Clara Hendricks, Children’s Librarian
Wellesley Free Library
October 28, 2013
All screens are not created equal
 Tablets/smartphones are multi-functional: camera,
notepad, picture book, TV, arcade, etc.
 Tablets are more developmentally appropriate
 Engage with your child
when using technology
 “Technology Pyramid” –
provide healthy doses of
Photo by Joe Shlabotnik
‘nourishing’ choices
 Limit screen time before bed



Content
 Thoughtfully assess apps, rather than just setting time limits
 Anything can call itself ‘educational’



Context
 In what context is the app being used?
 What role does technology play in the child’s life?



Child
 Children have individual developmental needs

Guernsey, L. (2012). Screen time: How electronic media-from baby videos to
educational software-affects your young child. New York: Basic Books.
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



Quality apps give kids tools that they
can’t access in the “real-world”
Make connections between
technology and real-life experiences
Use technology to enhance, not
replace real-life experiences.
https://www.youtube.com/watch?v
=UnyHMSz7JDE


AAP says no screen time under 2 but…




Research based on TV doesn’t always apply to interactive
technology

NAEYC and Fred Rogers Center:
Interactive media use under 2 should be
interactive and strengthen adult-child
relationships.

"Position Statement." Technology and Interactive Media as Tools in Early Childhood Programs
Serving Children from Birth through Age 8. NAEYC & fRED ROGERS CENTER, January 2
2012. Web. 15 Oct 2013. <http://www.naeyc.org/files/naeyc/file/positions/
PS_technology_WEB2.pdf>.












Option to turn sound/narration on/off
No ads or push-to-buy
Ease of use
Plain, clear, legible fonts
Not busy/distracting
Lasting power
Supports exploration, creativity, interaction
Don’t use an app if there is a better real-life
solution







Common Sense Media:
http://www.commonsensemedia.org/
Reading Rockets:
http://www.readingrockets.org/teaching/readin
g101/literacyapps/
Parents’ Choice: http://www.parentschoice.org/
Digital Storytime: http://digital-storytime.com/
TALKING
SINGING
READING
WRITING
PLAYING
Storytelling & drawing apps

Doodlecast for Kids

Draw & Tell
Storytelling apps

Feltboard

Sock Puppets - FREE
Apps that build vocabulary

Toddlers Seek and Find
My A-Z
Song apps
Wheels on
the Bus

Over in
the Jungle
Bunny Fun: Head, Shoulders,
Knees and Toes
Grow a Reader - FREE
Musical Me
Sandra Boynton book-apps

The Monster at the End of this Book

Pop-out: The Tale of Peter Rabbit
Red in Bed
The Three Little Pigs
Overdrive Media Console - FREE
Drawing/scribbling apps
Fingerpaint with Sounds - FREE

Drawing Pad
Apps that teach letters

iWriteWords
Interactive Alphabet

Intro to Letters
Games that build vocabulary/background knowledge

Panda’s Veggie Garden

Toca Kitchen

PEEP Games - FREE
Tiny Tap - FREE

Play and Learn - FREE
My contact information:
Clara Hendricks, Children’s Librarian
Wellesley Free Library
781-235-1610 x 1108
chendricks@minlib.net
www.wellesleyfreelibrary.org

Raising ‘app y’ readers

  • 1.
    Clara Hendricks, Children’sLibrarian Wellesley Free Library October 28, 2013
  • 2.
    All screens arenot created equal  Tablets/smartphones are multi-functional: camera, notepad, picture book, TV, arcade, etc.  Tablets are more developmentally appropriate  Engage with your child when using technology  “Technology Pyramid” – provide healthy doses of Photo by Joe Shlabotnik ‘nourishing’ choices  Limit screen time before bed 
  • 3.
     Content  Thoughtfully assessapps, rather than just setting time limits  Anything can call itself ‘educational’  Context  In what context is the app being used?  What role does technology play in the child’s life?  Child  Children have individual developmental needs Guernsey, L. (2012). Screen time: How electronic media-from baby videos to educational software-affects your young child. New York: Basic Books.
  • 4.
        Quality apps givekids tools that they can’t access in the “real-world” Make connections between technology and real-life experiences Use technology to enhance, not replace real-life experiences. https://www.youtube.com/watch?v =UnyHMSz7JDE
  • 5.
     AAP says noscreen time under 2 but…   Research based on TV doesn’t always apply to interactive technology NAEYC and Fred Rogers Center: Interactive media use under 2 should be interactive and strengthen adult-child relationships. "Position Statement." Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8. NAEYC & fRED ROGERS CENTER, January 2 2012. Web. 15 Oct 2013. <http://www.naeyc.org/files/naeyc/file/positions/ PS_technology_WEB2.pdf>.
  • 6.
            Option to turnsound/narration on/off No ads or push-to-buy Ease of use Plain, clear, legible fonts Not busy/distracting Lasting power Supports exploration, creativity, interaction Don’t use an app if there is a better real-life solution
  • 7.
        Common Sense Media: http://www.commonsensemedia.org/ ReadingRockets: http://www.readingrockets.org/teaching/readin g101/literacyapps/ Parents’ Choice: http://www.parentschoice.org/ Digital Storytime: http://digital-storytime.com/
  • 8.
  • 9.
    Storytelling & drawingapps Doodlecast for Kids Draw & Tell
  • 10.
  • 11.
    Apps that buildvocabulary Toddlers Seek and Find My A-Z
  • 12.
    Song apps Wheels on theBus Over in the Jungle Bunny Fun: Head, Shoulders, Knees and Toes
  • 13.
    Grow a Reader- FREE Musical Me
  • 14.
    Sandra Boynton book-apps TheMonster at the End of this Book Pop-out: The Tale of Peter Rabbit
  • 15.
    Red in Bed TheThree Little Pigs Overdrive Media Console - FREE
  • 16.
  • 17.
    Apps that teachletters iWriteWords Interactive Alphabet Intro to Letters
  • 18.
    Games that buildvocabulary/background knowledge Panda’s Veggie Garden Toca Kitchen PEEP Games - FREE
  • 19.
    Tiny Tap -FREE Play and Learn - FREE
  • 20.
    My contact information: ClaraHendricks, Children’s Librarian Wellesley Free Library 781-235-1610 x 1108 chendricks@minlib.net www.wellesleyfreelibrary.org