DIGITAL CITIZENSHIP
THE CORE ELEMNETS
AND THE 5 FLUENCIES
THE CORE ELEMENTS
DIGITAL ACCESS
 The internet, world wide web, cell phones,
television and other electronic information
and communication technologies are
opening up ways for the transformation of
the way we live, learn, work, and
communicate, it is important to note that the
decisions of opening, directing or closing of
opportunities is key to bringing social and
economic benefits to people around the
world.
DIGITAL COMMERCE
Technology users need to understand that a large
share of market economy is being done
electronically .
Legitimate and legal exchanges are occurring,
but the buyer or seller needs to be aware of the
issues associated with it.
DIGITAL COMMUNICATION
One of the significant changes within the digital
revolution is a persons ability to communicate
with other people .
In the 19th century, forms of communication
were limited
DIGITAL LITERACY
 While schools have made great progress in the area of
technology infusion, much remains to be done.
 A renewed focus must be made on what technologies
must be taught as well as how it should be used.
DIGITAL ETIQUETTE
 Technology users often see this area as one
of the most pressing problems when
dealing with Digital Citizenship.
 We recognize inappropriate behaviour
when we see it, but before people use
technology they do not learn digital
etiquette .
DIGITAL LAW
Digital law deals with the ethics of
technology within a society.
Unethical use manifests itself in form
of theft and crime.
DIGITAL RIGHTS & RESPONSIBILILIES
Just as in the American constitution
where there is a Bill of Rights, there is
a basic set of rights extended to every
digital citizenship.
Digital citizens have the right to
privacy, free speech, etc.
DIGITAL HEALTH & WELLNESS
Eye safety, repetitive stress syndrome, and
sound ergonomic practices are issues that
need to be addressed in a new
technological world.
SOLUTION FLUENCY
 Solution Fluency is the ability to think creatively
to solve problems in real time by clearly defining
the problem, designing an appropriate solution,
delivering the solution and then evaluating the
process and the outcome.
CREATIVITY FLUENCY
 Creative fluency is the process by
which artistic proficiency adds
meaning through design, art, and
storytelling.
COLLABORATION FLUENCY
 Collaboration fluency is team working
proficiency that has reached the
unconscious ability to work cooperatively
with virtual and real partners in an online
environment to solve problems and create
original products.
MEDIA FLUENCY
 There are two components of Media
Fluency.
Firstly, the ability to look analytically at
any communication to interpret the real
message, and evaluate the efficacy of the
chosen medium.
INFORMATION FLUENCY
 Information fluency is the ability to
unconsciously and intuitively interpret
information in all forms and formats
in order to extract the essential
knowledge, authenticate it, and
perceive its meaning and significance.
.
The End

Q1.1

  • 1.
    DIGITAL CITIZENSHIP THE COREELEMNETS AND THE 5 FLUENCIES
  • 2.
  • 3.
    DIGITAL ACCESS  Theinternet, world wide web, cell phones, television and other electronic information and communication technologies are opening up ways for the transformation of the way we live, learn, work, and communicate, it is important to note that the decisions of opening, directing or closing of opportunities is key to bringing social and economic benefits to people around the world.
  • 4.
    DIGITAL COMMERCE Technology usersneed to understand that a large share of market economy is being done electronically . Legitimate and legal exchanges are occurring, but the buyer or seller needs to be aware of the issues associated with it.
  • 5.
    DIGITAL COMMUNICATION One ofthe significant changes within the digital revolution is a persons ability to communicate with other people . In the 19th century, forms of communication were limited
  • 6.
    DIGITAL LITERACY  Whileschools have made great progress in the area of technology infusion, much remains to be done.  A renewed focus must be made on what technologies must be taught as well as how it should be used.
  • 7.
    DIGITAL ETIQUETTE  Technologyusers often see this area as one of the most pressing problems when dealing with Digital Citizenship.  We recognize inappropriate behaviour when we see it, but before people use technology they do not learn digital etiquette .
  • 8.
    DIGITAL LAW Digital lawdeals with the ethics of technology within a society. Unethical use manifests itself in form of theft and crime.
  • 9.
    DIGITAL RIGHTS &RESPONSIBILILIES Just as in the American constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizenship. Digital citizens have the right to privacy, free speech, etc.
  • 10.
    DIGITAL HEALTH &WELLNESS Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world.
  • 11.
    SOLUTION FLUENCY  SolutionFluency is the ability to think creatively to solve problems in real time by clearly defining the problem, designing an appropriate solution, delivering the solution and then evaluating the process and the outcome.
  • 12.
    CREATIVITY FLUENCY  Creativefluency is the process by which artistic proficiency adds meaning through design, art, and storytelling.
  • 13.
    COLLABORATION FLUENCY  Collaborationfluency is team working proficiency that has reached the unconscious ability to work cooperatively with virtual and real partners in an online environment to solve problems and create original products.
  • 14.
    MEDIA FLUENCY  Thereare two components of Media Fluency. Firstly, the ability to look analytically at any communication to interpret the real message, and evaluate the efficacy of the chosen medium.
  • 15.
    INFORMATION FLUENCY  Informationfluency is the ability to unconsciously and intuitively interpret information in all forms and formats in order to extract the essential knowledge, authenticate it, and perceive its meaning and significance.
  • 16.