Virtual reality training has the potential to minimize errors in manufacturing by allowing employees to learn complex tasks in a low-risk virtual environment. The study aims to determine if VR training decreases small and large errors compared to traditional computer-based or lecture-style training. 30 new manufacturing employees will be randomly assigned to one of three training conditions: traditional computer-based, lecture-style, or VR training. Performance will be measured by the number and type of errors made during training and on a retention test 12 days later. It is predicted that VR training will result in better skill acquisition and fewer errors compared to traditional methods. If successful, VR training could save companies over $25,000 per year in training costs and reduce error-related expenses
THIS PPT CONTAINS WHAT IS MEANT BY THE VIRTUAL MANUFACTURING AND APPLICATION AND DRAWBACKS ,
AND IT CONTAINS ABOUT HOW IT IS REALISED USED IN PRESENTSCENARIO.
Modern computer-aided design (CAD) systems and software tools have played a significant role in improving the efficiency of the overall product design process, ensuring geometric accuracy and the exchange of product model data. However, the impact of these technologies is largely restricted to the detailed modeling and engineering analysis that occur during the embodiment design phase. Conceptual design has not benefited from these sophisticated and highly precise software tools to the same degree because the creative activities associated with developing and communicating potential solutions with minimal details is far less formulaic in its implementation. At the early stages of product design the specifications and constraints have not been fully established. The industrial designers and engineers need the freedom to change and modify the product configuration and mechanical behavior to investigate a wide range of alternative solutions. Any CAD system that seeks to support and enhance conceptual design must, therefore, enable natural and haptic modes of human-computer interaction. Recent advancements in high-speed, multi-core computer hardware and virtual reality (VR) technology provide opportunities to link the more fluid processes of creative conceptual design with the rigidly defined tasks of product detailing and engineering analysis. This paper discusses the role that virtual reality can play for concept design module.
Bluetooth network-security-seminar-reportROHIT SAGAR
basic network to protect blue-tooth from any un-authorised persons and devices ;its vital importance is to protect and send the data with or without any encrypted key
THIS PPT CONTAINS WHAT IS MEANT BY THE VIRTUAL MANUFACTURING AND APPLICATION AND DRAWBACKS ,
AND IT CONTAINS ABOUT HOW IT IS REALISED USED IN PRESENTSCENARIO.
Modern computer-aided design (CAD) systems and software tools have played a significant role in improving the efficiency of the overall product design process, ensuring geometric accuracy and the exchange of product model data. However, the impact of these technologies is largely restricted to the detailed modeling and engineering analysis that occur during the embodiment design phase. Conceptual design has not benefited from these sophisticated and highly precise software tools to the same degree because the creative activities associated with developing and communicating potential solutions with minimal details is far less formulaic in its implementation. At the early stages of product design the specifications and constraints have not been fully established. The industrial designers and engineers need the freedom to change and modify the product configuration and mechanical behavior to investigate a wide range of alternative solutions. Any CAD system that seeks to support and enhance conceptual design must, therefore, enable natural and haptic modes of human-computer interaction. Recent advancements in high-speed, multi-core computer hardware and virtual reality (VR) technology provide opportunities to link the more fluid processes of creative conceptual design with the rigidly defined tasks of product detailing and engineering analysis. This paper discusses the role that virtual reality can play for concept design module.
Bluetooth network-security-seminar-reportROHIT SAGAR
basic network to protect blue-tooth from any un-authorised persons and devices ;its vital importance is to protect and send the data with or without any encrypted key
10 Revealing Statistics About Compensation & Benefits You should KnowElodie A.
Discover the real secrets to compensation and benefits, and see what employees really want from their companies.
Learn more on Officevibe, the simplest tool for a greater workplace:
https://www.officevibe.com/
Download this slideshare for later:
http://bit.ly/2mbvfvM
Download your free guide about the ONE perk guaranteed to increase job satisfaction:
http://bit.ly/2mbuId2
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Many resources discuss machine learning and data analytics from a technology deployment perspective. From the business standpoint, however, the real value of analytics is in the methodology for solving some systemic holistic problems, rather than a specific technology or platform.
In this presentation, the focus is shifted from the technology deployment to the analytics methodology for solving some holistic business problems. Two examples will be covered in detail:
(i) Analysis of the performance and the optimal staffing of a team of doctors, nurses, and technicians for a large local hospital unit using discrete event simulation with a live demonstration. This simulation methodology is not included in most Machine Learning algorithms libraries.
(ii) Identifying a few factors (or variables) that contribute most to the financial outcome of a local hospital using principal component decomposition (PCD) of the large observational dataset of population demographic and disease prevalence.
Presentation on interoperability models for activities and unified reference spaces ('workplaces') given at the Augmented World Expo 2014 in Santa Clara, US.†
10 Revealing Statistics About Compensation & Benefits You should KnowElodie A.
Discover the real secrets to compensation and benefits, and see what employees really want from their companies.
Learn more on Officevibe, the simplest tool for a greater workplace:
https://www.officevibe.com/
Download this slideshare for later:
http://bit.ly/2mbvfvM
Download your free guide about the ONE perk guaranteed to increase job satisfaction:
http://bit.ly/2mbuId2
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Many resources discuss machine learning and data analytics from a technology deployment perspective. From the business standpoint, however, the real value of analytics is in the methodology for solving some systemic holistic problems, rather than a specific technology or platform.
In this presentation, the focus is shifted from the technology deployment to the analytics methodology for solving some holistic business problems. Two examples will be covered in detail:
(i) Analysis of the performance and the optimal staffing of a team of doctors, nurses, and technicians for a large local hospital unit using discrete event simulation with a live demonstration. This simulation methodology is not included in most Machine Learning algorithms libraries.
(ii) Identifying a few factors (or variables) that contribute most to the financial outcome of a local hospital using principal component decomposition (PCD) of the large observational dataset of population demographic and disease prevalence.
Presentation on interoperability models for activities and unified reference spaces ('workplaces') given at the Augmented World Expo 2014 in Santa Clara, US.†
This presentation highlights some of the work of the Seattle Children's Imagination Lab between October 2016 and December 2018. It covers the development pathway for Seattle-PAP, a portfolio of some of the 130+ projects completed using our Innovation Pipeline, and a few thoughts on innovation that informed the development of our pipeline.
How User Experience Design and Human Factors Engineering can Accelerate Produ...Greenlight Guru
A growing number of medtech companies are embracing User Experience (UX) Design and Human Factors Engineering (HFE) — not just to meet FDA regulations, but also to create more intuitive, more usable, and holistically better products. These practices required to promote safety and efficacy also provide an opportunity for your company to quickly deliver products that are more innovative, which can be a key differentiator in the competitive medical device market.
This session will answer the questions: what is Human Factors Engineering and why is it important? We’ll also cover:
• Human Factors guidance and regulations
• Human Factors Engineering process overview
• Differences between regulatory usability and UX
• How to use UX to feed regulatory development
This session took place live at the Greenlight Guru True Quality Virtual Summit, a three-day event for medical device professionals to learn to get their devices to market faster, stay ahead of regulatory changes, and use quality as their multiplier to grow their device business.
An introductions to 3D Simulations used for risk training. Why 3D Training Simulations are ideal for risk training. Advantages, critical factors, and practical examples with case studies.
Industrial Training and Workplace Experience with Augmented and Virtual RealityMikhail Fominykh
Slides form the keynote at the Simposio Internacional de Informática Educativa (SIIE 2018)
http://siie2018.uca.es/index.php/en/keynotes-en/
Abstract: In the context of the 4th industrial revolution and a globalized world, there is a pressing need for continuous acquisition and update of skills to maintain efficiency and to ensure inclusion and participation of all citizens in the globalized workplace. At the highly automated and rapidly updated workplaces, the need for expertise and effective training is growing. In the EU-funded research-and-innovation project WEKIT, we address these challenges by developing a new approach to industrial training. This approach is based on the idea of using wearable sensors to capture expert performance and then making it available for trainees using Augmented Reality. The WEKIT training methodology and the technological platform allow creating effective educational experience efficiently using the time of the expert involved in content creation. The idea of capturing workplace experience finds another application area in the research project Virtual Internship, funded by the Norwegian welfare authority. In this project, we use augmented and virtual reality to increase awareness of schoolchildren about various professions and improve motivation of young unemployed to search for a new job. We aim to find out if immersive and interactive experiences of exploring workplaces and trying typical tasks can help in mitigating the youth unemployment.
Applying Capability Modelling in the Genomics Diagnosis Domain: Lessons Learned CaaS EU FP7 Project
Because of the evolution of sequencing technologies, tailored software is a must in the genetic diagnosis domain. Bioinformatics Workflow Management Systems (BWMS) are a popular software for geneticists to describe workflows for analysing genomic data. Although these systems improve development productivity, they are far from being widely accepted by this community. The lack of rigorous conceptual modelling-practices explains the complexity to adapt this genetic analysis software to context changes. In order to face this adaptation issue, we propose using the capability notion as a modelling primi-tive for providing a sound conceptual background. This paper analyses, from a capability-driven perspective, how daily practices in a bioinformatics SME could be represented as capabilities. From this real scenario, we state current capabilities and explain how they can be supported using current BWMS. As a lessons learned, we discuss how the introductions of capability-driven de-velopment could improve their daily work.
Authors: Francisco Valverde & Maria José Villanueva
Assured quality at low cost through Instrument Cluster testing for a global a...Mindtree Ltd.
The dynamics of the automobile industry demand that participants continuously develop new products and improve the quality of existing products while keeping a check on costs. As a result, complex testing systems have evolved to ensure consistently high quality at low cost. Here is how Mindtree helped.
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/2J5SAcT.
Detlef Nauck explains why the testing of data is essential, as it not only drives the machine learning phase itself, but it is paramount for producing reliable predictions after deployment. Testing the decisions made by a deployed machine learning model is equally important to understand if it delivers the expected business value. Filmed at qconlondon.com.
Detlef Nauck is Chief Research Scientist for Data Science with BT's Research and Innovation Division. He is leading a group of scientists working on research into Data Science, ML and AI. He focuses on establishing best practices in DS for conducting analytics professionally and responsibly leading to new ways of analysing data for achieving better insights.
1. Virtual Reality Training in
Manufacturing: Minimizing
Errors
December 12th, 2016
Ezekiel Skovron, PSY 527
2. Employee Misunderstanding
● “LONDON and NEW YORK--(Marketwire - June 18, 2008) - US and UK
employees are costing business $37 billion a year because they do not fully
understand their jobs.” -IDC white paper, Cognisco
● “On average, businesses with 100,000 employees are each losing $62 million
per year at an average of $624 per employee.” -IDC white paper, Cognisco
3. What Is Virtual Reality?
Simple! A headset connected to a computer
Virtual Reality is not a new concept
Sensorama
Telesphere Mask
Uses for virtual reality
Entertainment & games
Science & Medicine (molecular modeling)
Training
5. Training Costs per Employee for Small, Medium, and Large
Companies
Training Industry Report Magazine, 2015
6. Virtual Reality Training Analogy: Surgical Simulators
● Fried et al. 2005
○ Endoscopic Sinus Surgery Simulator (ES3) and Minimally Invasive Surgical Trainer-Virtual
Reality (MIST-VR)
■ Surgery requires precision and technical dexterity
■ High risk, and errors can lead to death of patient!
■ Simulator allows medical students to perform actual surgery without facing real
consequences
○ Conclusion:
■ Less errors in operating room
■ Simulators were rated highly by participants
7. Importance of Training in Manufacturing
● Good Manufacturing Practice
Safety
Technical Ability
Standards
Risks of poor training
More errors
Production halts
Product recalls
8. Purpose of Our Study
● To see if virtual reality training decreases the amount of small and large
errors made on the manufacturing floor
○ If employees make less errors, we reduce the likelihood of GMP violations
○ Reduce likelihood of employee misunderstanding
10. IV and DV
IV: Types of training
Traditional training:
Computer based training (10 subjects)
Lecture/demonstration (10 subjects)
Virtual Reality Training
DV: Performance
Number of error (determined by an expert)
Small error: 1
11. Schedule of Training
Day 1: Safety Training/Introduction to Working on the Manufacturing Floor
Day 2: Operating the centrifuge and inserting precipitate into a flask
Day 3: Operating bioreactor
Day 4: Operating pH machine
Day 5: Do the whole task
Day 6: Training on another task (shadowing)
Day 7: Training on another task (shadowing)
Day 8: Training on another task (shadowing)
Day 9: Training on another task (shadowing)
Day 12: Retention test
12. Testing
Day 12: Retention test - what they have learned and remember in the first five
days.
Subjective Measures: Employees will fill out a questionnaire about how they felt
about their type of training.
14. Results: Implications
Possible Outcomes
VR < traditional methods
VR = traditional methods
VR > traditional methods
Skill acquisition
Subjective Measure
Implement any suggestions
As a manager of multiple employees, you understand the importance of properly preparing employees to perform their jobs. However, some ways may not be as effective, but they are cheaper and quicker and get employees on the floor quicker. Well, what if I told you that by not providing your employees with the proper training, you are actually potentially losing thousands to even millions of dollars. What if I told you that there may be a less expensive, a more immersive, and more effective way to train your employees? We believe virtual reality is the future of training and I’ll tell you why.
But first, i want to show you an excerpt from from an article thatanalyzed employee misunderstanding in the work place by Cognisco, a leading employee performance analytics company.
Telephone interviews with 400 employees
Tried to find out if able to perform critical functions of their job
It turns out many employees were not on the same page as management, and if certain aspects of their job were performed incorrectly it would have financial consequences
So overall, large business in 2008 were losing a combined 37 billion dollars and this is anything from safety regulation violations to injuries as a result of continual bad manual labor practices
All you do is plug the headset into a computer, run the software, and you are in a high fidelity virtual environment
Because virtuality can recreate enironments in which a variety of tasks are performed, it allows user to complete tasks without facing the actual consequences of failure
These consequences occur within the virtual reality environment, but not in actual reality
Thus, the user can witness what a failure looks like in order to prevent it in the actual environment
Sensorama: huge machine where an individual would be presented with one of 6th films that stimulated all of the senses
Telesphere mask first head mounted VR display that worked similarly to the sensorama
And VR is already being implemented in the workplace, and more mid-sized companies are using it.
Training industry report 2014 vs 2015
Conducted by an outside research firm
So let’s look at some numbers; lets see how much companies are already spending on training. This is a figure from the 2015 training industry report that conducts survey evaluations of different sized companies to determine their training expenditures.
As of 2015, mid size companies are spending $544; however, that cost of training is way lower than in 2014! We do not think it is a coincidence that cost to train is going down, and VR may actually cost less per employee than this figure
How could VR training fit in to the manuacturing industry? Well lets use an analogy to help us solve this problem.
But we are a Biotech Manufacturing company...what does this have to do with biotech manufacturing?
To examine if there any differences in error committed we will use a one way between subjects anova to compare the three groups
We predict that the VR training group will significantly commit less errors the groups that underwent traditional training methods
We have three possible outcomes and we have to consider what to do in each one.
In the case VR does not perform better than traditional methods we suggest not to incorporate VR in training
In the case that VR performs equally as good, not better or worse, than traditional methods we would say to incorporate in training and ill explain why in the following slides.
In the case that VR training performs better than traditional methods we would suggest to incorporate in training. There is a possibility that the VR training also leads to faster skill and acquisition. This is important to examine so we can refine the training schedule of an employee.
In regards to subjective measure, in the case that we decide to incorporate VR we will make sure to implement any suggestion made by the partipcanpts in order to enhance their experience.
So now we get to bottom line, what do you have to invest and what will you get in return.
You won't spend any additional money on researchers or participants because we will already salary.
However you will have to spend 20-30k on hardware and software.
Portion of this money will go to buying 10 VR sets which bost 10-15k.
The other portion will contracting a VR software development company to design the training program, which will cost 10-15.
At lastly there will have to replace the VR systems every 5 years which will cost you about 10-15k.
So that was cost and now we start looking at savings from a training perspective.
The best way to look at potential training savings is by looking at the cost of training with VR systems during one life cycle which is 5 years and the cost of traditional training methods in the same time frame.
Like previously stated it cost $544 to train a single person with traditional methods. And if you are hire 15 new people each year, which is a conservative figure, it would cost you 40k in training over a 5 years.
However with VR you would be spending 15k regardless of how many many people you train.
And is difference of 25k. This saving alone nearly covers the cost of the initial cost and after the initial cost is covered you would be saving 25k every 5 years.
And this is the reason we suggest incorporating VR in the case there is no difference in performance between traditional and VR methods. You would be saving 25k in training every 5 years.
Another way in which VR can lead to savings is by reducing error which will reduce error cost
As mentioned earlier, error cost companies $624 yearly/ per employee. This number is not same for every company but we will use it as a baseline to demonstrates the effects it could have.
For a company like our in which we have 1000 employees and if all employees were VR trained, if a VR has a 1% error reduction cost it would lead to a saving $6400 yearly
We don't want our company to suffer because technicians don't know how to do their jobs properly. We believe VR has the potential to provide employees with the training they deserve that will prepare them for all functions of their job description and more. Most importantly we believe VR will minimize the amount of error on the manufacturing floor and this could potentially save you thousands of dollars per year. More and more companies are using VR as a training method and training costs on average are going down. We feel that even if VR does not prove to be the most cost effective method, this study could reveal a lot about how successful our current training programs are and what direction we should take in the future. Thank you for your time.