In computer graphics, a raster graphics image is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium.
Fungsi Tool Pengaturan Warna Pada PhotoshopRenra Sedoya
Pada Photoshop, proses pengaturan Hue, Saturation, Color, dan Contrast disediakan pada layer palet yang diaktifkan dengan mengklik ikon pada pellet layer. Berikut masing-masing penjelasan fungsinya.
PAST EMPLOYMENT
Conrad Makkah Preopening – Saudi Arabia
Work As Assistant Executive Housekeeper For Preopening Since May 2016 to June2016 As a task Force
Fungsi Tool Pengaturan Warna Pada PhotoshopRenra Sedoya
Pada Photoshop, proses pengaturan Hue, Saturation, Color, dan Contrast disediakan pada layer palet yang diaktifkan dengan mengklik ikon pada pellet layer. Berikut masing-masing penjelasan fungsinya.
PAST EMPLOYMENT
Conrad Makkah Preopening – Saudi Arabia
Work As Assistant Executive Housekeeper For Preopening Since May 2016 to June2016 As a task Force
Text Mining et enrichissement sémantique de contenus : retour d'expérience du...Le_GFII
Intervention de Michel Le Nouy, directeur de projets informatiques « Contenus et données » chez Ouest-France au Forum du GFII 2015 : http://forum.gfii.fr/forum/fouille-de-texte-fouille-de-donnees-un-nouveau-paradigme-panorama-des-usages-exploratoires-du-tdm
A novel low computational complexity robust adaptive blind multiuser detector, based on the minimum output energy (MOE) detector with multiple constraints and a quadratic inequality (QI) constraint is developed in this paper. Quadratic constraint has been a widespread approach to improve robustness against mismatch errors, uncertainties in estimating the data covariance matrix, and random perturbations in detector parameters. A diagonal loading technique is compulsory to achieve the quadratic constraint where the diagonal loading level is adjusted to satisfy the constrained value. Integrating the quadratic constraint into recursive algorithms seems to be a moot point since there is no closed-form solution for the diagonal loading term. In this paper, the MOE detector of DS/CDMA system is implemented using a fast recursive steepest descent adaptive algorithm anchored in the generalized sidelobe canceller (GSC) structure with multiple constraints and a QI constraint on the adaptive portion of the GSC structure. The Lagrange multiplier method is exploited to solve the QI constraint. An optimal variable loading technique, which is capable of providing robustness against uncertainties and mismatch errors with low computational complexity is adopted. Simulations for several mismatch and random perturbations scenarios are conducted in a rich multipath environment with near–far effect to explore the robustness of the proposed detector.
Text Mining et enrichissement sémantique de contenus : retour d'expérience du...Le_GFII
Intervention de Michel Le Nouy, directeur de projets informatiques « Contenus et données » chez Ouest-France au Forum du GFII 2015 : http://forum.gfii.fr/forum/fouille-de-texte-fouille-de-donnees-un-nouveau-paradigme-panorama-des-usages-exploratoires-du-tdm
A novel low computational complexity robust adaptive blind multiuser detector, based on the minimum output energy (MOE) detector with multiple constraints and a quadratic inequality (QI) constraint is developed in this paper. Quadratic constraint has been a widespread approach to improve robustness against mismatch errors, uncertainties in estimating the data covariance matrix, and random perturbations in detector parameters. A diagonal loading technique is compulsory to achieve the quadratic constraint where the diagonal loading level is adjusted to satisfy the constrained value. Integrating the quadratic constraint into recursive algorithms seems to be a moot point since there is no closed-form solution for the diagonal loading term. In this paper, the MOE detector of DS/CDMA system is implemented using a fast recursive steepest descent adaptive algorithm anchored in the generalized sidelobe canceller (GSC) structure with multiple constraints and a QI constraint on the adaptive portion of the GSC structure. The Lagrange multiplier method is exploited to solve the QI constraint. An optimal variable loading technique, which is capable of providing robustness against uncertainties and mismatch errors with low computational complexity is adopted. Simulations for several mismatch and random perturbations scenarios are conducted in a rich multipath environment with near–far effect to explore the robustness of the proposed detector.
2. • 3 warna dasar (RGB) yaitu merah, hijau, dan biru.
• Cara menyatakan warna yang lain adalah dengan mode
HSL yaitu Hue, Saturation, dan Lightness.
• Mode lain adalah CMYK (Cyan, Magenta, Yellow, Black).
Pada bab ini akan dibahas mengenai
permainan warna
mulai dari mengatur latar belakang gambar
membuat gradient
mengatur brightness & contrast
3.1. Sekilas mengenai warna
BAB III PERMAINAN WARNA
3. Paint Bucket Tool digunakan untuk mengganti background
yang memiliki warna sama atau mirip. Background dapat
diganti dengan pattern.
3.2. Paint Bucket Tool
BAB III PERMAINAN WARNA
4. Gradient tool digunakan untuk menghasilkan warna gradasi.
Jangan lupa lakukan seleksi terlebih dahulu bagian mana
yang akan diisi warna gradasi. Jika tidak, maka seluruh
kanvas terisi dengan gradasi.
3.3. Gradient tool
BAB III PERMAINAN WARNA
5. Brush Tool digunakan sebagai kuas dalam mengambar
dengan mouse. Atur besar kecilnya brush, hardness, opacity,
dan flow. Bush Tool dapat juga bekerja pada mode Air Brush.
3.4. Brush Tool
BAB III PERMAINAN WARNA
6. Brightness digunakan untuk mengatur kecerahan gambar.
Contrast digunakan untuk mengatur ketajaman gambar.
Gunakan menu Image -> Adjustment -> Brightness/Contrast.
3.5. Brightness/Contrast
BAB III PERMAINAN WARNA
7. Level berfungsi mirip dengan Brightness/Contrast namun lebih
fleksible karena warna dapat diatur warna gelap, warna
menengah, dan warna terang. Level dapat bekerja pada
selection atau seluruh kanvas. Gunakan menu Image ->
Adjustment -> Level.
3.6. Level
BAB III PERMAINAN WARNA
8. Curves bekerja seperti level, namun Anda mengatur warna
RGB dalam bentuk curva. Gunakan menu Image ->
Adjustment -> Curves. Curva dapat diatur otomatis, mode
RGB atau diatur sendiri-sendiri untuk tiap-tiap warna.
3.7. Curves
BAB III PERMAINAN WARNA
9. Melalui menu Image -> Adjustment -> Color Balance kita
dapat mengatur keseimbangan warna.
3.8. Color Balance
BAB III PERMAINAN WARNA
10. Photo filter digunakan untuk memberikan filter pada gambar.
Mirip seperti filter yang diletakkan di depan lensa kamera.
Gunakan menu Image -> Adjustment -> Photofilter.
3.9. Photo Filter
BAB III PERMAINAN WARNA
11. Replace Color digunakan untuk mengganti warna tertentu dalam gambar,
sedangkan warna yang lain tidak ikut berubah. Misalnya untuk mengganti
warna apel dengan tanpa mengubah warna background. Gunakan menu
Image -> Adjusments -> Replace Color.
3.10. Replace Color
BAB III PERMAINAN WARNA
12. Hue/Saturation digunakan untuk mengganti warna pada keseluruhan
gambar/seleksi. Hue adalah warna, sedangkan Saturation adalah
tebal/tipisnya warna. Gunakan tool ini melalui Image -> Adjustment ->
Hue/Saturation. Perubahan warna dapat diatur pada chanel master, atau
tiap-tiap warna.
3.11. Hue/Saturation
BAB III PERMAINAN WARNA
13. Match Color akan menyamakan warna gambar source kepada
gambar yang akan diubah. Misalnya di sini akan diubah gambar
danau3.jpg, menjadi suasana matahati terbit seperti gambar acuan.
Gunakan tool ini melalui menu Image -> Adjustment -> Match Color.
3.12. Match Color
BAB III PERMAINAN WARNA