The document provides instructions for a student project to create pages for a magazine and website. Students will learn skills in Photoshop, InDesign and website builders to develop their own content, including images and written work. The project involves research on existing magazines and websites, creating a proposal, production research using software, planning pages and content, production of magazine and website pages, and evaluation of the final work.
This document provides instructions for students completing a controlled assessment production portfolio worth 30% of their grade. It outlines the requirements of the portfolio, which includes research, design mockups, a photo shoot, and creating a magazine cover, contents page, and double page article spread. Students are advised to thoroughly research magazine conventions and conduct audience research to inform their designs. The portfolio must also include a production log and evaluation. All stages have deadlines and the final deadline for completion is March 23rd.
The document provides a self-evaluation of the author's magazine production project. It discusses strengths and weaknesses in research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For research, the author analyzed magazines but could have researched more articles. Planning strengths included detailed layouts but weaknesses were a lack of experimentation. Time management challenges included falling behind schedule. Technical qualities were compared to an existing magazine. Peer feedback praised the author's photography but suggested more details in articles.
The document provides details on Leticia Pozze's FMP evaluation, including research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback received. Some key points:
- Research included analyzing survey answers to determine appealing content for the target teenage audience.
- Planning involved initial plans presentations, mood boards, and style sheets to decide layouts, color schemes, and fonts.
- Time management was successful, with all work completed on time, though more photos and improvements could have been made with more time.
- Technical qualities drew from existing magazine examples for layout ideas. Peer feedback suggested improvements to text legibility and consistency.
- Aesthetics used eye
This document summarizes an evaluation of a production process. Some strengths noted include gaining insights from annotating existing products, incorporating feedback, and reflecting on target audiences. Weaknesses include not being able to incorporate all desired design elements due to space and limited feedback from surveys. Peer feedback focused on adding more variety, a back cover, and CD cover to improve the album design. The creator agreed with most feedback and may implement changes like adjusting magazine columns and adding another product featuring a different popular artist.
The document summarizes the strengths and weaknesses of various stages in the production process of a magazine cover and double-page spread. Some strengths included finding relevant magazine covers online and using physical magazines for inspiration. Weaknesses included a lack of magazines targeted towards females and too many options to choose from. Planning strengths were templates that provided layout ideas, and weaknesses included unusable color combinations and layout plans. Time management was positive, with all deadlines met. Peer feedback suggested larger, clearer images could improve the work.
The document provides an evaluation of the author's magazine design project. It summarizes the research conducted, planning process, production timeline, and an analysis of the technical and aesthetic qualities of the final design. For the research, the author analyzed cover designs and layouts of different magazines to understand conventions. Weaknesses included not deeply examining text elements. Planning involved experimenting with prototype covers. Weak planning included a lack of color experimentation. Production was managed well over three days. The final design incorporated researched conventions while utilizing an appealing color palette and imagery to engage the target teenage audience.
The document summarizes 10 things the author learned about public relations publications from an internship. Some of the key lessons included learning how to use Adobe InDesign to create brochures and design elements, the importance of fonts, logos, and visiting the Eagle Print Shop. The author also discussed principles of good design like unity and learned how to create swirls in InDesign through trial and error. Overall, the internship helped the author gain practical skills in publishing tools and design concepts that can be applied to future projects.
This document contains a student's coursework evaluation for a media magazine project. It includes feedback from test audiences on sample pages, an analysis of how the magazine represents social groups and the dance music genre, and a discussion of appropriate distribution channels. The student learned skills in photography, image editing, page layout, and designing an effective color scheme. From preliminary work to the final product, the student improved technical skills and created a more polished, professional magazine with a clear identity.
This document provides instructions for students completing a controlled assessment production portfolio worth 30% of their grade. It outlines the requirements of the portfolio, which includes research, design mockups, a photo shoot, and creating a magazine cover, contents page, and double page article spread. Students are advised to thoroughly research magazine conventions and conduct audience research to inform their designs. The portfolio must also include a production log and evaluation. All stages have deadlines and the final deadline for completion is March 23rd.
The document provides a self-evaluation of the author's magazine production project. It discusses strengths and weaknesses in research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. For research, the author analyzed magazines but could have researched more articles. Planning strengths included detailed layouts but weaknesses were a lack of experimentation. Time management challenges included falling behind schedule. Technical qualities were compared to an existing magazine. Peer feedback praised the author's photography but suggested more details in articles.
The document provides details on Leticia Pozze's FMP evaluation, including research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback received. Some key points:
- Research included analyzing survey answers to determine appealing content for the target teenage audience.
- Planning involved initial plans presentations, mood boards, and style sheets to decide layouts, color schemes, and fonts.
- Time management was successful, with all work completed on time, though more photos and improvements could have been made with more time.
- Technical qualities drew from existing magazine examples for layout ideas. Peer feedback suggested improvements to text legibility and consistency.
- Aesthetics used eye
This document summarizes an evaluation of a production process. Some strengths noted include gaining insights from annotating existing products, incorporating feedback, and reflecting on target audiences. Weaknesses include not being able to incorporate all desired design elements due to space and limited feedback from surveys. Peer feedback focused on adding more variety, a back cover, and CD cover to improve the album design. The creator agreed with most feedback and may implement changes like adjusting magazine columns and adding another product featuring a different popular artist.
The document summarizes the strengths and weaknesses of various stages in the production process of a magazine cover and double-page spread. Some strengths included finding relevant magazine covers online and using physical magazines for inspiration. Weaknesses included a lack of magazines targeted towards females and too many options to choose from. Planning strengths were templates that provided layout ideas, and weaknesses included unusable color combinations and layout plans. Time management was positive, with all deadlines met. Peer feedback suggested larger, clearer images could improve the work.
The document provides an evaluation of the author's magazine design project. It summarizes the research conducted, planning process, production timeline, and an analysis of the technical and aesthetic qualities of the final design. For the research, the author analyzed cover designs and layouts of different magazines to understand conventions. Weaknesses included not deeply examining text elements. Planning involved experimenting with prototype covers. Weak planning included a lack of color experimentation. Production was managed well over three days. The final design incorporated researched conventions while utilizing an appealing color palette and imagery to engage the target teenage audience.
The document summarizes 10 things the author learned about public relations publications from an internship. Some of the key lessons included learning how to use Adobe InDesign to create brochures and design elements, the importance of fonts, logos, and visiting the Eagle Print Shop. The author also discussed principles of good design like unity and learned how to create swirls in InDesign through trial and error. Overall, the internship helped the author gain practical skills in publishing tools and design concepts that can be applied to future projects.
This document contains a student's coursework evaluation for a media magazine project. It includes feedback from test audiences on sample pages, an analysis of how the magazine represents social groups and the dance music genre, and a discussion of appropriate distribution channels. The student learned skills in photography, image editing, page layout, and designing an effective color scheme. From preliminary work to the final product, the student improved technical skills and created a more polished, professional magazine with a clear identity.
The document summarizes Kyran's evaluation of a magazine production project. Some key points:
- Kyran analyzed magazines' covers and layouts for different audiences as research. This helped with conventions like photography styles but neglected text elements.
- Planning experiments with outsourced images provided a guideline but lacked color experimentation.
- Production was on a tight schedule but finished on time. Additional time may have changed the cover colors.
- The produced work shows similarities to researched magazines but with its own color palette and masthead design.
- The target audience is teens appealed to through representation of themselves and famous musicians.
The document provides instructions for a preliminary task to design the front cover and contents page of a school/college magazine. It specifies that students must include a medium close-up photo of a student as the main image, and appropriately laid out text, masthead, and mock-ups of the contents page. It emphasizes researching existing magazines first to understand conventions before designing the own magazine. The task aims to teach students skills like image selection, layout, and using design software like Photoshop and desktop publishing programs.
The document summarizes the student's evaluation of a production process for a magazine. Some key strengths identified include reliable research sources, effective planning that allowed images and elements to fit as intended, and good time management. Weaknesses included similar source material and not spending enough time on editing images. Peer feedback suggested adding more text and images to fill space and make the magazine more appealing visually. The student agreed more text was needed but disagreed that the cover image could be larger given its placement.
This document provides a self-evaluation and reflection of the student's work on a magazine project. Some key points:
- The student analyzed strengths and weaknesses of their research process, including color scheme choices that influenced their design.
- Planning was split into different magazine categories and included mood boards to showcase different styles. However, more detail could have been provided in the mood board analysis.
- Time management was an issue as the student fell behind but caught up by working extra hours.
- Peer feedback noted strengths like the color scheme but suggested adding more images/content and carrying the scheme throughout.
- Based on the feedback, the student would change the double page spread to match the front cover color
The document provides guidance on magazine layout design. It states that the masthead should always be placed in the top left corner to stand out and attract attention. The main image is always centered as it will have a "star effect" on audiences. Cover lines are placed around the main image and include quotes from artist interviews. The Q&A takes up the full second page to interest people in the cover artist. Final sketches are chosen to base magazine designs on positioning of elements like the masthead and Q&A. Font styles are inspired by other magazines to stand out on shelves. Potential magazine elements like target audiences and frequency are considered.
Factual development and planning pro formabrettcollins26
The document provides guidance and templates for developing an idea and creating a production plan for a student multimedia project. It recommends creating a mood board, analyzing gathered materials, and deciding on a structure and schedule. Specifically for a fanzine project, it suggests outlining content, visual style, fonts, and colors. A sample fanzine cover mockup is shown using monotone colors and mixed fonts. Interview questions are listed for a photographer along with plans for imagery and layouts. Finally, a 4-week production schedule is outlined.
This document summarizes a student's media project to design magazine materials for a hip-hop genre magazine. The student conducted research on conventions of hip-hop magazines, including bold mastheads, simple photography focused on artists, and primary colored typography. The student created two mockups - one following conventions as an A4 portrait and one more original as an A3 landscape. Focus groups preferred the conventional portrait format. The student's target audience research found the readership to be mostly female. For the final design, the student aimed to appeal to both genders using colors preferred by women but also masculine symbols. In evaluation, the student compared their work to research materials and found their techniques and understanding of conventions improved but photography quality could be
AQA GCSE Media Preliminary brief Guidance Sheet (Music Press)Ms Walters
The document provides guidance for a GCSE Media controlled test. It will be 1 hour and 30 minutes long and held on June 6th at 1:30 pm. Each question is worth 15 marks and students should spend 20 minutes on each. Question 4 involves designing an online magazine page and will require drawing and coloring pencils. The test will involve pitching an idea for an online music page, explaining the advantages and disadvantages of online publishing, and creating the design for the online page. Tips are provided for each question to help students prepare.
Sam Nixon York college Fanzine Research, planning and pre-productionsamuel nixon
This document provides draft outlines and plans for the content of a fanzine on photography. It includes draft summaries of 3 articles about the author's photography process and favorite photos. It also outlines plans for a gallery page with multiple images but no text, and an advertisement for an affordable camera. The production schedule outlines a 5-week timeline for completing cover design, content pages, and back page. Research sources are documented in the bibliography. The overall goal is to create a unique and visually appealing fanzine that balances images and text to keep the target audience interested.
The document provides an evaluation of an FMP (Final Major Project) magazine product. It discusses the strengths and weaknesses of the planning, research, time management, technical qualities, aesthetic qualities, and audience appeal of the product. Peer feedback is also summarized. The planning was helpful but could have been improved with more details. Research was useful but annotations could have been better. Time management was inefficient. The overall quality is noted as needing more information, pictures, and design improvements to writing and fonts.
The document provides feedback on an FMP evaluation. Strengths of the research included comparing the product to similar ones and gaining insights that influenced color scheme and design choices. Weaknesses included low survey response rates. Planning allowed testing ideas and getting feedback, but sometimes took too much time. Time management was good enough to complete the project on time but left room for improvement. Technical qualities like layouts and use of images were evaluated against another magazine. Aesthetic qualities like colors and cover design were strengths, but the magazine layout could be improved. Elements aimed to appeal to the target audience of gamers were identified. Peer feedback praised the color scheme and cover design but suggested improvements to text and use of additional colors.
The document provides an evaluation of the author's FMP project. It summarizes the strengths and weaknesses of their research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, a strength was discussing all necessary aspects, while a weakness was not including enough variation. For planning, strengths included a detailed mind map, while a weakness was not including enough images. Time management and adding more details to work were also discussed.
This document outlines a case study assignment on analyzing the content and design of a music magazine. Students will:
1) Prepare a 5-minute PowerPoint presentation analyzing the content and design of a magazine of their choice in terms of audience, language, representation, and institution.
2) The presentation will be scored by peers on clarity and professionalism.
3) Students must also submit a written report covering all bullet points analyzing the magazine's front cover, contents page, and double-page spread in terms of images, fonts, colors, language and how these appeal to the target audience.
The document provides details on the research and initial planning for a print magazine project on DSLR filmmaking. It summarizes three existing magazines - TIME, EMPIRE and Taste of Home - covering their content, conventions, and target audiences. It then outlines the student's initial plans, including mind maps, mood boards, and a production schedule. Bibliographic sources are listed and initial experiments with front covers and a double-page spread are reflected upon. Elements from the experiments are identified for inclusion in the final product.
The document provides details about the planning and production process for a music magazine cover. Some key points:
- Research was conducted on existing magazine covers to understand design elements like colors, fonts, lighting, and how they appeal to audiences. This informed choices for the student's own magazine cover.
- Planning included mind maps of ideas and a style sheet outlining colors, fonts, and images. Production scheduling and contingencies were also outlined.
- The production process involved photographing a model, creating the magazine cover design in software, and a photo portfolio. Similarities and differences between the student's cover and existing magazines are analyzed.
- Technical qualities like the bold masthead and layered subheadings that draw
The document provides an evaluation of an FMP project that included research, planning, time management, and technical and aesthetic qualities. Research included analyzing similar products and creating an audience profile. Planning covered layout plans, style sheets, contingency plans, and schedules. Time management focused on preparation and adhering to schedules. Technical qualities examined formatting tools used. Aesthetic qualities analyzed design elements and their strengths/weaknesses. Peer feedback was positive about the overall aesthetic, organization, and readability, but suggested improvements like increasing image size on the cover and adding context to Instagram posts. The author agreed improvements could make the cover less bare but disagreed the text stroke blended in too much.
This document outlines the coursework requirements and deadlines for a Media Studies AS level portfolio. It includes:
- Four deadlines for preliminary tasks, research & planning, a draft, and the final portfolio between October and March.
- Details of the preliminary task to create a mock school magazine cover and contents page.
- Details of the main task to create a mock music magazine with original photos, text, and layouts.
- Requirements for research into target audiences, conventions, and planning before the draft deadline in February.
- Requirements to evaluate the final portfolio, including analyzing representations, conventions, technology skills, and feedback.
This document provides guidance for students on a skills evaluation exam question worth 50 marks. Students will evaluate their AS coursework in terms of the skills developed and theories covered. They are instructed to create revision documents using various digital technologies to describe and evaluate their skills development in areas like digital technology, research, post-production, using conventions, and creativity. Students are given examples of specific skills and software/hardware to discuss for each area. They are provided questions to consider for each skills area to fully evaluate their coursework.
This document outlines the tasks and deadlines for a coursework assignment to create a college magazine. Students will complete a preliminary task of a front cover and contents page, which involves research, planning, production, and evaluation. For the main task, students will create a front cover, contents page, and double page spread for a music magazine, requiring research, planning, production, post-production, audience feedback, and a final evaluation. The assignment aims to teach codes and conventions of magazines and skills with desktop publishing software to design magazine layouts.
The document outlines various deadlines and tasks that students must complete for a magazine design project. They include: 1) Analyzing existing magazine front covers and creating their own cover, 2) Researching additional magazine elements like contents pages and spreads, 3) Planning timelines, locations, and mockups for developing their own magazine, 4) Creating a front cover design and contents page by following genre and audience conventions from existing magazines. All work must be uploaded to blogs by March 4th.
The document provides guidance for evaluating a media production project through creative means such as blogs, web pages, Prezi presentations, or podcasts. It suggests comparing the project to real-world magazine examples and using relevant media theories. The evaluation should analyze how the project uses or challenges conventions, represents social groups, might be distributed, and attract its intended audience. Feedback from the target audience should also be obtained through surveys or interviews.
The document summarizes Kyran's evaluation of a magazine production project. Some key points:
- Kyran analyzed magazines' covers and layouts for different audiences as research. This helped with conventions like photography styles but neglected text elements.
- Planning experiments with outsourced images provided a guideline but lacked color experimentation.
- Production was on a tight schedule but finished on time. Additional time may have changed the cover colors.
- The produced work shows similarities to researched magazines but with its own color palette and masthead design.
- The target audience is teens appealed to through representation of themselves and famous musicians.
The document provides instructions for a preliminary task to design the front cover and contents page of a school/college magazine. It specifies that students must include a medium close-up photo of a student as the main image, and appropriately laid out text, masthead, and mock-ups of the contents page. It emphasizes researching existing magazines first to understand conventions before designing the own magazine. The task aims to teach students skills like image selection, layout, and using design software like Photoshop and desktop publishing programs.
The document summarizes the student's evaluation of a production process for a magazine. Some key strengths identified include reliable research sources, effective planning that allowed images and elements to fit as intended, and good time management. Weaknesses included similar source material and not spending enough time on editing images. Peer feedback suggested adding more text and images to fill space and make the magazine more appealing visually. The student agreed more text was needed but disagreed that the cover image could be larger given its placement.
This document provides a self-evaluation and reflection of the student's work on a magazine project. Some key points:
- The student analyzed strengths and weaknesses of their research process, including color scheme choices that influenced their design.
- Planning was split into different magazine categories and included mood boards to showcase different styles. However, more detail could have been provided in the mood board analysis.
- Time management was an issue as the student fell behind but caught up by working extra hours.
- Peer feedback noted strengths like the color scheme but suggested adding more images/content and carrying the scheme throughout.
- Based on the feedback, the student would change the double page spread to match the front cover color
The document provides guidance on magazine layout design. It states that the masthead should always be placed in the top left corner to stand out and attract attention. The main image is always centered as it will have a "star effect" on audiences. Cover lines are placed around the main image and include quotes from artist interviews. The Q&A takes up the full second page to interest people in the cover artist. Final sketches are chosen to base magazine designs on positioning of elements like the masthead and Q&A. Font styles are inspired by other magazines to stand out on shelves. Potential magazine elements like target audiences and frequency are considered.
Factual development and planning pro formabrettcollins26
The document provides guidance and templates for developing an idea and creating a production plan for a student multimedia project. It recommends creating a mood board, analyzing gathered materials, and deciding on a structure and schedule. Specifically for a fanzine project, it suggests outlining content, visual style, fonts, and colors. A sample fanzine cover mockup is shown using monotone colors and mixed fonts. Interview questions are listed for a photographer along with plans for imagery and layouts. Finally, a 4-week production schedule is outlined.
This document summarizes a student's media project to design magazine materials for a hip-hop genre magazine. The student conducted research on conventions of hip-hop magazines, including bold mastheads, simple photography focused on artists, and primary colored typography. The student created two mockups - one following conventions as an A4 portrait and one more original as an A3 landscape. Focus groups preferred the conventional portrait format. The student's target audience research found the readership to be mostly female. For the final design, the student aimed to appeal to both genders using colors preferred by women but also masculine symbols. In evaluation, the student compared their work to research materials and found their techniques and understanding of conventions improved but photography quality could be
AQA GCSE Media Preliminary brief Guidance Sheet (Music Press)Ms Walters
The document provides guidance for a GCSE Media controlled test. It will be 1 hour and 30 minutes long and held on June 6th at 1:30 pm. Each question is worth 15 marks and students should spend 20 minutes on each. Question 4 involves designing an online magazine page and will require drawing and coloring pencils. The test will involve pitching an idea for an online music page, explaining the advantages and disadvantages of online publishing, and creating the design for the online page. Tips are provided for each question to help students prepare.
Sam Nixon York college Fanzine Research, planning and pre-productionsamuel nixon
This document provides draft outlines and plans for the content of a fanzine on photography. It includes draft summaries of 3 articles about the author's photography process and favorite photos. It also outlines plans for a gallery page with multiple images but no text, and an advertisement for an affordable camera. The production schedule outlines a 5-week timeline for completing cover design, content pages, and back page. Research sources are documented in the bibliography. The overall goal is to create a unique and visually appealing fanzine that balances images and text to keep the target audience interested.
The document provides an evaluation of an FMP (Final Major Project) magazine product. It discusses the strengths and weaknesses of the planning, research, time management, technical qualities, aesthetic qualities, and audience appeal of the product. Peer feedback is also summarized. The planning was helpful but could have been improved with more details. Research was useful but annotations could have been better. Time management was inefficient. The overall quality is noted as needing more information, pictures, and design improvements to writing and fonts.
The document provides feedback on an FMP evaluation. Strengths of the research included comparing the product to similar ones and gaining insights that influenced color scheme and design choices. Weaknesses included low survey response rates. Planning allowed testing ideas and getting feedback, but sometimes took too much time. Time management was good enough to complete the project on time but left room for improvement. Technical qualities like layouts and use of images were evaluated against another magazine. Aesthetic qualities like colors and cover design were strengths, but the magazine layout could be improved. Elements aimed to appeal to the target audience of gamers were identified. Peer feedback praised the color scheme and cover design but suggested improvements to text and use of additional colors.
The document provides an evaluation of the author's FMP project. It summarizes the strengths and weaknesses of their research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, a strength was discussing all necessary aspects, while a weakness was not including enough variation. For planning, strengths included a detailed mind map, while a weakness was not including enough images. Time management and adding more details to work were also discussed.
This document outlines a case study assignment on analyzing the content and design of a music magazine. Students will:
1) Prepare a 5-minute PowerPoint presentation analyzing the content and design of a magazine of their choice in terms of audience, language, representation, and institution.
2) The presentation will be scored by peers on clarity and professionalism.
3) Students must also submit a written report covering all bullet points analyzing the magazine's front cover, contents page, and double-page spread in terms of images, fonts, colors, language and how these appeal to the target audience.
The document provides details on the research and initial planning for a print magazine project on DSLR filmmaking. It summarizes three existing magazines - TIME, EMPIRE and Taste of Home - covering their content, conventions, and target audiences. It then outlines the student's initial plans, including mind maps, mood boards, and a production schedule. Bibliographic sources are listed and initial experiments with front covers and a double-page spread are reflected upon. Elements from the experiments are identified for inclusion in the final product.
The document provides details about the planning and production process for a music magazine cover. Some key points:
- Research was conducted on existing magazine covers to understand design elements like colors, fonts, lighting, and how they appeal to audiences. This informed choices for the student's own magazine cover.
- Planning included mind maps of ideas and a style sheet outlining colors, fonts, and images. Production scheduling and contingencies were also outlined.
- The production process involved photographing a model, creating the magazine cover design in software, and a photo portfolio. Similarities and differences between the student's cover and existing magazines are analyzed.
- Technical qualities like the bold masthead and layered subheadings that draw
The document provides an evaluation of an FMP project that included research, planning, time management, and technical and aesthetic qualities. Research included analyzing similar products and creating an audience profile. Planning covered layout plans, style sheets, contingency plans, and schedules. Time management focused on preparation and adhering to schedules. Technical qualities examined formatting tools used. Aesthetic qualities analyzed design elements and their strengths/weaknesses. Peer feedback was positive about the overall aesthetic, organization, and readability, but suggested improvements like increasing image size on the cover and adding context to Instagram posts. The author agreed improvements could make the cover less bare but disagreed the text stroke blended in too much.
This document outlines the coursework requirements and deadlines for a Media Studies AS level portfolio. It includes:
- Four deadlines for preliminary tasks, research & planning, a draft, and the final portfolio between October and March.
- Details of the preliminary task to create a mock school magazine cover and contents page.
- Details of the main task to create a mock music magazine with original photos, text, and layouts.
- Requirements for research into target audiences, conventions, and planning before the draft deadline in February.
- Requirements to evaluate the final portfolio, including analyzing representations, conventions, technology skills, and feedback.
This document provides guidance for students on a skills evaluation exam question worth 50 marks. Students will evaluate their AS coursework in terms of the skills developed and theories covered. They are instructed to create revision documents using various digital technologies to describe and evaluate their skills development in areas like digital technology, research, post-production, using conventions, and creativity. Students are given examples of specific skills and software/hardware to discuss for each area. They are provided questions to consider for each skills area to fully evaluate their coursework.
This document outlines the tasks and deadlines for a coursework assignment to create a college magazine. Students will complete a preliminary task of a front cover and contents page, which involves research, planning, production, and evaluation. For the main task, students will create a front cover, contents page, and double page spread for a music magazine, requiring research, planning, production, post-production, audience feedback, and a final evaluation. The assignment aims to teach codes and conventions of magazines and skills with desktop publishing software to design magazine layouts.
The document outlines various deadlines and tasks that students must complete for a magazine design project. They include: 1) Analyzing existing magazine front covers and creating their own cover, 2) Researching additional magazine elements like contents pages and spreads, 3) Planning timelines, locations, and mockups for developing their own magazine, 4) Creating a front cover design and contents page by following genre and audience conventions from existing magazines. All work must be uploaded to blogs by March 4th.
The document provides guidance for evaluating a media production project through creative means such as blogs, web pages, Prezi presentations, or podcasts. It suggests comparing the project to real-world magazine examples and using relevant media theories. The evaluation should analyze how the project uses or challenges conventions, represents social groups, might be distributed, and attract its intended audience. Feedback from the target audience should also be obtained through surveys or interviews.
Gcse media portfolio guide teacher presentationMs Olive
This document provides instructions for students completing a controlled assessment production portfolio project. It outlines the key components of the project, including research, planning, production, and evaluation. Students are asked to analyze magazine covers, layouts, and conduct market research to plan their own mock magazine covers and spreads. Photoshoot planning and photo selection are also covered. Helpful tools for layout in Photoshop are provided. All work must be recorded in a production log and deadlines for completion are given throughout the project timeframe.
Dear Grade 6
Please find the powerpoint slides available for you to to reflect on and catch up on any work.
The slides demonstrate how you should analyse a book cover
Book cover design course by Shannon Bodie of BookWise Design, includes details on how to assure your book cover design has strong impact and works for your target audience.
During this interactive workshop, your book’s cover design is brought into focus with support from award-winning design talent. Learn the principles for covers designs that get attention, along with tips on how to avoid common cover design mistakes.
Course highlights include supportive feedback on a specific cover design of your choice and ideas for improvement.
The document provides guidance for evaluating a student-created music magazine, including conventions to utilize or challenge, representing a target social group, identifying an appropriate distributing media institution, attracting and addressing the target audience, technologies learned in the process, improvements from preliminary to final versions, and incorporating audience feedback. Students are asked to consider design elements, content, language, and audience response in their evaluations. The document emphasizes reviewing work and feedback to continue improving future issues.
Bronte Parsons plans to create a magazine as a class project. They have experience with Photoshop from previous projects and regularly practices Photoshop at home. However, they have no experience with Adobe InDesign. Bronte analyzed sample magazine covers and noticed repeated patterns, colors, styles and simple designs are commonly used. Bronte created a mood board and plans to use techniques like layered letters and images seen in the samples. Bronte outlined a schedule that includes initial research, production experiments, interviews, article writing, layout creation, and a final evaluation.
The document outlines Jack Lowes' initial plans for a fashion-focused project featuring a single model displaying various outfits on the front cover and in a double-page spread. It includes a mind map, mood board analysis, production schedule, and proposed sources for research. The mood board analysis notes repeated images of the model, bold color combinations, and some filtered images. The schedule outlines tasks over 5 weeks, including a photo shoot, image editing in Photoshop, layout design, and evaluation.
This document outlines the process and tasks involved in creating an audio production portfolio for an AS Level Media Studies course. It includes preliminary tasks like creating intro music and sound effects. The main task was producing a 5-minute local radio news bulletin which required research on radio formats. Other sections provide resources used, draft designs, and an evaluation of how the portfolio targeted its young audience and what was learned from the process.
This document outlines the process and tasks involved in creating an audio production portfolio for an AS Level Media Studies course. It includes preliminary tasks like creating intro music and sound effects. The main task was producing a 5-minute local radio news bulletin which required research on radio formats. Other sections provide resources used, draft designs, and an evaluation of how the portfolio targeted its young audience and what was learned from the process.
This document outlines the process and tasks involved in creating an audio production portfolio for an AS Level Media Studies course. It includes preliminary tasks like creating intro music and sound effects. The main task was producing a 5-minute local radio news bulletin which required research on radio formats. Other sections provide resources used, draft designs, and an evaluation of how the portfolio targeted its young audience and what was learned from the process.
This document outlines the tasks and requirements for a media coursework assignment on creating a print magazine. It includes two main tasks: a preliminary task involving analyzing existing magazines and creating draft materials, and a main task involving researching a music magazine genre, planning content, and producing a front cover, contents page, and double page spread for an original music magazine. Students are provided with detailed instructions on research, planning, production, and evaluation requirements to complete the assignment and receive a grade.
1. The main task is for students to create the front page, contents page, and a double page spread for their own original music magazine, following a consistent house style.
2. The document provides guidance on starting the project, including deciding on a music genre, researching other magazines in that genre, and developing an original concept that challenges conventions.
3. Students are instructed to take research-backed steps to digitally design the magazine in Photoshop and Publisher, including taking photos, gathering feedback, and ensuring their magazine fits with others in the genre.
When designing print media, it is important to consider research, analysis and planning, linking the design to your research investigation through genre, representation or narrative, and the design quality including images, composition and integration. Some tips for effective design include researching genres and conventions, ensuring the design reflects your research findings, using techniques like silhouettes or still life to showcase narrative content within constraints, employing lighting, color palettes, font choices, rule of thirds composition, and including typical elements for the genre like credits or publication details. The target audience and conforming to conventions of the intended medium or genre should also guide the design approach.
For the print option, students must design the front page of a magazine, with original images and text. For video, they must produce an opening title sequence for a short film.
Students must plan and research their target audience, competitors, and apply genre conventions. They are expected to evaluate the creative process and finished product through a blog, podcast, or presentation. The assignment focuses on planning, constructing, and evaluating an original media production.
Evaluating your first coursework task (magazine)franzzz202
This document provides instructions for a 500 word coursework task evaluating a preliminary media product. Students are asked to answer 5 questions analyzing how their product used or challenged conventions, how it addressed its audience, what technologies were learned, and the strengths and weaknesses of the final product. The questions address conventions, audience targeting, use of software tools, and an evaluation of the photography, layout, color scheme, and text/images.
The document provides a summary of Joseph Haley's production process for his final major project (FMP). In week 1, Haley formulated initial ideas in a PowerPoint presentation which allowed for flexibility. In week 2, Haley conducted research by analyzing existing similar products and conducting audience surveys/interviews. For week 3, Haley experimented with different camera shots and After Effects but had issues with After Effects. In week 4, Haley focused on pre-production planning. For weeks 5-6, Haley produced a radio show by recording audio, editing it in Audition, and uploading it to SoundCloud. In weeks 7-8, Haley did a rough edit of his film footage in Premiere Pro
This document is a script that follows Esau through various visions and hallucinations. In his prison cell, Esau has flashbacks and hears voices from his past. Nadab, the god-like figure, appears and tortures Esau by manipulating his memories and identity. Nadab claims to have made Esau commit terrible acts and will make him suffer for eternity. Esau refuses to believe Nadab's power over free will. By the end, Nadab turns Esau into King Henry, and Henry sees his home burning while surrounded by enemies.
The call sheet provides details for the filming of the project "Hell Bent" for York College on April 5th. It lists the call time as 10:00 AM at an assembly point and details for lunch from 1:00-1:00 PM at the same location. Filming will wrap at 5:00 PM and take place at four different locations - with the majority of shooting scheduled at an abandoned barn. It also includes cast and crew contact information as well as responsibilities for equipment.
This document provides a shot list for the production "Hell Bent". It describes 31 shots ranging from close-ups to long shots with details on camera movements, estimated durations, and notes for performers. The shots follow the character Esau as he awakens in a new location, encounters the characters Nadab and Diana, and has interactions with Nadab involving physical contact and finger snapping that transport Esau to different settings.
David is a guest on a radio show to promote his new fantasy TV show "Hell Bent". He wrote the script 5 years ago but it was only recently made due to the success of Game of Thrones increasing popularity for fantasy TV shows. The show depicts a dystopian society where women are treated poorly. It follows the protagonist Esau who is punished by being forced into horrific scenarios to destroy his identity. David hints the scenarios will be varied and push Esau to change dramatically. Listeners are encouraged to watch the first 5 minutes of the show on YouTube that evening to get the release date.
The document provides details for pre-production of a film project, including resources, equipment, costumes, and contingency planning. Potential issues that could arise are outlined such as memory cards filling up, locations becoming unavailable, and health and safety concerns. A specific abandoned barn location is scouted that will provide natural lighting and space for different shots. Character backstories and costume designs are also summarized for Esau, Nadab, and Diana.
Joseph Haley conducted experiments with different camera techniques for his film project. He found that replicating the smooth camera movements from David Fincher's films worked well to keep the audience engaged. His attempts at adding shaky camera and matte paintings through After Effects were less successful - the shaky camera lacked focus and the matte paintings did not track properly to the moving footage. While some techniques like the opening shot provide useful lessons, others like the matte paintings did not work as intended and highlighted areas to improve for the final project.
This document provides an evaluation of Joseph Haley's production process for a fantasy film and radio project. It summarizes the strengths and weaknesses of his research, planning, time management, and the technical and aesthetic qualities of his finished products. The research focused heavily on films and provided useful insights, but lacked research on the planned radio component. Planning was detailed but scripts took longer than expected. Tight timelines meant radio production was delayed and only two deliverables were completed instead of three. Technical qualities mirrored Game of Thrones in some ways but were limited by budget. Aesthetic qualities were generally strong but some shots were unfocused and editing was choppy in places due to acting challenges.
Here are some key things I would expect to see in a fantasy TV show or film:
- An immersive fantasy world with its own unique history, cultures, landscapes, magic systems, etc. World-building is very important in fantasy.
- Complex plots and storylines that explore moral dilemmas, human nature/flaws, power dynamics, good vs. evil themes, etc. Fantasy allows for deeper exploration of such topics.
- Memorable and well-developed characters that feel real despite being in a fantasy setting. Both heroes and villains should be multidimensional.
- Action, adventure and peril as characters navigate dangerous situations in their world. Conflict and stakes keep the story exciting.
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The Doctor Who magazine has been published since 1979 and focuses on the popular BBC television series Doctor Who. It uses the official Doctor Who logo and blue coloring associated with the series. The magazine centers images and places emphasis on headlines to draw reader attention. Total Film Magazine launched in 1997 and covers movies, DVDs, and Blu-rays with an emphasis on red coloring and images of celebrities to interest readers. Nintendo Magazine was an official publication covering Nintendo video game platforms like the DS, 3DS, Wii and Wii U. It prominently featured red and white colors matching Nintendo and icons of famous games to appeal to gaming fans.
The document discusses experiments conducted with camerawork, editing, and audio for a short film project.
The filming experiments used handheld cameras and a shot list that resulted in a fast-paced short film rather than the slow one intended. Editing experiments focused on transition effects like fade to black. Audio experiments involved recording outdoor sounds and sounds within a shop to add to a film excerpt, with challenges syncing noises like doors and drinks.
While the experiments provided insights, their fast pacing and techniques like shaky camerawork did not relate to the intended final project, which aims to be minimalist. However, aspects of the audio process and editing with Premiere Pro could still be useful.
- The document provides an evaluation of Joseph Haley's production process for a 1-minute film. It discusses research conducted, planning, filming, editing, peer feedback, and lessons learned.
- Research included audience surveys to understand viewer expectations and analyzing other short films for structure. Planning helped determine the story and objectives but a more detailed shot list was needed.
- Peer feedback noted the story was understandable but some shots felt long and music could have enhanced the experience. Haley agreed the conclusion was confusing but felt faster cuts and music would not fit the intended tone.
- Lessons included involving audiences earlier for feedback and ensuring the production remains engaging for viewers.
This document provides reflections from a student on their film production process over several weeks. They began by watching short films to get ideas, then struggled to come up with their own concept. They settled on a story about someone struggling with loss but had difficulties with planning shots and storyboarding. Filming went well but illness prevented full editing. They then had to rush the final edit and evaluation due to absences. While proud of pushing their creative skills, they realized their film did not fully appeal to their intended audience.
The short film "Time Moves On" will follow a woman grieving the loss of her partner. In the first act, she comes home happy from a date but sees her late partner's watch, imagining him still there. In the second act, she realizes he is gone. In the third act, she decides not to pursue a new relationship and ignores another date because she is not ready to move on. Close-ups, long shots, and unorthodox angles will be used. The ending aims to elicit sympathy by showing the woman is still experiencing pain and not ready to find love again.
A man returns from the army to surprise his girlfriend but finds her with another man. A person is too nervous to go on stage for their performance and runs off crying. A short film begins with the aftermath of a fight and ends with a character's death. A couple has a quick sexual encounter and the woman is surprised by how fast it ended. A woman is mourning the death of her spouse and struggling to move on from her loss. The mood board represents mourning a loss while trying to move past it, using somber colors. An artist plans to use the mood board's colors in their work to contrast with the subject's youth, leaving out wedding rings due to time constraints.
The documents compare a student's advertising assignments to professional advertisements. For the print advertisements, both use Lord of the Rings references but the student's is more technically advanced while the Guinness ad is simpler and more effective. For the videos, the student's uses stereotypes and fast editing to show emotion while the Irn-Bru ad uses dry comedy without music. The student would have improved their ads by spending more time on technical details like faces and fonts.
Here are the key planning documents required for the advergame:
Game Concept:
- Retro side-scrolling platformer
- Play as a famous movie character
- Collect items/power-ups along the way
- Avoid obstacles/enemies
- Reach the Irn-Bru can at the end to win
Game Mechanics:
- Left/right movement
- Jump
- Collectables increase score
- Enemies damage player
- Timer/lives system
Level Design:
- Sketch out 1-3 levels with layout, obstacles, enemies, power-ups, checkpoints
- Design boss battle for final level
Art Assets:
- Sprites for character
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
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Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
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2. You are going to make some pages for a magazine and also a website.
You are going to learn how to use Photoshop, InDesign and website builders.
You will take your own images, write your own words and create your own work.
You will need to think carefully about the type of magazine you want to make. You need to
be able to write about your subject and take images so think carefully. I would recommend
that you choose a genre of music or a film magazine.
Images can be taken in the photography studio or on college grounds during lesson times.
You may choose to get images in your own time.
3. • Front cover
• DPS
• Website pages
• Own images (or at least predominantly your own
images)
• Own written work
• Any genre you like (choose wisely)
4. Task 1: Research. Looking at existing magazines and their websites. Looking at audience too.
Task 2: Proposal.
Task 3: Production research. InDesign and Wix.
Task 4: Planning.
Task 5: Production.
Task 6: Evaluation.
5. Task 1: U6 1.2
Research existing magazines and their websites. You should concentrate on areas such as
typography, colour scheme, use of imagery and written language.
You should also look at their audience. Use media packs to help you understand who they
are.
6. Content Research:
Print and digital word products have 4 basic types of content.
• Images
• Words
• Colours
• Fonts
These 4 elements will be carefully chosen to appeal to the products audience.
Although there are only 4 categories, there are endless combination possibilities, giving
media producers an almost infinite number of options.
7. Conventions:
• Colour scheme:
• Some are loud, bright and attention seeking. Some are muted and restrained. Magazines
of similar style tend to follow similar colour schemes.
• Photography:
• Candid pictures of celebrities or high quality photo-essays? Photographs are a good way
to grab the audiences attention.
• Writing style and language:
• Each media text uses specific language to target it’s audience. Products adapt their
content to match their audiences expectations.
• The text is often written to reflect the way the audience might write or speak it.
• The style of writing and the language used a tabloid newspaper like The Sun will be
different to that used in a broadsheet newspaper like The Daily Telegraph.
8. Text/Picture ratio:
The amount of text in a product compared to images is another convention and audience
expectation.
Fonts:
The font choices in a product help it appeal to an audience and let people know if they will
be interested in it. Metal Hammer and Kerrang use sharp, spiky and aggressive fonts which
reflect the style of music they cover and fit in with the sorts of fonts bands use to promote
themselves.
Mode of address:
This is the way the magazine addresses it’s audience. Some use a direct mode of address,
using words like you and yours.
Others are indirect.
Some address their audience in a formal way.
Others are informal.
9. Magazine conventions:
There are clear conventions that appear on or in most magazines. Whilst they
are distinctly different in terms of code, the technical elements are the same.
Masthead
Cover lines
Images
Bar code
Blobs and stars
10. Codes:
Codes are signs which create meaning. They can be technical, symbolic or written.
• Written –type of words and language that are used and the way they are used
• Symbolic – the use of connotation building on our own cultural experiences
11. x
Written:
Pull quotes selected to appeal to the
audience. Use of word free to entice. Other
aggressive bits of language.
Symbolic:
Dark colour scheme drawing influences
from horror film genre. Ripped appearance
to image. Degraded font with blood or rust
stains on it. All work together to reflect
music covered.
12. Written:
Informal, casual language. Sensational pull
quotes.
Symbolic:
The use of tape measure is perhaps the
ultimate symbolic symbol when talking
about the female body.
Use of traditionally feminine colours.
Torn effect on image at top of the top
illustrating a story about a couple breaking
up.
13. Look at magazines and make notes about what you see. Look at a broad range to help you
decide what kind of magazine you want to make.
You can learn a lot by looking at lots of different types of magazines and taking influence
from a wide range of sources.
14. Task 2: Complete a proposal where you will discuss your main idea for your magazine. U6
2.1
You might consider the following:
• Working Title
• Audience
• Rationale
• Project Concept
• Evaluation
You should suggest how you will solve any problems creating your work.
15. x
Working Title:
What is it called? This can change if you think of something better later.
Audience:
Who is your audience? Be very detailed; age, gender, social status, psychographic etc. Use
the Audience Classifications PowerPoint on Blackboard to help you develop this section.
Why would your project appeal to this person? Discuss each audience element in relation to
content (why would your product appeal to the age group? Why would your product appeal
to the gender? Etc.)
Rationale (approx. 100 words)
Review your progress throughout the year- what skills and knowledge have you acquired?
How has the subjects you have studied this year informed your choice for this project?
What have you studied and how will it have a direct impact upon your project?
Project Concept (approx. 200 words)
What is the concept for your project and what are you going to make? What research will
you need to conduct and how will it help you make your project.
Evaluation (approx. 50 words)
How do you plan to evaluate the work? Reference conducting on-going evaluation and your
final self-reflection, analysing your work and its outcomes.
16. Task 3: Production research U6 1.2
Produce a double page spread using InDesign
Produce a website mock up (3 linked pages) using any website builder you want. Wix,
Wordpress, MoonFruit…
These tasks allow you to do practical research, exploring and experimenting with software
you could use to complete your project.
Make notes on your findings and keep your experiments.
17. Task 3: Production research U6 1.2
Use the InDesign guide PowerPoint on Blackboard to help you with this.
There are also some existing resources which can help you which comprise of some images
and text that you can use to make a double page spread. You can use these resources or find
your own.
For your website, use how to guides and instructions available from the different website
builders. You should use at least one. Using more than one lets you compare the different
systems and find one that works for you.
18. Task 4: Planning U6 2.1
Generate ideas for your project.
Undertake appropriate planning for your project.
It is suggested that you make flat plans for your magazine pages. You should also document
how you will get hold of images.
You could create a style sheet, to ensure that fonts and colour schemes match.
You should create a website plan, to show how the pages link.
Create copy (written words) for your DPS and website.
24. Style Sheet:
Style sheets help you to keep a consistent style across your different products.
By having specific colour information, such as the hex code, you can ensure your are using
the same colours in all your work.
Keeping a record of fonts is a good idea too. That will also help you be more consistent.
Masthead: Magneto
Headlines: Franklin Gothic Heavy
Body text: Helvetica
25. Website map: This helps you to organise the pages that you want to make and how your
website pages will all link together.
26. Copy:
Copy is the written elements of magazines and websites.
You will need to write some copy to fill your pages alongside the images you make.
You could make the main cover story the subject of your double page spread.
Generate some ideas, perhaps do some further research and then write it up. Depending on
your layout, your subject and your audience, you need about 700 words or so.
Don’t forget to think about cover lines for your front cover as well.
27. Task 5: Production U6 2.2
Produce a front cover and a DPS for a magazine and also a website (3 pages minimum).
You should use your own written work.
You should use predominantly images which you have taken although stock/sourced/found
images are acceptable in addition to your own images.
28. Task 6: Evaluation U6 2.3
Evaluation of your work.
Analyse the effectiveness of solutions to a visual-based and interactive problem in creative
media production.
Compare your original intentions and plans to what was achieved in your final product.
Reflect on the postproduction process, any issues or problems you encountered, the
effectiveness of the product and possible improvements.
29. Content Evaluation:
In making your print and digital word products, you have used 4 basic types of content.
• Images
• Words
• Colours
• Fonts
These 4 elements were carefully chosen to appeal to the products audience.
Although there are only 4 categories, there are endless combination possibilities, giving you
an almost infinite number of options. Discuss how you used these and how that compares
to existing magazines and websites. Analyse the effectiveness of your solutions to your
creative media brief.
30. When you made your work, you will have either followed or challenged convention. Use
your work to discuss its strengths and weaknesses and compare what you did to existing
professional practice. Analyse the effectiveness of your solutions to your creative media
brief.
Conventions:
• Colour scheme:
• Some are loud, bright and attention seeking. Some are muted and restrained. Magazines of similar
style tend to follow similar colour schemes.
• Photography:
• Candid pictures of celebrities or high quality photo-essays? Photographs are a good way to grab the
audiences attention.
• Writing style and language:
• Each media text uses specific language to target it’s audience. Products adapt their content to match
their audiences expectations.
• The text is often written to reflect the way the audience might write or speak it.
• The style of writing and the language used a tabloid newspaper like The Sun will be different to that
used in a broadsheet newspaper like The Daily Telegraph.
31. Text/Picture ratio:
The amount of text in a product compared to images is another convention and audience
expectation.
Fonts:
The font choices in a product help it appeal to an audience and let people know if they will
be interested in it. Metal Hammer and Kerrang use sharp, spiky and aggressive fonts which
reflect the style of music they cover and fit in with the sorts of fonts bands use to promote
themselves.
Mode of address:
This is the way the magazine addresses it’s audience. Some use a direct mode of address,
using words like you and yours.
Others are indirect.
Some address their audience in a formal way.
Others are informal.
32. Codes:
Codes are signs which create meaning. They can be technical, symbolic or written.
• Written –type of words and language that are used and the way they are used
• Symbolic – the use of connotation building on our own cultural experiences
33. Final result:
I want to see lots of work covering all the things you did from research to proposal, from
idea generation to planning and finally your production work.
How effective have you been?
Look for positive elements you can take forward to future projects.
Look for areas of improvement you can work on in future projects. Consider practical
solutions you can implement to help you in the future.
Compare your work to exiting professional work. It will help you understand where you are,
and where you need to be.
Loads of screen shots and images and lots of detail.