PRINCIPLES OF
DESIGN
SUBTITLE
Balance
Where objects in real life carry physical weight, elements in design
carry visual weight. Large elements are heavier and small elements lighter,
with each element having its own "weight" based on how much attention
they draw.
Visual balance is about ensuring your design is equally weighted on both
sides of the central point.
By striking this balance you create visual harmony and stop your design
from feeling too chaotic to the viewer.
 Symmetrical design uses an imaginary vertical (or sometimes
horizontal) line to divide a design into two halves around a central
point. Elements of equal visual weight are balanced on each side of
the axis to create symmetry.
There are two variants of symmetrical balance.
REFLECTIONAL SYMMETRY
• where the two halves are
exact mirror images
TRANSLATIONAL SYMMETRY
• where the same shape or
elements are repeated on
both sides of the design
Balance
Balance
 An asymmetric composition is when a design uses unequal weighted
elements. One side might have a visually heavy element, balanced with
multiple lighter elements on the opposite side.
 Asymmetry is often more visually interesting. Where symmetrical designs
can be quite static and predictable, asymmetrical balance can give designs
a more dynamic feel.
Balance
 Radial balance is when elements “radiate” from a point in the center of a
design.
 This form of symmetry is a way to add depth and movement to a design
and works to draw attention to an object in the centre of a composition.
Repetition
Repetition makes designs visually exciting and cohesive.
It also creates a sense of consistency by using a repeating motif that the
viewer comes to expect.
Movement
Movement can be harnessed to distract, direct and pull the viewer’s gaze
around a design. By using subtle cues (particularly with lighting and
perspective) a savvy artist can control this entire process. You can use lines
to create directional cues and make images feel more alive.
Artists can guide this by using lines, edges, shapes and colours to create
focal points and encourage certain ways of seeing.
Proportion
 Proportion is the relationship between two or more elements in a design,
particularly the size and scale of them.
 When things are "proportionate”, it means there’s a coordination between
them that makes the design look aesthetically pleasing.
 Proportion is about finding harmony between two elements. You want to
make sure things look “right”— that the elements look as if they belong
together.
White Space
 The region between different design elements is referred to as "negative”
or “white” space.
 This is part of the design that doesn’t contain anything. No images,
drawings, shiny colors or text.
 The name is kind of misleading — it’s not a "negative" thing and it doesn’t
have to be "white". It can be any color: white space refers to what you
don’t add; the empty parts around and within your design.
White Space
“White Space in design composition is the same as the use of silence in a
musical composition. Without proportionate use of silence, music is
unstructured. Similarly, without white space, design is unstructured and
difficult to consume." — Mark den Hartog
 There are two types of white space: micro and macro.
1) Micro white space is the space between small elements (like text)
2) Macro white space refers to the area between large elements or
surrounding a design.
Contrast
 Contrast is produced when two or more visual elements in a composition
are different.
 It can be used to create specific effects, emphasize the significance of
certain elements, and add visual appeal to your designs.
Rhythmn
 Rhythm can be created by repeating lines, shapes, colors and other
elements. This makes a path for our eyes to follow, builds patterns and
imbues the design with a sense of flow.
 Rhythm encourages viewers to move their eyes across the entire piece,
following the lines and forms to their natural endpoints. It’s something you
see reflected across nature and works of art.
Rhythm
There are a few different types of rhythm:
 Random rhythm: Repeating elements without any regular interval.
 Regular rhythm: When the elements are of a similar size and length
and spread out over predictable intervals.
 Flowing rhythm: Natural patterns where the intervals are organic (like
a tiger’s stripes or a bunch of flowers in a garden.)
 Progressive rhythm: A gradual change or sequence of elements that
change over a series of clear steps (like a colour gradient for example.)
Pattern
 While repetition occurs when the same elements are repeated throughout
a design, a pattern is composed of different components repeated in the
same way.
 Think of the way gift wrapping is usually made up of a few different
repeated elements—that's a pattern.
Unity
 A design achieves visual unity when there is a sense of harmony between the individual
components of an artwork. All visual elements within the composition relate to one
composition relate to one another in a manner that is both cohesive and aesthetically
pleasing.
 Unity enables the viewer to make sense of your design as a whole. You are striving to
achieve unity within every design. Artworks with too many unrelated or competing elements
will leave your viewers feeling confused and unresolved.
Unity
•Visual unity. An extension of “harmony”, is about elements working
together, like color schemes, the use of complementary styles, and in some
cases, the repetition of colors and elements to achieve consistency.
•Conceptual unity. Is when you combine elements for the user’s
convenience; it’s about blending form and function in a natural way.
Variety
 Variety is a design principle that embraces the diversity of structures, rule,
look and feel.
 Variety in a design refers to the use of multiple visual elements within a
single composition. Variety creates visual interest to capture your viewer’s
attention and make your artwork more interesting.

Principles of Design.pptx

  • 1.
  • 2.
    Balance Where objects inreal life carry physical weight, elements in design carry visual weight. Large elements are heavier and small elements lighter, with each element having its own "weight" based on how much attention they draw. Visual balance is about ensuring your design is equally weighted on both sides of the central point. By striking this balance you create visual harmony and stop your design from feeling too chaotic to the viewer.
  • 3.
     Symmetrical designuses an imaginary vertical (or sometimes horizontal) line to divide a design into two halves around a central point. Elements of equal visual weight are balanced on each side of the axis to create symmetry. There are two variants of symmetrical balance. REFLECTIONAL SYMMETRY • where the two halves are exact mirror images TRANSLATIONAL SYMMETRY • where the same shape or elements are repeated on both sides of the design Balance
  • 4.
    Balance  An asymmetriccomposition is when a design uses unequal weighted elements. One side might have a visually heavy element, balanced with multiple lighter elements on the opposite side.  Asymmetry is often more visually interesting. Where symmetrical designs can be quite static and predictable, asymmetrical balance can give designs a more dynamic feel.
  • 5.
    Balance  Radial balanceis when elements “radiate” from a point in the center of a design.  This form of symmetry is a way to add depth and movement to a design and works to draw attention to an object in the centre of a composition.
  • 6.
    Repetition Repetition makes designsvisually exciting and cohesive. It also creates a sense of consistency by using a repeating motif that the viewer comes to expect.
  • 7.
    Movement Movement can beharnessed to distract, direct and pull the viewer’s gaze around a design. By using subtle cues (particularly with lighting and perspective) a savvy artist can control this entire process. You can use lines to create directional cues and make images feel more alive. Artists can guide this by using lines, edges, shapes and colours to create focal points and encourage certain ways of seeing.
  • 8.
    Proportion  Proportion isthe relationship between two or more elements in a design, particularly the size and scale of them.  When things are "proportionate”, it means there’s a coordination between them that makes the design look aesthetically pleasing.  Proportion is about finding harmony between two elements. You want to make sure things look “right”— that the elements look as if they belong together.
  • 9.
    White Space  Theregion between different design elements is referred to as "negative” or “white” space.  This is part of the design that doesn’t contain anything. No images, drawings, shiny colors or text.  The name is kind of misleading — it’s not a "negative" thing and it doesn’t have to be "white". It can be any color: white space refers to what you don’t add; the empty parts around and within your design.
  • 10.
    White Space “White Spacein design composition is the same as the use of silence in a musical composition. Without proportionate use of silence, music is unstructured. Similarly, without white space, design is unstructured and difficult to consume." — Mark den Hartog  There are two types of white space: micro and macro. 1) Micro white space is the space between small elements (like text) 2) Macro white space refers to the area between large elements or surrounding a design.
  • 11.
    Contrast  Contrast isproduced when two or more visual elements in a composition are different.  It can be used to create specific effects, emphasize the significance of certain elements, and add visual appeal to your designs.
  • 12.
    Rhythmn  Rhythm canbe created by repeating lines, shapes, colors and other elements. This makes a path for our eyes to follow, builds patterns and imbues the design with a sense of flow.  Rhythm encourages viewers to move their eyes across the entire piece, following the lines and forms to their natural endpoints. It’s something you see reflected across nature and works of art.
  • 13.
    Rhythm There are afew different types of rhythm:  Random rhythm: Repeating elements without any regular interval.  Regular rhythm: When the elements are of a similar size and length and spread out over predictable intervals.  Flowing rhythm: Natural patterns where the intervals are organic (like a tiger’s stripes or a bunch of flowers in a garden.)  Progressive rhythm: A gradual change or sequence of elements that change over a series of clear steps (like a colour gradient for example.)
  • 14.
    Pattern  While repetitionoccurs when the same elements are repeated throughout a design, a pattern is composed of different components repeated in the same way.  Think of the way gift wrapping is usually made up of a few different repeated elements—that's a pattern.
  • 15.
    Unity  A designachieves visual unity when there is a sense of harmony between the individual components of an artwork. All visual elements within the composition relate to one composition relate to one another in a manner that is both cohesive and aesthetically pleasing.  Unity enables the viewer to make sense of your design as a whole. You are striving to achieve unity within every design. Artworks with too many unrelated or competing elements will leave your viewers feeling confused and unresolved.
  • 16.
    Unity •Visual unity. Anextension of “harmony”, is about elements working together, like color schemes, the use of complementary styles, and in some cases, the repetition of colors and elements to achieve consistency. •Conceptual unity. Is when you combine elements for the user’s convenience; it’s about blending form and function in a natural way.
  • 17.
    Variety  Variety isa design principle that embraces the diversity of structures, rule, look and feel.  Variety in a design refers to the use of multiple visual elements within a single composition. Variety creates visual interest to capture your viewer’s attention and make your artwork more interesting.