PRINCIPLES OF
DESIGN
Interior Design Fundamentals
Objective 2.02
Note: This PPT does not contain images, please insert your own or
download the Principles of Design PPT from the FI21 Teacher Shared
Resources Folder on Moodle.
PRINCIPLES OF DESIGN
The principles of design are guidelines for
working with the elements of design.
When you understand the principles of
design you can successfully use the
elements of design.
PRINCIPLES OF DESIGN
• BALANCE
• EMPHASIS
• RHYTHM
•SCALE
• PROPORTION
• Harmony: UNITY/VARIeTY
BALANCE
• Balance is equilibrium among parts of a design.
• When there is balance there is equal VISUAL
weight on both sides.
• Balance can be formal or informal
TYPES OF BALANCE
• SYMMETRICAL OR
FORMAL BALANCE
• Achieved by placing identical objects
on either side of a central point.
• This type of balance is often used in
elegant and formal rooms. It is
appropriate for traditional decorating
styles.
• Can be used for exterior design.
• People feel comfortable because of its
orderliness.
• ASYMMETRICAL OR
INFORMAL
BALANCE
• Achieved by placing different objects
of equal visual weight on either side
of a central point.
• Feels more creative and less
traditional.
Name that form of balance…
Name that form of
balance…
EMPHASIS
• Emphasis creates a focal point.
• The eyes are immediately drawn to that point when
you enter a room.
• Gives a feeling of stability and unity to the room.
• Make sure the focal point is worthy.
• Focal point should dominate the room but not
overpower it.
• No feature should compete with the focal point.
What is the focal point
and is it worthy?
RHYTHM
• Smoothly leads the eyes from one area to
another in a design.
• Rhythm results when an element of a design
forms an organized pattern.
• Rhythm can be achieved through:
• REPETITION
• GRADATION
• RADIATION
• OPPOSITION
• TRANSITION
Rhythm: REPETITION
• When an element
of design is
repeated. (line,
form, color, texture
etc.)
• Repetition is one of
the easiest ways to
achieve rhythm.
Rhythm: GRADATION
• Gradation is created
by a gradual increase
or decrease of similar
elements.
• The eyes travel
through the gradual
changes.
• Examples are color
values changing, lines
increasing in
thickness, textures
changing from rough
to smooth…etc
Rhythm: RADIATION
• In rhythm by
radiation, lines flow
outward from a
central point like a
sunburst.
Find the examples of radiation
Rhythm: TRANSITION
• Rhythm by transition is created when
curved lines carry the eyes from one
part of an object or room to another.
• An arched window will lead the eye
from one side to the other. A drapery
swag will draw your attention from one
part of the drapery to another.
Rhythm: OPPOSITION
 Deliberate placing
of forms or colors to
create opposition by
abrupt change
instead of gradual.
 Exciting
 Old and new
 Ornate with plain
 Vertical lines
meeting horizontal
lines
SCALE
• Scale is the relative size of an object in relation to
other objects.
• When furniture is scaled to the space they occupy, it is
visually pleasing. For example, large rooms require
large-scale furnishings.
• The furnishings should be in scale with one another
and also in scale with the people using them.
• You must consider visual weight when choosing
objects. ( A wooden chair and an upholstered chair
may have the same dimensions but the upholstered
chair will look larger and heavier)
Scale
SCALE These are the same size but different
visual weights
Proportion
• Proportion is the
relationship between a
whole object and one
its parts.
• An example would be a
lamp to the lamp shade.
Proportion cont.
• Proportion can also be described as a ratio,
one part to another part or one part to the
whole. The GOLDEN MEAN states that ratios
that are unequal, such as 2:3, 3:5, and 5:8 are
more pleasing than ratios that are equal like 1:1
or 1:2.
Harmony
When the elements and the principles are
used together and create a pleasing
design.
Things go together without a boring or
chaotic look or feeling.
Achieved by utilizing UNITY & VARIETY.
UNITY/VARIETY
• Unity is having all parts of a design related by
one idea. Ex. A restaurant where all wooden
chairs are painted blue
• Variety is when a change is made in the unity
making it more interesting. Ex. Different types
of wooden chairs all painted blue
• To achieve Harmony, have some elements of
design that are UNIFIED and then pick one or
two elements to VARY within the space.

Basic Principles of Design - Interior Design

  • 1.
    PRINCIPLES OF DESIGN Interior DesignFundamentals Objective 2.02 Note: This PPT does not contain images, please insert your own or download the Principles of Design PPT from the FI21 Teacher Shared Resources Folder on Moodle.
  • 2.
    PRINCIPLES OF DESIGN Theprinciples of design are guidelines for working with the elements of design. When you understand the principles of design you can successfully use the elements of design.
  • 3.
    PRINCIPLES OF DESIGN •BALANCE • EMPHASIS • RHYTHM •SCALE • PROPORTION • Harmony: UNITY/VARIeTY
  • 4.
    BALANCE • Balance isequilibrium among parts of a design. • When there is balance there is equal VISUAL weight on both sides. • Balance can be formal or informal
  • 5.
    TYPES OF BALANCE •SYMMETRICAL OR FORMAL BALANCE • Achieved by placing identical objects on either side of a central point. • This type of balance is often used in elegant and formal rooms. It is appropriate for traditional decorating styles. • Can be used for exterior design. • People feel comfortable because of its orderliness. • ASYMMETRICAL OR INFORMAL BALANCE • Achieved by placing different objects of equal visual weight on either side of a central point. • Feels more creative and less traditional.
  • 6.
    Name that formof balance…
  • 7.
    Name that formof balance…
  • 8.
    EMPHASIS • Emphasis createsa focal point. • The eyes are immediately drawn to that point when you enter a room. • Gives a feeling of stability and unity to the room. • Make sure the focal point is worthy. • Focal point should dominate the room but not overpower it. • No feature should compete with the focal point.
  • 9.
    What is thefocal point and is it worthy?
  • 10.
    RHYTHM • Smoothly leadsthe eyes from one area to another in a design. • Rhythm results when an element of a design forms an organized pattern. • Rhythm can be achieved through: • REPETITION • GRADATION • RADIATION • OPPOSITION • TRANSITION
  • 11.
    Rhythm: REPETITION • Whenan element of design is repeated. (line, form, color, texture etc.) • Repetition is one of the easiest ways to achieve rhythm.
  • 12.
    Rhythm: GRADATION • Gradationis created by a gradual increase or decrease of similar elements. • The eyes travel through the gradual changes. • Examples are color values changing, lines increasing in thickness, textures changing from rough to smooth…etc
  • 13.
    Rhythm: RADIATION • Inrhythm by radiation, lines flow outward from a central point like a sunburst.
  • 14.
    Find the examplesof radiation
  • 15.
    Rhythm: TRANSITION • Rhythmby transition is created when curved lines carry the eyes from one part of an object or room to another. • An arched window will lead the eye from one side to the other. A drapery swag will draw your attention from one part of the drapery to another.
  • 16.
    Rhythm: OPPOSITION  Deliberateplacing of forms or colors to create opposition by abrupt change instead of gradual.  Exciting  Old and new  Ornate with plain  Vertical lines meeting horizontal lines
  • 17.
    SCALE • Scale isthe relative size of an object in relation to other objects. • When furniture is scaled to the space they occupy, it is visually pleasing. For example, large rooms require large-scale furnishings. • The furnishings should be in scale with one another and also in scale with the people using them. • You must consider visual weight when choosing objects. ( A wooden chair and an upholstered chair may have the same dimensions but the upholstered chair will look larger and heavier)
  • 18.
  • 19.
    SCALE These arethe same size but different visual weights
  • 20.
    Proportion • Proportion isthe relationship between a whole object and one its parts. • An example would be a lamp to the lamp shade.
  • 21.
    Proportion cont. • Proportioncan also be described as a ratio, one part to another part or one part to the whole. The GOLDEN MEAN states that ratios that are unequal, such as 2:3, 3:5, and 5:8 are more pleasing than ratios that are equal like 1:1 or 1:2.
  • 22.
    Harmony When the elementsand the principles are used together and create a pleasing design. Things go together without a boring or chaotic look or feeling. Achieved by utilizing UNITY & VARIETY.
  • 23.
    UNITY/VARIETY • Unity ishaving all parts of a design related by one idea. Ex. A restaurant where all wooden chairs are painted blue • Variety is when a change is made in the unity making it more interesting. Ex. Different types of wooden chairs all painted blue • To achieve Harmony, have some elements of design that are UNIFIED and then pick one or two elements to VARY within the space.