A lecture on research directions in Augmented Reality as part of the COSC 426 class on AR. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
When it comes to animation, it is best if we know how to determine a 2d animation from a 3d animation. 2D and 3D Video Animation have crucial variations. read this presentation on Difference between 2d and 3d Animation.
In our todays blog we will be discussing about 2d and 3d Modeling.
Some of the most popular cartoon animation of recent times like Chhota Bheem, Roll no.21 has won million of hearts in India and other parts of the world.
We're the 3D Avatar Store, a group of mad computer scientists creating auto-magic instant 3D Avatars of anyone from a single up loaded photo, and providing a growing suite of 3D animation, 3D printing, and character creation and embedding technologies.
3D printing is rapidly making its way to the desktop of every designer, engineer, scientist, and artist in the world. To inspire and prepare students to work in these industries, classrooms and labs at all levels are beginning to incorporate 3D printing into curricula, workshops, and research.
This presentation is an abridged version of an Augmented Reality workshop presented in March, 2013, at a Meetup sponsored by the Media Communications Association International (MCAI). The presenter was John Grozik, CEO, DigitalCampfiresPress.com.
Please contact john@digitalcampfires.us for additional information. This version has been edited to support SlideShare's limited feature set. Some internal and external links may not work, although simple URL's seem to connect if you have an active internet access. A live AR webinar is planned for later in the second quarter of 2014
I'm a game developer with a diverse career spanning multiple roles such as art director, animator, and effects artist. Over the years, I've developed a variety of games, including MMORPGs, PvP Action, Maritime Online, and Wuxia Online games on PC, and MORPGs, Casual Action, and Idle RPG games on mobile. Through these experiences, I've gained expertise in different game genres and engines, and have a deep understanding of the visual elements and necessary skills required for game development.
In addition to my work in PC and mobile games, I've also worked on various VR projects such as KIA car commercials using AR Hololens, experiential fishing VR, and Vuforia educational applications. This has given me a strong understanding of VR development and technical skills in this field.
Living in Europe for three years, I collaborated with different game developers and gained a broader perspective and experience. My exposure to the North American and European game markets has equipped me with the knowledge and ability to develop global games. I'm always ready for new challenges and committed to continuously evolving and growing as a game developer.
Once I join the company, I'll quickly grasp the company's requirements and perform my duties to the best of my abilities. I'll continuously work to improve the development process to enhance the quality of art. Additionally, I'll collaborate with other departments to ensure smooth work progress and actively contribute to the organization's growth through knowledge sharing and active learning. With a sense of responsibility and a spirit of constant challenge, I'll demonstrate my capabilities as a game developer who produces successful results.
A lecture on research directions in Augmented Reality as part of the COSC 426 class on AR. Taught by Mark Billinghurst from the HIT Lab NZ at the University of Canterbury.
When it comes to animation, it is best if we know how to determine a 2d animation from a 3d animation. 2D and 3D Video Animation have crucial variations. read this presentation on Difference between 2d and 3d Animation.
In our todays blog we will be discussing about 2d and 3d Modeling.
Some of the most popular cartoon animation of recent times like Chhota Bheem, Roll no.21 has won million of hearts in India and other parts of the world.
We're the 3D Avatar Store, a group of mad computer scientists creating auto-magic instant 3D Avatars of anyone from a single up loaded photo, and providing a growing suite of 3D animation, 3D printing, and character creation and embedding technologies.
3D printing is rapidly making its way to the desktop of every designer, engineer, scientist, and artist in the world. To inspire and prepare students to work in these industries, classrooms and labs at all levels are beginning to incorporate 3D printing into curricula, workshops, and research.
This presentation is an abridged version of an Augmented Reality workshop presented in March, 2013, at a Meetup sponsored by the Media Communications Association International (MCAI). The presenter was John Grozik, CEO, DigitalCampfiresPress.com.
Please contact john@digitalcampfires.us for additional information. This version has been edited to support SlideShare's limited feature set. Some internal and external links may not work, although simple URL's seem to connect if you have an active internet access. A live AR webinar is planned for later in the second quarter of 2014
I'm a game developer with a diverse career spanning multiple roles such as art director, animator, and effects artist. Over the years, I've developed a variety of games, including MMORPGs, PvP Action, Maritime Online, and Wuxia Online games on PC, and MORPGs, Casual Action, and Idle RPG games on mobile. Through these experiences, I've gained expertise in different game genres and engines, and have a deep understanding of the visual elements and necessary skills required for game development.
In addition to my work in PC and mobile games, I've also worked on various VR projects such as KIA car commercials using AR Hololens, experiential fishing VR, and Vuforia educational applications. This has given me a strong understanding of VR development and technical skills in this field.
Living in Europe for three years, I collaborated with different game developers and gained a broader perspective and experience. My exposure to the North American and European game markets has equipped me with the knowledge and ability to develop global games. I'm always ready for new challenges and committed to continuously evolving and growing as a game developer.
Once I join the company, I'll quickly grasp the company's requirements and perform my duties to the best of my abilities. I'll continuously work to improve the development process to enhance the quality of art. Additionally, I'll collaborate with other departments to ensure smooth work progress and actively contribute to the organization's growth through knowledge sharing and active learning. With a sense of responsibility and a spirit of constant challenge, I'll demonstrate my capabilities as a game developer who produces successful results.
I'm a game developer with a diverse career spanning multiple roles such as art director, animator, and effects artist. Over the years, I've developed a variety of games, including MMORPGs, PvP Action, Maritime Online, and Wuxia Online games on PC, and MORPGs, Casual Action, and Idle RPG games on mobile. Through these experiences, I've gained expertise in different game genres and engines, and have a deep understanding of the visual elements and necessary skills required for game development.
In addition to my work in PC and mobile games, I've also worked on various VR projects such as KIA car commercials using AR Hololens, experiential fishing VR, and Vuforia educational applications. This has given me a strong understanding of VR development and technical skills in this field.
Living in Europe for three years, I collaborated with different game developers and gained a broader perspective and experience. My exposure to the North American and European game markets has equipped me with the knowledge and ability to develop global games. I'm always ready for new challenges and committed to continuously evolving and growing as a game developer.
Once I join the company, I'll quickly grasp the company's requirements and perform my duties to the best of my abilities. I'll continuously work to improve the development process to enhance the quality of art. Additionally, I'll collaborate with other departments to ensure smooth work progress and actively contribute to the organization's growth through knowledge sharing and active learning. With a sense of responsibility and a spirit of constant challenge, I'll demonstrate my capabilities as a game developer who produces successful results.
ADN – the Digital Doubles Agency (www.adnda.com) has tackled to structure the methodological, technical and legal stakes drawn by the photo-realistic and accurate CGI representation of prominent persons’ appearance and performance.
Our services introduce a new production process that simultaneously addresses:
- the need for control and regulation of actors' image rights,
- the economic constraints and exploitation guaranties of producers,
- the technical interfaces and requirements bound to this problematic,
for cinema & television vfx and video games cinematics.
This presentation illustrates the implementation of this process on a practical case study.
3D Visualization Rendering - 8 Yolk Design Studio Digital ProspectusShawn Khoo
8 Yolk Studio is established in 2007 by a group of highly professional 3D Visualization Artists, inspired to bring a new 3D visualization experience to our clients. We consist of a Creative Collection with diverse background in architecture, graphic design and 3D modeling + animation.
In 8 Yolk Studio, we believe each architectural design is unique and it is critical to identify best visualization style to embrace its design intention & strengths. We are committed to explore with architects/designers on any possibilities to achieve your design winning edge. To further enhance our clients’ 3D Visualization Experience, we have also established 3D design partners globally to bring the best & distinctive visualization works to our clients.
3.
Licensing
• Current version Alternativa3D 5.6
• Standard licence €1000
• Individual licence
• Free non-commercial licence
4.
Projects
• Flash 3D-engine - browser 3D-engine based on Adobe Flash
• AlternativaPhysics – 3D physics engine
• AlternativaGUI - library for using in Flash
• AlternativaCore - system of servers for online multiuser media support over the internet
5.
Technological partnership — your production + our technologies
First steps
• Project discussion with Alternativa
• Hardware restrictions and risks analysis
• Prototyping
• Distribution of parts and shares
• Formation of legal entity
• Arrangement of cooperation between the lab and production
6.
Use In Games
7.
Isometric games
8.
Casual games
9.
Puzzles
10.
RPG
11.
First-person games
12.
Simulators
13.
MUGs
14.
Hits of the 21 st century
15.
Use In Business
16.
Architectural visualization
17.
Future housing development
18.
Virtual boutique
19.
Virtual casino
20.
Virtual city
21.
3D-map of Naberezhnye Chelny city
22.
3D-map of Oslo
23.
Interactive product demonstration
24.
Demonstration of product in surroundings
25.
Special effects
26.
0
Navigation
27.
Promo-bunker on a book
28.
Features
29.
Physical engine
30.
Rectangles, triangles, cubes and spheres
31.
Quick contact search, iterative approach
32.
Tank on suspension
33.
Invisible objects culling
34.
Quick sorting
35.
Change of specification
36.
Animated sprites
37.
Building of sprites in geometry
38.
Animation
39.
Skeletal animation
40.
Effects stacking
41.
Debugging system
42.
A3D advantages over other Flash 3D engines
43.
• is developed with commercial goals having paid licensing and support
• is created by russian team of developers working for the result, not by the devotees from different countries
44.
• orientation to practical use despite various demo-making
• full demonstration, classes and methods are logical and clear for Flash-developers
45.
• possibility of teaching, business trips and other meetings in Russian Federation
• e xperience beginning from Flash Player 3
• server side is able to reduce time of work by 6-12 months, due to already developed mechanisms
46.
Coverage of 3D-technologies in the Internet (%)
47.
Plans for A3D
48.
Animation system
49.
Lighting system
50.
Plug in for 3DS MAX
51.
Thanks for your attention!
alternativaplatform.com
blog.alternativaplatform.com
Alexandr Karpovich, CEO
+7 902 79 09 419
[email_address]
Anton Volkov, CTO
+7 902 473 1986
[email_address]
Eugenia Startseva, licensing manager
+7 (342) 238 7678
[email_address]
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