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JANG IN-CHUL
TECHNI CAL DI RECTOR
• REALTIME CINEMATIC, BLUEPRINTS
• ANIMATION GRAPH, PARTICLE EFFECT, CONTROL RIG
01. UNREAL ENGINE
• CUSTOM SHADER, VARIOUS EFFECTS
• CUT SCENE, LIGHTMAP, COLLISION, NAV MESH
02. UNITY3D ENGINE
• MOBILE PROJECTS
• PC PROJECTS
03. GAME DEVELOPMENT
• MS HOLOLENS
• HTC VIVE
• METAVERSE STUDIO
04. VIRTUAL REALITY
The Blueprints Visual Scripting system in Unreal Engine
is a complete gameplay scripting system based on the
concept of using a node-based interface to create
gameplay elements from within Unreal Editor.
Character
Controller
BLU EP RI NTS
EVENT GRAPH
ANIMATION GRAPH
CONTROL RIG
IK RIG
RETARGET
CONTROL RIG
Sequencer
Cinematic Movie
The Sequencer Editor is the cinematic editing tool
inside Unreal Engine 4. With Skeletal Mesh Tracks,
Animation Tracks, Camera Track and Camera Cuts track,
I can have the foundation for setting up a cinematic
sequence.
High Performance
Custom Shader
Diffuse with Toon Ramp Shadow
Specular with Indirect Diffuse Light
Attenuation & Ambient
Rim Light with View Direction
Custom Mobile Shader written with Amplify Shader Editor
Character Tool
Costume Changing System with Easy Editing Tool
Custom Shader
half4 c;
// diffuse, specular calculation
half diff = max(0, dot (s.Normal,
lightDir));
float spec = pow(nh, _PointRange) *
s.Specular * _SpecularColor.rgb *
_Shininess;
// final composition
c.rgb = (s.Albedo * _LightColor0.rgb * diff
+ _LightColor0.rgb * spec) * (atten * 2);
c.a = s.Alpha * _Alpha;
Visual Effects
Multiple particle emitters used to simulate a fire, light
trails, fire-flakes, glows and light aura.
Each particle were carefully designed to fulfill both
performance and visual satisfaction.
Cut Scene
Multiple particle emitters used to simulate a fire, light
trails, fire-flakes, glows and light aura.
Each particle were carefully designed to fulfill both
performance and visual satisfaction.
Baked GI
(Lightmaps)
Baked GI also takes advantage of the greater
computation time available to generate more realistic
soft shadows from area lights and indirect light than
what can normally be achieved with realtime
techniques.
Custom Rigging
Twist
Weapon & Armor Parts
Hair
Skirt
Breast
Hip
OROCK GmbH
ART DIRECTOR
Film und Media Stiftung NRW
Seasun Games, INDIE ADVISOR & COMPANY (Memorandum of
Understanding, MOU)
QUQU Online Collaboration Development (Keroro IP)
NRW Game Developers ( sponsored by : UBISOFT Duesseldorf)
BLOOD STONE
Multiplayer Online Action Role Playing Game
Unity 3D Engine
Sep 2014 Launch
Nov 2014 For KAKAO with WEMADE
MAR 2015 – Launce SEASON 2
ART DIRECTOR
Character & Environment Concept Art
Character Animation
Special Effects
Project & Outsource Management
TECHNICAL
DIRECTOR
Lightmap Bake, Collision, Navigation Mesh, Lighting
Custom Game Shader
Diffuse + Specular + Skin + Lim Light
Environment Optimization
Dynamic Batch, Static Mesh, Occlusion,
Memory Optimize, Enhance Draw Calls
FAIRY TALE
HEROS for Kakao
Casual Shooting Action Game
Unity 3D Engine
Feb 2014
PRODUCER
Executive Producer
Story Telling
Game Concept
Popup Book Style
Rigid Body Physics Engine, Special Effects
High Performance Custom Unlit Shader
up to 30 chars with 60 fps
Fantasy Tales
Casual Action Idle Role Playing Game
Unity 3D Engine
Custom Shader (Amplify Shader Editor)
Custom Character Effect Editor Tool
Environment Map Editor Tool, Level Design
Optimize Performance (30fps → 60fps)
First Online PC Game using Unity 3D Engine
Art Directing, Character Animation, Visual Effects
Collaborate with Unity Team
ARENA 1
P C P ROJ ECT
Non-targeting Action Multiplayer Online PVP Game
Karos Online
P C P ROJ ECT
Stylish Multiplayer Online Role Playing Game
https://store.steampowered.com/app/337410/Karos/
Unity 3D Engine
Motion Sync, Voice Lip Sync,
Effects, User Interface,
Custom Shader
Microsoft
Hololens VR
KI A MOTORS
Unity 3D Engine
Game Concept, User Interface, Layouts,
Animation for 120 fishes,
Ocean & Water Effects,
Performance Optimization
HTC
VIVE VR
VR FI S HI NG
Unity 3D Engine
Concept, TimeLine, Layouts,
Animation , Amplify Shader
Ocean & Explosion & Magma Effects,
Performance Optimization
JEJU Museum
Vuforia AR
AR J E J U I S L AND
Unity 3D Engine
Action RPG Mobile Game, NFT Game
LECTURE
Keyring Studio Unreal Cinematics
AMBERIN Unreal Cinematics
PRESENT
A*IA STUDIO AI VIRTUAL Human Technical Art Support
METAVERSE Studio Co., Ltd. Art Director
SHOSEO Technical Art Curriculum
Lime
Odyssey M
Tomc at
Metaverse Studio
Custom Metaverse
Virtual Studio
AR 〮 VR 〮 MR Applications
Training Program
Thank you for watching
JANG IN-CHUL (张仁哲)

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Janginchul_ppt.pptx

  • 1. JANG IN-CHUL TECHNI CAL DI RECTOR • REALTIME CINEMATIC, BLUEPRINTS • ANIMATION GRAPH, PARTICLE EFFECT, CONTROL RIG 01. UNREAL ENGINE • CUSTOM SHADER, VARIOUS EFFECTS • CUT SCENE, LIGHTMAP, COLLISION, NAV MESH 02. UNITY3D ENGINE • MOBILE PROJECTS • PC PROJECTS 03. GAME DEVELOPMENT • MS HOLOLENS • HTC VIVE • METAVERSE STUDIO 04. VIRTUAL REALITY
  • 2. The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. Character Controller BLU EP RI NTS
  • 9. Sequencer Cinematic Movie The Sequencer Editor is the cinematic editing tool inside Unreal Engine 4. With Skeletal Mesh Tracks, Animation Tracks, Camera Track and Camera Cuts track, I can have the foundation for setting up a cinematic sequence.
  • 10. High Performance Custom Shader Diffuse with Toon Ramp Shadow Specular with Indirect Diffuse Light Attenuation & Ambient Rim Light with View Direction Custom Mobile Shader written with Amplify Shader Editor
  • 11. Character Tool Costume Changing System with Easy Editing Tool Custom Shader half4 c; // diffuse, specular calculation half diff = max(0, dot (s.Normal, lightDir)); float spec = pow(nh, _PointRange) * s.Specular * _SpecularColor.rgb * _Shininess; // final composition c.rgb = (s.Albedo * _LightColor0.rgb * diff + _LightColor0.rgb * spec) * (atten * 2); c.a = s.Alpha * _Alpha;
  • 12. Visual Effects Multiple particle emitters used to simulate a fire, light trails, fire-flakes, glows and light aura. Each particle were carefully designed to fulfill both performance and visual satisfaction.
  • 13. Cut Scene Multiple particle emitters used to simulate a fire, light trails, fire-flakes, glows and light aura. Each particle were carefully designed to fulfill both performance and visual satisfaction.
  • 14. Baked GI (Lightmaps) Baked GI also takes advantage of the greater computation time available to generate more realistic soft shadows from area lights and indirect light than what can normally be achieved with realtime techniques.
  • 15. Custom Rigging Twist Weapon & Armor Parts Hair Skirt Breast Hip
  • 16. OROCK GmbH ART DIRECTOR Film und Media Stiftung NRW Seasun Games, INDIE ADVISOR & COMPANY (Memorandum of Understanding, MOU) QUQU Online Collaboration Development (Keroro IP) NRW Game Developers ( sponsored by : UBISOFT Duesseldorf)
  • 17. BLOOD STONE Multiplayer Online Action Role Playing Game Unity 3D Engine Sep 2014 Launch Nov 2014 For KAKAO with WEMADE MAR 2015 – Launce SEASON 2
  • 18. ART DIRECTOR Character & Environment Concept Art Character Animation Special Effects Project & Outsource Management
  • 19. TECHNICAL DIRECTOR Lightmap Bake, Collision, Navigation Mesh, Lighting Custom Game Shader Diffuse + Specular + Skin + Lim Light Environment Optimization Dynamic Batch, Static Mesh, Occlusion, Memory Optimize, Enhance Draw Calls
  • 20. FAIRY TALE HEROS for Kakao Casual Shooting Action Game Unity 3D Engine Feb 2014
  • 21. PRODUCER Executive Producer Story Telling Game Concept Popup Book Style Rigid Body Physics Engine, Special Effects High Performance Custom Unlit Shader up to 30 chars with 60 fps
  • 22. Fantasy Tales Casual Action Idle Role Playing Game Unity 3D Engine Custom Shader (Amplify Shader Editor) Custom Character Effect Editor Tool Environment Map Editor Tool, Level Design Optimize Performance (30fps → 60fps)
  • 23. First Online PC Game using Unity 3D Engine Art Directing, Character Animation, Visual Effects Collaborate with Unity Team ARENA 1 P C P ROJ ECT Non-targeting Action Multiplayer Online PVP Game
  • 24. Karos Online P C P ROJ ECT Stylish Multiplayer Online Role Playing Game https://store.steampowered.com/app/337410/Karos/
  • 25. Unity 3D Engine Motion Sync, Voice Lip Sync, Effects, User Interface, Custom Shader Microsoft Hololens VR KI A MOTORS
  • 26. Unity 3D Engine Game Concept, User Interface, Layouts, Animation for 120 fishes, Ocean & Water Effects, Performance Optimization HTC VIVE VR VR FI S HI NG
  • 27. Unity 3D Engine Concept, TimeLine, Layouts, Animation , Amplify Shader Ocean & Explosion & Magma Effects, Performance Optimization JEJU Museum Vuforia AR AR J E J U I S L AND
  • 28. Unity 3D Engine Action RPG Mobile Game, NFT Game LECTURE Keyring Studio Unreal Cinematics AMBERIN Unreal Cinematics PRESENT A*IA STUDIO AI VIRTUAL Human Technical Art Support METAVERSE Studio Co., Ltd. Art Director SHOSEO Technical Art Curriculum Lime Odyssey M Tomc at
  • 29. Metaverse Studio Custom Metaverse Virtual Studio AR 〮 VR 〮 MR Applications Training Program
  • 30. Thank you for watching JANG IN-CHUL (张仁哲)