This portfolio belongs to Kazuki Sakamoto and contains information about their 3D computer graphics, illustration, and image processing work. They have skills in areas such as 3D modeling, texture creation, photography, and social media. The portfolio provides details on the tools and software they use, tutorials and articles they have created, awarded projects involving terrain generation, and their work making VR avatars and 3D scanned models.
3D printing is rapidly making its way to the desktop of every designer, engineer, scientist, and artist in the world. To inspire and prepare students to work in these industries, classrooms and labs at all levels are beginning to incorporate 3D printing into curricula, workshops, and research.
Basic overview of the 3D animation workflow. From workspace to modeling, texturing, animating and rendering. This is part of a course introduction to digital graphics and animation.
In the world of animation, two types of animator are there , 2D animator and 3D animator.
They do the similar job but there technique are totally different.
3D printing is rapidly making its way to the desktop of every designer, engineer, scientist, and artist in the world. To inspire and prepare students to work in these industries, classrooms and labs at all levels are beginning to incorporate 3D printing into curricula, workshops, and research.
Basic overview of the 3D animation workflow. From workspace to modeling, texturing, animating and rendering. This is part of a course introduction to digital graphics and animation.
In the world of animation, two types of animator are there , 2D animator and 3D animator.
They do the similar job but there technique are totally different.
3D models are used for a variety of mediums including video games, movies, architecture, illustration, engineering, and commercial advertising. The 3D modeling process produces a digital object capable of being fully animated, making it an essential process for character animation and special effects.
2015 catc design school specialisation assignment2 illustrationcarol peck
part of a group of assessments for Specialisation. This dealt with the field of Illustration and current trends in the industry including what skills are needed by myself and others who have an interest in this area.
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Hi,I’m a multimedia design student studying in Saito University College. This digital portfolio will bring you through my learning journey towards my growth and experiences as a designer.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
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2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
7. Unity
UnrealEngine
R&D ORIGINAL APP
A terrain generation tool developed by UBI Software.
My coverage of it in CGWORLD and on my blog made it popular, and I
received an award.
Using this experience, I have gathered my team and am developing an
engine for terrain generation.
UBI Software Instat terra Reviewer
More fun game development. The
latest network technology can be edited
at the same time.
Kirin Engine is a creative tool that
allows you to enjoy game development
with your friends as if you were playing
a game.
Surprisingly, This project can be taken
over by Unity as a Unity project.
Original App
9. Dolleye-Gen
I have started a project for a brand new
3D avatar, MSK-Dolls.
I am planning to sell 3D avatars that can
be customized in various ways, just like
dolls in the real world.
The doll eye generator is an eye texture
generator for character generation.
In addition to this, there are various other
in-house tools for MSK-Dolls.
13. GAME MODELING
All my work is done with ZBrush for
sculpting, 3DCoat for 3D painting,
Blender for setup, Sketchfab for LookDev.
Unity, and UnrealEngine as the end goal.
Polygon modeling
14. 3D SCANNING
AAA Quality Scanning technique.
Comparison and verification of more than 20 scanners.
Carefully selected and perfected post-processing.
The modeling technique of converting clay models to 3D data is a traditional
Hollywood style.
17. SketchBook
When I was a student, the secondary
activities of the Touhou Project
became popular, and I started drawing
pictures too.
Without this movement, I don't think I
would have made the choice to make
CG my profession.
I came to Tokyo with the goal of
becoming a CG illustrator and actually
got some work.
However, I am now mainly working in
3DCG.
Illustration
18. Concept Art
GAME DESIGN
I love roll-scrolling games, and I drew concept art for a 2D scrolling game.
Enemy design, character design, and game screen design.
The story of Red Riding Hood is CONCEPT. The main character is a man who
has been turned into a wolf by a curse and sends a girl who has lost her
kioku to a human village.
20. MOUNTAINS
Photograpy
Photography is my another professional job.
I have traveled all over the world to unusual terrains
and have captured many different worlds on film.
This is a skill that is so closely related to computer
graphics that it cannot be separated from stamps.
25. Blog PV Over 300000
Twitter subscribe Over 6500
Youtube subscribe Over 500
OWNED MEDIA , SNS
Social Activity
26. EDUCATION
Ivents , Art School Online School
I have over 5 years of teaching experience.
I specialize in the flow of modeling in ZBrush
and setting up in game engines.
27. History
I lost everything in the Great East Japan
Earthquake and retired from the army.
Having lost so much, I wanted to create
something, so I went to Tama Art University
to study design.
In my twenties, the most important thing for
me was to travel long distances to acquire
the scale of the world and gain new insights.
I strongly felt that in order to create the
world with CG, I needed to know the world
at large.
First, I crossed the American continent on a
motorcycle alone.
Next, I lived and worked in the US, the
Philippines, and Canada.
I also thought it was important to know the
best, so I visited and discussed with many
CG studios and top universities.
I was granted a patent on AI and 3DCG
under the capital of Square Enix.
BIO-PROFILE