Digital Doubles agency (ADN) proposes a process to create and manage digital doubles of prominent persons for use in movies and games. The process involves capturing actors using structured light and polarized gradient light to create realistic 3D models. Models are versatile, sustainable, and legally governed by ADN. Productions implement doubles through performance capture and ADN helps integrate doubles. This natural extension of traditional doubles aims to share costs while ensuring control and legal protection for all parties.
http://www.adnda.com
Today, Computer Graphics enables the photo-realistic reproduction of celebrities' appearance and performance. ADN, the Digital Doubles Agency introduces new technical and legal process services:
- to control the creation, implementation and exploitation of Digital Doubles
- to give independent productions and studios access to this innovative technology
for cinema, audiovisual and video-games productions.
SuperGraphics is a division of a $100 million company established in 1954 that provides visual communications services for events and retail environments globally. They have bi-coastal and Canadian manufacturing facilities and offer design, pre-press, project management, manufacturing, fulfillment, and installation services. They have experience with large projects for clients such as McDonald's Canada, Pilot Flying J, T-Mobile, the Vancouver Canucks, and the Seattle Seahawks. Their work includes developing branded retail environments, graphics catalogs, site-specific prototyping and pre-visualization, and arena graphics installation.
This ident for the BBC features women doing gardening tasks in a robotic manner. It then shows an aerial view revealing they have created the BBC logo in the lawn. Advanced techniques like sharpening, rotation, and changes in camera angle were used. The ident uses bright colors that stand out against some darker BBC idents. It has high resolution and frame rate to clearly show the animation and graphics in HD video format.
Dolphin Imaging 11.5 beta is dental imaging software that allows users to easily capture, organize, and present patient images. It includes tools to effectively store pictures and x-rays, as well as present treatment plans. The software also has simulation features to model potential orthodontic or surgical outcomes. Dolphin Imaging is designed for specialized dental practices to assist in diagnosis and treatment planning.
Sectorial project of the DCC competitive cluster "Cap Digital", Terra Numerica - Terra Data aims at automating the 3D reconstruction of urban areas and at developing location-based services for multiple Virtual Reality and Spatialized Augmented Reality platforms on fixed & mobile terminals
The document discusses how digital technology has affected the film industry. It provides examples of how digital cameras, editing software, visual effects, and distribution have changed film production and the movie experience. Directors now have more options to incorporate digital elements into films, which has increased flexibility and reduced costs. While some directors still prefer to shoot on film, digital is becoming the new standard.
The document discusses how digital technology has affected the film industry. It provides examples of how digital cameras, editing software, CGI, and other techniques have made film production cheaper, faster and more accessible. It also discusses how some directors still prefer to shoot on film. Digital distribution has made it easier for films to reach wide audiences. The rise of digital has been beneficial but also presented challenges for filmmakers to seamlessly integrate digital elements.
http://www.adnda.com
Today, Computer Graphics enables the photo-realistic reproduction of celebrities' appearance and performance. ADN, the Digital Doubles Agency introduces new technical and legal process services:
- to control the creation, implementation and exploitation of Digital Doubles
- to give independent productions and studios access to this innovative technology
for cinema, audiovisual and video-games productions.
SuperGraphics is a division of a $100 million company established in 1954 that provides visual communications services for events and retail environments globally. They have bi-coastal and Canadian manufacturing facilities and offer design, pre-press, project management, manufacturing, fulfillment, and installation services. They have experience with large projects for clients such as McDonald's Canada, Pilot Flying J, T-Mobile, the Vancouver Canucks, and the Seattle Seahawks. Their work includes developing branded retail environments, graphics catalogs, site-specific prototyping and pre-visualization, and arena graphics installation.
This ident for the BBC features women doing gardening tasks in a robotic manner. It then shows an aerial view revealing they have created the BBC logo in the lawn. Advanced techniques like sharpening, rotation, and changes in camera angle were used. The ident uses bright colors that stand out against some darker BBC idents. It has high resolution and frame rate to clearly show the animation and graphics in HD video format.
Dolphin Imaging 11.5 beta is dental imaging software that allows users to easily capture, organize, and present patient images. It includes tools to effectively store pictures and x-rays, as well as present treatment plans. The software also has simulation features to model potential orthodontic or surgical outcomes. Dolphin Imaging is designed for specialized dental practices to assist in diagnosis and treatment planning.
Sectorial project of the DCC competitive cluster "Cap Digital", Terra Numerica - Terra Data aims at automating the 3D reconstruction of urban areas and at developing location-based services for multiple Virtual Reality and Spatialized Augmented Reality platforms on fixed & mobile terminals
The document discusses how digital technology has affected the film industry. It provides examples of how digital cameras, editing software, visual effects, and distribution have changed film production and the movie experience. Directors now have more options to incorporate digital elements into films, which has increased flexibility and reduced costs. While some directors still prefer to shoot on film, digital is becoming the new standard.
The document discusses how digital technology has affected the film industry. It provides examples of how digital cameras, editing software, CGI, and other techniques have made film production cheaper, faster and more accessible. It also discusses how some directors still prefer to shoot on film. Digital distribution has made it easier for films to reach wide audiences. The rise of digital has been beneficial but also presented challenges for filmmakers to seamlessly integrate digital elements.
Camera , Visual , Imaging Technology : A Walk-through Sherin Sasidharan
This document provides an overview of camera and visual imaging technology. It discusses the human visual system and how the eye forms images. It then covers camera technology, including image sensors, lenses, exposure, focus, and white balance. The document outlines the typical digital image processing pipeline from raw image format to JPEG. It discusses intelligent camera processing like autofocus, image stabilization, and computer vision techniques such as object and face detection. The document concludes with examples of innovative camera uses and the future of camera technology such as augmented reality applications.
The Complete Beginners Guide to Visual Effects.pptxMotion Edits
The document provides an overview of visual effects (VFX), including definitions, common techniques and roles. It explains that VFX use computer-generated graphics to augment live-action footage, making impossible scenarios seem realistic. Major roles include animators, who bring modeled figures to life, and VFX experts who design new programs and tools. Green and blue screens are commonly used techniques, with green screens employed for live-action filming and blue screens more important for animation. Modern technology has advanced VFX capabilities significantly.
Mechanical 3D product animation – Development ProcessSowmiya Siva
The advent of motion graphics and high performance computing enabled creation of high quality realistic 2D and 3D Product animations, the latter is visually more appealing due to realistic presentation.
L'Avenue Digital Media - Visualization of industrial processes through 3d imageL'Avenue Digital Media
L'Avenue Digital Media specializes in 3D visualization and virtual reality technologies to simulate industrial processes. It develops customized software and hardware solutions for clients in areas like training, production, and marketing. Key services include 3D modeling from CAD data, virtual product configuration tools, and visual simulations for design evaluation and testing.
Want to grow your Market Value? Map your Ecosystem and its Business Models!Bruce Starcher
What is an ecosystem? Drawing the precise boundaries of an ecosystem is an impossible and, in any case, academic exercise. A business ecosystem includes Companies to which you outsource business functions, Institutions that provide you with financing, Firms that provide the technology needed to carry out your business, Makers of complementary products that are used in conjunction with our own, Makers of substitute products and services, Competitors and customers, when their actions and feedback affect the development of your own products or processes, Entities like regulatory agencies and media outlets that can have a less immediate, but just as powerful, effect on your business
The document describes SWAGG MEDIA's proprietary 3D conversion process and its advantages over competitors' processes. SWAGG MEDIA's process involves outlining objects in a 2D image, assigning each object cubic depth values, and using an algorithm to generate left eye images pixel-by-pixel. This allows each object to be edited individually. Competitors use "netting" or "layer" methods that treat the entire scene as interconnected, making edits more difficult. SWAGG MEDIA's process provides better quality, more creative flexibility, and easier editing compared to competitors.
This document provides an overview of careers in visual effects (VFX) for the UK film industry. It discusses in-demand roles like production managers, assistant directors, costume supervisors, and digital imaging technicians. It outlines skills needed like makeup for high-definition, period hair, and sound recording. The document also addresses how VFX relies on technologies like drones, virtual reality, and 3D printing. It notes there are good opportunities due to demand from major studios and the UK's reputation for VFX. Routes into the industry and developing skills are also covered.
This resume is for Jiangang Yu, seeking a position in image/video processing. He has a PhD in computer vision and intelligent systems from UC Riverside. He has expertise in image processing, computer vision, pattern recognition, machine learning, and video compression algorithms. His experience includes research positions developing algorithms for tasks like facial feature detection, face recognition, and 3D modeling. He has publications in top computer vision conferences and journals.
This presentation unveils roboMUA, an avant-garde AI solution poised to revolutionize the beauty industry by championing inclusivity and diversity. At its core, roboMUA addresses the critical issue of skin diversity in computer vision technology. Traditional algorithms falter due to a lack of diverse data, leading to biased and inaccurate results. This not only perpetuates customer dissatisfaction but also contributes to financial and environmental waste.
roboMUA’s mission is to dismantle these barriers by curating the most comprehensive skin tone datasets, developing predictive and generative AI models that cater to an extensive range of skin shades, and fostering a community that connects users with beauty professionals attuned to their unique needs.
The market opportunity for such innovation is vast, with the beauty industry valued at approximately $508 billion. roboMUA’s technology has the potential to tap into this lucrative market by offering personalized product matches, reducing returns, and enhancing customer satisfaction.
The presentation delves into the specifics of roboMUA’s offerings, including foundation shade matching for over 100 skin tones, virtual try-ons for hairstyles, and AI-driven shapewear recommendations. It also highlights the platform’s ability to bridge the gap between tech and local beauty expertise through a sophisticated chatbot service.
Furthermore, the deck presents a compelling use of NVIDIA technologies such as CUDA & cuBLAS for computing masked mean colors in the application of virtual foundation as well as TensorRT which allows us to accurately detect different faces and locate facial landmarks precisely for makeup applications like lipstick. It does this by emphasizing the transformative impact roboMUA could have on the industry.
In essence, roboMUA embodies a future where technology mirrors the rich tapestry of human diversity, empowering individuals to express their authentic beauty without constraints. The presentation encapsulates this vision, demonstrating how roboMUA is not just a product but a movement towards a more inclusive and equitable beauty landscape.
The DVD menu for Transformers: Dark of the Moon uses CGI animation and visual effects to zoom into the mechanical eye of the character Sentinel Prime. When his eye lights up, the camera zooms deep inside to reveal highly detailed animations of how his eye works on a mechanical level. This transition serves to transport the viewer into the DVD menu interface where they can select options like Play or Scene Selection. Advanced techniques like changes in lighting, sharpness, distortion and rotation are used to draw the viewer in. The video uses standard MP4 formatting at 360p resolution and 30 frames per second for a cinematic feel.
Digital design uses computer skills and creativity to design visuals for electronic technology. It includes fields like web design, digital imaging, and 3D modeling. Digital design creates graphics and designs for the web, TV, print, and portable devices using computers, graphics tablets, and other electronic tools. It is an evolving industry that explores new technologies. Digital design has many applications including web design, 3D modeling for movies, architectural planning, and product design. 3D modeling involves creating mathematical representations of objects, placing them in virtual scenes, and rendering them into images. Popular 3D modeling programs include 3Ds Max, Maya, SketchUp, Rhino, CATIA, and SolidWorks.
Newport Pro provides full-service direct response television (DRTV) campaign production and management. They have 15+ years of experience generating over $1 billion in sales for clients. Their services include creative development, production facilities, media planning/buying, telemarketing, fulfillment, and reporting. Testimonials and case studies demonstrate their success in significantly increasing sales leads, web traffic, and media return on investment for many brands across various industries.
This document provides the assignment brief for a Level 3 qualification in Creative Media Production. The assignment requires students to analyze the use of motion graphics in title sequences, plan and storyboard their own opening title sequence for a feature film, and produce the motion graphics title sequence. Students will apply software techniques and incorporate original video, photography, and graphics. They must document the production process and provide an audio evaluation of their work. The assignment aims to develop students' understanding, research, planning, production, and evaluation skills for motion graphics sequences.
This document provides the assignment brief for a Level 3 qualification in Creative Media Production. The assignment requires students to analyze the use of motion graphics in title sequences, plan and storyboard their own opening title sequence for a feature film, and produce the motion graphics title sequence. Students will apply software techniques and incorporate original video, photography, and graphics. They must document the production process and provide an audio evaluation of their work. The assignment aims to develop students' understanding, research, planning, production, and evaluation skills for motion graphics sequences.
In the modern world, where aesthetics and design play a crucial role in shaping our surroundings, the demand for skilled interior designers has soared. The quest for creating captivating and functional interior spaces has given rise to cutting-edge technologies, and among them, 3D Max has emerged as a powerful tool. In the bustling locality of Yamuna Vihar, one institute stands out as the beacon of excellence in providing top-notch 3D Max interior design training institute in Yamuna vihar Lets dive into the world of Attitude Academy and explore how it empowers creative minds to design remarkable interior spaces.
3D Max interior design training institute in Yamuna vihar
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
The document discusses iseephotovista, a panorama creation software that stitches together multiple photos taken on cameras and mobile phones. It allows users to easily create high-quality panoramic images. The software works across different platforms and devices to provide panorama solutions for both consumers and businesses. It uses advanced algorithms and memory management to efficiently stitch photos in constrained environments like digital cameras and phones.
This document discusses technologies for immersive video applications, including 3D video processing and telepresence. It addresses key issues like high quality experience, low latency interaction, and bandwidth requirements. Emerging technologies that enable immersive applications include real-time 3D shape recovery from video, efficient compression, and new view rendering. Examples of applications discussed are observation, interaction, and conversation modes of telepresence as well as dynamic mosaicking and multi-view depth estimation for new view synthesis.
Read what 3D product animation is, why it is important, how it works and how Immersive Studio can help create stunning 3d product animations. We would love to hear from you and discuss your 3D product animation needs and goals.
Read what 3D product animation is, why it is important, how it works and how Immersive Studio can help create stunning 3d product animations. We would love to hear from you and discuss your 3D product animation needs and goals.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
Follow us on: Pinterest
Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Camera , Visual , Imaging Technology : A Walk-through Sherin Sasidharan
This document provides an overview of camera and visual imaging technology. It discusses the human visual system and how the eye forms images. It then covers camera technology, including image sensors, lenses, exposure, focus, and white balance. The document outlines the typical digital image processing pipeline from raw image format to JPEG. It discusses intelligent camera processing like autofocus, image stabilization, and computer vision techniques such as object and face detection. The document concludes with examples of innovative camera uses and the future of camera technology such as augmented reality applications.
The Complete Beginners Guide to Visual Effects.pptxMotion Edits
The document provides an overview of visual effects (VFX), including definitions, common techniques and roles. It explains that VFX use computer-generated graphics to augment live-action footage, making impossible scenarios seem realistic. Major roles include animators, who bring modeled figures to life, and VFX experts who design new programs and tools. Green and blue screens are commonly used techniques, with green screens employed for live-action filming and blue screens more important for animation. Modern technology has advanced VFX capabilities significantly.
Mechanical 3D product animation – Development ProcessSowmiya Siva
The advent of motion graphics and high performance computing enabled creation of high quality realistic 2D and 3D Product animations, the latter is visually more appealing due to realistic presentation.
L'Avenue Digital Media - Visualization of industrial processes through 3d imageL'Avenue Digital Media
L'Avenue Digital Media specializes in 3D visualization and virtual reality technologies to simulate industrial processes. It develops customized software and hardware solutions for clients in areas like training, production, and marketing. Key services include 3D modeling from CAD data, virtual product configuration tools, and visual simulations for design evaluation and testing.
Want to grow your Market Value? Map your Ecosystem and its Business Models!Bruce Starcher
What is an ecosystem? Drawing the precise boundaries of an ecosystem is an impossible and, in any case, academic exercise. A business ecosystem includes Companies to which you outsource business functions, Institutions that provide you with financing, Firms that provide the technology needed to carry out your business, Makers of complementary products that are used in conjunction with our own, Makers of substitute products and services, Competitors and customers, when their actions and feedback affect the development of your own products or processes, Entities like regulatory agencies and media outlets that can have a less immediate, but just as powerful, effect on your business
The document describes SWAGG MEDIA's proprietary 3D conversion process and its advantages over competitors' processes. SWAGG MEDIA's process involves outlining objects in a 2D image, assigning each object cubic depth values, and using an algorithm to generate left eye images pixel-by-pixel. This allows each object to be edited individually. Competitors use "netting" or "layer" methods that treat the entire scene as interconnected, making edits more difficult. SWAGG MEDIA's process provides better quality, more creative flexibility, and easier editing compared to competitors.
This document provides an overview of careers in visual effects (VFX) for the UK film industry. It discusses in-demand roles like production managers, assistant directors, costume supervisors, and digital imaging technicians. It outlines skills needed like makeup for high-definition, period hair, and sound recording. The document also addresses how VFX relies on technologies like drones, virtual reality, and 3D printing. It notes there are good opportunities due to demand from major studios and the UK's reputation for VFX. Routes into the industry and developing skills are also covered.
This resume is for Jiangang Yu, seeking a position in image/video processing. He has a PhD in computer vision and intelligent systems from UC Riverside. He has expertise in image processing, computer vision, pattern recognition, machine learning, and video compression algorithms. His experience includes research positions developing algorithms for tasks like facial feature detection, face recognition, and 3D modeling. He has publications in top computer vision conferences and journals.
This presentation unveils roboMUA, an avant-garde AI solution poised to revolutionize the beauty industry by championing inclusivity and diversity. At its core, roboMUA addresses the critical issue of skin diversity in computer vision technology. Traditional algorithms falter due to a lack of diverse data, leading to biased and inaccurate results. This not only perpetuates customer dissatisfaction but also contributes to financial and environmental waste.
roboMUA’s mission is to dismantle these barriers by curating the most comprehensive skin tone datasets, developing predictive and generative AI models that cater to an extensive range of skin shades, and fostering a community that connects users with beauty professionals attuned to their unique needs.
The market opportunity for such innovation is vast, with the beauty industry valued at approximately $508 billion. roboMUA’s technology has the potential to tap into this lucrative market by offering personalized product matches, reducing returns, and enhancing customer satisfaction.
The presentation delves into the specifics of roboMUA’s offerings, including foundation shade matching for over 100 skin tones, virtual try-ons for hairstyles, and AI-driven shapewear recommendations. It also highlights the platform’s ability to bridge the gap between tech and local beauty expertise through a sophisticated chatbot service.
Furthermore, the deck presents a compelling use of NVIDIA technologies such as CUDA & cuBLAS for computing masked mean colors in the application of virtual foundation as well as TensorRT which allows us to accurately detect different faces and locate facial landmarks precisely for makeup applications like lipstick. It does this by emphasizing the transformative impact roboMUA could have on the industry.
In essence, roboMUA embodies a future where technology mirrors the rich tapestry of human diversity, empowering individuals to express their authentic beauty without constraints. The presentation encapsulates this vision, demonstrating how roboMUA is not just a product but a movement towards a more inclusive and equitable beauty landscape.
The DVD menu for Transformers: Dark of the Moon uses CGI animation and visual effects to zoom into the mechanical eye of the character Sentinel Prime. When his eye lights up, the camera zooms deep inside to reveal highly detailed animations of how his eye works on a mechanical level. This transition serves to transport the viewer into the DVD menu interface where they can select options like Play or Scene Selection. Advanced techniques like changes in lighting, sharpness, distortion and rotation are used to draw the viewer in. The video uses standard MP4 formatting at 360p resolution and 30 frames per second for a cinematic feel.
Digital design uses computer skills and creativity to design visuals for electronic technology. It includes fields like web design, digital imaging, and 3D modeling. Digital design creates graphics and designs for the web, TV, print, and portable devices using computers, graphics tablets, and other electronic tools. It is an evolving industry that explores new technologies. Digital design has many applications including web design, 3D modeling for movies, architectural planning, and product design. 3D modeling involves creating mathematical representations of objects, placing them in virtual scenes, and rendering them into images. Popular 3D modeling programs include 3Ds Max, Maya, SketchUp, Rhino, CATIA, and SolidWorks.
Newport Pro provides full-service direct response television (DRTV) campaign production and management. They have 15+ years of experience generating over $1 billion in sales for clients. Their services include creative development, production facilities, media planning/buying, telemarketing, fulfillment, and reporting. Testimonials and case studies demonstrate their success in significantly increasing sales leads, web traffic, and media return on investment for many brands across various industries.
This document provides the assignment brief for a Level 3 qualification in Creative Media Production. The assignment requires students to analyze the use of motion graphics in title sequences, plan and storyboard their own opening title sequence for a feature film, and produce the motion graphics title sequence. Students will apply software techniques and incorporate original video, photography, and graphics. They must document the production process and provide an audio evaluation of their work. The assignment aims to develop students' understanding, research, planning, production, and evaluation skills for motion graphics sequences.
This document provides the assignment brief for a Level 3 qualification in Creative Media Production. The assignment requires students to analyze the use of motion graphics in title sequences, plan and storyboard their own opening title sequence for a feature film, and produce the motion graphics title sequence. Students will apply software techniques and incorporate original video, photography, and graphics. They must document the production process and provide an audio evaluation of their work. The assignment aims to develop students' understanding, research, planning, production, and evaluation skills for motion graphics sequences.
In the modern world, where aesthetics and design play a crucial role in shaping our surroundings, the demand for skilled interior designers has soared. The quest for creating captivating and functional interior spaces has given rise to cutting-edge technologies, and among them, 3D Max has emerged as a powerful tool. In the bustling locality of Yamuna Vihar, one institute stands out as the beacon of excellence in providing top-notch 3D Max interior design training institute in Yamuna vihar Lets dive into the world of Attitude Academy and explore how it empowers creative minds to design remarkable interior spaces.
3D Max interior design training institute in Yamuna vihar
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
The document discusses iseephotovista, a panorama creation software that stitches together multiple photos taken on cameras and mobile phones. It allows users to easily create high-quality panoramic images. The software works across different platforms and devices to provide panorama solutions for both consumers and businesses. It uses advanced algorithms and memory management to efficiently stitch photos in constrained environments like digital cameras and phones.
This document discusses technologies for immersive video applications, including 3D video processing and telepresence. It addresses key issues like high quality experience, low latency interaction, and bandwidth requirements. Emerging technologies that enable immersive applications include real-time 3D shape recovery from video, efficient compression, and new view rendering. Examples of applications discussed are observation, interaction, and conversation modes of telepresence as well as dynamic mosaicking and multi-view depth estimation for new view synthesis.
Read what 3D product animation is, why it is important, how it works and how Immersive Studio can help create stunning 3d product animations. We would love to hear from you and discuss your 3D product animation needs and goals.
Read what 3D product animation is, why it is important, how it works and how Immersive Studio can help create stunning 3d product animations. We would love to hear from you and discuss your 3D product animation needs and goals.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
Follow us on: Pinterest
Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
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In the early 20
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The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
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1. 3D HUMAN CONFERENCE
Digital Doubles : the prohibited reproduction ?
Cédric Guiard
ADN
Agence de Doublures Numériques
Digital Doubles Agency
www.adnda.com
2. Digital Doubles
in the movie and advertising industry
• Commonly accepted for stunt actions
• Framing & notoriety drive new artistic possibilities
3. CG characters
in video-games cinematics
• Sports and IPs based on prominent persons
• Quality increase on trailers & in-games cinematics
4. Photo-realism / Fidelity
Fidelity Virtual Reproduction
Realism Representation of the reality
Non Photo-Realistic
Common N.A.
rendering
Photo-realistic
Emergent Current stake !
rendering
In the present production mode,
the indistinguishable CG reproduction of identifiable persons
is mostly the prerogative of major studios
while it carries the most significant potential
Framing
Character Large Close-up
Anonymous Walk-on player N.A.
Secondary
Identifiable Main actor !
character
5. Standard production workflow
Such representations are processed
during movies and video-games post-production :
- on a case by case basis for each sequence
- with significant costs and time constraints
over the modeling and set-up
- variable quality and usability
- dependence towards technical providers
- without the control of the actor over his appearance and acting
- without legal grants over these data and results
6. ADN
Agence de Doublures Numériques
let’s manage the big picture
while moving the camera closer :
- classification of actual use-cases & requirements
- methodological, technical, legal stakes & problematics
linked to
the photo-realistic and accurate CG reproduction
of the appearance and performance of an actor
www.youtube.com/user/ADNDAtv
ADN introduces a new process to:
- control the creation, management and exploitation of
- give independent productions and studios access to
Digital Doubles of prominent persons
7. ADN Proposal
Natural extension of
the traditional principle and framework
of « doubles » applied to CG representation
Benefits:
- share costs related to the modeling and set-up
- supervise and optimize the technical production
- establish a legal framework and jurisprudence
- ensure the control of the actor over his representation
- insure the photo-realism
- certify the results conformity
- guaranty the exploitability of studios and producers
8. ADN Process
Restructuration of production activities
into 3 stages:
On the first production:
creation of the Digital Double
For the production of different sequences:
implementation of the Digital Double
During the post-production:
integration of the Digital Double
9.
10. ADN Services
Digital doubles legal and moral governance
Administration of portfolio exploitation
Models management and maintenance
Creation:
co-investment on
on the Digital Double creation
Implementation:
Adaptation of the appearance
Performance capture/retargetting
Integration:
( Supervision of the integration)
11. Technical requirements
To be implemented,
this process requires the model to be:
Sustainable:
i.e. not tailored for a single use but built to last
Versatile in terms of appearance:
i.e. the appearance can be adapted upon the production requests
(mock-up, aging, weighting, alteration, …)
Generic in terms of implementation:
i.e. fit to respond to various animation and lighting conditions
Exploitable:
i.e. results integration follows traditional tools and techniques
(nature, granularity and format of the interfaces)
12. Technical approach
Analysis/Synthesis approach based on:
Measures acquisition/selection, Data analysis / Model reconstruction
Separation between Appearance and Performance
geometry / reflectance / deformation signal processing
• Positioned as technical integrator:
Data acquisitions are externalized
to benefit from technical progress and market trends
• Technological assets:
- Data/Model registration and information transfer/retargeting
- Characterization of adapted search and parametrization spaces
• Concerns:
- Error estimation on data which directly/indirectly impact the results
- Interoperability with traditional animation/rendering techniques
13. Creation of the Digital Double
• Production of a model of the actor
ready to be animated and rendered under any conditions
Appearance and expressions space
characterization based on
morphologic, material, expressions
acquisition/analysis/reconstruction
Qualitative & Quantitative
validation of the conformity
The creation and validation of the Digital Double
follows an agreement with the celebrity.
This contract can be settled independently of any production
since this model is to be shared among/between productions.
17. Polarized gradient light acquisition
• Resulting HD Maps - before conformation upon UV model
Diffuse Specular Displacment
Spec. Normal Diff. Normal R Diff. Normal G Diff. Normal B
24. Implementation of the Digital Double
• Reproduction of the appearance and performance
of the character considered on the different sequences:
Performance capture/retargeting
of the acting
(potential adaptation to
the character appearance)
Qualitative & Quantitative
validation of the conformity
These services are contracted by the executive production
in agreement with the actor’s commitment.
Each production is only charged
for its specific use of the Digital Double.
25. Performance capture
Performance characterization, editing and retargeting:
FAU 3
FAU n
FAU 2
FAU 1
Characterization of the pose in the expression space
drives the animation of the considered appearance
This scheme is also considered to assess the acting’s conformity
26. Integration of the Digital Double
• Integration of the animated Digital Double
for the making of the final shots
follows standard lighting/rendering/compositing techniques
ADN delivers
the animated Digital Double
to the production studio contracted by the producer
This process has no impact on
Studios/Producers contractual relations.
In any case, the exploitation of the Digital Double remains limited
to the program contracted with the celebrity.
27. Conclusion & Perspectives
• The treatment of this problematic highly benefits from:
- Progress and democratization of data acquisitions systems
- Methods and techniques stemming from computer vision
Still, the establishment of Data/Model registration and legal control
are the most significant barriers we tackled
• Research & development towards in-game derivation:
- declension of Digital Doubles for real-time applications
- coupling visual+audio reproduction of actors
while maintaining personality’s control over exploitation possibilities
• Domain and media convergence lead to extend this approach to:
- other celebrities: athletes, singers, fashion models, peoples…
- other sectors: internet applications, live TV broadcast, events…
28. Conclusion & Perspectives
Technological evolution and markets trends will
rapidly permit to develop flexible approaches to
capture and reproduce visual representations of
real world objects, persons, scenes, events
hardly distinguishable from the image reality
… We had better get ready
to manage this evolution …