The document provides details on the development of a digital graphic narrative by Leah Watson. It includes evaluations of various tasks completed, including shaping an image, rotoscoping, creating text-based images, comic book panels, photographs, illustrations, and initial ideas/mood boards. Feedback is provided on strengths and areas for improvement. Proposals include story details, dimensions, production methods, strengths, and weaknesses. Storyboards and a final script are also included. The document outlines Leah's process in creating a digital graphic narrative from ideation to completion.
The proposal outlines a children's book about the myth of Hercules. Key details include:
- The story will follow Hercules completing his 12 labors to rescue his kidnapped wife
- Illustrations will use a cartoon style with simple shapes to appeal to children
- Pages will have images on the left and text on the right for easy reading
Areas identified for improvement include clarifying the file format, ensuring the title font is readable, and providing more details on background settings for scenes. Overall, the proposal demonstrates a strong understanding of the character and story, with only minor elements needing further elaboration. The idea generation process incorporated mood boards and was well thought out, though could have expanded on the
The digital graphic narrative proposal provides details for a children's book project. Key points include:
- The story is about two deer named Joe and Francis in a zoo, with Joe believing he is the lion.
- Production methods of drawing pages and scanning them into Photoshop are outlined.
- Dimensions, export format, deadline and target audience are specified.
- Feedback notes the original story idea but questions how understandable it will be for children. Areas for further explanation like character distinction and coloring techniques are identified.
The document outlines Josh Highton's experiments with different digital graphic techniques including shape tasks, rotoscoping, incorporating film quotes, using text, and creating comic book styles. For each technique, Josh provides self-evaluations on what he liked and how he could improve, showing a reflective process of developing skills in digital graphic narratives.
The document contains evaluations from students of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the students note what they liked about their image and what they would improve if they did the assignment again. They provide feedback on strengths and areas for improvement for each other's proposals and idea generation processes.
The proposal provides an overview of a children's book involving two friends following the ringing of a bell through a forest to a seaside cliff. Key details include an 8-9 page A4 landscape format, JPEG export, a June 9th deadline, and a 3-6 year old audience. Production methods will involve rough page layouts in Photoshop to plan illustrations before finalizing each page. Further details on intended Photoshop tools could strengthen the production methods section.
The document outlines a student's digital graphic narrative development project, which includes shape tasks, rotoscoping, film quotes, text-based images, comic books, photo stories, and illustrations. It provides evaluations of each task, discussing what was liked and opportunities for improvement. Idea generation includes mind maps for stories like "The Three Little Pigs" and "The Ugly Duckling" along with proposals, mood boards, and feedback on the proposed book idea.
The proposal provides a clear overview of a children's book about three reindeer building sleighs for Santa. The story and 10-page format are well defined. Production will use shape and rotocope tools in a mix of styles. The target audience is 3-5 year old British boys and girls. Files will be exported as PDF or JPEG. Strengths include a thoughtful story and clear audience. Further details on dimensions, advantages/disadvantages of formats, and character descriptions could improve the proposal. The idea generation shows research into other tales and consideration of production methods, though the mind map could be expanded.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
The proposal outlines a children's book about the myth of Hercules. Key details include:
- The story will follow Hercules completing his 12 labors to rescue his kidnapped wife
- Illustrations will use a cartoon style with simple shapes to appeal to children
- Pages will have images on the left and text on the right for easy reading
Areas identified for improvement include clarifying the file format, ensuring the title font is readable, and providing more details on background settings for scenes. Overall, the proposal demonstrates a strong understanding of the character and story, with only minor elements needing further elaboration. The idea generation process incorporated mood boards and was well thought out, though could have expanded on the
The digital graphic narrative proposal provides details for a children's book project. Key points include:
- The story is about two deer named Joe and Francis in a zoo, with Joe believing he is the lion.
- Production methods of drawing pages and scanning them into Photoshop are outlined.
- Dimensions, export format, deadline and target audience are specified.
- Feedback notes the original story idea but questions how understandable it will be for children. Areas for further explanation like character distinction and coloring techniques are identified.
The document outlines Josh Highton's experiments with different digital graphic techniques including shape tasks, rotoscoping, incorporating film quotes, using text, and creating comic book styles. For each technique, Josh provides self-evaluations on what he liked and how he could improve, showing a reflective process of developing skills in digital graphic narratives.
The document contains evaluations from students of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the students note what they liked about their image and what they would improve if they did the assignment again. They provide feedback on strengths and areas for improvement for each other's proposals and idea generation processes.
The proposal provides an overview of a children's book involving two friends following the ringing of a bell through a forest to a seaside cliff. Key details include an 8-9 page A4 landscape format, JPEG export, a June 9th deadline, and a 3-6 year old audience. Production methods will involve rough page layouts in Photoshop to plan illustrations before finalizing each page. Further details on intended Photoshop tools could strengthen the production methods section.
The document outlines a student's digital graphic narrative development project, which includes shape tasks, rotoscoping, film quotes, text-based images, comic books, photo stories, and illustrations. It provides evaluations of each task, discussing what was liked and opportunities for improvement. Idea generation includes mind maps for stories like "The Three Little Pigs" and "The Ugly Duckling" along with proposals, mood boards, and feedback on the proposed book idea.
The proposal provides a clear overview of a children's book about three reindeer building sleighs for Santa. The story and 10-page format are well defined. Production will use shape and rotocope tools in a mix of styles. The target audience is 3-5 year old British boys and girls. Files will be exported as PDF or JPEG. Strengths include a thoughtful story and clear audience. Further details on dimensions, advantages/disadvantages of formats, and character descriptions could improve the proposal. The idea generation shows research into other tales and consideration of production methods, though the mind map could be expanded.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
This document contains Nick Aldous' evaluations of various digital graphic narrative development tasks he completed. For each task, Nick provides feedback on what he liked about his image and how he could improve. He completed tasks involving shape, rotocope, text-based, comic book, and photography images. The document also includes Nick's proposal for creating a children's book, which outlines his story, production methods, audience, and deadline. Feedback provided on the proposal and idea generation suggests strengths while also offering areas for improvement.
The document outlines plans for a digital graphic narrative project involving the creation of a children's book. It includes details on the story, which follows a lazy teenager named Jack who is forced to find work over the course of a week and ends up marrying the daughter of a rich man. Visual elements like characters, settings and plot points are concepted through sketches. The production process in Photoshop is also outlined, focusing on rotoscoping techniques to illustrate the story for a target audience of 5-8 year olds. Key deadlines and formats are mentioned, with the goal of an 8 page book in JPEG format by November 6th.
The document provides feedback on a graphic narrative project. The creator made some minor changes from their original plan, such as reducing the number of pages from 10 to 9. They also changed the style from non-comic to comic book style after creating a test page. While most elements turned out as planned, the creator feels the wolf character does not match the comic book style of the other characters. Overall, the creator is pleased with the visual style and use of text but feels they could have integrated the text better and made the wolf match the other characters' style.
The document provides feedback on a student's proposal and idea generation for a digital graphic narrative project adapting the Cinderella story. The proposal is praised for clearly outlining the story, audience, and planned production methods. Minor improvements suggested include providing more detail on file types and advantages/disadvantages. The idea generation is commended for the variety in the mood board and mind map details, though developing separate mood boards for different characters and improving readability of the mind map are areas identified for further development. The student agrees with most of the feedback and sees value in the suggestions to strengthen their work.
The document discusses the development of a digital graphic narrative for a children's book. It includes mood boards showing inspiration for characters, settings, and fonts. The main character is a loaf of bread, and potential supporting characters are animals like a bird or dog. Settings may include a cartoon-style kitchen and forest. Fonts with serifs are chosen for readability. Images created include a friendly mole character and rotoscoped images of celebrities to explore illustration techniques. Feedback on the images notes what aspects worked well and could be improved, such as adding more texture or detail.
The document provides an evaluation of a graphic narrative project. It summarizes the creator's process, including intentions for each page, construction of images, use of text, suitability for the target audience, and representation and style. The creator reflects on what they liked and disliked about techniques used, the final product's appearance, and strengths and weaknesses of pre-production planning. Context around the narrative's cultural influences and similarities to other stories is also discussed.
Here is a summary of the feedback you received:
The strengths highlighted included the clear and detailed idea generation process shown through the mind maps and mood boards. Having a parody take on an existing children's story was seen as a good approach. The target audience and production methods were well defined.
Areas suggested for further development included:
- Explaining the page dimensions and format choices in more detail. Specifically addressing line counts and placement of text/illustrations.
- Providing more character details like personalities and how they interact with the main character.
- Clarifying if the characters encountered will be friends or foes of the main character.
- Justifying the font choices in relation to the intended uses
The document provides a template for evaluating a graphic narrative project. It includes prompts to praise strengths and identify areas for improvement, with a focus on visual and textual elements. The evaluation should reference specific examples from the project to explain choices in images, style, and how well the final product meets the original intentions.
The document provides a template for evaluating a graphic narrative project. It prompts the user to summarize their project, praise strengths and identify areas for improvement. It suggests including both written explanations and visual examples. It also prompts reflection on how well the intentions, images, text, techniques, audience suitability, representations, style, planning and historical/cultural context were executed in the project.
The proposal provides a clear overview of a children's storybook involving two friends exploring woods and cliffs near the sea. The story is loosely based on Hans Christian Andersen's "The Bell". The proposal discusses intended dimensions, formats, deadlines, audiences and production methods using rough sketches before completing pages in Photoshop. Strengths include a well-defined story and audience. Further details could be added on desired artistic style and including other languages/continents for a broader reach. The idea generation includes a detailed mind map of story elements but the mood board could be simplified with less text for easier viewing.
A poor woodcutter and his wife decide to lead their children Hansel and Gretel into the deep forest and abandon them there, unable to continue feeding them during a famine, but Hansel devises a plan to leave a trail of white pebbles behind to find their way home again after being left in the woods by their parents. However, the next time the parents take them into the forest, Hansel is not allowed to gather pebbles and the children become lost in the woods.
The document outlines a storyboard for a children's book adapting the fairy tale of Puss in Boots. The storyboard shows key events in the tale, including the miller leaving his sons different items upon his death, Puss obtaining clothes and traps to catch food for the king, and Puss securing a home and money for the youngest son. The storyboard provides a visual layout of the adapted tale for a graphic novel format.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to praise strong elements of their work and identify areas for improvement. It suggests including both written explanations and visual examples. The creator is also prompted to reflect on how well their final product achieved their original intentions and whether the content is suitable for the intended audience.
Here are the storyboards for the beginning of the story:
Page 1
Panel 1: A widow and her son Jack are sitting at a table. The widow says "What shall we do? Milky-White isn't giving milk."
Panel 2: Jack says "Don't worry mother, I'll go sell Milky-White at the market to get us some money."
Page 2
Panel 1: Jack leads Milky-White down the road. In the background an old man watches.
Panel 2: The man approaches Jack "Good morning Jack, where are you off to?"
Page 3
Panel 1: Jack replies "I'm going to sell our cow Milky-White at the market."
Lamont visits his aunt and dislikes her affectionate behavior, so he goes down to the loch to skip stones where he accidentally hits the Loch Ness Monster Nessie. Nessie is not angry and introduces herself, offering Lamont a ride around the loch and showing him her underwater cave home. When Lamont returns soaked, his mother believes they saw the Loch Ness Monster in the loch.
This document contains evaluations from a student named Ethan Andrews of various digital graphic narrative exercises they completed. For a shape task, Ethan liked being able to create an animated picture easily but wanted to try something more complex. For another shape task, Ethan appreciated the increased precision but wanted to try depicting an insect or unusual creature. Ethan enjoyed the precision and color range tools used for rotocoping and wanted to depict a more detailed person. Overall, Ethan aimed to improve their skills and try more complex images with each new exercise.
Here are the storyboards for the simplified children's version of "The Boy Who Cried Wolf":
Page 1:
- Panel 1: A boy is sitting in a field watching over a flock of sheep. He looks bored.
- Panel 2: The boy gets an idea and shouts "Wolf! Wolf!" while pointing off into the distance.
Page 2:
- Panel 1: The villagers come running up the hill towards the boy.
- Panel 2: The villagers ask "Where's the wolf?" The boy is laughing.
Page 3:
- Panel 1: The next day, the boy shouts "Wolf!" again while laughing.
- Panel 2: The villagers come running again and ask
This document provides a cost benefit analysis for various renewable and efficient energy sources for cities in South Bay, California. It analyzes solar PV, solar thermal, geothermal, tidal/wave power, and energy storage technologies. For each technology, it details the methodology, incentives, and calculations used to determine the internal rate of return, payback period, and levelized cost of energy. It finds that a 4 kW residential solar PV system in Los Angeles would have an 11.7 year payback period and $4,348 net present value based on simulations using the System Advisor Model. A table also compares results from various California cities, finding internal rates of return ranging from 13-25% and payback periods of 5
The document contains appendices that summarize solar potential, carbon emissions methodology, cost benefit analysis using the System Advisory Model (SAM), federal and state incentives, and an energy storage overview for the South Bay area of Los Angeles. Appendix A provides data on solar capacity, rooftop potential, and job creation for single-family, multi-unit residential, commercial, industrial, and government buildings. Appendix B describes solar potential maps for the area.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
This document contains Nick Aldous' evaluations of various digital graphic narrative development tasks he completed. For each task, Nick provides feedback on what he liked about his image and how he could improve. He completed tasks involving shape, rotocope, text-based, comic book, and photography images. The document also includes Nick's proposal for creating a children's book, which outlines his story, production methods, audience, and deadline. Feedback provided on the proposal and idea generation suggests strengths while also offering areas for improvement.
The document outlines plans for a digital graphic narrative project involving the creation of a children's book. It includes details on the story, which follows a lazy teenager named Jack who is forced to find work over the course of a week and ends up marrying the daughter of a rich man. Visual elements like characters, settings and plot points are concepted through sketches. The production process in Photoshop is also outlined, focusing on rotoscoping techniques to illustrate the story for a target audience of 5-8 year olds. Key deadlines and formats are mentioned, with the goal of an 8 page book in JPEG format by November 6th.
The document provides feedback on a graphic narrative project. The creator made some minor changes from their original plan, such as reducing the number of pages from 10 to 9. They also changed the style from non-comic to comic book style after creating a test page. While most elements turned out as planned, the creator feels the wolf character does not match the comic book style of the other characters. Overall, the creator is pleased with the visual style and use of text but feels they could have integrated the text better and made the wolf match the other characters' style.
The document provides feedback on a student's proposal and idea generation for a digital graphic narrative project adapting the Cinderella story. The proposal is praised for clearly outlining the story, audience, and planned production methods. Minor improvements suggested include providing more detail on file types and advantages/disadvantages. The idea generation is commended for the variety in the mood board and mind map details, though developing separate mood boards for different characters and improving readability of the mind map are areas identified for further development. The student agrees with most of the feedback and sees value in the suggestions to strengthen their work.
The document discusses the development of a digital graphic narrative for a children's book. It includes mood boards showing inspiration for characters, settings, and fonts. The main character is a loaf of bread, and potential supporting characters are animals like a bird or dog. Settings may include a cartoon-style kitchen and forest. Fonts with serifs are chosen for readability. Images created include a friendly mole character and rotoscoped images of celebrities to explore illustration techniques. Feedback on the images notes what aspects worked well and could be improved, such as adding more texture or detail.
The document provides an evaluation of a graphic narrative project. It summarizes the creator's process, including intentions for each page, construction of images, use of text, suitability for the target audience, and representation and style. The creator reflects on what they liked and disliked about techniques used, the final product's appearance, and strengths and weaknesses of pre-production planning. Context around the narrative's cultural influences and similarities to other stories is also discussed.
Here is a summary of the feedback you received:
The strengths highlighted included the clear and detailed idea generation process shown through the mind maps and mood boards. Having a parody take on an existing children's story was seen as a good approach. The target audience and production methods were well defined.
Areas suggested for further development included:
- Explaining the page dimensions and format choices in more detail. Specifically addressing line counts and placement of text/illustrations.
- Providing more character details like personalities and how they interact with the main character.
- Clarifying if the characters encountered will be friends or foes of the main character.
- Justifying the font choices in relation to the intended uses
The document provides a template for evaluating a graphic narrative project. It includes prompts to praise strengths and identify areas for improvement, with a focus on visual and textual elements. The evaluation should reference specific examples from the project to explain choices in images, style, and how well the final product meets the original intentions.
The document provides a template for evaluating a graphic narrative project. It prompts the user to summarize their project, praise strengths and identify areas for improvement. It suggests including both written explanations and visual examples. It also prompts reflection on how well the intentions, images, text, techniques, audience suitability, representations, style, planning and historical/cultural context were executed in the project.
The proposal provides a clear overview of a children's storybook involving two friends exploring woods and cliffs near the sea. The story is loosely based on Hans Christian Andersen's "The Bell". The proposal discusses intended dimensions, formats, deadlines, audiences and production methods using rough sketches before completing pages in Photoshop. Strengths include a well-defined story and audience. Further details could be added on desired artistic style and including other languages/continents for a broader reach. The idea generation includes a detailed mind map of story elements but the mood board could be simplified with less text for easier viewing.
A poor woodcutter and his wife decide to lead their children Hansel and Gretel into the deep forest and abandon them there, unable to continue feeding them during a famine, but Hansel devises a plan to leave a trail of white pebbles behind to find their way home again after being left in the woods by their parents. However, the next time the parents take them into the forest, Hansel is not allowed to gather pebbles and the children become lost in the woods.
The document outlines a storyboard for a children's book adapting the fairy tale of Puss in Boots. The storyboard shows key events in the tale, including the miller leaving his sons different items upon his death, Puss obtaining clothes and traps to catch food for the king, and Puss securing a home and money for the youngest son. The storyboard provides a visual layout of the adapted tale for a graphic novel format.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to praise strong elements of their work and identify areas for improvement. It suggests including both written explanations and visual examples. The creator is also prompted to reflect on how well their final product achieved their original intentions and whether the content is suitable for the intended audience.
Here are the storyboards for the beginning of the story:
Page 1
Panel 1: A widow and her son Jack are sitting at a table. The widow says "What shall we do? Milky-White isn't giving milk."
Panel 2: Jack says "Don't worry mother, I'll go sell Milky-White at the market to get us some money."
Page 2
Panel 1: Jack leads Milky-White down the road. In the background an old man watches.
Panel 2: The man approaches Jack "Good morning Jack, where are you off to?"
Page 3
Panel 1: Jack replies "I'm going to sell our cow Milky-White at the market."
Lamont visits his aunt and dislikes her affectionate behavior, so he goes down to the loch to skip stones where he accidentally hits the Loch Ness Monster Nessie. Nessie is not angry and introduces herself, offering Lamont a ride around the loch and showing him her underwater cave home. When Lamont returns soaked, his mother believes they saw the Loch Ness Monster in the loch.
This document contains evaluations from a student named Ethan Andrews of various digital graphic narrative exercises they completed. For a shape task, Ethan liked being able to create an animated picture easily but wanted to try something more complex. For another shape task, Ethan appreciated the increased precision but wanted to try depicting an insect or unusual creature. Ethan enjoyed the precision and color range tools used for rotocoping and wanted to depict a more detailed person. Overall, Ethan aimed to improve their skills and try more complex images with each new exercise.
Here are the storyboards for the simplified children's version of "The Boy Who Cried Wolf":
Page 1:
- Panel 1: A boy is sitting in a field watching over a flock of sheep. He looks bored.
- Panel 2: The boy gets an idea and shouts "Wolf! Wolf!" while pointing off into the distance.
Page 2:
- Panel 1: The villagers come running up the hill towards the boy.
- Panel 2: The villagers ask "Where's the wolf?" The boy is laughing.
Page 3:
- Panel 1: The next day, the boy shouts "Wolf!" again while laughing.
- Panel 2: The villagers come running again and ask
This document provides a cost benefit analysis for various renewable and efficient energy sources for cities in South Bay, California. It analyzes solar PV, solar thermal, geothermal, tidal/wave power, and energy storage technologies. For each technology, it details the methodology, incentives, and calculations used to determine the internal rate of return, payback period, and levelized cost of energy. It finds that a 4 kW residential solar PV system in Los Angeles would have an 11.7 year payback period and $4,348 net present value based on simulations using the System Advisor Model. A table also compares results from various California cities, finding internal rates of return ranging from 13-25% and payback periods of 5
The document contains appendices that summarize solar potential, carbon emissions methodology, cost benefit analysis using the System Advisory Model (SAM), federal and state incentives, and an energy storage overview for the South Bay area of Los Angeles. Appendix A provides data on solar capacity, rooftop potential, and job creation for single-family, multi-unit residential, commercial, industrial, and government buildings. Appendix B describes solar potential maps for the area.
The original plan was to depict Hercules and the twelve labors in detail with human characters. However, this proved too time-consuming. The author instead made the characters animals, focusing on Hercules as a dog. This allowed completing the book on time. Though different from the initial intentions, the simplified story and animal characters made it more accessible to children.
The document outlines the planning for a children's book project. It discusses considerations like costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and health and safety. Costs will be limited to travel for photography. Resources include computers and a camera. The book will initially be free digitally and then sold in stores if demand is high. The target audience is 6-10 year olds. Factors like staying on schedule and avoiding distractions could impact quality. Copyright and ethics do not seem to present issues for the planned content on Greek myths. Health and safety risks like back strain and eye strain will be prevented through good posture, breaks, hydration, and eating.
The document outlines the requirements, work breakdown structure (WBS), schedule, and cost for a student project to build a model siege engine called a trebuchet. The project must meet accuracy and repeatability goals by propelling a 7 gram projectile over 15 feet and a 5 foot barrier from 7 feet away. The WBS divides the project into design, fabrication, inspection/testing, and meetings phases over 13 weeks. The schedule and cost baselines track labor hours and expenses against the $103,200 budget.
Mohamed Salah Sayed is a Java Technical Architect and Integration Expert seeking a new opportunity. He has over 9 years of experience in Java and technologies like AngularJS, Spring, Struts, Apache Camel, and more. He is looking for a challenging environment where he can contribute successfully and have his contributions recognized.
The document discusses using X-ray diffraction (XRD) to analyze the molecular structure of nickel oxide (NiO) films annealed under different conditions. XRD patterns showed that films annealed for 60 minutes developed crystalline peaks, while shorter annealing durations resulted in amorphous structures. For films annealed at different temperatures, all showed crystallinity with larger crystallite sizes at higher temperatures. XRD thus provides a way to study how annealing conditions impact the structural properties of metal oxide thin films like NiO.
Human are more inteligent tha other animalsIsmail Khan
This document discusses the differences between human and animal intelligence. It presents the Islamic view that humans are the best of Allah's creations. It also summarizes Darwin's theory that the difference between human and animal intelligence is one of degree, not kind. The document then lists four key differences in human and animal cognition, such as the ability to recombine knowledge and generalize rules. It defines intelligence and lists different types. Unique human traits include humor, appreciation of beauty, self-awareness, understanding of time and morality. The document concludes that humans are more intelligent than animals based on our unique abilities.
This document provides an overview of GlaxoSmithKline (GSK), a large global pharmaceutical company. It discusses GSK's mission, values, strategic priorities, products, management structure, organizational chart, financial performance, and awards. Key information presented includes GSK's focus on growing through diversification, delivering more valuable products, simplifying operations, and building trust. The company's priorities, strengths, weaknesses, opportunities, and threats are also analyzed.
This document discusses improvements made to a 3D printer. The original 3D printer design had four sides and no cooling system, which caused overheating issues. The updated design introduced side cooling on one side to address overheating. The newest design features round or square cooling on all sides for even better heat dissipation and prevention of overheating.
The document provides the original script for Lewis Carroll's Alice's Adventures in Wonderland, telling the story of Alice following a white rabbit down a rabbit hole where she encounters magical creatures and strange events, including shrinking after drinking a potion, attending a mad tea party, and being put on trial by the Queen of Hearts for stealing tarts before waking up revealed to have been a dream.
The proposal outlines a 10-page children's storybook about two friends, including a story overview where one bakes a cake for the other but encounters a bear on the way. Photoshop will be used to create pages through rotoscoping and shapes. The strengths are a clear story overview and production plan using rotoscoping and shapes. Further details could be added on the audience and development of the bear character. Idea generation includes story elements and colors but could provide more character details.
The proposal outlines a 10-page children's storybook about two friends, including a story overview, production methods using Photoshop, and target audience of 3-6 year old girls. Strengths include a clear story overview and understanding of the end goal. Further work could provide more audience details and expand on the bear character in the idea generation. Production methods and idea generation are well developed, while the audience section and bear idea could use more elaboration. Overall the proposal and idea generation demonstrate a thoughtful approach, with minor areas identified for additional details.
Marceline asks the Ice King and Finn and Jake to play basketball. During the game, Marceline easily outplays the Ice King. When Finn asks why she invited the ancient Ice King to play, Marceline reveals that despite his flaws, the Ice King is very dear to her heart and she loves him.
Simon and Marceline have a close friendship, with Simon caring for the young Marceline 996 years ago after a nuclear war. However, Simon's mental state begins deteriorating as he uses a magical crown, worrying Marceline. Marceline falls ill and Simon realizes he needs to find help, embarking on a journey to save her.
The document outlines Beth Geldard's digital graphic narrative development project which involved students creating images based on different tasks and evaluating their work. Students provided self-evaluations of their images, noting what they liked about their work and how they could improve, giving insight into their creative process and growth. The project exposed students to different styles of digital graphic storytelling through tasks involving shapes, rotoscoping, film quotes, text, and more.
The document contains feedback from a student on various digital graphic narrative assignments they completed, including feedback on creating shapes, rotoscoping, working with text, comic books, photography, and illustrations. The student provides what they liked about each assignment as well as areas for improvement if they were to do it again. Overall the feedback shows an evaluation of the different techniques used and skills learned in the process.
The document describes a student's digital graphic narrative development project where they created various images and evaluations for different assignments including shape tasks, rotoscoping, text-based images, comic book pages, photographs to convey emotions, illustrations, and initial story idea generation and proposals. The student provides feedback on what they liked and would improve for each image and discusses their plans for a graphic novel adaptation of Little Red Riding Hood.
- The document outlines a proposal for a children's book featuring an Inuit folklore character called the Kalopaling.
- The story involves a boy named Noah who lives with his father after his mother dies. His father remarries and the stepmother tries to get rid of Noah by summoning the Kalopaling. However, the Kalopaling ends up taking the stepmother away instead, leaving Noah and his father to live happily ever after.
- The proposal provides details on the characters, locations, intended audience, production methods using Photoshop and drawing, and strengths/areas for improvement.
The document provides feedback on a student's proposal for a digital graphic narrative project adapting the story of Little Red Riding Hood. The feedback notes the clear plot description and interesting take on the original story as strengths, while suggesting further explanation is needed for the target age range audience. It also comments that the idea generation contains good planning with annotated images, but could have explored more font and illustration options. The student agrees more audience rationale and font choices would have improved the proposal, but disagrees with suggested changes to the darker story elements or page count.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
The document provides feedback on a proposal for a children's graphic narrative book. The proposal includes a mind map of story ideas, mood boards for inspiration, and details on the 8-page story, production process, and target audience. The feedback praised the clear description of aims and production plans but noted the story explanation lacked structure. It also suggested exploring a wider range of art styles and story elements. The feedback recipient agreed the story needs more clarity and plans to improve the narrative.
The document provides feedback on a student's digital graphic narrative development project. It summarizes the student's proposal, which included an outline of an 11-page story adaptation of Little Red Riding Hood set on the moon. It also discusses the student's idea generation, including a mind map for the story. The feedback notes strengths like clear audience targeting and unique story ideas, while suggesting areas for improvement such as simplifying the complex story and allowing more time for page production to ensure high quality. Overall, the feedback aims to help the student strengthen their project proposal and planning.
Little Red Riding Hood is sent by her mother to deliver cake and wine to her sick grandmother, but encounters a wolf along the way who tricks her and eats her grandmother before impersonating her in bed; when Little Red Riding Hood arrives the wolf reveals himself and eats her too before being killed by a hunter who rescues the two from the wolf's stomach.
The document is a graphic narrative evaluation by a student. In the summary:
- The student's final product mostly followed their original intentions, though some pages differed slightly from the original plan.
- They constructed images well with consistent textures, colors, and character styles, but could have added more character variations.
- Text effectively explains the images to anchor the story, though some text provides more detail than images.
- The book is now aimed at 3-6 year olds due to simpler images that still leave room for imagination compared to the original 4-8 year old audience.
This document contains evaluations from a student named Ethan Andrews of various digital graphic narrative exercises they completed. For a shape task, Ethan liked being able to create an animated picture easily but wanted to try something more complex. For another shape task, Ethan appreciated the increased precision but wanted to try animating an insect or creature. Ethan enjoyed the increased detail possible with rotocoping and wanted to add shading or color differentials. Ethan also provided positive feedback and areas for improvement for additional exercises involving rotocoping, text, comic books, photography, and illustration.
The document provides details about a proposed children's book project. It will be a space-themed version of Goldilocks and the Three Bears, targeting 3-5 year olds. The book will have 8-12 pages sized at 10x20cm in JPEG format. Graphics will be created using the shape tool and rotoscope in Adobe Photoshop. The deadline for completion is June 15, 2016 and the intended audience is primarily middle class children in England, though it could also be released in other English speaking countries. Production will involve using Photoshop tools like the shape tool and rotoscope to create graphics for each page telling the story.
The storyboards depict the classic tale of the boy who cried wolf, showing a bored shepherd boy calling out "Wolf!" when there is no real threat, amusing himself by tricking the villagers. However, when a real wolf does appear and the boy cries for help, the villagers no longer believe him and the wolf is able to attack the sheep. The storyboards effectively illustrate the key moments and lessons of this well-known fable.
The script tells the story of Goldilocks spacewalking near a large spaceship where she discovers the door is open, so she explores inside and finds space food in the kitchen that is too hot, too salty, and just right. After eating, Goldilocks tries on the family of bears' spacesuits and gets in their beds until they return home to find her and throw her out of the spaceship.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
3. Evaluation
What did you like about your image?
I like this picture as it looks like how I wanted it. I made
the background and all the little differences in the fur or
in the ears. The dog looks happy but this is because Is
because I changed the side as to where its mouth is.
What would you improve if you did it again? If I was to
do this again I would try and make it look a little bit
better as I think this is because I didn’t really have a
good idea as too what I was doing. I do not think I had a
lot of skill in this topic and I didn’t keep everything to
the style while making my piece.
5. Evaluation
What did you like about your image?
I like my image as the way ii have done it makes it
noticeable as to what it is. I didn’t really change
anything in this apart from some of the colours.
What would you improve if you did it again?
I would improve the amount of detail I put on the
image. I might have chosen a different picture also
so I could make more detail in the picture but as I
picked a man wearing a mask it will difficult to get
facial features.
7. Evaluation
The first Leah I don’t really have much feelings for the
letters are really far away from one another and they
don’t really look like anything. The second Leah you cant
really see what it says but it looks cool. The third Leah
Watson I like the way they are connected so it kind of
looks like a album name. the forth Leah Watson I like
with the pictures of flowers behind it as it gives it a
personal touch that will be specific to just you. I like the
colour and the puzzle stamps in the last Leah Watson.
If I was to do this again I would try and not make things
so boring and try other things although I was just
practicing so I was just getting to grips with it.
9. Evaluation
1. I like the first image as it is not very detailed, I like how the
colours match the picture as it’s a gloomy picture.
2. The second Image is not as good as the first as I think you
cant really see what it is but you can tell what he is and
what he is doing.
3. I like the detail on this picture and I like the contrast in
the colours as there is a very vibrant blue but he is very
dark red.
4. I like this one as the colours match the gloomy thing Jason
vorheath.
To improve the images I would maybe try some different
techniques to make them look more warped and give them
better effects.
15. Evaluation
1. I like how hr looks very natural , he has no facial
expression which makes the image look more meaningful.
2. I like the white background and how he shows his happy
face.
3. I like how I have made head the focal point in the centre.
4. I like how she looks sad but not that sad that she looks
overly done.
5. I don’t really know what she is doing but I do know that it
is a good off guard image and makes it look natural.
Maybe do more complex emotions to make the images more
interesting.
17. Evaluation
I like my image as it is cartoony and it looks like
the monster it should. I like how this sort of style
will make it more accessible for the children.
If I was too do it again I would maybe try and
thing of something less simplistic and try do
something a little more challenging although I
do not think I will be doing this for my children's
book.
20. These are some images from
the Heracles these are more
of the traditional ways of
looking at him, this is how
ancient Greeks would have
thought he looked like
although he is depicted
different in each image. I do
not think I will be using this
type of illustration as its not
appealing to children.
21. This is more images of Hercules, the lion, bull and Zeus.
These types of images are the style I am going to make
my book. I want to use these as they have more colour
and also they have just basic shapes as the bodies. I
personally think this would be more suitable for the
children as they like geometric shapes that are simple but
also they have a lot of colour.
22. This is the scenes for my book. I have set the book in
ancient Greece as this is where the myth originally came
from. I am going to make them very colorful as I think
that that will look better with the style of characters I
have gone for. I will use really simple shapes to do this
and then they whole book will be at the same type and
level of illustration.
23. These are some of the
texts I look through too
decide what text I
wanted. The first text I
want to use for the front
cover and the pages
where it has the title on
it. Then the last text is
the text I want to use in
the book itself, I want to
write the whole book in
this font. The other fonts
I think would be too
much for the whole book
and I don’t think they will
be easy to write with and
also they may be difficult
to read especially if its
children reading.
Text
24. Proposal
Dimensions
W 75 cm X L 57.6 cm number of pages:12
Story Overview
Hercules was a demigod, this is a word which means half god half human. His father
was Zeus he was the king of the god and his mother was Alcmene a human princess.
Hercules was very strong as a child and the goddess Hera she was Zeus’ wife wanted to
kill him. She made two large snakes into his cot while he slept, however the baby
grabbed the snakes and tied them in a not with his very hands. Hercules married
princess Megara, they were living a happy life when the goddess kidnapped his wife
and took her away. Trying to find her so badly he went to Oracle of Delphi this told him
that he needed to sever the king Eurytheus for ten years, then he would have his wife
back. He had to do the twelve labour: slay the lion, slay the Leonean hydra, capture the
Export Format
JPEG/ PDF
Advantages: JPEG-easy to use them as they are small. PDF- good quality to use.
Disadvantages: JPEG-images may look bad quality. PDF-larger file sizes .
25. Deadline
Friday 15th May 2015
Audience
I think they my books audience is aged between 6 and 10 this is because there is a
little bit of history in it and I think that this will be found more interesting to a older
child then a younger one. Also I think my book will mostly appeal to boys and there
is a lot of things like fighting and there is kidnapping as well. This is also why I have
made it for a older child as younger ones would become scared and then their
parents wouldn’t buy the book.
Production Methods
I am going to do double page spreads in my book, this is because I am going to do
the images on the left hand side of the page and the writing on the right side of the
page . I have done this to use as much as I can on the illustration. I think I am going
to make the illustrations partly rota scope partly shapes and manipulation this is
because I want the book to be simplistic but I also want it to have detail so it looks
better then just shapes and this means I could make it for a larger audience. I think
the double page is a good idea as the lay out will be easy for children to read there
will not be a lot of text through the book and the twelve acts are all going to be on
four pages with Hercules running through them. It will make it easier to follow but
this will also make sure that there is the right amount of pages.
26. What are the strengths of the proposal? What areas of the proposal need further work?
One of the proposals strengths is the high level of
detail in the storyline and character development.
This high detail fits the chosen audience of an older
child, rather than a younger one.
Another strength is the styling and outlined
production process of the images. It is clear how
the images are going to be created, and how
they’re going to look, in regards to colour and
shape simplicity.
One area that could be improved is the file format
and how the book is going to be saved. The chosen
format of JPEG may create some issues with
quality and future editing capabilities. PDF could be
a better format to use.
Another area is the chosen font for the title. It does
make it look artistic but could be a problem if
children struggle to read it, due to its ambiguity.
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
I like the detail put into the character design.
Having both two styles and comparing them
allowed me to understand easily how each style
would be portrayed to a child audience. The chosen
cartoon style is the best option.
One area to improve is detail upon the setting and
location that the book is set in. I have a brief idea
on the time period and that it’s set in a historic
Greek era, but I’m unsure how each scene would
look when illustrated. If there isn’t going to be any
scenic backgrounds for the characters, this may
need to be outlined in one of the character slides.
27. What are the strengths of the proposal? What areas of the proposal need further work?
The proposal itself has a great level of depth about
how the book’s pages will be set out in the book
itself. I like the idea you have of making the images
half rotoscoped and half shape warping as it allows
for you to illustrate the book however you like and
the images would be easier for a child to view this
way. I like as well how you’ve taken into
consideration the parent’s interests as well as the
child’s and also the way you’ve marketed for an
older audience as to not scare the children.
You know exactly what your target audience is,
therefore you will be able to create a suitable book
for this audience as you know what they would like
to see in a book and you can change your ideas if
needed to fit these requirements.
Not a lot is need further in your work. The only thing
could be to include a little on the PDF files and their
advantages and disadvantages.
You could include a couple more advantages and
disadvantages for the file types.
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
Your idea generation is on point. Your moodboards
are really well set out with a good level of detail
about what the moodboards represent.
The moodboards contain a vairety of images that
help us to understand what you want your book to
Again not a lot wrong but maybe a little bit more on
you mindmap if anything and just flesh out your
ideas a little more.
You could add a couple of images to your original
mind map to accompany the ideas that you were
28. Feedback Summary
Sum up your feedback.
I think I have been given some good feedback and it has really made me look at my work
in a different light.
It has made me rethink some of the things I have done and maybe look at them more in
a way that would be easier for me to do but also make the work better.
I think the feed back can change my book and the way I thought about it. The positive
things make me thing that I have done well in what I have chosen and the things I would
improve on.
Which parts of your feedback do you agree with and why?
I agree with the feedback where I have not said anything about the setting for some
reason that slipped my mind and I will have to think about how I will make the scenes
and how detailed I want them to be. I dint do a lot on what that advantages are on the
PDF files and the JPEG files.
Which parts of your feedback do you disagree with and why?
I don’t agree with the writing and how it is too difficult the one I have chosen it to just
do the title and who it is written by so I am just going to use a simple text to write the
whole book.
37. Original Script
Hercules had a cousin named Eurystheus (Eury for short). Eury was the king of a little village in the
city-state of Argos. Eury was an evil man. He thought everyone wanted to steal his crown,
especially Hercules. One day, when Hera and Eury were chatting about their mutual hatred for
Hercules, Hera came up with a plan - a plan to kill Hercules!Hera helped Eury design 12 Labors
(missions or tasks) that Hercules had to complete. Supposedly, when Hercules had completed the
12 Labors, he would earn his immortality, or so Hera promised. But really, Hera and Eury were
certain that one of their "labors" would surely kill Hercules, probably the very first one.Hercules
was no fool. He asked the Oracle at Delphi if this was a smart thing to do. The oracle agreed that it
was. Actually, the oracle had said, "If you complete 12 Labors, immorality will be yours." Being an
oracle, she never explained what she meant by "immortality" - would he live forever in legend or
for real? Hercules never asked. (She would not have told him anyway.)Hercules not only lived, he
had great adventures, discovered true friends, and rid the world of some really nasty critters.The
12 Labors of Hercules:1. The Nemean Lion2. The Lernaean Hydra3. The Wild Boar of Erymanthus4.
The Stag of Artemis5. The Stymphalian Birds6. The Augean Stables7. The Cretan Bull8. The Girdle of
Hippolyta9. The Cattle of Geryon10. The Mares of King Diomedes11. The Golden Apples of the
Hesperides12. The Capture of Cerberus
http://greece.mrdonn.org/greekgods/hercules.htm
38. Final Script
1. A long time ago in ancient Greece there was… 1
2.Hercules was the son of Zeus, his wife which was the Goddess Hera didn’t like Hercules, as she was
his step mother.
3. One night whilst Hercules slept in his crib, Hera put snakes in the crib to kill him. Hercules was
strong and tied the snakes together in a little bow.2
4. Twenty years later, Hercules fell in love with a princess.3
5. Hera saw that Hercules was happy so she stole the princess while she slept.
6. To get her back Hercules had to go to the oracle of Delphi they said he needed to do the 12 labours.
7. No text Necessary
8. No text Necessary
9. No text Necessary
10. Hercules found Hera in a room full of skeletons. He also found the princess in the corner of the
room crying. 10
11. Hercules fought Hera and won. He then sent her to jail.
12. Hercules saved the princess and that very same day, they got married!
13. The end.