This document discusses how today's students, known as digital natives, think and learn differently than previous generations due to their constant exposure to technology from a young age. It notes they are adept at tasks like social networking and accessing information online. The document also outlines several theories about how students learn best, including constructivism, project-based learning, and connectivism, all of which emphasize hands-on, collaborative activities supported by technology connections. It concludes that schools face the challenge of employing these types of deeper learning approaches while also meeting standardization requirements.
This is a Creative Commons licensed K-12 IT/ICT curriculum framework I wrote based on the ISTE NETS. It outlines various skills to match developmental levels and is best suited towards regular computer or IT classes.
myDragonNet & Learning Platforms Part 1/2jahardman
An introduction to the myDragonNet Learning Platform one schools answer to a crucial issue facing schools today: how do they build and maintain a electronic Learning Platform that will help them carry out their educational mission. In this half of the presentation we talk about what a Learning Platform is and why it is important.
This is a Creative Commons licensed K-12 IT/ICT curriculum framework I wrote based on the ISTE NETS. It outlines various skills to match developmental levels and is best suited towards regular computer or IT classes.
myDragonNet & Learning Platforms Part 1/2jahardman
An introduction to the myDragonNet Learning Platform one schools answer to a crucial issue facing schools today: how do they build and maintain a electronic Learning Platform that will help them carry out their educational mission. In this half of the presentation we talk about what a Learning Platform is and why it is important.
ETUG Spring 2014 - Social Media in the Classroom: Talk about Learning!BCcampus
As social media continues to become part of our lives, today’s connected learner has more information at their fingertips than ever before. In this session, discover opportunities to improve student success through the implementation of creative, collaborative tasks through social media. Go beyond 140 characters of engagement, and encourage students to construct their own learning by using popular Web 2.0 tools to bridge the gap between pedagogy and technology. Goals – At the end of the session, participants will be able to:
Establish criteria for implementing social and digital media in their classes,
identify when students may need to unplug, and
implement social media tools such as Twitter and Padlet into a lesson plan
Urgency and vision for technology- McDonaldKayla McDonald
The Urgency and Vision for Technology. Implementing Digital-age Resources to Their Full Potential in a Middle School Setting
(Presentation) By: Kayla McDonald
Ehnacing Creativity and Opeining Up Learning Through Virtual MobilitiesDiana Andone
Paper presented at EDEN 2015 International Conference in Budapest 14-17 June 2016
The concept of virtual mobility can be defined as a set of ICT supported activities that realise or facilitate international, collaborative experiences in a context of teaching and/or learning it. Since 2008, the authors have offered TalkTech, an online collaboration enabling students from their universities to research technology trends, share their experiences, and create multimedia objects to present their findings (Frydenberg & Andone, 2010). As members of international teams, they must produce a viable digital media product created working with international partners located on another continent. Throughout the six-week project they must select appropriate digital tools to support with their communication and collaboration efforts, manage time zones and technologies, and track their progress. The purpose of this collaborative project is to create a controlled work environment which models the global enterprise, where the use of web-based collaboration and communication tools are commonplace. The analysis in this paper will show how this project supports Wheeler's characteristics of digital literacy (Wheeler, 2012).
Professional Development: this is a power-point for a professional development I am giving my Resident teachers about the usefulness of online grading systems. Particularly, Schoology.
Harnessing Technology for one’s own Good: Professional Learning Networks in S...Laurel Hitchcock
Participants will learn about the mechanics, advantages and disadvantages of establishing a professional learning networks (PLN), which incorporate technology-based tools and processes in a way that allows individuals to stay up-to-date and share information about current news, politics, practice knowledge and current research findings. This workshop will provide hands-on practice in designing and implementing a PLN for scholarship and advocacy.
ETUG Spring 2014 - Social Media in the Classroom: Talk about Learning!BCcampus
As social media continues to become part of our lives, today’s connected learner has more information at their fingertips than ever before. In this session, discover opportunities to improve student success through the implementation of creative, collaborative tasks through social media. Go beyond 140 characters of engagement, and encourage students to construct their own learning by using popular Web 2.0 tools to bridge the gap between pedagogy and technology. Goals – At the end of the session, participants will be able to:
Establish criteria for implementing social and digital media in their classes,
identify when students may need to unplug, and
implement social media tools such as Twitter and Padlet into a lesson plan
Urgency and vision for technology- McDonaldKayla McDonald
The Urgency and Vision for Technology. Implementing Digital-age Resources to Their Full Potential in a Middle School Setting
(Presentation) By: Kayla McDonald
Ehnacing Creativity and Opeining Up Learning Through Virtual MobilitiesDiana Andone
Paper presented at EDEN 2015 International Conference in Budapest 14-17 June 2016
The concept of virtual mobility can be defined as a set of ICT supported activities that realise or facilitate international, collaborative experiences in a context of teaching and/or learning it. Since 2008, the authors have offered TalkTech, an online collaboration enabling students from their universities to research technology trends, share their experiences, and create multimedia objects to present their findings (Frydenberg & Andone, 2010). As members of international teams, they must produce a viable digital media product created working with international partners located on another continent. Throughout the six-week project they must select appropriate digital tools to support with their communication and collaboration efforts, manage time zones and technologies, and track their progress. The purpose of this collaborative project is to create a controlled work environment which models the global enterprise, where the use of web-based collaboration and communication tools are commonplace. The analysis in this paper will show how this project supports Wheeler's characteristics of digital literacy (Wheeler, 2012).
Professional Development: this is a power-point for a professional development I am giving my Resident teachers about the usefulness of online grading systems. Particularly, Schoology.
Harnessing Technology for one’s own Good: Professional Learning Networks in S...Laurel Hitchcock
Participants will learn about the mechanics, advantages and disadvantages of establishing a professional learning networks (PLN), which incorporate technology-based tools and processes in a way that allows individuals to stay up-to-date and share information about current news, politics, practice knowledge and current research findings. This workshop will provide hands-on practice in designing and implementing a PLN for scholarship and advocacy.
5 significant ways technology has changed educationInvolvio
In the last 20 years, education technology has helped institutions transform the teaching and learning space. In this presentation let’s look at some examples of how learning has and is evolving with advancements in technology
It's Time for Learning to Go Back to School: Next-Generation Approaches Enric...Cognizant
Major structural shifts in offline and online learning delivery will lead to integrated systems that enable adaptive and holistic higher-education learning environments. Digital footprints will pave way for schools and, eventually, employers to discover learners' competencies and interests and match it to their own offerings and talent needs.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2. Mark Prensky Digital Natives vs. Digital Immigrants = Digital Divide Charged educational system First generation with technology Think/learn differently Native speakers
3. 21st Century Learners Technology use for learning & lifestyles Communication Enrichment-preparation for competitive job market Constant access – different ways of thinking, working & playing
4. 21st Century Learners Social networking Positives: ability to connect with others that share similar interests Negatives: untrue information (re. –personality belief that there are no consequences for lying on line Employers & universities often browse to evaluate candidates character
5. 21st Century Learners Business focusing on young people & how they use technology—Vtech Bottom line- young people use technology more often and in more ways than older generations (teachers)
6. How Children Get Information Social nature of students TV –passive Internet = interactive Social activities found in blogs, email, instant messaging & social networking Ability to belong to multiple social networks – at any time Information comes to students – RSS, aggregators, syndication, provide automated updates about user-specified info
7. How Children Get Information Hypertext– links to other information endless possibilities Students come to school with knowledge of new technologies expect to learn in school the way they do out of school
8. The Customization Generation E.g.-students change desk top pictures, changes menu setting, change curser, adjust seat heights New tools allow students to customize what and how they learn Goal: to help students use and enjoy technology in order to learn
9. Access to Online Tools & Services 1996– access = 5 students/ computer Today – one to one student s need access where & when they need it Schools with one-to-one access reported academic improvement, higher attendance, fewer discipline problems & improved student writing skills
10. Understanding Learning Blooms Taxonomy Six cognitive processes Revised Blooms Taxonomy Two dimensional to reflect relevance to 21st century work Knowledge Dimension Cognitive Dimension
11. Constructivism Learners actively construct and generate new ideas or concepts based upon current & past knowledge Students build on what they already know Web research, collaboration
12. Project Based Learning Promotes in-depth learning via inquiry-based methods to engage students in issues & questions that are rich, real, & relevant Web Communication, collaboration, creation of social networks, sharing
14. The Challenge To find ways to support in-depth learning & increased student achievement while also employing a variety of measures Standardization does not require higher order thinking skills