app! 
MANIFESTO WORLD WIDE WEB the 
HOW TO WIN IN A BRAVE, 
NEW APP-DRIVEN WORLD.
Raj Aggarwal, Localytics CEO “ 
In 2008, everyone thought 
apps were a fad. They couldn’t 
have been more wrong. Apps 
have become the dominant way 
we interact with information— 
and the world.”
Mashable, 2014 
48,000 APPS ARE DOWNLOADED FROM 
THE APPSTORE EVERY 60 SECONDS.
Statista, October 2013 
60 
30 
15 
5 
0.01 1.5 
Jul 08 Jul 09 Jun 10 Jul 11 Jun 12 Oct 13 
60 
BILLION 
THE NUMBER OF DOWNLOADS 
APPLE’S APP STORE REACHED 
IN <5 YEARS. 
DOWNLOADS 
(in billions) 
Apple, 2013
Nielsen, 2014 
41 

O[O[VJCVņUCNQVQHEQORGVKVKQP 
APPS ARE INSTALLED 
ON THE AVERAGE 
US SMARTPHONE.
Portio Research, March 2013 
EARTH’S POPULATION: 
7.2 BILLION 
THE PROJECTED NUMBER 
OF APP USERS GLOBALLY, 
BY THE END OF 2017: 
4.4 BILLION 

VJCVņUQHVJGRNCPGV
60.3 MIN. 
AMOUNT OF TIME PER DAY THE 
AVERAGE US MOBILE CONSUMER 
SPENDS WITH APPS. 
22 MIN. 
The amount of time 
the average US 
mobile consumer 
spends per day with 
apps: 
00:22 
AMOUNT OF TIME PER DAY 
THE AVERAGE US 
CONSUMER SPENDS ON 
THE MOBILE WEB. 
Nielsen  Comscore, 2014
OUR APP-ETITE 
IS GROWING. 
Time Spent with Apps 
Time Spent with Mobile Web 
Nielsen, 2013 
140 
105 
70 
35 
2013 2014 
2013 2014
$10 
BILLION 
! TOTAL APP REVENUE FOR 
THE APP STORE IN 2013. 
OVER $1B OF THAT WAS 
IN DECEMBER ALONE. 
Apple, January 2014
$92 
BILLION 
PROJECTED GLOBAL APP 
REVENUE BY 2018. 
ABI Research, March 2013  Portio Research, March 2013 
$27B 
$63B 
$92B 
2016 2017 2018
Gartner, 2014 
$42 
BILLION 
PROJECTED WORLDWIDE 
MOBILE AD REVENUE BY 2017.
$50K 
DAILY REVENUE EARNED 
BY MAKE IT RAIN (GAMING 
APP) FROM ADVERTISING 
+ IN-APP PURCHASES. 
VentureBeat, May 2014
Distimo, December 2013 
92% 
PROPORTION OF REVENUE 
BASED ON IN-APP PURCHASES 
IN THE APP STORE IN 2013. 
eMarketer, 2013
let’s not forget 
the brave new world 
of EMERGING MARKETS 
where apps are being used in 
BRAVE NEW WAYS…
LIKE 
SELLING 
SHEEP 
on Instagram. 

[GUHQTTGCN 
JVVRKPUVCITCOEQOUJGGRUAUGNN
HOUSTON, 
WE HAVE A 
PROBLEM.
THE NUMBER OF 
RESULTS ON 
GOOGLE FOR THIS 
POPULAR SEARCH: 

O[QJO[VJCVņUCNQVQHRGQRNGWPKPUVCNNKPI 20 
MILLION
20% 
THE PERCENTAGE OF 
USERS WHO ONLY 
OPEN AN APP ONCE. 
Localytics, 2014
60% 
THE LIKELIHOOD THAT 
AN APP USER WHO 
DOESN’T RETURN 
WITHIN 7 DAYS 
WILL NEVER RETURN. 
Localytics, 2014
Appiterate, November 2013 
TOP 7 REASONS WHY PEOPLE 
UNINSTALL MOBILE APPS* 
Forced social logins 
Privacy concerns 
Intrusive ads 
Bad UI/UX 
Freezing 
Complex registration 
68% 
42% 
48% 
19% 
23% 
29% 
Annoying notifications 71% 
*AS A % OF ALL 
RESPONDENTS. 
EACH 
PARTICIPANT 
MENTIONED 
THREE REASONS.
25% 
THE PERCENT 
INCREASE OF IN-APP 
PURCHASES BY LOYAL 
USERS VS. AVERAGE 
USERS. 
Localytics, 2012
SO WHAT’S THE SECRET 
TO WINNING 
IN THIS BRAVE, NEW 
APP-DRIVEN WORLD?
APPS THAT MAKE 
ROCK!
MAKE IT 
PERSONAL. 
JETSETTER 

#PCRRVJCVWUGUGXGT[VJKPIKVņUIQVVQETGCVGCPGZRGTKGPEGVCKNQTGFVQ[QW
MAKE IT ENGAGING. 

#PCRRVJCVVJCVIKXGU[QWTGCUQPUVQMGGREQOKPIDCEM 
UP SWARM TWO DOTS
MAKE IT BI-DIRECTIONAL. 
GOGOBOT 

#PCRRVJCVJCUCEQPXGTUCVKQPYKVJ[QWŃCPFCEVWCNN[NKUVGPU
ARE YOU READY FOR THE 
APP-IFIED 
WORLD?
LEARN MORE ABOUT 
MAKING APPS THAT ROCK: 
LOCALYTICS.COM

[portfolio] World Wide App | Localytics

  • 1.
    app! MANIFESTO WORLDWIDE WEB the HOW TO WIN IN A BRAVE, NEW APP-DRIVEN WORLD.
  • 2.
    Raj Aggarwal, LocalyticsCEO “ In 2008, everyone thought apps were a fad. They couldn’t have been more wrong. Apps have become the dominant way we interact with information— and the world.”
  • 3.
    Mashable, 2014 48,000APPS ARE DOWNLOADED FROM THE APPSTORE EVERY 60 SECONDS.
  • 4.
    Statista, October 2013 60 30 15 5 0.01 1.5 Jul 08 Jul 09 Jun 10 Jul 11 Jun 12 Oct 13 60 BILLION THE NUMBER OF DOWNLOADS APPLE’S APP STORE REACHED IN <5 YEARS. DOWNLOADS (in billions) Apple, 2013
  • 5.
    Nielsen, 2014 41 O[O[VJCVņUCNQVQHEQORGVKVKQP APPS ARE INSTALLED ON THE AVERAGE US SMARTPHONE.
  • 6.
    Portio Research, March2013 EARTH’S POPULATION: 7.2 BILLION THE PROJECTED NUMBER OF APP USERS GLOBALLY, BY THE END OF 2017: 4.4 BILLION VJCVņUQHVJGRNCPGV
  • 7.
    60.3 MIN. AMOUNTOF TIME PER DAY THE AVERAGE US MOBILE CONSUMER SPENDS WITH APPS. 22 MIN. The amount of time the average US mobile consumer spends per day with apps: 00:22 AMOUNT OF TIME PER DAY THE AVERAGE US CONSUMER SPENDS ON THE MOBILE WEB. Nielsen Comscore, 2014
  • 8.
    OUR APP-ETITE ISGROWING. Time Spent with Apps Time Spent with Mobile Web Nielsen, 2013 140 105 70 35 2013 2014 2013 2014
  • 9.
    $10 BILLION !TOTAL APP REVENUE FOR THE APP STORE IN 2013. OVER $1B OF THAT WAS IN DECEMBER ALONE. Apple, January 2014
  • 10.
    $92 BILLION PROJECTEDGLOBAL APP REVENUE BY 2018. ABI Research, March 2013 Portio Research, March 2013 $27B $63B $92B 2016 2017 2018
  • 11.
    Gartner, 2014 $42 BILLION PROJECTED WORLDWIDE MOBILE AD REVENUE BY 2017.
  • 12.
    $50K DAILY REVENUEEARNED BY MAKE IT RAIN (GAMING APP) FROM ADVERTISING + IN-APP PURCHASES. VentureBeat, May 2014
  • 13.
    Distimo, December 2013 92% PROPORTION OF REVENUE BASED ON IN-APP PURCHASES IN THE APP STORE IN 2013. eMarketer, 2013
  • 14.
    let’s not forget the brave new world of EMERGING MARKETS where apps are being used in BRAVE NEW WAYS…
  • 15.
    LIKE SELLING SHEEP on Instagram. [GUHQTTGCN JVVRKPUVCITCOEQOUJGGRUAUGNN
  • 16.
    HOUSTON, WE HAVEA PROBLEM.
  • 17.
    THE NUMBER OF RESULTS ON GOOGLE FOR THIS POPULAR SEARCH: O[QJO[VJCVņUCNQVQHRGQRNGWPKPUVCNNKPI 20 MILLION
  • 18.
    20% THE PERCENTAGEOF USERS WHO ONLY OPEN AN APP ONCE. Localytics, 2014
  • 19.
    60% THE LIKELIHOODTHAT AN APP USER WHO DOESN’T RETURN WITHIN 7 DAYS WILL NEVER RETURN. Localytics, 2014
  • 20.
    Appiterate, November 2013 TOP 7 REASONS WHY PEOPLE UNINSTALL MOBILE APPS* Forced social logins Privacy concerns Intrusive ads Bad UI/UX Freezing Complex registration 68% 42% 48% 19% 23% 29% Annoying notifications 71% *AS A % OF ALL RESPONDENTS. EACH PARTICIPANT MENTIONED THREE REASONS.
  • 21.
    25% THE PERCENT INCREASE OF IN-APP PURCHASES BY LOYAL USERS VS. AVERAGE USERS. Localytics, 2012
  • 22.
    SO WHAT’S THESECRET TO WINNING IN THIS BRAVE, NEW APP-DRIVEN WORLD?
  • 23.
  • 24.
    MAKE IT PERSONAL. JETSETTER #PCRRVJCVWUGUGXGT[VJKPIKVņUIQVVQETGCVGCPGZRGTKGPEGVCKNQTGFVQ[QW
  • 25.
    MAKE IT ENGAGING. #PCRRVJCVVJCVIKXGU[QWTGCUQPUVQMGGREQOKPIDCEM UP SWARM TWO DOTS
  • 26.
    MAKE IT BI-DIRECTIONAL. GOGOBOT #PCRRVJCVJCUCEQPXGTUCVKQPYKVJ[QWŃCPFCEVWCNN[NKUVGPU
  • 27.
    ARE YOU READYFOR THE APP-IFIED WORLD?
  • 28.
    LEARN MORE ABOUT MAKING APPS THAT ROCK: LOCALYTICS.COM