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Games Design Portfolio
All models have been made in Lightwave Modeler.
This is a landscape that I have made in Unity, complete with
two models I have done.
First person view with the character controller.
Here is a model for a villain I
created for a prototype game.
This is a model of a
katana. This is the first
weapon I have
attempted to make.
One of the first models I had
created. It is pretty accurate
to a real scooter in terms of
the colours and parts.
A full scene using various models that I had already made.
I exported my scene from Lightwave and then Imported all of
the assets into Unity to create a prototype game. The
inspiration for this scene is the eerie fog from the Silent Hill
franchise.
A practice animation to
demonstrate collision
and movement. The
second that the scooter
collides with the glass, it
is replaced with an
alternate version of the
glass that is already
fractured. This transition
is seamless, so it is not
noticeable that the
model has been
replaced with an
alternative version.
This is a basic game of pong that I have coded and textured. Using
Photoshop to create the visuals and then using Microsoft Visual C# to
input all of the code from scratch.
Here is a portion of the code that runs the Pong game.

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Portfolio - Game Design

  • 1. Games Design Portfolio All models have been made in Lightwave Modeler.
  • 2. This is a landscape that I have made in Unity, complete with two models I have done.
  • 3. First person view with the character controller.
  • 4. Here is a model for a villain I created for a prototype game.
  • 5.
  • 6. This is a model of a katana. This is the first weapon I have attempted to make.
  • 7. One of the first models I had created. It is pretty accurate to a real scooter in terms of the colours and parts.
  • 8. A full scene using various models that I had already made.
  • 9. I exported my scene from Lightwave and then Imported all of the assets into Unity to create a prototype game. The inspiration for this scene is the eerie fog from the Silent Hill franchise.
  • 10. A practice animation to demonstrate collision and movement. The second that the scooter collides with the glass, it is replaced with an alternate version of the glass that is already fractured. This transition is seamless, so it is not noticeable that the model has been replaced with an alternative version.
  • 11. This is a basic game of pong that I have coded and textured. Using Photoshop to create the visuals and then using Microsoft Visual C# to input all of the code from scratch.
  • 12. Here is a portion of the code that runs the Pong game.