The document summarizes Ryan Fountain's portfolio from his college course in games development. It includes examples of his work modeling 3D objects and animations using programs like Lightwave and Unity. It also describes assignments he completed, such as designing the game Pong in C# and writing about his favorite video game series. The portfolio demonstrates Ryan's skills in areas like 3D modeling, animation, and analyzing game development theory.
Source code : https://github.com/tritmt/TrainingMarch2017
Content week 02:
Render Pipeline
The difference between a CPU and GPU
Shader Languages
Shading Language used in Unity
First Shader
Shader Property
Shader data types and precision
ShaderLab Syntax
Vertex and Fragment shaders
Fragment Shader : Simple Color
Fragment Shader : ColorUV
Fragment Shader : Simple Texture
Fragment Shader : Multi Texture
Vertex Shader : Waves
ShaderLab built-in values
Exercise 01 : Shader GrayScale
Exercise 02 : Shader Brightness - Contrast
Exercise 03 : Terrain
Exercise 04 : Shader Blur (option)
The beauty, power, creativity, and versatility of 2D animation have made it a treasured art form for
many decades. Understanding its history, tools, styles, and potential can help you to gain a better grasp of how the 2D animation studio can assist your own project. For more information, visit http://www.powerhouseanimation.com/
The development of 3D animation technology and the core concepts of animation have been with us for some time now.here’s a simple brief about the various components of the process of animation.
Source code : https://github.com/tritmt/TrainingMarch2017
Content week 02:
Render Pipeline
The difference between a CPU and GPU
Shader Languages
Shading Language used in Unity
First Shader
Shader Property
Shader data types and precision
ShaderLab Syntax
Vertex and Fragment shaders
Fragment Shader : Simple Color
Fragment Shader : ColorUV
Fragment Shader : Simple Texture
Fragment Shader : Multi Texture
Vertex Shader : Waves
ShaderLab built-in values
Exercise 01 : Shader GrayScale
Exercise 02 : Shader Brightness - Contrast
Exercise 03 : Terrain
Exercise 04 : Shader Blur (option)
The beauty, power, creativity, and versatility of 2D animation have made it a treasured art form for
many decades. Understanding its history, tools, styles, and potential can help you to gain a better grasp of how the 2D animation studio can assist your own project. For more information, visit http://www.powerhouseanimation.com/
The development of 3D animation technology and the core concepts of animation have been with us for some time now.here’s a simple brief about the various components of the process of animation.
Explain Animation & Types Of Animation In Computer Graphics Vikashkumar2175
In this slide we will learn all about animation in computer graphics …
Explain Animation In Computer Graphics
Explain Application Of Animation
Explain Types Of Animation
Explain 2D Animation With Example
Explain 3D Animation With Example
Explain VFX Animation With Example
Explain Types Of 3D Animation
Software Used In 2D , 3D & VFX Animation
Advantage & Disadvantage Of 2D , 3D & VFX Animation
3D Team that uses the latest technologies and software works closely with customers to provide realistic 3D rendering. Our high-quality 3D rendering helps you present the project and meet marketing needs. Our creative designers of 3D graphic animators and multimedia specialists work in teams to offer the best quality at a best price.
3D printing is rapidly making its way to the desktop of every designer, engineer, scientist, and artist in the world. To inspire and prepare students to work in these industries, classrooms and labs at all levels are beginning to incorporate 3D printing into curricula, workshops, and research.
Explain Animation & Types Of Animation In Computer Graphics Vikashkumar2175
In this slide we will learn all about animation in computer graphics …
Explain Animation In Computer Graphics
Explain Application Of Animation
Explain Types Of Animation
Explain 2D Animation With Example
Explain 3D Animation With Example
Explain VFX Animation With Example
Explain Types Of 3D Animation
Software Used In 2D , 3D & VFX Animation
Advantage & Disadvantage Of 2D , 3D & VFX Animation
3D Team that uses the latest technologies and software works closely with customers to provide realistic 3D rendering. Our high-quality 3D rendering helps you present the project and meet marketing needs. Our creative designers of 3D graphic animators and multimedia specialists work in teams to offer the best quality at a best price.
3D printing is rapidly making its way to the desktop of every designer, engineer, scientist, and artist in the world. To inspire and prepare students to work in these industries, classrooms and labs at all levels are beginning to incorporate 3D printing into curricula, workshops, and research.
I wanted to see how it was like to teach, so I signed up for the UTeach program. My partner and I were assigned to 5th Grade Science with the lesson plan, BSCS Science Tracks: Investigating the Changing Earth.
Growth in organizations is hard. Individuals, teams, and organizations can increase transparency and finish fast by thinking in fractals and building strong agreements.
Above is the proposal document for my third-year Game Design dissertation. The dissertation covers my constraints and hypothesis as well as my rationale and notable project milestones I hope to achieve.
Ball Collecting Game is an OpenGL based 2D game. It consists of a player in an
environment where Coins (coloured circles) are falling from sky. If the player collides with
any of the Coins then Score of player increased by 1. The player’s score is the no. of Coins
collected by him/her.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
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Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
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Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
3. Graphics Pipeline
Graphics Pipeline or rendering pipeline
describes the process of generating and
displaying 3D from creation, right through to
final output. While the exact pipeline may vary
depending on the software used, it will
generally include some or all of the following
tasks:
Modelling: Modelling is the process of getting a
object such as a box and shape it (box
modelling) into another shape such a a car
which is commonly made out of a box
Lighting: This is the lighting and shading on
objects creating reflections and shadows.
Texturing: this includes texturing objects to
have a shade of colour, so an example of
texturing is designing a reptile skin so for that
you would need to include the shades of colour
and the roughness of the skin
Rendering: Rendering is converting the 3D
data and surfacing and lighting properties
defined by the user into a final 3D visualisation
is known as rendering.
Displaying: This is the process of displaying 3D
animations and objects onto a game by using
programs such as OpenGL and DirectX which
connects the games graphics and animations
to your graphics card.
The piece work shown
here was one of my first
units in an assignment I
was given to do. It was to
explain the basics of 3D
and animation etc.
4. On my course at college, a task given to us was to write about
one of my favourite games, as the course I am studying is level 3
games development. This would include why I liked the game so
much, and an explanation of the games series and their
characters.
5.
6.
7.
8. Unit 70 was an assignment which gave us
the task of designing the game pong
through C#. Also there is a file named pong
which has the file for opening up what I
created on C#.
9. A lot of work involved within my
college course is 3D modelling. Using
programs such as Lightwave and unity
to create maps, models etc.
These are some examples of rendered
pictures of a harbour which is set in a
steam-punk world which was ideal for
what I was working on at college at the
time.
10. An example of one of the objects I created when
working on an assignment which was about
creating models in Lightwave which would be
able to be used in a game idea. Mine was a 18th
century steam-punk world.
11. An evaluation about an animation which I
created using a WWII tiger tank model
which destroyed a building. The animation
can be seen on the next slide, however it is
cut into 4 separate videos.
12.
13. Starting my 2nd year on my course, I started to
develop more work within the theory side of game
development. Writing about audience segmentation
etc.
14.
15. This piece of work shows my understanding in
the critical approaches to media which looks at
theory's such as the hypodermic needle theory
and reception theory. And talking about the rating
system and how it affects certain audiences.