The document outlines the pre-production plan for a music project. It includes a list of sound effects and music tracks that may be used. Potential hardware props needed include a mouse, keyboard, computer, monitor, and headphones. Contingency plans are listed for issues like poor audio quality or losing work. Health and safety precautions to avoid spilling drinks or using faulty equipment are discussed. A weekly schedule is provided that details the tasks of finding sounds, editing the music, adding effects, and ensuring high quality before completing the project.
Slides from Podcast Workshop delivered at Alive 90.5 FM. Learn all about Podcast basics including recording techniques, editing techniques, Podcast distribution and more.
Daniel Thompson created a podcast by gathering sound effects from YouTube, recording voiceovers on his phone, and editing the audio files in Audacity. He added voice recordings, backing music, and sound effects to the project. Thompson edited the recordings by cutting, pasting, fading tools to blend the elements together into a cohesive podcast. He played the final product to check it was satisfactory before exporting it as an mp3 file.
A podcast is a digital audio file, such as an MP3 or AAC, that can be downloaded from the internet. The term "podcast" comes from combining "broadcast" with "iPod" as Apple's iPod was the first device to support podcasts. Podcasts can be created by anyone to discuss any topic and only require a computer, microphone, internet access, and audio editing software to produce. File sizes vary depending on length and format, and podcasts can be uploaded to public sites or a blogger's website for others to access.
The document provides details about planning and researching a podcast project for the SMILE Campaign. It includes a description of a previous podcast the student produced, lessons learned, target audience research, anticipated constraints, required materials and resources, and examples of other similar podcasts analyzed. The student aims to educate peers on mental health impacts of social media through an entertaining podcast.
This document provides instructions for creating a podcast using free and open source software. It explains that podcasts are audio or video files that are distributed online through RSS feeds. It then outlines the basic steps to set up Audacity recording software on a computer, record audio files like music, interviews and narration, edit the files in Audacity by importing, arranging on a timeline, trimming extra content, and adjusting sound levels. The final step is to export the completed podcast as an MP3 file to upload and distribute online through a hosting site.
It is the iPod's world, we just live in it.Clinton Forry
The document provides an overview of the iPod, including its history and popularity, accessories, how it works to play music from iTunes libraries and podcasts, and enhanced podcasting capabilities. It notes that iPods can play audio and some can play video, they come in various storage capacities, and over 88 million have been sold. Podcasts are media files that can be subscribed to and automatically downloaded from providers on a variety of topics. Enhanced podcasts allow for additional multimedia elements.
I used DaVinci Resolve 17 to edit my podcast at home instead of the college computers. I exported the audio from Logic Pro X as an MP3 file and imported it into DaVinci Resolve. The editing process took longer than expected due to breaks I had taken while recording, resulting in over two hours of audio. I cut the audio and chose to leave in some filler words and laughs to make it sound more natural. Attempts to add background music were unsuccessful as it overshadowed my voice, so I removed the music, leaving just the audio. The editing was finished before the deadline but rendering issues prevented me from submitting it on time.
The document outlines the pre-production plan for a music project. It includes a list of sound effects and music tracks that may be used. Potential hardware props needed include a mouse, keyboard, computer, monitor, and headphones. Contingency plans are listed for issues like poor audio quality or losing work. Health and safety precautions to avoid spilling drinks or using faulty equipment are discussed. A weekly schedule is provided that details the tasks of finding sounds, editing the music, adding effects, and ensuring high quality before completing the project.
Slides from Podcast Workshop delivered at Alive 90.5 FM. Learn all about Podcast basics including recording techniques, editing techniques, Podcast distribution and more.
Daniel Thompson created a podcast by gathering sound effects from YouTube, recording voiceovers on his phone, and editing the audio files in Audacity. He added voice recordings, backing music, and sound effects to the project. Thompson edited the recordings by cutting, pasting, fading tools to blend the elements together into a cohesive podcast. He played the final product to check it was satisfactory before exporting it as an mp3 file.
A podcast is a digital audio file, such as an MP3 or AAC, that can be downloaded from the internet. The term "podcast" comes from combining "broadcast" with "iPod" as Apple's iPod was the first device to support podcasts. Podcasts can be created by anyone to discuss any topic and only require a computer, microphone, internet access, and audio editing software to produce. File sizes vary depending on length and format, and podcasts can be uploaded to public sites or a blogger's website for others to access.
The document provides details about planning and researching a podcast project for the SMILE Campaign. It includes a description of a previous podcast the student produced, lessons learned, target audience research, anticipated constraints, required materials and resources, and examples of other similar podcasts analyzed. The student aims to educate peers on mental health impacts of social media through an entertaining podcast.
This document provides instructions for creating a podcast using free and open source software. It explains that podcasts are audio or video files that are distributed online through RSS feeds. It then outlines the basic steps to set up Audacity recording software on a computer, record audio files like music, interviews and narration, edit the files in Audacity by importing, arranging on a timeline, trimming extra content, and adjusting sound levels. The final step is to export the completed podcast as an MP3 file to upload and distribute online through a hosting site.
It is the iPod's world, we just live in it.Clinton Forry
The document provides an overview of the iPod, including its history and popularity, accessories, how it works to play music from iTunes libraries and podcasts, and enhanced podcasting capabilities. It notes that iPods can play audio and some can play video, they come in various storage capacities, and over 88 million have been sold. Podcasts are media files that can be subscribed to and automatically downloaded from providers on a variety of topics. Enhanced podcasts allow for additional multimedia elements.
I used DaVinci Resolve 17 to edit my podcast at home instead of the college computers. I exported the audio from Logic Pro X as an MP3 file and imported it into DaVinci Resolve. The editing process took longer than expected due to breaks I had taken while recording, resulting in over two hours of audio. I cut the audio and chose to leave in some filler words and laughs to make it sound more natural. Attempts to add background music were unsuccessful as it overshadowed my voice, so I removed the music, leaving just the audio. The editing was finished before the deadline but rendering issues prevented me from submitting it on time.
A presentation given by Keith Hatschek during the 2013 Pacific Music Business Camp that gives an overview of the entire record production process and concludes with sharing five notable tracks that show some of the key attributes of a well produced popular music recording.
1) The document is a glossary of terms related to sound design and production for computer games. It provides definitions for various terms gathered from online research and describes how each term relates to the author's own production practice.
2) Key terms defined and discussed include file formats like .wav and .mp3, audio hardware like sound cards and MIDI keyboards, recording techniques like sampling and bit depth, and software tools like plug-ins and sequencers.
3) The author explains which terms are relevant to their own work creating sound effects, such as using uncompressed .wav files and stereo/surround sound, and which terms do not apply to their process, like formats for CDs/DVDs.
This document outlines the pre-production planning for an audio project. It includes a list of sound effects and music tracks to be used, along with how and where each will be incorporated. Software and equipment needs are identified. Contingency plans are described for potential issues such as lost work, sound corruption, or copyrighted music. Health and safety concerns are addressed. Finally, an 8-day schedule is provided for recording and editing stages of the project.
The document summarizes the production process for a podcast. It describes importing the script audio and music, editing parts where speech was unclear, looping the background music, and adding sound effects. Specifically, sections of audio were edited together, music volume was adjusted, and sound effects were placed where there were pauses in speech or to transition between topics. The overall goal was to make the audio clear, fluent and engaging for the audience.
This document provides an introduction to using the audio editing software Audacity. It covers getting a good recording, basic editing techniques like cutting out unwanted sounds and adjusting volume, more advanced features like working with multiple tracks and effects. It includes exercises for editors to practice basic and more complex editing. Tips are also provided on preparing files for sharing online.
Cal Tyner chose to create a demo dubstep album for his senior project. He was interested in dubstep's progression from its origins to becoming mainstream in commercials. Creating the album required extensive research into dubstep's history and production techniques using the Ableton software program. The process of producing the 28 minute album involved laying down drum and bass tracks, adding other sound tracks, "dubbing" or chopping up tracks, and adding effects. While there were challenges like acquiring the expensive Ableton program, Tyner enjoyed the process and felt proud of his completed album. He discovered his true passion is creating dubstep music.
The document summarizes an audio experiment Jay Birkin conducted using Adobe Premier Pro software. He imported MP3 audio files into the software and organized them on the timeline. Jay used various tools like the cut, move, and sound level tools to edit the audio files, cutting out unnecessary sounds and adjusting levels. The backing track was morning relaxing music. For the final audio, Jay plans to include a similar backing track played quietly in the background while he talks, and will use the editing tools like cut to organize the audio smoothly.
BTV is music production software that allows users to create full songs using presets and samples. It has over 1,000 premium presets and 50 drum/percussion kits. The software allows users to sequence beats, arrange songs, customize presets and samples, and export creations. It is recommended by Grammy-winning artists and producers as being easy for beginners but powerful for professionals. A lifetime license can be purchased for $33.95 after a 15% discount.
House music originated in Chicago in the 1980s and is characterized by repetitive 4/4 beats centered around drum machines. It grew popular in the mid-1980s and by 2012 became the most popular form of dance music worldwide. Common instruments used in house music include samplers, drum machines, synthesizers, turntables, sequencers, and personal computers.
To create an audio podcast, you need a digital audio recording and editing software like Audacity. With Audacity you can record live audio, listen to recordings, export audio files, cut/paste segments, add effects, and mix multiple tracks together. Once you have an audio file, you can publish it on a hosting service like Podomatic to distribute your podcast on platforms like iTunes.
Jay created an audio project using Audition instead of Premiere Pro. He found Audition easier to edit with because it showed sound waves where he could precisely select parts to edit. Jay imported various sound files and effects into separate tracks in Audition. He then edited the tracks, moving and cutting sounds as needed. The final product was an mp3 file that combined Jay's narration with supporting sound effects.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for 15 key terms that were researched by the student. For each term, the student provided a short definition found on the internet along with the URL source. They also explained how each term relates to their own production practice for a games design project. The terms covered include Foley artistry, sound libraries, uncompressed and compressed audio file formats like .wav and .mp3, limitations of sound hardware like RAM, and concepts like mono versus stereo audio.
The document discusses different types of audio available on the web, including downloadable music files, professional podcasts, amateur podcasts, internet radio, and streaming audio. It provides definitions and examples of each type. It also covers some potential issues with playing audio online and offers tips to address them, such as allowing more time for streaming or adjusting the volume. The document encourages experimenting with different audio formats and technologies.
This document provides definitions for various terms related to sound design and production. It includes a glossary with definitions for terms like foley artistry, sound libraries, uncompressed audio file formats like .wav and .aiff, compressed formats like .mp3, components like sound processor units and digital signal processors, audio formats like mono, stereo and surround sound, recording methods like analog and digital, and storage systems like compact discs. For each term, the student provided an internet definition and link and described how the term relates to their own production practice, such as using sound libraries to store sound files and .mp3 to save songs on their computer.
This document provides information on various DJ software programs that are available for free download for PC and Mac. It summarizes 13 different DJ software programs, including Virtual DJ, Ultramixer, MIXXX, KRAMIXER, Zulu DJ Software, PCDJ, Mixvibes Cross DJ, Gemini DJ Groove Mixing Software, DJ Mixer PRO, DJ Traktor PRO, and their key features such as beat matching, effects, file support, and integration with hardware controllers. All of the software can be downloaded from the website http://djprogramsforpc.net.
The document describes a device called the upNext, which allows party guests to choose and vote on music played through a stereo system by uploading songs from their smartphones and other devices to a Raspberry Pi-based prototype. The target audience is college students who host parties but can't agree on music selection. Users transfer music files without wires via a WiFi network, and songs with the most votes move to the top of the queue. Development challenges included issues with an intended MP3 decoder chip.
DJ mixers- 4 key points to choosing a DJ mixerserena1black
This document discusses four key points to consider when choosing a DJ mixer: 1) Budget, as mixers can range from $79 to thousands, and a minimum of $175 is recommended. 2) Equipment used, such as turntables, CDJs, or laptop, to determine the needed number of channels. 3) Music genres and playing style, as some mixers cater more to mixing or scratching. 4) Desired extras, like effects, sampling, or advanced cueing features. Considering these four factors helps narrow the search for the perfect DJ mixer.
This document provides definitions for key terms related to sound design and production for computer games. It includes a glossary with over 20 terms defined, each with a short definition and link to the source. The student has also provided details on how several of the terms relate to their own production practice, such as using .wav and .mp3 file formats, MIDI keyboards to create sounds, and sample rates and bit depths when rendering sounds.
This document provides an overview of podcasting and how it can be used in an educational setting. It defines podcasting as a recurring audio or video broadcast that listeners can subscribe to for free. It discusses the format and playback options of podcasts. The document then gives examples of educational podcasts and tips for creating podcasts. It outlines the technology and equipment needed like Audacity recording software. Finally, it discusses potential classroom, student, and administrator uses of podcasts in a school.
This document provides an overview of podcasts and how they can be used in an educational setting. It defines podcasts as audio or video files that can be subscribed to for free and listened to on various devices. It discusses educational podcast examples and tips for keeping podcasts brief. It also provides step-by-step instructions for downloading free audio editing software and creating a sample student podcast on a geometry topic. The document offers suggestions for how teachers, students, and administrators can create educational podcasts for classroom use, student projects, and school announcements.
A presentation given by Keith Hatschek during the 2013 Pacific Music Business Camp that gives an overview of the entire record production process and concludes with sharing five notable tracks that show some of the key attributes of a well produced popular music recording.
1) The document is a glossary of terms related to sound design and production for computer games. It provides definitions for various terms gathered from online research and describes how each term relates to the author's own production practice.
2) Key terms defined and discussed include file formats like .wav and .mp3, audio hardware like sound cards and MIDI keyboards, recording techniques like sampling and bit depth, and software tools like plug-ins and sequencers.
3) The author explains which terms are relevant to their own work creating sound effects, such as using uncompressed .wav files and stereo/surround sound, and which terms do not apply to their process, like formats for CDs/DVDs.
This document outlines the pre-production planning for an audio project. It includes a list of sound effects and music tracks to be used, along with how and where each will be incorporated. Software and equipment needs are identified. Contingency plans are described for potential issues such as lost work, sound corruption, or copyrighted music. Health and safety concerns are addressed. Finally, an 8-day schedule is provided for recording and editing stages of the project.
The document summarizes the production process for a podcast. It describes importing the script audio and music, editing parts where speech was unclear, looping the background music, and adding sound effects. Specifically, sections of audio were edited together, music volume was adjusted, and sound effects were placed where there were pauses in speech or to transition between topics. The overall goal was to make the audio clear, fluent and engaging for the audience.
This document provides an introduction to using the audio editing software Audacity. It covers getting a good recording, basic editing techniques like cutting out unwanted sounds and adjusting volume, more advanced features like working with multiple tracks and effects. It includes exercises for editors to practice basic and more complex editing. Tips are also provided on preparing files for sharing online.
Cal Tyner chose to create a demo dubstep album for his senior project. He was interested in dubstep's progression from its origins to becoming mainstream in commercials. Creating the album required extensive research into dubstep's history and production techniques using the Ableton software program. The process of producing the 28 minute album involved laying down drum and bass tracks, adding other sound tracks, "dubbing" or chopping up tracks, and adding effects. While there were challenges like acquiring the expensive Ableton program, Tyner enjoyed the process and felt proud of his completed album. He discovered his true passion is creating dubstep music.
The document summarizes an audio experiment Jay Birkin conducted using Adobe Premier Pro software. He imported MP3 audio files into the software and organized them on the timeline. Jay used various tools like the cut, move, and sound level tools to edit the audio files, cutting out unnecessary sounds and adjusting levels. The backing track was morning relaxing music. For the final audio, Jay plans to include a similar backing track played quietly in the background while he talks, and will use the editing tools like cut to organize the audio smoothly.
BTV is music production software that allows users to create full songs using presets and samples. It has over 1,000 premium presets and 50 drum/percussion kits. The software allows users to sequence beats, arrange songs, customize presets and samples, and export creations. It is recommended by Grammy-winning artists and producers as being easy for beginners but powerful for professionals. A lifetime license can be purchased for $33.95 after a 15% discount.
House music originated in Chicago in the 1980s and is characterized by repetitive 4/4 beats centered around drum machines. It grew popular in the mid-1980s and by 2012 became the most popular form of dance music worldwide. Common instruments used in house music include samplers, drum machines, synthesizers, turntables, sequencers, and personal computers.
To create an audio podcast, you need a digital audio recording and editing software like Audacity. With Audacity you can record live audio, listen to recordings, export audio files, cut/paste segments, add effects, and mix multiple tracks together. Once you have an audio file, you can publish it on a hosting service like Podomatic to distribute your podcast on platforms like iTunes.
Jay created an audio project using Audition instead of Premiere Pro. He found Audition easier to edit with because it showed sound waves where he could precisely select parts to edit. Jay imported various sound files and effects into separate tracks in Audition. He then edited the tracks, moving and cutting sounds as needed. The final product was an mp3 file that combined Jay's narration with supporting sound effects.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for 15 key terms that were researched by the student. For each term, the student provided a short definition found on the internet along with the URL source. They also explained how each term relates to their own production practice for a games design project. The terms covered include Foley artistry, sound libraries, uncompressed and compressed audio file formats like .wav and .mp3, limitations of sound hardware like RAM, and concepts like mono versus stereo audio.
The document discusses different types of audio available on the web, including downloadable music files, professional podcasts, amateur podcasts, internet radio, and streaming audio. It provides definitions and examples of each type. It also covers some potential issues with playing audio online and offers tips to address them, such as allowing more time for streaming or adjusting the volume. The document encourages experimenting with different audio formats and technologies.
This document provides definitions for various terms related to sound design and production. It includes a glossary with definitions for terms like foley artistry, sound libraries, uncompressed audio file formats like .wav and .aiff, compressed formats like .mp3, components like sound processor units and digital signal processors, audio formats like mono, stereo and surround sound, recording methods like analog and digital, and storage systems like compact discs. For each term, the student provided an internet definition and link and described how the term relates to their own production practice, such as using sound libraries to store sound files and .mp3 to save songs on their computer.
This document provides information on various DJ software programs that are available for free download for PC and Mac. It summarizes 13 different DJ software programs, including Virtual DJ, Ultramixer, MIXXX, KRAMIXER, Zulu DJ Software, PCDJ, Mixvibes Cross DJ, Gemini DJ Groove Mixing Software, DJ Mixer PRO, DJ Traktor PRO, and their key features such as beat matching, effects, file support, and integration with hardware controllers. All of the software can be downloaded from the website http://djprogramsforpc.net.
The document describes a device called the upNext, which allows party guests to choose and vote on music played through a stereo system by uploading songs from their smartphones and other devices to a Raspberry Pi-based prototype. The target audience is college students who host parties but can't agree on music selection. Users transfer music files without wires via a WiFi network, and songs with the most votes move to the top of the queue. Development challenges included issues with an intended MP3 decoder chip.
DJ mixers- 4 key points to choosing a DJ mixerserena1black
This document discusses four key points to consider when choosing a DJ mixer: 1) Budget, as mixers can range from $79 to thousands, and a minimum of $175 is recommended. 2) Equipment used, such as turntables, CDJs, or laptop, to determine the needed number of channels. 3) Music genres and playing style, as some mixers cater more to mixing or scratching. 4) Desired extras, like effects, sampling, or advanced cueing features. Considering these four factors helps narrow the search for the perfect DJ mixer.
This document provides definitions for key terms related to sound design and production for computer games. It includes a glossary with over 20 terms defined, each with a short definition and link to the source. The student has also provided details on how several of the terms relate to their own production practice, such as using .wav and .mp3 file formats, MIDI keyboards to create sounds, and sample rates and bit depths when rendering sounds.
This document provides an overview of podcasting and how it can be used in an educational setting. It defines podcasting as a recurring audio or video broadcast that listeners can subscribe to for free. It discusses the format and playback options of podcasts. The document then gives examples of educational podcasts and tips for creating podcasts. It outlines the technology and equipment needed like Audacity recording software. Finally, it discusses potential classroom, student, and administrator uses of podcasts in a school.
This document provides an overview of podcasts and how they can be used in an educational setting. It defines podcasts as audio or video files that can be subscribed to for free and listened to on various devices. It discusses educational podcast examples and tips for keeping podcasts brief. It also provides step-by-step instructions for downloading free audio editing software and creating a sample student podcast on a geometry topic. The document offers suggestions for how teachers, students, and administrators can create educational podcasts for classroom use, student projects, and school announcements.
Can You Hear Me Now? Using Audio in Educational PracticesChristopher Bugaj
This document discusses using audio in educational practices. It provides examples of how audio can be used to engage students, represent content, and allow students to express what they know. Some suggestions include creating listening stations/centers where students can access audiobooks, podcasts, and stories. Educators are also encouraged to create their own audio files to provide instructions, feedback, and communicate with parents. Professional development opportunities for educators include curating podcast playlists around topics. Overall, audio offers flexible options to benefit both teachers and students.
This document provides information about a podcasting workshop held at the Clarice Smith National Teacher Institute. The workshop taught participants how to create 2-3 minute podcasts about selected artworks using either Audacity or VoiceThread. Participants learned recording techniques using the Voice Memos app and transferring recordings to iTunes before importing into Audacity for editing. They also learned how to use VoiceThread to marry audio recordings with images. The workshop was led by three presenters with experience using these tools in museum and educational settings. An optional advanced tutorial provided additional instruction on using Audacity and an introduction to Prezi.
Podcasts can be used in the classroom to enhance learning. Podcasts are digital audio or video files that can be downloaded or listened to online. They allow students to reinforce topics discussed in class and review past events by listening or watching. Students can also create their own podcasts to demonstrate their mastery of skills. Podcasts engage auditory and visual learners. Teachers can create podcasts for instruction and students can create their own podcasts to respond to teachers or share their opinions on class topics. Podcasts can be accessed on computers, phones, and other devices.
This version of the A.T.TIPSCAST LIVE! presentation was first shared live during the 2011 Northern Virginia Assistive Technology Share Fair at George Mason University.
The document discusses using podcasts to enhance learning in the classroom. Podcasts are audio or video files that can be downloaded and listened to online. They are a unique tool that more teachers should utilize. Podcasts are helpful for ESL students and auditory/visual learners. They provide access to primary source documents and speeches from the past. Podcasts also allow students to demonstrate their mastery of topics by creating their own podcasts.
The document discusses using podcasts to enhance learning in the classroom. Podcasts are audio or video files that can be downloaded and listened to online. They are a unique tool that more teachers should utilize. Podcasts are helpful for ESL students and auditory/visual learners. They provide access to primary sources and past events. Podcasts also allow students to demonstrate their mastery of topics by creating their own podcasts.
This document discusses what podcasts are and provides explanations for common questions and misconceptions about podcasting. It defines podcasts as episodic digital audio files that are subscribed to and downloaded through web syndication. It explores why they are called podcasts, different types of podcasts, and addresses issues like audio quality, content quality, and why some choose to start their own podcasts despite challenges.
The document provides an overview of podcasting basics and instructions for creating a podcast. It discusses planning a podcast by writing a script, recording audio, editing the audio, adding music, and exporting the final podcast as an MP3 file. The workshop objectives are to view sample podcasts, write a script, record and edit a simple podcast using free software, and publish the podcast online.
The document discusses creating an audio production with students based on the book City of Ember. It describes using Audacity software to record narration, sound effects, and music. Students wrote a script, auditioned for roles, found sound effects and music online, and edited the audio tracks in Audacity. The finished production was shared on a website and with another classroom to get feedback.
This document provides an overview of podcasts and how to create one. It defines podcasts as collections of audio or video files hosted on a server that are delivered via RSS feeds. RSS allows new content to download automatically. The document discusses why libraries should create podcasts, including for instruction, marketing, and recording events. It also outlines the equipment and software needed to record, edit, and publish a podcast, including microphones, recording software, a computer, and an internet connection. The document provides guidance on developing content, recording, editing in Audacity, and publishing via a host server and RSS feed.
The document provides a summary and evaluation of Josh Bailey's podcast production project. Some key points:
- Josh's research helped him understand common elements of popular podcasts to include in his own, like intro music, scripts, topics, and target audience. However, his podcast had a much smaller budget and resources.
- Planning went well initially but coordinating recording times with guests was more difficult than expected.
- Peer feedback noted the hosts' energy but also identified issues like a squeaking sound and need to mix audio levels better. Josh agrees the introduction could be improved.
- Overall Josh feels the podcast could have been edited more and he should have implemented suggestions to mix audio and add an outro.
This document provides an introduction to podcasting for beginners. It discusses what podcasts are, how they can be used for education, and how to create your own podcast using free audio recording and editing software. The key steps covered are downloading and using Audacity to record audio, edit recordings, and export podcast files that can be published on blogs or podcast hosting sites for others to access. Resources for finding educational podcasts, getting help with Audacity, and publishing podcasts are also provided.
The document discusses creating podcasts with students. It provides instructions on how to record a podcast using free software like Audacity. Students note that podcasts allow them to learn in different ways and help memorize topics. The document outlines the basic steps to record and edit audio, save the file, and publish the podcast online through free hosting platforms or iTunes. Some subjects that could benefit from podcasts include English for discussing books, and science and religion for remembering facts and keywords.
This document provides an overview of podcasting and a hands-on workshop for creating podcasts. It defines what a podcast is, discusses common podcast platforms like iTunes, and reviews tools for producing and distributing podcasts. The workshop teaches participants how to record a podcast using GarageBand, host it for free on sites like Podbean, and add the podcast URL to iTunes so others can subscribe and listen.
Podcasting can be used as an educational tool to improve student skills like vocabulary, writing, and public speaking. Teachers can use podcasts to record class lessons for absent students, book reviews to spark interest, and assignment details. Students can create podcasts for book reports, how-to papers, debates and more. Podcasting is a creative and innovative tool that even parents find productive for monitoring tests and homework.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Introduction to AI for Nonprofits with Tapp Network
Podcasting - OLA Super Conference 2009
1. Podcasting: From Planning to Production Paul Kay Teacher-Librarians, Toronto DSB Joel Krentz
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Editor's Notes
Photo – take and break
3:45 Joel and Paul talk around this after Diana’s intro
3:46 Paul What are podcasts? - definition, examples How can I podcast work my students are/ I am already doing? - integrating podcasting into your program Linking podcasts to research and inquiry How hard is it to podcast? - demystifying the technology
3:48 Joel What do all those buttons mean? - using Audacity So what do I do with it now? - exporting and sharing podcasts In-house podcast session How can I get started at my school? - podcast resources
3:50 Joel New Oxford American Dictionary selected 'podcast' as the Word of the Year in 2005
3:51 Paul
3:54 Paul 1 & 2 history Joel 3 & 4 history I nsert MP3s
4:00 Joel provides a sense of security alternative to front-of-the-class presentations engages students with use of technology c onnection to the real world easily sharable with parents and community e asily stored for use as future exemplars relates to what your students are already doing. Research process
4:01 Joel provides a sense of security alternative to front-of-the-class presentations engages students with use of technology c onnection to the real world easily sharable with parents and community e asily stored for use as future exemplars relates to what your students are already doing. Research process
4:04 Joel
4:04 Joel
4:08 Paul There are a variety of podcasting software options you can use We will be using Audacity in this workshop Before you begin to podcast, consider …
4:08 Paul Define your purpose and your audience for the podcast(s) How many segments do you want in your podcast (e.g. tip of the day, reviews, breaking news, interviews etc.)? How often will you release new shows? Will you just be talking or will you play music as well? Will you be doing the podcast solo or will you have other hosts? or come up with something completely different Be creative!
4:10 Paul Audacity is free at sourceforge.com The technology is inexpensive: headsets can be purchased for as little as $20 and microphones are available at the dollar store Students can bring in their own ear buds if available or get some at the dollar store
Paul 4:12
4:12
4:12 Paul
4:13 Paul
4:15 Paul Play in aup format Deconstruct podcast Include screen shot of many layers B ook review or talk or promotion? O utro?
4:16 Launch the monmorancy.aup file Play the podcast for the audience Use this podcast as a model to show how the 6 control buttons on the left work Multitask and flip back and forth between ppt and aup files to illustrate how to do this
4:17 Launch the montmorancy.aup file Play the podcast for the audience Discuss the different elements used here: intro music/blurb/info bite/outro music Joel may wish to use this podcast as a model to show how the 6 control buttons on the left work Multitask and flip back and forth between ppt and aup files to illustrate how to do this
4:25 Introduce Joel and the how to portion
4:25 Joel
4:28 Joel
4:31 Joel Tip stop to use another tool not button … Show the audience how to name tracks and how to use the mute button to avoid confusion
4:31 Joel Tip stop to … Show the audience how to name tracks and how to use the mute button to avoid confusion
4:32 Paul Screen shot of TwilightZone.aup layered file Launch twilightzone.aup to illustrate what a heavily layered podcast looks like Refer to the Hilarious House of Frankenstein TV show as model for spooky, layered tracks
4:37 Joel Mention Lame file
4:39 Joel Create resources list – to be included in the posted version online at Super conference website C opyright friendly sites, Creative Commons options, Music and Sounds, Audacity, How to sites, podomatic
4:39 Joel Create resources list – links to be included in the posted version online at Super conference website
4:40 Paul Explain what we are going to podcast Introduce group leaders Laptops: P=1PC, J=4PC, D=1PC, E=1M TOTALS 6PC’s 1 Mac
4:41 Paul Finalise detail of expectations Throw in media triangle here