The document is a glossary of terms related to sound design and production for computer games. It contains definitions for 15 key terms that were researched by the student. For each term, the student provided a short definition found on the internet along with the URL source. They also explained how each term relates to their own production practice for a games design project. The terms covered include Foley artistry, sound libraries, uncompressed and compressed audio file formats like .wav and .mp3, limitations of sound hardware like RAM, and concepts like mono versus stereo audio.