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Play Across Platforms
Translating Play Patterns
    J. Alison Bryant, Ph.D.
We	
  research	
  &	
  develop	
  	
  
   PLAY	
  in	
  all	
  forms	
  	
  
 to	
  posi8vely	
  impact	
  	
  
  kids	
  and	
  families.	
  
Our Approach to Designing Cross-Platform Play
Prioritizing
   Play
Why Play is Important
                Play !                      Play !
            “lights up” !                 fosters
             our brain !                 creativity!




                             Play is !              Play is !
    Play is !
  safe failure!             learning !            exploring !
                                                 what I can be!
                            by doing!


                                     Play lets us
               Play !
                                      attune to
           teaches rules !
                                       others !
Play for 21st Century Skills
                     •  Critical Thinking &
                        Problem Solving
                     •  Creativity & Innovation
                     •  Communication,
                        Collaboration, & Conflict
                        Resolution
                     •  Information/Media Literacy
Play is Universal




[A]ll children in all societies
appear to engage in activities
that would fulfill some of the
criteria of play … That is,
children explore and pretend
as a way of engaging with the
world. More importantly, play
everywhere is an ‘enculturing’
process – that is, a means
through which children learn
about their cultures.
(Hyder, 2005, p.21)
Understanding Play as “Glocal”

                           Local!
          Locus of                               Play
            Play                Play as         Themes
                              Development
                    Pretend
                      Play
                           Global! Role
                                   Play
         Play
                                               Toy/
      Instigation      Play as               Device-
                      Discovery             based Play
                                   Object
                                    Use
                Parental
                Co-Play               Play
                                    Cessation
Play (n.)
Play (v.)
Play…                                                 …is	
  
                                                     neither	
  
                                                   inherently	
  
                                                    good	
  nor	
  
                                                      bad	
                        …promotes	
  
                    …is	
  
                 voluntary	
                                                         social	
  
                                                                                    cohesion	
  


                                                                      …has	
  rules	
  
                                …has	
  no	
  
                                                                       (and	
  can	
  
                                material	
  
                              consequences	
                            handle	
  
                                                                      disorder)	
  

Adapted from Johan Huizinga’s (1938) Homo Ludens: A Study of the Play-Element in Culture
Play in All Forms


                      Play	
  

 Structured    Semi-­‐Structured	
       Un-structured
               (Scaffolded	
  Play)	
  




                    Sweet Spot
Platform-Agnostic Play




          Construct	
     Imagine	
  




            Create	
       Move	
  
Playing
 Across
Platforms
Play Today




Borrowed from Laura Seargeant Richardson and Alis Cambol (frog design, http://www.fastcodesign.com/1662667/the-gleeve-turns-game-design-into-childs-play)
Extrinsic Motivation    Intrinsic Motivation




 “Gamification” does not always mean
an increase in engagement and learning.
The Digital “Play” Continuum




                      Play	
  


 Structured    Semi-­‐Structured	
       Un-structured
               (Scaffolded	
  Play)	
  
Building Play for Tomorrow
                                                                         Learning	
  

   Construct	
        Imagine	
  
                                                                   Construct	
     Imagine	
  




    Create	
            Move	
                                      Create	
        Move	
  




                                            Play	
  

                   Structured       Semi-­‐Structured	
        Un-structured
                                     (Scaffolded	
  Play)	
  
And Always Remember…
               Play is
              not only
              for kids!
Thank You!




          Let’s	
  Play!	
  
                       	
  
       J.	
  Alison	
  Bryant	
  
alison@playsciencelab.com	
  
 www.playsciencelab.com	
  
                       	
  
   Sign	
  up	
  for	
  LabNotes	
  @	
  
playsciencelab.com/labnotes/	
  
                   	
  

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PlayScience INplay 2012 - PLAY Across Platforms

  • 1. Play Across Platforms Translating Play Patterns J. Alison Bryant, Ph.D.
  • 2. We  research  &  develop     PLAY  in  all  forms     to  posi8vely  impact     kids  and  families.  
  • 3. Our Approach to Designing Cross-Platform Play
  • 5. Why Play is Important Play ! Play ! “lights up” ! fosters our brain ! creativity! Play is ! Play is ! Play is ! safe failure! learning ! exploring ! what I can be! by doing! Play lets us Play ! attune to teaches rules ! others !
  • 6. Play for 21st Century Skills •  Critical Thinking & Problem Solving •  Creativity & Innovation •  Communication, Collaboration, & Conflict Resolution •  Information/Media Literacy
  • 7. Play is Universal [A]ll children in all societies appear to engage in activities that would fulfill some of the criteria of play … That is, children explore and pretend as a way of engaging with the world. More importantly, play everywhere is an ‘enculturing’ process – that is, a means through which children learn about their cultures. (Hyder, 2005, p.21)
  • 8. Understanding Play as “Glocal” Local! Locus of Play Play Play as Themes Development Pretend Play Global! Role Play Play Toy/ Instigation Play as Device- Discovery based Play Object Use Parental Co-Play Play Cessation
  • 10. Play… …is   neither   inherently   good  nor   bad   …promotes   …is   voluntary   social   cohesion   …has  rules   …has  no   (and  can   material   consequences   handle   disorder)   Adapted from Johan Huizinga’s (1938) Homo Ludens: A Study of the Play-Element in Culture
  • 11. Play in All Forms Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)   Sweet Spot
  • 12. Platform-Agnostic Play Construct   Imagine   Create   Move  
  • 14. Play Today Borrowed from Laura Seargeant Richardson and Alis Cambol (frog design, http://www.fastcodesign.com/1662667/the-gleeve-turns-game-design-into-childs-play)
  • 15. Extrinsic Motivation Intrinsic Motivation “Gamification” does not always mean an increase in engagement and learning.
  • 16. The Digital “Play” Continuum Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)  
  • 17. Building Play for Tomorrow Learning   Construct   Imagine   Construct   Imagine   Create   Move   Create   Move   Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)  
  • 18. And Always Remember… Play is not only for kids!
  • 19. Thank You! Let’s  Play!     J.  Alison  Bryant   alison@playsciencelab.com   www.playsciencelab.com     Sign  up  for  LabNotes  @   playsciencelab.com/labnotes/