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Play design workshop

Play the Future into reality. Philosophy and a few tools to incorporate trial and error into organizational or product development.

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Play design workshop

  1. 1. PlayDesign Playing the Future into Reality!
  2. 2. What is Play Design?Why Play Design?How to Play Design? - Principles - MethodsPractice with Innovation Challenge
  3. 3. The Biology of Pressure Attack Sudden Quitting Confront Half Hearted Attempt Dominate (seek Sudden Anger control over) Cool Experiment Betrayal Out of the box Sabotage Innovating Ongoing Doubt Flip Thinking Play Evasion Sullen Obedience Flight Bow Inner DeathHide (inside or real) Surrender Feeling blocked Quitting
  4. 4. Johan Huizinga in Homo Ludens:“In the absence of the play-spirit, civilization isimpossible.”“One might call society a game in the formal sense, ifone bears in mind that such a game is the living principleof all civilization.”
  5. 5. What steps What steps All noses All noses Trust that all Trust that all Love to play, experiment Love to play, experiment will protect in the same Score or will protect in the same Score or moves moves and cocreate with others get fired! get fired! and cocreate with othersour interests? our interests? direction. direction. contribute. contribute. Don’t Don’t We promise We promise Offer value for Offer value for It’s Us or It’s Us or Enjoy. Enjoy. talk, talk, shareholder shareholder everyone everyone Them Them dance! dance! value. value. Corporate Co-
  6. 6. Play Design Foundations Play is the most integrated learning there is.• Empower people through co-creation: its their new reality.• Purposeful messy play is dialogue and helps new reality to emerge*.• Wisdom of Mind, Body, Spirit and Heart are all activated by play. *Guidance through methods as Theory U or Chaordic Stepping Stones may sometimes help, as they are methods developed upon natural steps of emergence of new realities.
  7. 7. Principles for Participants Dialogue & Play bring inclusive and deeper listening• Put shared vision first. (not personal agenda).•• Bring all of you and your previous learnings•• Give respect, give trust and include all voices.•• Speak from personal wish or longing.•• Those who are present hold the answers•
  8. 8. Play Design Foundations Play is acceptance of all suggestions.“Okay, I am the dragon and attack thecastle”“I am the knight defending the castle.”“My claws strike you down.”“I am mortally wounded.”“Ill be the princess with Magical healingskills.”“My love, You healed me.”“Sorry, I am the Dragon again. Wrourgh!”“Imagination is more important than Knowledge” Einstein
  9. 9. PLAY Principles for Participants Playing means acceptance and letting go•• Follow the energy. Connect Ideas.• Come on guys: play!• Say Yes, and..• Dare to take risks. Experiment.• Help each other to shine.• Choose to Know.• Right of initiative. Law of Two feet.• NB: The green principles come from theatre sports
  10. 10. Play Design in Action Visualize or Play the New Reality as if it’s already here.1. Have the goal/purpose/question clear in mind.2. Dream together a new wished for reality.3. Make things tangible/reality immediately.4. Play the new reality.5. Build the experience step by step. Adjust when needed*.6. Integrate all Feedback7. Stop when the energy is gone.8. Evaluate and settle *Dont be afraid to change the rules and or the game and or your role or perspective in it.. a lot.
  11. 11. Play Design 4 tools to develop reality while playing it- Future InterviewGreat envisioning tool, designing from the future- Situational PrototypingPractice how it will actually work, sharpens clarity and attitude- Playstorming or GamestormingGamify your mindmap, turn process or brainstorm into game- Prototyping Practicing, tweeking and adjusting the new reality
  12. 12. Future InterviewStoryteller tells the story from successfulfuture. Others ask questions to drivecontent.If storyteller blocks, roles are switched.Somebody takes notes.! For the storyteller: Choose to know.! For the listeners: if you dont get it, story is notclear enough yet.
  13. 13. Situational PrototypingProject member describes next actions.Second person plays people that will be met.Third person observes and/or coaches.Observer notes down essentials for success.2nd player: ask to understand, shift with intuition.! Role play can always be used as an add on.
  14. 14. Play or Game StormingTurn mind map into game pieces.Determine game objective, players & theplaying field.Add event cards, means tokens and othernecessities to need.Determine game host and players. Describeactions as moves or challenges in game.Play, tweek, note, learn.
  15. 15. PrototypingMake it as real as possible. Test play withstakeholders & possible clients. Allow forhacking, sabotaging and rule breaking.Integrate all feedback. Try again.
  16. 16. Tweek your enjoyment! “The only sacred cow is irreverence.Therefore dare to play with everything.”
  17. 17. The Art of Possibility* I What attitude will make things move forward?• Change your Viewpoint (flipthink)• Give yourself an A and live it. (you are already a contribution)• Follow the energy.• Work from/speak to WE, think inclusive.• Everyone’s a leader.• Speak to essence, not to mask• Think in possibility; critism is help, not attack.• # 6: don’t take yourself so fucking seriously! *After B. Zander “The Art of Possibility”