Nextvoice247 is an online multimedia community for personal and professional development that targets 21-34 year olds. It leverages user-generated content to provide perspectives on work, life, and social responsibility from thought leaders. Nextvoice247 offers various products and services like blogs, videos, and scholarships to foster discussion and community improvement. The company operates on principles of being a steward of the future, valuing collaboration over transactions, keeping content timely, and leading by example.
Identifying Risk Factors for Subjects of Targeted Attackmartin_lee1969
The document discusses identifying risk factors for targeted cyber attacks through epidemiological analysis. It describes characteristics of targeted versus non-targeted attacks and analyzes data on over 175,000 emails to identify risk factors. A case-control study found academic fields related to social studies and area studies had higher odds of receiving targeted attacks, while medicine, architecture and staff classifications had lower odds. Conclusions recommend informing those most at risk and focusing policy enforcement where risk is greatest.
PlayScience: 10 Predictions for the Next 10 Years of Kids' MediaPlayScience
This document outlines 10 predictions for the next 10 years in children's media. It discusses how television, mobile devices, games, toys, transmedia, play, gatekeepers, eLearning, family media ecology, and computer-mediated communication will change and evolve over the coming decade. Key trends include the growth of ubiquitous mobile devices, younger children having their own screens, families bonding over shared video and game content on various platforms, and an emphasis on using media and technology to support children's learning. However, it also notes new challenges as busy families balance time together with individual media use.
PlayScience - Families and Gaming - Casual Connect Seattle 2012PlayScience
The document discusses research and trends related to families and gaming, including that over 70% of parents think playing mobile games helps their child's development, families tend to adopt new technologies early and spend over $2 trillion annually on technology and entertainment, and grandparents are playing an increasingly important role in families including child entertainment choices. It provides an overview of gaming and technology trends relevant to creating products for kids and families.
How Adopting the Cloud Can Improve Your Security.martin_lee1969
The document discusses how adopting cloud computing can improve security for organizations. Some key security benefits of the cloud include providers having greater expertise and resources dedicated to security, the ability to automatically scale security capabilities with demand, and incentives for providers to maintain strong security given their business model relies on customers trusting the security of their systems. However, security concerns remain a top adoption barrier, though targeted attacks are still relatively rare. The document provides guidance on how to evaluate cloud providers and ensure they can meet an organization's security requirements.
PlayScience: 10 Things You Need to Know About Kids as Digital LearnersPlayScience
With the boundaries swiftly being erased between formal and informal learning, and digital devices increasingly migrating between home and school, what are educational media developers’ “must-know” statistics, trends, insights and innovations concerning kids, families and educators?
Playing Big Across Generations: 5 Top TipsPlayScience
Insights for companies seeking to design media, games, toys, technologies or experiences that will bring generations together. Hint: the screen is just one entry point.
Clustering Disparate Attacks: Mapping The Activities of The Advanced Persiste...martin_lee1969
This document discusses the mapping of targeted cyber attacks through analysis of similarities between malware, recipients, and organizations affected. The authors analyze over 70,000 targeted attack emails sent to 28,000 addresses since 2008. They develop mapping techniques to visualize clusters of interconnected attacks based on shared malware, recipients, or victims. These maps reveal the size and interconnected nature of targeted attack campaigns. They conclude that topological analysis of large datasets can provide insight into the scale of targeted attacks that may not be evident from isolated incidents.
Nextvoice247 is an online multimedia community for personal and professional development that targets 21-34 year olds. It leverages user-generated content to provide perspectives on work, life, and social responsibility from thought leaders. Nextvoice247 offers various products and services like blogs, videos, and scholarships to foster discussion and community improvement. The company operates on principles of being a steward of the future, valuing collaboration over transactions, keeping content timely, and leading by example.
Identifying Risk Factors for Subjects of Targeted Attackmartin_lee1969
The document discusses identifying risk factors for targeted cyber attacks through epidemiological analysis. It describes characteristics of targeted versus non-targeted attacks and analyzes data on over 175,000 emails to identify risk factors. A case-control study found academic fields related to social studies and area studies had higher odds of receiving targeted attacks, while medicine, architecture and staff classifications had lower odds. Conclusions recommend informing those most at risk and focusing policy enforcement where risk is greatest.
PlayScience: 10 Predictions for the Next 10 Years of Kids' MediaPlayScience
This document outlines 10 predictions for the next 10 years in children's media. It discusses how television, mobile devices, games, toys, transmedia, play, gatekeepers, eLearning, family media ecology, and computer-mediated communication will change and evolve over the coming decade. Key trends include the growth of ubiquitous mobile devices, younger children having their own screens, families bonding over shared video and game content on various platforms, and an emphasis on using media and technology to support children's learning. However, it also notes new challenges as busy families balance time together with individual media use.
PlayScience - Families and Gaming - Casual Connect Seattle 2012PlayScience
The document discusses research and trends related to families and gaming, including that over 70% of parents think playing mobile games helps their child's development, families tend to adopt new technologies early and spend over $2 trillion annually on technology and entertainment, and grandparents are playing an increasingly important role in families including child entertainment choices. It provides an overview of gaming and technology trends relevant to creating products for kids and families.
How Adopting the Cloud Can Improve Your Security.martin_lee1969
The document discusses how adopting cloud computing can improve security for organizations. Some key security benefits of the cloud include providers having greater expertise and resources dedicated to security, the ability to automatically scale security capabilities with demand, and incentives for providers to maintain strong security given their business model relies on customers trusting the security of their systems. However, security concerns remain a top adoption barrier, though targeted attacks are still relatively rare. The document provides guidance on how to evaluate cloud providers and ensure they can meet an organization's security requirements.
PlayScience: 10 Things You Need to Know About Kids as Digital LearnersPlayScience
With the boundaries swiftly being erased between formal and informal learning, and digital devices increasingly migrating between home and school, what are educational media developers’ “must-know” statistics, trends, insights and innovations concerning kids, families and educators?
Playing Big Across Generations: 5 Top TipsPlayScience
Insights for companies seeking to design media, games, toys, technologies or experiences that will bring generations together. Hint: the screen is just one entry point.
Clustering Disparate Attacks: Mapping The Activities of The Advanced Persiste...martin_lee1969
This document discusses the mapping of targeted cyber attacks through analysis of similarities between malware, recipients, and organizations affected. The authors analyze over 70,000 targeted attack emails sent to 28,000 addresses since 2008. They develop mapping techniques to visualize clusters of interconnected attacks based on shared malware, recipients, or victims. These maps reveal the size and interconnected nature of targeted attack campaigns. They conclude that topological analysis of large datasets can provide insight into the scale of targeted attacks that may not be evident from isolated incidents.
This document provides an overview of using Web 2.0 tools to engage students at each level of Bloom's Taxonomy. It discusses how Bloom's Taxonomy has been updated to include higher order thinking skills like creating. Various free Web 2.0 tools are presented that can facilitate remembering, understanding, applying, analyzing, evaluating, and creating for students. The presentation aims to demonstrate how digital tools can help apply Bloom's Taxonomy to learning in a technology-enhanced way.
Career Changer Mindset, Strategy, Branding and Execution: Getting Your Ducks ...Todd Nilson
Making a career change is anything but child’s play. The soul searching involved with making a decision to change one’s livelihood is complicated by the challenges of learning new skills, going back to school, and being reconciled to accepting what’s often a lower salary to get started in a different profession. But the tools and means to make a new you have never been more readily at hand. An embarrassment of riches are available for the career changer who knows how to look.
In this talk, Todd Nilson will present the potential and pitfalls of managing your job search as a career changer. This will not be a session about how to write a resume but will be a presentation-and-discussion format seminar that will address the underlying concerns of taking on a new career path along with the tools and techniques that can bring you to the attention of a new employer or help you to reposition yourself as the entrepreneur you always dreamed of becoming.
In this presentation, you will learn:
• How to get mentally prepared for a career change: three essential mindsets
• Ways to better understand the careerscape you’re entering
• Designing a transition plan that works which defines your goals and the people who will help you to achieve them
• How to stay on target during the search
“Design thinking actually is an interesting — and very effective — way of mitigating risks around things you don’t know about.” — Tim Brown, CEO of IDEO
Seductive Online Program for Adult LearnersDavid Robins
This document provides an overview of an online seminar on designing engaging online courses and curricula for adult learners. The agenda covers instructional design with Val Kelly, user experience design with Dave Robins, and a curriculum design example with both presenters. Key topics discussed include understanding student motivations, designing for autonomy and competence, backward design principles, creating a learning community, and examples of seductive design techniques. The goal is to help participants design online programs that motivate learners through an engaging user experience.
The Social Media Playbook provides you with a set of tools and methodologies to develop a brand conform and consistent social voice online. It was created for employees who represent a company or a brand in a digital public space.
Talk given in March 2013 at Dublin City Public Libraries as part of their public lecture series on career development. Prepared and delivered by John Deely BA MSc, Occupational Psychologist with Pinpoint (www.pinpoint.ie)
Presentation giving during BLUG Conference at Antwerp 23 -3-2012
"Company regulation versus personal individuality, how do you get your employees to be responsible partners in a Social Business and how do you weigh freedom versus restriction? The whole Social Business idea is based on the idea of each individual having an intrinsic value to the organization that isn't necessarily linked to its role within the organization alone. This begs the question of how to tap this resource without losing control and how to implement and regulate the changes that are going to be needed. How much of this can you regulate (top-down) and how much do you allow to evolve (bottom-up)? Setting up predefined structures and communities (pushing) versus allowing users to instigate the community building, allowing free input and self-empowerment (pulling).
This session will highlight the difficulties and choices a company will face while making the transition into a Social Business and offer ideas and guidelines on how to do so."
This document discusses faculty-librarian collaboration. It begins by defining collaboration as "a mutually beneficial and well-designed relationship entered into by two or more individuals to achieve common goals." The document notes that while librarian-faculty relations are important for librarians, they are often of little concern to faculty. It then outlines a 4-step process for collaboration: 1) developing a collaborative mindset, 2) finding partners, 3) coordinating and collaborating on projects, and 4) assessing results and reflecting to strengthen partnerships. Specific collaboration ideas are provided such as developing research guides, embedding library instruction in courses, and assessing student work. Formalizing partnerships through information literacy programs and standards is also addressed.
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For more Four Kitchens presentations, please visit http://fourkitchens.com/presentations
A hard look at the softer side of business analysisJoe Newbert
Step forward the Business Analyst star. Taking a hard look at the soft skills as a catalyst for Business Analysis success, in the December 2008 IIBA Newsletter.
The document outlines the use of appreciative inquiry to build partnerships and shared visions. It describes two case studies:
1) Using storytelling at a microfinance institution to reconnect employees and clients to the organization's vision and mission and improve relationships.
2) Initiating partnerships between local Catholic churches and village governments in the Philippines to collaborate on community issues, overcome distrust, and improve services for residents, especially disadvantaged groups. The interventions included summits for shared stories and expanding cross-sector partnerships.
Don't Design Websites. Design Web SYSTEMS! (DrupalCamp Stockholm 2011)Four Kitchens
This presentation was given at DrupalCamp Stockholm by Todd Nienkerk of Four Kitchens (May 7, 2011)
For more Four Kitchens presentations, please visit http://fourkitchens.com/presentations
Agile teams perceive architecture-centric approaches as paper-driven, heavyweight, insufficiently focused on business results, and delivering systems that align with standards not relevant in the context of fast changing business challenges.
Enterprise architects often criticize Agile methods as they perceive them as lacking architectural control or governance. Software Architecture Retrospective is a thinking tool for an enterprise to blend reflections on architecture with agile delivery for balancing quick term business goals with long term architecture initiatives.
The document summarizes research from Steelcase on the topics of work, learning and physical space. It discusses how they take a human-centered design approach to gain insights through methods like observations, interviews and prototyping. It provides examples of research projects on classrooms, knowledge workers and the social aspects of learning. The goal is to understand how physical space can better support work and learning by facilitating interaction, visibility of thinking and ease of sharing information.
The document discusses focus teacher leaders and action research. It provides information about action research, including that it is participatory research that arises from shared concerns, involves collecting initial data and reflecting on changes made. Action research develops through a cycle of planning, acting, observing, and reflecting. It is open-minded and involves accurately recording what is happening. The document also discusses learning communities and the importance of critical thinking, questioning, and reflection in effective learning.
BlogWell New York Social Media Case Study: The Dow Chemical Company, presente...SocialMedia.org
In her BlogWell New York presentation, The Dow Chemical Company's Director of Digital & Social Media, Abby Klanecky, shares how they are empowering their scientists to be their storytellers.
Abby talks about how to properly train and educate employees on social media guidelines so that they can share their expert voice online.
Watch the video of this presentation here: https://vimeo.com/51618065
The document discusses instructional design and its importance. It covers instructional design basics, how theories like behaviorism, cognitivism, and constructivism influence approaches. It highlights how instructional design can engage both minds and hearts through techniques like stories, examples, and reflection. The goal is to design learning that delivers solutions and performance support both in formal training and on the job.
This session explores effective teacher’s rigorous teaching and testing practices. The presenter discusses the importance of professional learning communities, differentiation, multiple intelligences, revised Bloom’s taxonomy, data driven instruction, performance based assessment, and formative assessment. The presenter provides practical solutions to educational leaders who want to improve the achievement level of all students.
PlayScience - Reframe the Game: The State and Future of Kids' Mobile PlayPlayScience
PlayScience unveiled cutting-edge consumer research (conducted in partnership with the Casual Games Association) that looked at what kids are playing in the app space on mobile devices and delves into the how, why, and so what of that play. Using our proprietary PlaySpectrum, we also viewed these apps through the lens of learning and positive impact, and showcase some best practices we see in mobile playful learning. Finally, we provide strategic insights for developing the most compelling products for kids and families, and then positioning your app and maximizing its value in this crowded marketplace.
Presentation by Dr. J. Alison Bryant, CEO & Chief Play Officer, at Fordham University about how Millenial parents are using tech to make their lives better and easier, and engage with their families.
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This document provides an overview of using Web 2.0 tools to engage students at each level of Bloom's Taxonomy. It discusses how Bloom's Taxonomy has been updated to include higher order thinking skills like creating. Various free Web 2.0 tools are presented that can facilitate remembering, understanding, applying, analyzing, evaluating, and creating for students. The presentation aims to demonstrate how digital tools can help apply Bloom's Taxonomy to learning in a technology-enhanced way.
Career Changer Mindset, Strategy, Branding and Execution: Getting Your Ducks ...Todd Nilson
Making a career change is anything but child’s play. The soul searching involved with making a decision to change one’s livelihood is complicated by the challenges of learning new skills, going back to school, and being reconciled to accepting what’s often a lower salary to get started in a different profession. But the tools and means to make a new you have never been more readily at hand. An embarrassment of riches are available for the career changer who knows how to look.
In this talk, Todd Nilson will present the potential and pitfalls of managing your job search as a career changer. This will not be a session about how to write a resume but will be a presentation-and-discussion format seminar that will address the underlying concerns of taking on a new career path along with the tools and techniques that can bring you to the attention of a new employer or help you to reposition yourself as the entrepreneur you always dreamed of becoming.
In this presentation, you will learn:
• How to get mentally prepared for a career change: three essential mindsets
• Ways to better understand the careerscape you’re entering
• Designing a transition plan that works which defines your goals and the people who will help you to achieve them
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“Design thinking actually is an interesting — and very effective — way of mitigating risks around things you don’t know about.” — Tim Brown, CEO of IDEO
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This document provides an overview of an online seminar on designing engaging online courses and curricula for adult learners. The agenda covers instructional design with Val Kelly, user experience design with Dave Robins, and a curriculum design example with both presenters. Key topics discussed include understanding student motivations, designing for autonomy and competence, backward design principles, creating a learning community, and examples of seductive design techniques. The goal is to help participants design online programs that motivate learners through an engaging user experience.
The Social Media Playbook provides you with a set of tools and methodologies to develop a brand conform and consistent social voice online. It was created for employees who represent a company or a brand in a digital public space.
Talk given in March 2013 at Dublin City Public Libraries as part of their public lecture series on career development. Prepared and delivered by John Deely BA MSc, Occupational Psychologist with Pinpoint (www.pinpoint.ie)
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This session will highlight the difficulties and choices a company will face while making the transition into a Social Business and offer ideas and guidelines on how to do so."
This document discusses faculty-librarian collaboration. It begins by defining collaboration as "a mutually beneficial and well-designed relationship entered into by two or more individuals to achieve common goals." The document notes that while librarian-faculty relations are important for librarians, they are often of little concern to faculty. It then outlines a 4-step process for collaboration: 1) developing a collaborative mindset, 2) finding partners, 3) coordinating and collaborating on projects, and 4) assessing results and reflecting to strengthen partnerships. Specific collaboration ideas are provided such as developing research guides, embedding library instruction in courses, and assessing student work. Formalizing partnerships through information literacy programs and standards is also addressed.
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“After being the most listed dog breed in the United States for 31
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in the American Kennel Club's annual survey of the country's most
popular canines. The French Bulldog is the new top dog in the
United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
color choices.”
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
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Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
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Introduction
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7. Being a Translator
Provide
Translate
Be Succinct Actionable
Academese
Insights
Consider
Respect their Understand
their
Work their Issues
Constraints
Understand Be
Be Visual
Timelines Constructive
NOTE: These ideas are respectfully adapted from the ever-awesome David Kleeman from the American Center for Children and Media."
13. Our New Imperative as Educators
1. Acknowledge (and accept) the reality that not everyone
will be an academic (and that’s a good thing!)
2. Educate for both theory and practice (for everyone)
3. Develop and support programs that allow “toe-
dipping” (e.g., internships, symposia)
4. Foster a sense of community and giving back
14. Thank You!
Please
feel
free
to
contact
me
with
any
comments
or
ques4ons!
J.
Alison
Bryant
alison@playsciencelab.com
www.playsciencelab.com