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Playing ARt
THE AUGMENTED REALITY ART GAME

Investigator: Nettrice R. Gaskins
A World Within Itself
Of course, when we say that the aesthetic
object bears a world within itself, we do
not mean to identify this object expressly
with a consciousness. - Mikel Dufrene
The Representing World
                  The computer
                   interface presents
                   virtual objects, or
                   worlds upon
                   which operations
                   are performed.
Emergent Game Play
Emergent gameplay refers to complex situations
in video games, board games, or table top role-
playing games that emerge from the interaction
of relatively simple game mechanics.
Procedural Drawing

Modern
artists have
used mental
                                                Drawing by:
procedural                                      Matthew Lewis
methods to
„build up‟
their art.
                  Procedural drawings, i.e. generative
                   artworks, created via computer
                   interfaces can look “analog,” with
                   the energetic marks of an un-steadied
                   hand producing imaginative objects.
The Epic Exquisite Corpse
Remember that game where you draw the legs of something, fold the paper and pass it to someone else
to draw the next part of a body? Some people seem to call it Consequences and other people call it
Exquisite Corpse. Regardless of what you happen to call the game, a new version of it exists online at
epicexquisitecorpse.com where users can draw whatever they want in one of a million drawing slots,
linking their imagery to lines and shaded areas visible only at the edge of their "canvas"...
Procedural Painting #3




   Celia Pearce recently orchestrated Public
    Emergence: Procedural Painting #3 which she
    describes as an “experiment in emergence.”
Playing ARt: HTML5 & AR
Using procedural painting as a basis for a mobile
AR experience affords artist communities from all
levels of society to explore new modes of
production… but the big question is: Is it art?
The HTML5 Canvas Element
Gesture drawing on a HTML5 canvas captures the essence of the form (ex. a dancer)
being replicated on the tablet/screen. Elaborate details matter little – the most
important part is the movement and shape as it relates to the negative space around it.
These gesture drawings are studies of form in motion.
Putting It All Together
                   Isaac Kulka‟s “canvas
                    generator” merges two
                    technologies: HTML5 & the
                    Argon Augmented Reality
                    browser. I am building on
                    this to create an art game
                    inspired by the Exquisite
                    Corpse.

                   The challenge is to create
                    a version of the game that
                    makes use of the AR
                    interface and experience.
The Plan

This
               Embed AR frame markers
prototype       (see image top right) in a
will be         game board to
further         trigger/display an HTML5
developed       canvas element that
later.          contains more content.
               Create AR markers that
                allow players to add their
                own images or drawings
                overlaid on the canvas and
                real objects (like a
                collage).
In the future, color coding can assign categories to image databases that
players can choose images from to create the art.
The Prototype
                   Players pass around the
                    iPad to add to a
                    hybrid/collage image,
                    made up of images, i.e.
                    background & doodles.

                   Player(s) can screen
                    capture and save the final
                    composite image.
One Game, Many Results
                 The ability to embed
                  frame markers and
                  display multiple images
                  inside a canvas element
                  (figure/ground, doodles)
                  will give players several
                  options to create
                  collaborative art.
                 This experience allows
                  players to use vector
                  elements singularly or
                  combine them into
                  configurations of their
                  choosing.
Final Notes
   Trial and error process using the still-developing
    Argon Augmented Reality Browser; constraints
    required several adjustments to the original plan;
   Some features like “hudding” canvas overlays work in
    some cases and not in others;
   As Argon (markers) becomes more stable further
    development will enable more complex game
    mechanics (ex. choosing an image from a database);
   Multiple channels in Argon will allow for additional
    content to be added to the user experience such as
    panoramas, real objects and spaces.
Special Thanks

Georgia Tech‟s Experimental Game Lab (EGL) & Augmented Environments Lab
(AEL), especially Blair MacIntyre, Isaac Kulka, Hafez Rouzati, and others who
gave of their time/resources/ideas.

Professor John Sharp for giving me an extension on my final project!

URLS

Argon http://argon.gatech.edu

My Web Site http://nettrice.us

My Blog http://netarthud.wordpress.com/2011/12/12/cognitive-artifact-
the-playing-art-ar-game

For more information contact: Nettrice R. Gaskins nettrice@gmail.com

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Playing ARt

  • 1. Playing ARt THE AUGMENTED REALITY ART GAME Investigator: Nettrice R. Gaskins
  • 2. A World Within Itself Of course, when we say that the aesthetic object bears a world within itself, we do not mean to identify this object expressly with a consciousness. - Mikel Dufrene
  • 3.
  • 4. The Representing World  The computer interface presents virtual objects, or worlds upon which operations are performed.
  • 5. Emergent Game Play Emergent gameplay refers to complex situations in video games, board games, or table top role- playing games that emerge from the interaction of relatively simple game mechanics.
  • 6. Procedural Drawing Modern artists have used mental Drawing by: procedural Matthew Lewis methods to „build up‟ their art.  Procedural drawings, i.e. generative artworks, created via computer interfaces can look “analog,” with the energetic marks of an un-steadied hand producing imaginative objects.
  • 7. The Epic Exquisite Corpse Remember that game where you draw the legs of something, fold the paper and pass it to someone else to draw the next part of a body? Some people seem to call it Consequences and other people call it Exquisite Corpse. Regardless of what you happen to call the game, a new version of it exists online at epicexquisitecorpse.com where users can draw whatever they want in one of a million drawing slots, linking their imagery to lines and shaded areas visible only at the edge of their "canvas"...
  • 8. Procedural Painting #3  Celia Pearce recently orchestrated Public Emergence: Procedural Painting #3 which she describes as an “experiment in emergence.”
  • 9. Playing ARt: HTML5 & AR Using procedural painting as a basis for a mobile AR experience affords artist communities from all levels of society to explore new modes of production… but the big question is: Is it art?
  • 10. The HTML5 Canvas Element Gesture drawing on a HTML5 canvas captures the essence of the form (ex. a dancer) being replicated on the tablet/screen. Elaborate details matter little – the most important part is the movement and shape as it relates to the negative space around it. These gesture drawings are studies of form in motion.
  • 11. Putting It All Together  Isaac Kulka‟s “canvas generator” merges two technologies: HTML5 & the Argon Augmented Reality browser. I am building on this to create an art game inspired by the Exquisite Corpse.  The challenge is to create a version of the game that makes use of the AR interface and experience.
  • 12. The Plan This  Embed AR frame markers prototype (see image top right) in a will be game board to further trigger/display an HTML5 developed canvas element that later. contains more content.  Create AR markers that allow players to add their own images or drawings overlaid on the canvas and real objects (like a collage).
  • 13.
  • 14. In the future, color coding can assign categories to image databases that players can choose images from to create the art.
  • 15. The Prototype  Players pass around the iPad to add to a hybrid/collage image, made up of images, i.e. background & doodles.  Player(s) can screen capture and save the final composite image.
  • 16. One Game, Many Results  The ability to embed frame markers and display multiple images inside a canvas element (figure/ground, doodles) will give players several options to create collaborative art.  This experience allows players to use vector elements singularly or combine them into configurations of their choosing.
  • 17. Final Notes  Trial and error process using the still-developing Argon Augmented Reality Browser; constraints required several adjustments to the original plan;  Some features like “hudding” canvas overlays work in some cases and not in others;  As Argon (markers) becomes more stable further development will enable more complex game mechanics (ex. choosing an image from a database);  Multiple channels in Argon will allow for additional content to be added to the user experience such as panoramas, real objects and spaces.
  • 18. Special Thanks Georgia Tech‟s Experimental Game Lab (EGL) & Augmented Environments Lab (AEL), especially Blair MacIntyre, Isaac Kulka, Hafez Rouzati, and others who gave of their time/resources/ideas. Professor John Sharp for giving me an extension on my final project! URLS Argon http://argon.gatech.edu My Web Site http://nettrice.us My Blog http://netarthud.wordpress.com/2011/12/12/cognitive-artifact- the-playing-art-ar-game For more information contact: Nettrice R. Gaskins nettrice@gmail.com

Editor's Notes

  1. MikelDufrene also writes that the aesthetic object expresses it’s creator, not just because it is a product of his activity but also because it is the expression of his being. P. 414 Dufrene rejected the poetical position of the Letterist movement as too naive and conservative in its attempt to explain Surrealist concepts of poetry. In postwar Paris philosophers like Dufrene took a paradoxical position suspended between pessimism concerning the revolutionary potential of the neo-avantgarde movement in and a need to transform the internal structure of the aesthetic object; to emphasize the collaborative nature of the artistic project; and to demonstrate the relocation of artistic practices in the collective urban space of advanced industrial consumer culture. The so-called death of easel painting (touted by neo-avantgardists) and the shift out of the studio out into the streets did not hold. The sociocultural divide between high and low culture, representation and participation continued to be maintained until more recently when the promise of online social media (new, mobile, locative, etc.) threatened to bridge these divides.
  2. Playing ARt:This project explores interfaces that make use of the touchscreen, camera, and accelerometer – features that provide users with ways to generate representations of their world (imagination). More specifically, this project investigates emergent (game) play through procedural drawing.
  3. Game designers encourage emergent play by providing tools to players such as placing web browsers within the game engine (such as in EVE Online, The Matrix Online), providing XML integration tools and programming languages (Second Life), and so on. I am interested in the game play in Augmented Reality (augmented spaces) which can be experienced on the iPad/iPhone (mobile, locative media).
  4. Game design lends itself to programmatic and procedural constructs to perform specific tasks like drawing. One example is the Exquisite Corpse. Modern artists have used mental procedural methods to ‘build up’ their art. Klee's Pedagogical Sketchbooks are of interest to artists of all terrains, as well as lesser known’s such as Wolfgang Schultz (Wols) who used the term ‘crystallization of thoughts into lines’ to describe works that were built up using repetitive gestures to bring a drawing to fruition.
  5. Celia painted the front wall of her loft black and drew a grid of eight-inch squares in pencil. A sign, paint and brushes invited people to paint within the squares, continuing the lines of adjacent squares. The piece was inspired by the Surrealist Game Exquisite Corpse and the computer game Sim City.
  6. The HTML5 canvas element uses JavaScript to draw graphics on a web page.  The canvas element has several methods for drawing paths, boxes, circles, characters, and adding images.  JavaScript code can access the canvas area through drawing functions similar to those of other common 2D APIs (like OmniSketch), thus allowing for dynamically generated graphics.
  7. Playing Art will use similar game mechanics as Exquisite Corpse.