This document describes an augmented reality art game called "Playing ARt" that allows players to collaboratively create art using an iPad and augmented reality markers. The game is inspired by the exquisite corpse drawing game and uses an HTML5 canvas to display virtual objects overlaid on real-world markers. Players will pass around the iPad to take turns adding images or drawings to a composite artwork that can then be saved. The game aims to explore new modes of collaborative art production using augmented reality and procedural techniques. It is still in development to refine the user experience and allow more complex interactions.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
An introductory presentation about the Unity game engine given at GarageGeeks HQ in 2012, meant to bring programmers who have no game development experience up to speed with Unity
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
An introductory presentation about the Unity game engine given at GarageGeeks HQ in 2012, meant to bring programmers who have no game development experience up to speed with Unity
From the West and Central African cosmogram to virtual 3D space and sound-generated graphics, the work of Dr. Nettrice R. Gaskins crosses the boundaries between science fact and science fiction.
Social Innovation Relay | 1. miesto | The Muffin MenLenka Križanová
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Nettrice Gaskins, Ph.D., STEAM Director, Boston Arts Academy, will join Brides of Anansi artists Saya Woolfalk and Xenobia Bailey in conversation to look at how contemporary women artists look at nature and natural systems for inspiration.
An interdisciplinary approach to learning where academic concepts are coupled with artistic works and cultural practices as students apply science, technology, engineering, and mathematics in contexts that make connections between school, community, personal interests, and the global marketplace.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
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In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
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We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
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The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
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1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
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Execution from the test manager
Orchestrator execution result
Defect reporting
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Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
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After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
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Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
2. A World Within Itself
Of course, when we say that the aesthetic
object bears a world within itself, we do
not mean to identify this object expressly
with a consciousness. - Mikel Dufrene
3.
4. The Representing World
The computer
interface presents
virtual objects, or
worlds upon
which operations
are performed.
5. Emergent Game Play
Emergent gameplay refers to complex situations
in video games, board games, or table top role-
playing games that emerge from the interaction
of relatively simple game mechanics.
6. Procedural Drawing
Modern
artists have
used mental
Drawing by:
procedural Matthew Lewis
methods to
„build up‟
their art.
Procedural drawings, i.e. generative
artworks, created via computer
interfaces can look “analog,” with
the energetic marks of an un-steadied
hand producing imaginative objects.
7. The Epic Exquisite Corpse
Remember that game where you draw the legs of something, fold the paper and pass it to someone else
to draw the next part of a body? Some people seem to call it Consequences and other people call it
Exquisite Corpse. Regardless of what you happen to call the game, a new version of it exists online at
epicexquisitecorpse.com where users can draw whatever they want in one of a million drawing slots,
linking their imagery to lines and shaded areas visible only at the edge of their "canvas"...
8. Procedural Painting #3
Celia Pearce recently orchestrated Public
Emergence: Procedural Painting #3 which she
describes as an “experiment in emergence.”
9. Playing ARt: HTML5 & AR
Using procedural painting as a basis for a mobile
AR experience affords artist communities from all
levels of society to explore new modes of
production… but the big question is: Is it art?
10. The HTML5 Canvas Element
Gesture drawing on a HTML5 canvas captures the essence of the form (ex. a dancer)
being replicated on the tablet/screen. Elaborate details matter little – the most
important part is the movement and shape as it relates to the negative space around it.
These gesture drawings are studies of form in motion.
11. Putting It All Together
Isaac Kulka‟s “canvas
generator” merges two
technologies: HTML5 & the
Argon Augmented Reality
browser. I am building on
this to create an art game
inspired by the Exquisite
Corpse.
The challenge is to create
a version of the game that
makes use of the AR
interface and experience.
12. The Plan
This
Embed AR frame markers
prototype (see image top right) in a
will be game board to
further trigger/display an HTML5
developed canvas element that
later. contains more content.
Create AR markers that
allow players to add their
own images or drawings
overlaid on the canvas and
real objects (like a
collage).
13.
14. In the future, color coding can assign categories to image databases that
players can choose images from to create the art.
15. The Prototype
Players pass around the
iPad to add to a
hybrid/collage image,
made up of images, i.e.
background & doodles.
Player(s) can screen
capture and save the final
composite image.
16. One Game, Many Results
The ability to embed
frame markers and
display multiple images
inside a canvas element
(figure/ground, doodles)
will give players several
options to create
collaborative art.
This experience allows
players to use vector
elements singularly or
combine them into
configurations of their
choosing.
17. Final Notes
Trial and error process using the still-developing
Argon Augmented Reality Browser; constraints
required several adjustments to the original plan;
Some features like “hudding” canvas overlays work in
some cases and not in others;
As Argon (markers) becomes more stable further
development will enable more complex game
mechanics (ex. choosing an image from a database);
Multiple channels in Argon will allow for additional
content to be added to the user experience such as
panoramas, real objects and spaces.
18. Special Thanks
Georgia Tech‟s Experimental Game Lab (EGL) & Augmented Environments Lab
(AEL), especially Blair MacIntyre, Isaac Kulka, Hafez Rouzati, and others who
gave of their time/resources/ideas.
Professor John Sharp for giving me an extension on my final project!
URLS
Argon http://argon.gatech.edu
My Web Site http://nettrice.us
My Blog http://netarthud.wordpress.com/2011/12/12/cognitive-artifact-
the-playing-art-ar-game
For more information contact: Nettrice R. Gaskins nettrice@gmail.com
Editor's Notes
MikelDufrene also writes that the aesthetic object expresses it’s creator, not just because it is a product of his activity but also because it is the expression of his being. P. 414 Dufrene rejected the poetical position of the Letterist movement as too naive and conservative in its attempt to explain Surrealist concepts of poetry. In postwar Paris philosophers like Dufrene took a paradoxical position suspended between pessimism concerning the revolutionary potential of the neo-avantgarde movement in and a need to transform the internal structure of the aesthetic object; to emphasize the collaborative nature of the artistic project; and to demonstrate the relocation of artistic practices in the collective urban space of advanced industrial consumer culture. The so-called death of easel painting (touted by neo-avantgardists) and the shift out of the studio out into the streets did not hold. The sociocultural divide between high and low culture, representation and participation continued to be maintained until more recently when the promise of online social media (new, mobile, locative, etc.) threatened to bridge these divides.
Playing ARt:This project explores interfaces that make use of the touchscreen, camera, and accelerometer – features that provide users with ways to generate representations of their world (imagination). More specifically, this project investigates emergent (game) play through procedural drawing.
Game designers encourage emergent play by providing tools to players such as placing web browsers within the game engine (such as in EVE Online, The Matrix Online), providing XML integration tools and programming languages (Second Life), and so on. I am interested in the game play in Augmented Reality (augmented spaces) which can be experienced on the iPad/iPhone (mobile, locative media).
Game design lends itself to programmatic and procedural constructs to perform specific tasks like drawing. One example is the Exquisite Corpse. Modern artists have used mental procedural methods to ‘build up’ their art. Klee's Pedagogical Sketchbooks are of interest to artists of all terrains, as well as lesser known’s such as Wolfgang Schultz (Wols) who used the term ‘crystallization of thoughts into lines’ to describe works that were built up using repetitive gestures to bring a drawing to fruition.
Celia painted the front wall of her loft black and drew a grid of eight-inch squares in pencil. A sign, paint and brushes invited people to paint within the squares, continuing the lines of adjacent squares. The piece was inspired by the Surrealist Game Exquisite Corpse and the computer game Sim City.
The HTML5 canvas element uses JavaScript to draw graphics on a web page. The canvas element has several methods for drawing paths, boxes, circles, characters, and adding images. JavaScript code can access the canvas area through drawing functions similar to those of other common 2D APIs (like OmniSketch), thus allowing for dynamically generated graphics.
Playing Art will use similar game mechanics as Exquisite Corpse.