Slides from Pete Jenkins' short workshop on HR Gamification held at Digital HR Conference in Belgrade, Serbia (June, 2016).
* Defining gamification
* Neuroscience
* Marczewski's Three Layers of Motivation
* Lazarro's 4 Keys 2 Fun
* Examples
* Jenkins' 6 C's of gamified marketing
Green Gamification at Green Growth 2017 ConferencePete Baikins
Pete Jenkins' slides from Green Growth Conference 2017, Brighton (February 2017). An introduction to gamification and strategies to use it in motivating for environmental behaviour change.
Can a gamified CRM really be fun to use? Slides from a presentation given by Pete Jenkins of GAMIFICATION+ at the 2015 Gaminomics conference.
A brief overview of the built in game mechanics of CRM.me and some gamification stats from the top 10 CRM.me users in the UK from the last 2 years. Which game mechanics have really worked?
Gamification for BPA Seminar Slides - Pete Jenkins 10th November 2017Pete Baikins
Why Gamification? How Games Engage and Motivate. Slides from Pete Jenkins' workshop on examples for HR delivered at British Ports Association in London, November 2017.
Slides from Pete Jenkins' short workshop on HR Gamification held at Digital HR Conference in Belgrade, Serbia (June, 2016).
* Defining gamification
* Neuroscience
* Marczewski's Three Layers of Motivation
* Lazarro's 4 Keys 2 Fun
* Examples
* Jenkins' 6 C's of gamified marketing
Green Gamification at Green Growth 2017 ConferencePete Baikins
Pete Jenkins' slides from Green Growth Conference 2017, Brighton (February 2017). An introduction to gamification and strategies to use it in motivating for environmental behaviour change.
Can a gamified CRM really be fun to use? Slides from a presentation given by Pete Jenkins of GAMIFICATION+ at the 2015 Gaminomics conference.
A brief overview of the built in game mechanics of CRM.me and some gamification stats from the top 10 CRM.me users in the UK from the last 2 years. Which game mechanics have really worked?
Gamification for BPA Seminar Slides - Pete Jenkins 10th November 2017Pete Baikins
Why Gamification? How Games Engage and Motivate. Slides from Pete Jenkins' workshop on examples for HR delivered at British Ports Association in London, November 2017.
The 2011 edition of The National Biometrics Challenge updates the 2006 National Science and Technology Council (NSTC) report of the same name. This new report provides an overview of current challenges related to strengthening the scientific foundation of biometrics and improving identity-management system capabilities. It clarifies biometrics-related priorities for Federal agencies and provides context for non-governmental entities considering collaborations with agencies as private-sector partners. This report’s recommendations are based on analyses provided in two key National Research Council reports, a National Science Foundation workshop and two workshops organized by the NSTC Subcommittee on Biometrics and Identity Management specifically designed to gather input for this report.
Games for effective on the job learning - GWC16Pete Baikins
Slides from Pete Jenkins workshop on applying gamification to the 70 and 20 of 70:20:10 from Gamification World Congress, October 2016 in Madrid.
This workshop is based on what we’ve learnt from games that enables us to gamify creativity, training and learning. Two aspects of games interest us here, one is how feedback from failure in a game motivates us to learn and master new skills. The other aspect is how games provide safe places to fail, i.e. it doesn’t affect your real life or job. Removal of the fear of failure is the critical ingredient in creativity and innovation.
Who’s heard of the 70:20:10 model for learning and development? Do you agree with it as a way of looking at effective learning at work?
To my mind, too much energy and resources are being put into formal learning such as eLearning. The 70:20:10 Model for Learning and Development illustrates some of my thinking behind this when it says that:
• 70% of workplace learning and development happens from ‘on-the-job’ experience.
• 20% of workplace learning happens from feedback and by watching others.
• 10% of workplace learning happens through formal training (classroom events, eLearning, downloadable resources, etc.) and reading.
Are we being truly effective if we are putting more than 10% of our resources into eLearning and formal learning?
The 2011 edition of The National Biometrics Challenge updates the 2006 National Science and Technology Council (NSTC) report of the same name. This new report provides an overview of current challenges related to strengthening the scientific foundation of biometrics and improving identity-management system capabilities. It clarifies biometrics-related priorities for Federal agencies and provides context for non-governmental entities considering collaborations with agencies as private-sector partners. This report’s recommendations are based on analyses provided in two key National Research Council reports, a National Science Foundation workshop and two workshops organized by the NSTC Subcommittee on Biometrics and Identity Management specifically designed to gather input for this report.
Games for effective on the job learning - GWC16Pete Baikins
Slides from Pete Jenkins workshop on applying gamification to the 70 and 20 of 70:20:10 from Gamification World Congress, October 2016 in Madrid.
This workshop is based on what we’ve learnt from games that enables us to gamify creativity, training and learning. Two aspects of games interest us here, one is how feedback from failure in a game motivates us to learn and master new skills. The other aspect is how games provide safe places to fail, i.e. it doesn’t affect your real life or job. Removal of the fear of failure is the critical ingredient in creativity and innovation.
Who’s heard of the 70:20:10 model for learning and development? Do you agree with it as a way of looking at effective learning at work?
To my mind, too much energy and resources are being put into formal learning such as eLearning. The 70:20:10 Model for Learning and Development illustrates some of my thinking behind this when it says that:
• 70% of workplace learning and development happens from ‘on-the-job’ experience.
• 20% of workplace learning happens from feedback and by watching others.
• 10% of workplace learning happens through formal training (classroom events, eLearning, downloadable resources, etc.) and reading.
Are we being truly effective if we are putting more than 10% of our resources into eLearning and formal learning?
Social media brings with it endless opportunities. Five year's ago HR professionals may not have considered the endless opportunities that it can bring and feared its existence. Today that has changed and the HR community are now embracing this.
CIPD Derbyshire & Notts Branch - Putting Social Media to work February 2015Perry Timms
A mixture of the overview of how social got us all in its grip to a practical use of it by a large organisation in a competitive sector. How's social become something to be more tuned into and how do you get into social sensibly and smartly.
Socialbakers: Measuring What Matters, Social Matters HK 2014Branded Ltd
Measuring What Matters: What metrics really count
- The Evolution of Performance Metrics
- Measuring ROI
- The Value of Real-Time Content
Speaker: Simon Trilsbach, Vice President, APAC, Socialbakers
Presentation by Kristina Hoeppner (Catalyst IT) at the eduhub webinar on 18 June 2015.
http://www.eduhub.ch/events/webinars/can-we-make-the-e-portfolio-stick/
Live slides: https://slides.com/anitsirk/can-we-make-the-eportfolio-stick
Recording: http://youtu.be/0hsOKxmrd6U
Recording incl. chat and Q&A: https://collab.switch.ch/p8g4wic66ga/
License: Creative Commons BY-SA 3.0
Pic2Go is the world’s leading solution provider for Sponsored Race Photography.
Pic2Go patent pending 2D barcodes on race bibs technology automates race photos tagging and instant photos publishing to social channels at running/cycling endurance events - offering race participants with free branded photos to share on social media, while amplifying sponsors’ engagement and social reach.
For more info please visit - http://www1.pic2go.com
My presentation given on January 20th, 2010 at IULM University about crowdsourcing, social media and collaboration.
"Beyond company / user dichotomy in enterprise communication"
Digital marketing's 20 years old...what have we learned? What should we look out for?
From a presentation to Thailand Corporate Finance Forum, Bangkok, May 29, 2014
Leading a gameful work from home culturePete Baikins
Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
Introduction to gamification for Gamification Europe 2019Pete Baikins
Slides from the pre-conference workshop delivered at Gamification Europe 2019 in Berlin. Delivered by Pete Jenkins and Vasilis Gkogkidis. Get up to speed fast with this introduction to Gamification. Covering the trends behind gamification, the science, some great examples and your first tools to start applying gamification.
5 reasons you should attend a gamification conferencePete Baikins
Conferences have always been a great way to bring everyone together. A place where like-minded professionals, industry experts, and novices alike can make new discoveries, share knowledge and collaborate. But what about gamification? Is it a big enough deal to warrant an entire conference? We think so...
Check out https://gamification-europe.com for more details on a great conference.
Introduction to Gamification for ACCA MembersPete Baikins
Slide-deck from Pete Jenkins' talk to ACCA members on Thursday 18th July at Sussex County Cricket Ground. This talk gives an introduction to the neuroscience and psychology of gamification, plus a whole bunch of cool examples.
Serious Play: How to use gamification to boost employee and customer engagementPete Baikins
Lunchtime talk on gamification giving an introduction to the neuroscience and psychology behind it, along with some interesting examples. Talk given by Pete Jenkins at VR and immersive digital experts MAKE [REAL] in Brighton UK on 1st July 2019.
Player Journey - Gamification Concept DevelopmentPete Baikins
Slides from Pete Jenkins' workshop at REACTOR for Anglia Ruskin University in Peterborough, March 2019 - the stages of the player journey, triggering emotions, choosing game mechanics and planning the communications campaign
Export journey and insight into gamificationPete Baikins
Slides from Pete Jenkins' presentation on Gamification+ Ltd's export journey and an insight into gamification from Action Asia: Unleash your ASEAN Ambitions event in Gatwick, UK on 29th January 2019
Serious Play: How to use gamification to boost employee and customer engagementPete Baikins
Slides from the workshop delivered by Pete Jenkins of Gamification+ Ltd at the Brave New World Conference at the American Express Stadium, Brighton, UK on the 18th October 2018.
Gamification 101 for employee engagementPete Baikins
Slidedeck from Pete Jenkins' presentation on Gamification for employee engagement delivered at the 3radical Gamification and Interactive Experience Meetup in Singapore on 21st March 2018 at Suntec Convention Centre
Gamification - Distraction or necessity in the modern world?Pete Baikins
In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? Talk given at REACTOR Incubator Space Launch, Anglia Ruskin University, Cambridge on 26th January 2018 by Pete Jenkins
Mastering the Game - Big Data and GamificationPete Baikins
How best to leverage big data through the use of gamification to engage, empower and up-skill employees. Learning from how games handle big data will help us play better at the game of work. You’ll hear the ways big data are currently combined with gamification, recommendations for doing this well and see a process for successfully combining gamification and big data in your own systems and processes. Talk delivered by Pete Jenkins at Gamification Turkey in Istanbul on 16th November 2017.
Gamification: how to motivate brand advocatesPete Baikins
How gamification works and how to apply that knowledge to engaging brand advocates, whether they are staff or customers. Slides from Pete Jenkins' talk at the Wave Influencer Summit. London, UK on 14th November 2017.
Gamification for boosting employee engagement and customer service levelsPete Baikins
Slide presentation from workshop on using gamification for contact centres through boosting employee engagement to provide better customer service. Given at RMG Networks event on 18th October 2017 by Pete Jenkins of GAMIFICATION+
SanCity Gamification Banking Case StudyPete Baikins
Slides from Tomasz Burdziński and Piotr Warzoszczak of Oskar Wegner's talk at Gamification and Fintech Meetup in London on 11th July. http://oskarwegner.pl/
Story powered gamification in financial sector
How to use rich story and gameful world to boost sales, keep millennials engage and build virtual rewards value? In order to answer that question we will look through our newest case studies of long-term enterprise gamification platforms for one of the world biggest bank. In our presentation we will show details about sales results, program recruitment conversion rate and engagement level of over 95% of employees. We will rely the presentation on data collected from over 1000 users in over 12 months.
Green gamification workshop - encourage behaviour changePete Baikins
Green gamification workshop held by Pete Jenkins for Green Growth platform members at the University of Brighton on 13th July 2017. Examples of green gamification, understanding how they work and designing effective gamification.
Introduction to gamification for customer engagementPete Baikins
Slides from introduction to gamification for customer engagement delivered to the Peer mentoring group at Worthing and Adur Chamber of Commerce at the Centre For Leadership in June 2017.
Growing Your Start-Up - advice and gamificationPete Baikins
Slides from Growing Your Start Up workshop delivered for Beepurple Ultraviolet Business Start-Up week at the University of Brighton, 15th June 2017. A bit about Pete Jenkins, business history and tips, followed by understanding gamification and putting it to use for customer engagement and marketing
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
The key differences between the MDR and IVDR in the EUAllensmith572606
In the European Union (EU), two significant regulations have been introduced to enhance the safety and effectiveness of medical devices – the In Vitro Diagnostic Regulation (IVDR) and the Medical Device Regulation (MDR).
https://mavenprofserv.com/comparison-and-highlighting-of-the-key-differences-between-the-mdr-and-ivdr-in-the-eu/
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
LA HUG - Video Testimonials with Chynna Morgan - June 2024
Playful Leadership workshop June 2016
1. Subtle engagement and outright fun:
Using gamification to improve the
effectiveness of your international
marketing
British Council SIEM Conference
December 2015 – Pete Jenkins
Photo by John-Morgan - Creative Commons Attribution License https://www.flickr.com/photos/24742305@N00
PLAYFUL LEADERSHIP
Building safe places to fail
that encourage creativity, innovation
& learning
Pete Jenkins - July 2016
9. Photo by Stuck in Customs - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/95572727@N00 Created with Haiku Deck
10. Created with Haiku Deck
What should a good
project manager be
doing on a regular
basis?
11. Photo by rishibando - Creative Commons Attribution-NonCommercial License https://www.flickr.com/photos/27590002@N04 Created with Haiku Deck