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Mastering the Game – Big Data and Gamification
Pete Jenkins – November 2017 at Gamification Turkey
© GAMIFICATION+ LTD 2015 2
Founder – GAMIFICATION+ LTD
Entrepreneur in Residence at University of Brighton
Chair – International Gamification Confederation (GamFed)
Researcher in Gamification in HR at CROME (Centre for
Research on Management & Employment)
Ambassador - Brighton & Hove Chamber of Commerce
Chair - Gamification Europe Conference
BIG DATA: “Information asset characterised by such a
High Volume, Velocity and Variety to require specific
Technology and Analytical Methods for its
transformation into Value” (Andrea De Mauro, 2016).
Grand View Research, Inc (2016) expects the global Big
Data market to be worth how much by 2025?
A. $25.67 billion
B. $123.2 billion
C. $232.7 billion
Grand View Research, Inc (2016) says that the fastest
growing software segment for Big Data is?
A. Visualisation
B. Data integration
C. Databases
Gamification is the process of making
activities more game-like (Werbach, 2014)
Why Big Data with Gamification?
1. Games to crowdsource big data analysis
• 57,000 players
• 12 year old
problem
• Solved in 10 days
Why Big Data with Gamification?
2. Using gamification to generate big data
© GAMIFICATION+ LTD 2016 11
Why Big Data with Gamification?
3. Using big data to come up with more engaging
activities for players
There are more than 2 billion gamers producing
50TB of data per day
Reality Games, 2016
We should highlight tasks and decisions that need
to be made and offer them up to our staff in a
prioritised order.
“the application of gamification in web-based
systems is to enhance engagement, grant choices,
reaffirm progression and provoke social habit”
(Linder, 2010)
• Top game players in
eSports have been shown
to make over 100
decisions a minute during
game play!
• The metric is APM (actions
per minute) and some
games require upwards of
300-400 actions per
minute (PRI, 2016)
Games use big
data to
facilitate faster
and better
decision
making
“it is not until you play a game many different
ways that you truly learn how to master the
game”
(Jenkins, 2016)
Data Decision Games Cycle
Analyse
Data
Prioritise
Decisions
Set
Challenges
Take
Action
“A gamified system can use automation to
motivate users. [In a game] an individual receives
motivational inputs by granting technology
nonhuman agency and considering it a
persuasive social actor” (Fogg, 2002)
Big data helps you play better at the
game of work. (Jenkins, 2017)
pete.jenkins@gamificationplus.uk
https://gamificationplus.uk
@gamifiplus @petejenkins

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Mastering the Game - Big Data and Gamification

  • 1. Mastering the Game – Big Data and Gamification Pete Jenkins – November 2017 at Gamification Turkey
  • 2. © GAMIFICATION+ LTD 2015 2 Founder – GAMIFICATION+ LTD Entrepreneur in Residence at University of Brighton Chair – International Gamification Confederation (GamFed) Researcher in Gamification in HR at CROME (Centre for Research on Management & Employment) Ambassador - Brighton & Hove Chamber of Commerce Chair - Gamification Europe Conference
  • 3. BIG DATA: “Information asset characterised by such a High Volume, Velocity and Variety to require specific Technology and Analytical Methods for its transformation into Value” (Andrea De Mauro, 2016).
  • 4. Grand View Research, Inc (2016) expects the global Big Data market to be worth how much by 2025? A. $25.67 billion B. $123.2 billion C. $232.7 billion
  • 5. Grand View Research, Inc (2016) says that the fastest growing software segment for Big Data is? A. Visualisation B. Data integration C. Databases
  • 6.
  • 7. Gamification is the process of making activities more game-like (Werbach, 2014)
  • 8. Why Big Data with Gamification? 1. Games to crowdsource big data analysis
  • 9. • 57,000 players • 12 year old problem • Solved in 10 days
  • 10. Why Big Data with Gamification? 2. Using gamification to generate big data
  • 12. Why Big Data with Gamification? 3. Using big data to come up with more engaging activities for players There are more than 2 billion gamers producing 50TB of data per day Reality Games, 2016
  • 13.
  • 14. We should highlight tasks and decisions that need to be made and offer them up to our staff in a prioritised order.
  • 15. “the application of gamification in web-based systems is to enhance engagement, grant choices, reaffirm progression and provoke social habit” (Linder, 2010)
  • 16. • Top game players in eSports have been shown to make over 100 decisions a minute during game play! • The metric is APM (actions per minute) and some games require upwards of 300-400 actions per minute (PRI, 2016) Games use big data to facilitate faster and better decision making
  • 17. “it is not until you play a game many different ways that you truly learn how to master the game” (Jenkins, 2016)
  • 18. Data Decision Games Cycle Analyse Data Prioritise Decisions Set Challenges Take Action
  • 19. “A gamified system can use automation to motivate users. [In a game] an individual receives motivational inputs by granting technology nonhuman agency and considering it a persuasive social actor” (Fogg, 2002)
  • 20.
  • 21. Big data helps you play better at the game of work. (Jenkins, 2017) pete.jenkins@gamificationplus.uk https://gamificationplus.uk @gamifiplus @petejenkins

Editor's Notes

  1. http://skyrimforums.org/gaming-news/wp-content/uploads/2016/05/Civ5UI5.jpg
  2. Words by Pete Jenkins, Picture: Link from Zelda.
  3. AIDS researchers in Washington DC had been trying to solve a protein folding issue for 12 years. Then they created a game for people to play to help solve this protein folding issue. Due to the meaningful purpose (to find a cure for disease) they were able to get thousands of people to play the game and the protein problem was solved within just 10 days. Since then many others have got in on the act and you could play games such as ‘Play to cure’ and ‘Genes in space’ from Cancer Research UK recently.
  4. https://www.youtube.com/watch?v=KIY9UX8DrGM