In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? Talk given at REACTOR Incubator Space Launch, Anglia Ruskin University, Cambridge on 26th January 2018 by Pete Jenkins
Periscope came online and fundamentally changed the world of video marketing. Now, Facebook Live and YouTube live-stream capabilities are being rolled out. How do you utilize live-stream broadcasts to connect with your community? What are the pros and cons of choosing a live-streaming app over a traditional video, webinar, or podcast? What kinds of stories can you tell with these new platforms?
Building Buy-In: Internally Positioning UX for Executive ImpactJohn Whalen
Why can’t other people in your organization see what you see? That UX insights you uncovered will revolutionize your company and delight your customers like never before! Doesn’t everyone “get” UX nowadays?
The truth is more complicated than just recognizing UX value: Your professional goals and focus are different than those of others in your organization (e.g., C-Suite, Product Managers, Marketers, Developers) by design. What to do? Learn how to position and present your work for maximum uptake to ensure UX has a sizeable and valuable impact on your products and customer experience.
We reveal what we have learned – often the hard way – about linking UX research and design with organizational goals and strategic directives. With a little planning, you can to ensure your creative UX work has an influence and actually sees the light of day when the product is launched.
#UXPA2016
Periscope came online and fundamentally changed the world of video marketing. Now, Facebook Live and YouTube live-stream capabilities are being rolled out. How do you utilize live-stream broadcasts to connect with your community? What are the pros and cons of choosing a live-streaming app over a traditional video, webinar, or podcast? What kinds of stories can you tell with these new platforms?
Building Buy-In: Internally Positioning UX for Executive ImpactJohn Whalen
Why can’t other people in your organization see what you see? That UX insights you uncovered will revolutionize your company and delight your customers like never before! Doesn’t everyone “get” UX nowadays?
The truth is more complicated than just recognizing UX value: Your professional goals and focus are different than those of others in your organization (e.g., C-Suite, Product Managers, Marketers, Developers) by design. What to do? Learn how to position and present your work for maximum uptake to ensure UX has a sizeable and valuable impact on your products and customer experience.
We reveal what we have learned – often the hard way – about linking UX research and design with organizational goals and strategic directives. With a little planning, you can to ensure your creative UX work has an influence and actually sees the light of day when the product is launched.
#UXPA2016
Presentation made at the launch of the OECD Publication, Rural Well-being: Geography of opportunities on 5 October 2020. Presentation by Ufuk Akcigit of the University of Chicago. More information about the book: oe.cd/3g4
More abour rural development at the OECD: oe.cd/3gt
The modern digital landscape transformed the way companies do business and the fundamental definition of sustainable business. The software is now the connective tissue of every product and service, and people increased affinity with technology redefined their experience standards and expectations.
This scenario has a bi-dimensional effect on organizations of all kinds.
Internally, this shift is quickly becoming a crucial operational challenge for businesses that require a complete rethinking of the way they organize and manage their work.
Externally, human-centricity has become a mandatory requirement to achieve success. Defining a business model around the continuous fulfillment of human needs is the only way to establish a sustainable business.
In this session, combining my experiences at Apple, Google, Samsung, Nokia, and Sony, we will introduce operational principles and present practical examples that can be implemented to establish a human-centered impact-oriented problem-solving practice, horizontally across any organization.
How to form an efficient team, how to architect a supportive workspace, how to define a productive process, but also how to manage team finance and how to connect multiple streams of work, are few examples of what will discuss in this session. The human-centered, impact-oriented, culture behind this paradigm has the ability to improve employees performance, increase customer satisfaction, and ultimately, increment business profitability and longevity.
Transforming Your Employee Experience with a User-Centric Digital WorkplaceAnthony Jones
A positive and productive employee experience fosters innovation. In order for our employees to be innovative, they need the right tools – right now – to do their best work. We considered those needs during every development step to create and launch a completely new and reimagined digital workplace. Learn how a century-old company transformed from a static intranet to a dynamic, personalized experience, and why our journey has just begun and will never end. In this session we’ll walk through our process, our solution and our roadmap for future enhancements.
Impact Investing: a new paradigma for the practitioner. Ten years of experien...Iris Network
Lorenza Morandini, Marco Nannini (Impact Hub Milano)
Paper presentato in occasione della XIII edizione del Colloquio Scientifico sull’impresa sociale (24-25 maggio 2019, Dipartimento di Management e Diritto dell’Università degli Studi di Roma “Tor Vergata”).
www.irisnetwork.it
Leading a gameful work from home culturePete Baikins
Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
Introduction to gamification for Gamification Europe 2019Pete Baikins
Slides from the pre-conference workshop delivered at Gamification Europe 2019 in Berlin. Delivered by Pete Jenkins and Vasilis Gkogkidis. Get up to speed fast with this introduction to Gamification. Covering the trends behind gamification, the science, some great examples and your first tools to start applying gamification.
5 reasons you should attend a gamification conferencePete Baikins
Conferences have always been a great way to bring everyone together. A place where like-minded professionals, industry experts, and novices alike can make new discoveries, share knowledge and collaborate. But what about gamification? Is it a big enough deal to warrant an entire conference? We think so...
Check out https://gamification-europe.com for more details on a great conference.
Introduction to Gamification for ACCA MembersPete Baikins
Slide-deck from Pete Jenkins' talk to ACCA members on Thursday 18th July at Sussex County Cricket Ground. This talk gives an introduction to the neuroscience and psychology of gamification, plus a whole bunch of cool examples.
Serious Play: How to use gamification to boost employee and customer engagementPete Baikins
Lunchtime talk on gamification giving an introduction to the neuroscience and psychology behind it, along with some interesting examples. Talk given by Pete Jenkins at VR and immersive digital experts MAKE [REAL] in Brighton UK on 1st July 2019.
Player Journey - Gamification Concept DevelopmentPete Baikins
Slides from Pete Jenkins' workshop at REACTOR for Anglia Ruskin University in Peterborough, March 2019 - the stages of the player journey, triggering emotions, choosing game mechanics and planning the communications campaign
Export journey and insight into gamificationPete Baikins
Slides from Pete Jenkins' presentation on Gamification+ Ltd's export journey and an insight into gamification from Action Asia: Unleash your ASEAN Ambitions event in Gatwick, UK on 29th January 2019
Serious Play: How to use gamification to boost employee and customer engagementPete Baikins
Slides from the workshop delivered by Pete Jenkins of Gamification+ Ltd at the Brave New World Conference at the American Express Stadium, Brighton, UK on the 18th October 2018.
Gamification 101 for employee engagementPete Baikins
Slidedeck from Pete Jenkins' presentation on Gamification for employee engagement delivered at the 3radical Gamification and Interactive Experience Meetup in Singapore on 21st March 2018 at Suntec Convention Centre
Mastering the Game - Big Data and GamificationPete Baikins
How best to leverage big data through the use of gamification to engage, empower and up-skill employees. Learning from how games handle big data will help us play better at the game of work. You’ll hear the ways big data are currently combined with gamification, recommendations for doing this well and see a process for successfully combining gamification and big data in your own systems and processes. Talk delivered by Pete Jenkins at Gamification Turkey in Istanbul on 16th November 2017.
Gamification: how to motivate brand advocatesPete Baikins
How gamification works and how to apply that knowledge to engaging brand advocates, whether they are staff or customers. Slides from Pete Jenkins' talk at the Wave Influencer Summit. London, UK on 14th November 2017.
Gamification for BPA Seminar Slides - Pete Jenkins 10th November 2017Pete Baikins
Why Gamification? How Games Engage and Motivate. Slides from Pete Jenkins' workshop on examples for HR delivered at British Ports Association in London, November 2017.
Gamification for boosting employee engagement and customer service levelsPete Baikins
Slide presentation from workshop on using gamification for contact centres through boosting employee engagement to provide better customer service. Given at RMG Networks event on 18th October 2017 by Pete Jenkins of GAMIFICATION+
Presentation made at the launch of the OECD Publication, Rural Well-being: Geography of opportunities on 5 October 2020. Presentation by Ufuk Akcigit of the University of Chicago. More information about the book: oe.cd/3g4
More abour rural development at the OECD: oe.cd/3gt
The modern digital landscape transformed the way companies do business and the fundamental definition of sustainable business. The software is now the connective tissue of every product and service, and people increased affinity with technology redefined their experience standards and expectations.
This scenario has a bi-dimensional effect on organizations of all kinds.
Internally, this shift is quickly becoming a crucial operational challenge for businesses that require a complete rethinking of the way they organize and manage their work.
Externally, human-centricity has become a mandatory requirement to achieve success. Defining a business model around the continuous fulfillment of human needs is the only way to establish a sustainable business.
In this session, combining my experiences at Apple, Google, Samsung, Nokia, and Sony, we will introduce operational principles and present practical examples that can be implemented to establish a human-centered impact-oriented problem-solving practice, horizontally across any organization.
How to form an efficient team, how to architect a supportive workspace, how to define a productive process, but also how to manage team finance and how to connect multiple streams of work, are few examples of what will discuss in this session. The human-centered, impact-oriented, culture behind this paradigm has the ability to improve employees performance, increase customer satisfaction, and ultimately, increment business profitability and longevity.
Transforming Your Employee Experience with a User-Centric Digital WorkplaceAnthony Jones
A positive and productive employee experience fosters innovation. In order for our employees to be innovative, they need the right tools – right now – to do their best work. We considered those needs during every development step to create and launch a completely new and reimagined digital workplace. Learn how a century-old company transformed from a static intranet to a dynamic, personalized experience, and why our journey has just begun and will never end. In this session we’ll walk through our process, our solution and our roadmap for future enhancements.
Impact Investing: a new paradigma for the practitioner. Ten years of experien...Iris Network
Lorenza Morandini, Marco Nannini (Impact Hub Milano)
Paper presentato in occasione della XIII edizione del Colloquio Scientifico sull’impresa sociale (24-25 maggio 2019, Dipartimento di Management e Diritto dell’Università degli Studi di Roma “Tor Vergata”).
www.irisnetwork.it
Leading a gameful work from home culturePete Baikins
Leading a gameful work from home culture - simple approaches a leader can take to motivate and engage employees remotely.
* Key benefits of a gameful remote working culture
* How to transition from workplace fun to remote fun
* Why you should be a selfless game playing leader
* Choosing synchronous or asynchronous play with your teams
Introduction to gamification for Gamification Europe 2019Pete Baikins
Slides from the pre-conference workshop delivered at Gamification Europe 2019 in Berlin. Delivered by Pete Jenkins and Vasilis Gkogkidis. Get up to speed fast with this introduction to Gamification. Covering the trends behind gamification, the science, some great examples and your first tools to start applying gamification.
5 reasons you should attend a gamification conferencePete Baikins
Conferences have always been a great way to bring everyone together. A place where like-minded professionals, industry experts, and novices alike can make new discoveries, share knowledge and collaborate. But what about gamification? Is it a big enough deal to warrant an entire conference? We think so...
Check out https://gamification-europe.com for more details on a great conference.
Introduction to Gamification for ACCA MembersPete Baikins
Slide-deck from Pete Jenkins' talk to ACCA members on Thursday 18th July at Sussex County Cricket Ground. This talk gives an introduction to the neuroscience and psychology of gamification, plus a whole bunch of cool examples.
Serious Play: How to use gamification to boost employee and customer engagementPete Baikins
Lunchtime talk on gamification giving an introduction to the neuroscience and psychology behind it, along with some interesting examples. Talk given by Pete Jenkins at VR and immersive digital experts MAKE [REAL] in Brighton UK on 1st July 2019.
Player Journey - Gamification Concept DevelopmentPete Baikins
Slides from Pete Jenkins' workshop at REACTOR for Anglia Ruskin University in Peterborough, March 2019 - the stages of the player journey, triggering emotions, choosing game mechanics and planning the communications campaign
Export journey and insight into gamificationPete Baikins
Slides from Pete Jenkins' presentation on Gamification+ Ltd's export journey and an insight into gamification from Action Asia: Unleash your ASEAN Ambitions event in Gatwick, UK on 29th January 2019
Serious Play: How to use gamification to boost employee and customer engagementPete Baikins
Slides from the workshop delivered by Pete Jenkins of Gamification+ Ltd at the Brave New World Conference at the American Express Stadium, Brighton, UK on the 18th October 2018.
Gamification 101 for employee engagementPete Baikins
Slidedeck from Pete Jenkins' presentation on Gamification for employee engagement delivered at the 3radical Gamification and Interactive Experience Meetup in Singapore on 21st March 2018 at Suntec Convention Centre
Mastering the Game - Big Data and GamificationPete Baikins
How best to leverage big data through the use of gamification to engage, empower and up-skill employees. Learning from how games handle big data will help us play better at the game of work. You’ll hear the ways big data are currently combined with gamification, recommendations for doing this well and see a process for successfully combining gamification and big data in your own systems and processes. Talk delivered by Pete Jenkins at Gamification Turkey in Istanbul on 16th November 2017.
Gamification: how to motivate brand advocatesPete Baikins
How gamification works and how to apply that knowledge to engaging brand advocates, whether they are staff or customers. Slides from Pete Jenkins' talk at the Wave Influencer Summit. London, UK on 14th November 2017.
Gamification for BPA Seminar Slides - Pete Jenkins 10th November 2017Pete Baikins
Why Gamification? How Games Engage and Motivate. Slides from Pete Jenkins' workshop on examples for HR delivered at British Ports Association in London, November 2017.
Gamification for boosting employee engagement and customer service levelsPete Baikins
Slide presentation from workshop on using gamification for contact centres through boosting employee engagement to provide better customer service. Given at RMG Networks event on 18th October 2017 by Pete Jenkins of GAMIFICATION+
SanCity Gamification Banking Case StudyPete Baikins
Slides from Tomasz Burdziński and Piotr Warzoszczak of Oskar Wegner's talk at Gamification and Fintech Meetup in London on 11th July. http://oskarwegner.pl/
Story powered gamification in financial sector
How to use rich story and gameful world to boost sales, keep millennials engage and build virtual rewards value? In order to answer that question we will look through our newest case studies of long-term enterprise gamification platforms for one of the world biggest bank. In our presentation we will show details about sales results, program recruitment conversion rate and engagement level of over 95% of employees. We will rely the presentation on data collected from over 1000 users in over 12 months.
Green gamification workshop - encourage behaviour changePete Baikins
Green gamification workshop held by Pete Jenkins for Green Growth platform members at the University of Brighton on 13th July 2017. Examples of green gamification, understanding how they work and designing effective gamification.
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
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Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptxmy Pandit
Explore the world of the Taurus zodiac sign. Learn about their stability, determination, and appreciation for beauty. Discover how Taureans' grounded nature and hardworking mindset define their unique personality.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Explore our most comprehensive guide on lookback analysis at SafePaaS, covering access governance and how it can transform modern ERP audits. Browse now!
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...Kumar Satyam
According to TechSci Research report, “India Orthopedic Devices Market -Industry Size, Share, Trends, Competition Forecast & Opportunities, 2030”, the India Orthopedic Devices Market stood at USD 1,280.54 Million in 2024 and is anticipated to grow with a CAGR of 7.84% in the forecast period, 2026-2030F. The India Orthopedic Devices Market is being driven by several factors. The most prominent ones include an increase in the elderly population, who are more prone to orthopedic conditions such as osteoporosis and arthritis. Moreover, the rise in sports injuries and road accidents are also contributing to the demand for orthopedic devices. Advances in technology and the introduction of innovative implants and prosthetics have further propelled the market growth. Additionally, government initiatives aimed at improving healthcare infrastructure and the increasing prevalence of lifestyle diseases have led to an upward trend in orthopedic surgeries, thereby fueling the market demand for these devices.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
Remote sensing and monitoring are changing the mining industry for the better. These are providing innovative solutions to long-standing challenges. Those related to exploration, extraction, and overall environmental management by mining technology companies Odisha. These technologies make use of satellite imaging, aerial photography and sensors to collect data that might be inaccessible or from hazardous locations. With the use of this technology, mining operations are becoming increasingly efficient. Let us gain more insight into the key aspects associated with remote sensing and monitoring when it comes to mining.
5. Accenture’s report (2016) shows that distraction has
reduced sellers’ performance by?
A. 11 %
B. 14 %
C. 19 %
https://www.accenture.com/us-en/insight-selling-high-tech-age-distraction
6. Accenture’s report (2016) says that sales productivity has
declined over the past five years from 41% to 36%?
A. True
B. False
https://www.accenture.com/us-en/insight-selling-high-tech-age-distraction
9. Components of a Flow producing activity
9
• We are up to the activity.
• We are able to concentrate on the activity.
• The activity has clear goals.
• The activity has direct feedback.
• We feel that we control the activity.
• Our worries and concerns disappear.
• Our subjective experience of time is altered.
https://www.jenovachen.com/flowingames/flowtheory.htm
10. 10
Preliminary findings support the notion of flow
as a complex cognitive state resulting from a
cycle of transitions between simple affective
states such as frustration and joy.
Source: Detecting flow in games using facial expressions
http://ieeexplore.ieee.org/abstract/document/8080414/
11.
12. We should highlight tasks and decisions that need
to be made and offer them up to our staff in a
prioritised order.
15. Please use gamification to:
• Remove distractions
• Increase focus
• Improve productivity
• Increase creativity
MAKE WORK MORE ENJOYABLE!
Thank you for playing.
pete.jenkins@gamificationplus.uk
https://gamificationplus.uk
@gamifiplus @petejenkins