The document discusses the benefits of using simulation and virtual technology in education. It describes different types of simulations, such as physical simulations that allow students to manipulate processes, and procedural simulations that teach steps of procedures. Benefits include allowing students to control time, repeat experiments safely, and observe complex processes. Studies found virtual labs improved content knowledge and attitudes. Potential issues include oversimplified models and students relying on trial and error instead of problem-solving skills. The conclusion advocates for teachers to integrate more technology into teaching.
This project aims to simulate the early embryogenesis of C. Elegans cells using high-performance computing. The simulation was initially developed in NetLogo but was ported to RepastHPC for its ability to handle large datasets in parallel. RepastHPC simulations have been able to replicate NetLogo results with small errors. Visualization of the RepastHPC simulation is done using VisIt which tracks individual cells and allows general visualization. The goal is to compare C. Elegans embryogenesis to that of human cells.
"Neil Berry: e-lectures within the Chemistry Department." Slides from the University of Liverpool Learning and Teaching Conference 2009.
The use of e-lectures within the chemistry department will be presented. The various influences to integrate aspects of e-learning into taught modules will be given followed by details of the experience from the last two years e-lectures have been running, including practical aspects and student feedback. Possible future directions of this type of approach will be suggested.
Warren Barr & Robert Stokes: Implementing E-Learning in Blended Learning: Experiences and Practice in Law. Slides from the University of Liverpool Learning and Teaching Conference 2009.
To consider and reflect on integrating e-learning into module delivery in a 'traditional', professionally accredited subject, and to share examples of good practice and consider some of the enablers and risks involved in integrating e-learning methods into delivery.
The document summarizes assessments conducted on the VITAL online platform for 4th year veterinary students. It provides background on previous exam formats and details of assessments conducted on VITAL in 2009 and 2010. Student and staff perceptions of the online exams are also summarized. Based on surveys, most students preferred the online format with pictures and found it less stressful and easier to complete compared to paper exams. However, some issues with picture quality and computer screens were noted. Overall, both students and staff felt the online exams worked well but could be improved with better preparation and more pictures/videos in future exams.
1) The document describes a case study where small group teaching was replaced with formative essays in a Land Law module to promote independent learning.
2) Students completed 4 formative essays with individual and collective feedback, and optional drop-in sessions were held to discuss feedback.
3) Student surveys found that most students appreciated the lecture podcasts, online tests, and formative essays with feedback sessions. However, some students felt the workload was high or missed the seminars.
4) Overall, the conclusions were that the potential benefits outweighed the pitfalls, as student attainment was not negatively affected and satisfaction was high for a typically difficult module.
The document discusses the results of a study on the impact of COVID-19 lockdowns on air pollution. Researchers found that lockdowns led to significant short-term reductions in nitrogen dioxide and fine particulate matter pollution globally as transportation and industrial activities declined substantially. However, the document notes that the improvements in air quality were temporary and pollution levels rose back to pre-pandemic levels as restrictions eased and activity increased again.
This study examined the experiences of 30 radiography and radiotherapy students in the UK who identified as carers. Data was collected through questionnaires completed by 215 students and focus groups with 18 carer students. Key findings included that carer students chose their programs based on location and financial considerations. They found timetabling, especially clinical placements, challenging due to childcare responsibilities. Carer students felt supported by peers but isolated from the wider university community. Absence rates for carer students were found to be lower than non-carers. Recommendations focused on increasing awareness of support available, engaging carers early, and designing flexible programs and policies.
The document discusses the benefits of using simulation and virtual technology in education. It describes different types of simulations, such as physical simulations that allow students to manipulate processes, and procedural simulations that teach steps of procedures. Benefits include allowing students to control time, repeat experiments safely, and observe complex processes. Studies found virtual labs improved content knowledge and attitudes. Potential issues include oversimplified models and students relying on trial and error instead of problem-solving skills. The conclusion advocates for teachers to integrate more technology into teaching.
This project aims to simulate the early embryogenesis of C. Elegans cells using high-performance computing. The simulation was initially developed in NetLogo but was ported to RepastHPC for its ability to handle large datasets in parallel. RepastHPC simulations have been able to replicate NetLogo results with small errors. Visualization of the RepastHPC simulation is done using VisIt which tracks individual cells and allows general visualization. The goal is to compare C. Elegans embryogenesis to that of human cells.
"Neil Berry: e-lectures within the Chemistry Department." Slides from the University of Liverpool Learning and Teaching Conference 2009.
The use of e-lectures within the chemistry department will be presented. The various influences to integrate aspects of e-learning into taught modules will be given followed by details of the experience from the last two years e-lectures have been running, including practical aspects and student feedback. Possible future directions of this type of approach will be suggested.
Warren Barr & Robert Stokes: Implementing E-Learning in Blended Learning: Experiences and Practice in Law. Slides from the University of Liverpool Learning and Teaching Conference 2009.
To consider and reflect on integrating e-learning into module delivery in a 'traditional', professionally accredited subject, and to share examples of good practice and consider some of the enablers and risks involved in integrating e-learning methods into delivery.
The document summarizes assessments conducted on the VITAL online platform for 4th year veterinary students. It provides background on previous exam formats and details of assessments conducted on VITAL in 2009 and 2010. Student and staff perceptions of the online exams are also summarized. Based on surveys, most students preferred the online format with pictures and found it less stressful and easier to complete compared to paper exams. However, some issues with picture quality and computer screens were noted. Overall, both students and staff felt the online exams worked well but could be improved with better preparation and more pictures/videos in future exams.
1) The document describes a case study where small group teaching was replaced with formative essays in a Land Law module to promote independent learning.
2) Students completed 4 formative essays with individual and collective feedback, and optional drop-in sessions were held to discuss feedback.
3) Student surveys found that most students appreciated the lecture podcasts, online tests, and formative essays with feedback sessions. However, some students felt the workload was high or missed the seminars.
4) Overall, the conclusions were that the potential benefits outweighed the pitfalls, as student attainment was not negatively affected and satisfaction was high for a typically difficult module.
The document discusses the results of a study on the impact of COVID-19 lockdowns on air pollution. Researchers found that lockdowns led to significant short-term reductions in nitrogen dioxide and fine particulate matter pollution globally as transportation and industrial activities declined substantially. However, the document notes that the improvements in air quality were temporary and pollution levels rose back to pre-pandemic levels as restrictions eased and activity increased again.
This study examined the experiences of 30 radiography and radiotherapy students in the UK who identified as carers. Data was collected through questionnaires completed by 215 students and focus groups with 18 carer students. Key findings included that carer students chose their programs based on location and financial considerations. They found timetabling, especially clinical placements, challenging due to childcare responsibilities. Carer students felt supported by peers but isolated from the wider university community. Absence rates for carer students were found to be lower than non-carers. Recommendations focused on increasing awareness of support available, engaging carers early, and designing flexible programs and policies.
A CDE seminar held on 19/4/11: Clare Sansom, structural biologist, Web 2.0 enthusiast and CDE Fellow, will then illustrate how the immersive virtual world, Second Life, can be used to illustrate molecular structures and teach molecular sciences, and discuss its application in teaching other highly "visual" disciplines.
Second Life as an Experiential Learning OpportunityStaci Trekles
This document discusses Purdue University Calumet's Second Life initiative and experiential learning opportunities. It outlines several projects using Second Life across different academic disciplines, including creating virtual classrooms, simulations, and lessons. It also addresses some of the challenges of implementing these virtual learning experiences and factors to consider like performance, media integration, and detecting student affective state. The document provides references on related research and concludes by looking towards the future of these types of projects at Purdue and in virtual worlds generally.
Animal neurophysiology virtual lab: Pedagogical requirements and technologica...Nicolas Casel
Kachafoutdinova, E., Casel, N., Pecoraro, G., Zampunieris, D. (2008). Animal neurophysiology virtual lab: Pedagogical requirements and technological issues. 75-79, in : Eleonore ten Thij (Ed.), IADIS- International Conference on e-Learning, Amsterdam, Netherlands.
Using Simulations to Evaluated the Effects of Recommender Systems for Learner...Hendrik Drachsler
The document discusses using simulations to research recommender systems in learning networks. It proposes simulating learner behavior in learning networks over long periods of time and large numbers of learners using an agent-based modeling environment. The simulation would test hypotheses about the effectiveness, efficiency, and dropout rates of treatment groups receiving personalized recommendations compared to a control group. Recommendation algorithms like user-based and item-based filtering would be evaluated based on metrics like accuracy, precision, and recall.
Presentation from 'Future Technology' strand at the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 1 November 2013. Conducted by Dr Clare Sansom (Birkbeck College, University of London).
1) The document describes a computer simulation experiment conducted to investigate the mystery of how the inhabitants of Easter Island were able to create and move enormous stone statues.
2) The simulation uses the STELLA software to model the relationships between population, coconut palms, and statues on the island over time based on different birth rates.
3) By adjusting the birth rate parameter and observing the effects on population, coconut palms, and statues in the graphs generated, students can gain insights into what may have caused the downfall of the Easter Island civilization.
How to improve your teaching using emerging technologyMike Pascoe
This document provides tips for improving teaching using emerging technology. It discusses using lecture capture, polling students, social media, enhancing slides, understanding millennial students, collaborative assignments, and evaluations. Lecture capture allows students flexibility but most prefer attending live. Polling engages students and assessing understanding. Social media facilitates communication. Enhanced slides should stimulate discussion with video, icons, and quality graphics. Technology should meet educational needs rather than being used just because it is new. Small changes can significantly improve learning when implemented strategically.
A Case Study Of Dynamic Visualization And Problem SolvingYasmine Anino
1. The study examined how university students solved geometrical problems presented dynamically using interactive computer software versus the same problems presented non-dynamically.
2. In the dynamic version, students were given a problem involving a turtle moving inside a circle that turned 135 degrees each time it hit the edge.
3. Results showed similar success rates between the dynamic and non-dynamic groups, suggesting the dynamic visuals did not aid problem-solving and may have distracted students' attention from the geometric aspects.
The document discusses interventions for teaching mathematics to at-risk non-specialist students from a cybernetics perspective. It analyzes factors that put students at risk for mathematics and discusses cognitive and pedagogical background theories. The document proposes designing interventions based on Kolb's experiential learning cycle and closed-loop lecturing models. It suggests implementing interventions using technology and continuous assessment and evaluating interventions using hybrid methods.
Assessing Complex Problem Solving In The Classroom Meeting Challenges And Op...Emily Smith
The document discusses challenges of assessing complex problem solving in classrooms, noting that today's "digital native" students have different characteristics than those typically used in prior microworld studies; it describes the Genetics Lab microworld which was designed with intuitive interfaces and game-like elements to engage students, and its development incorporated multiple usability studies to ensure it functioned well for students.
This document provides an overview for a project-based learning unit titled "The Story of Stuff" for grades 9-10. The unit is designed to last 6 weeks and uses the web film of the same name as a starting point to explore how consumerism impacts the environment. Students will research environmental issues, calculate their carbon footprint, and create a public service announcement with a solution to lessen environmental impact. The document outlines objectives, assessments, lessons, resources, and standards addressed.
Kay Hack - Development of a Stem Cell Technology Animation: campone
This project aimed to develop an animation about stem cell technology through collaboration between schools of biomedical science and creative arts. Students created 3D visualizations explaining stem cell concepts and one student produced a Second Life animation on stem cell transplants. Science students evaluated the animations, finding the visuals informative but some requiring more detail. The collaboration was valued by staff and students and provided a foundation for future inter-faculty work and grant applications visualizing biological processes.
This document is a report on computer simulation created by a group consisting of 3 students. It discusses the use of Biosawit simulation and STELLA software to simulate a system involving the relationship between palm, rat, and owl populations. The report includes an introduction to simulation, descriptions of the STELLA programming language and how it was used, aims of the simulation, when simulators are used, applications of simulation, and advantages and disadvantages of computer simulation.
The document discusses the use of social software in an online Masters in Structural Biology course. It finds that blogs, wikis, and instant messengers enhanced students' learning by allowing interaction. While technologies like Second Life could illustrate concepts, not all students had access. The course also found value in a dedicated chatroom and that pedagogy should drive technology choice over sophistication. Student participation was higher for passive over active engagement online.
This document summarizes Maximilian Müller's research focusing on engaging user scenarios around interactive public displays. It discusses deploying displays in school settings to showcase educational video content from the JuxtaLearn project. Observations found students engaged more with dynamic and interactive content. Introducing awareness of peer interactions, like through notifications of others' actions, positively increased engagement both with the displays and socially. Future work aims to better understand factors motivating interaction and bridging awareness to actual participation. The document also outlines exploring situated shared music experiences using public displays.
Computer simulations in science educationNico Rutten
The document discusses the use of computer simulations in science education. It provides background on simulations and their benefits, such as allowing students to explore realistic scenarios, manipulate variables, and see invisible processes. The document also reviews literature on different types of visualizations used in simulations and how peer collaboration and support can aid learning. It describes theories of discovery learning using simulations and challenges students may face with this approach.
Algorithmic thinking and digital fabrication (1) (2)Prabhat Kumar
This document discusses developing a new programming platform to teach algorithmic thinking and spatial reasoning through digital fabrication. It aims to make programming accessible to those with minimal computer knowledge by removing misconceptions and making it as simple as manipulating blocks. The methodology involves studying existing platforms like Logo and Scratch, conducting user studies, and conceptualizing a new platform that allows users to see program state, follow program flow, and create programs by reacting and abstracting. It will utilize constructionism and allow users to iteratively design, test and improve their creations. The document outlines initial prototype development and areas for future work such as interface design and testing.
Many students today are visual learners and prefer visual content over printed text. Animations can effectively engage these visual learners by explaining difficult concepts through visual means rather than traditional heavy textual presentations. Animations serve as multimedia tools that facilitate and enhance the student learning experience for visually-oriented students.
This document describes the development of e-modules for teaching clinical pediatrics examinations to medical students. Video recordings were made of child examinations and development milestones over multiple sessions with consenting parents and children. The recordings were edited into individual clips and compiled longitudinally to demonstrate progression. The aim was to create an innovative online format for students to learn how to examine children and understand development, as this is difficult to teach from textbooks alone. Formal evaluation of the e-modules by students is pending, but initial feedback suggests students appreciate this interactive teaching approach. The project required significant time and organization from a dedicated team.
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Similar to Peter Miller - Teaching in Second Life: more than pretty pictures?
A CDE seminar held on 19/4/11: Clare Sansom, structural biologist, Web 2.0 enthusiast and CDE Fellow, will then illustrate how the immersive virtual world, Second Life, can be used to illustrate molecular structures and teach molecular sciences, and discuss its application in teaching other highly "visual" disciplines.
Second Life as an Experiential Learning OpportunityStaci Trekles
This document discusses Purdue University Calumet's Second Life initiative and experiential learning opportunities. It outlines several projects using Second Life across different academic disciplines, including creating virtual classrooms, simulations, and lessons. It also addresses some of the challenges of implementing these virtual learning experiences and factors to consider like performance, media integration, and detecting student affective state. The document provides references on related research and concludes by looking towards the future of these types of projects at Purdue and in virtual worlds generally.
Animal neurophysiology virtual lab: Pedagogical requirements and technologica...Nicolas Casel
Kachafoutdinova, E., Casel, N., Pecoraro, G., Zampunieris, D. (2008). Animal neurophysiology virtual lab: Pedagogical requirements and technological issues. 75-79, in : Eleonore ten Thij (Ed.), IADIS- International Conference on e-Learning, Amsterdam, Netherlands.
Using Simulations to Evaluated the Effects of Recommender Systems for Learner...Hendrik Drachsler
The document discusses using simulations to research recommender systems in learning networks. It proposes simulating learner behavior in learning networks over long periods of time and large numbers of learners using an agent-based modeling environment. The simulation would test hypotheses about the effectiveness, efficiency, and dropout rates of treatment groups receiving personalized recommendations compared to a control group. Recommendation algorithms like user-based and item-based filtering would be evaluated based on metrics like accuracy, precision, and recall.
Presentation from 'Future Technology' strand at the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 1 November 2013. Conducted by Dr Clare Sansom (Birkbeck College, University of London).
1) The document describes a computer simulation experiment conducted to investigate the mystery of how the inhabitants of Easter Island were able to create and move enormous stone statues.
2) The simulation uses the STELLA software to model the relationships between population, coconut palms, and statues on the island over time based on different birth rates.
3) By adjusting the birth rate parameter and observing the effects on population, coconut palms, and statues in the graphs generated, students can gain insights into what may have caused the downfall of the Easter Island civilization.
How to improve your teaching using emerging technologyMike Pascoe
This document provides tips for improving teaching using emerging technology. It discusses using lecture capture, polling students, social media, enhancing slides, understanding millennial students, collaborative assignments, and evaluations. Lecture capture allows students flexibility but most prefer attending live. Polling engages students and assessing understanding. Social media facilitates communication. Enhanced slides should stimulate discussion with video, icons, and quality graphics. Technology should meet educational needs rather than being used just because it is new. Small changes can significantly improve learning when implemented strategically.
A Case Study Of Dynamic Visualization And Problem SolvingYasmine Anino
1. The study examined how university students solved geometrical problems presented dynamically using interactive computer software versus the same problems presented non-dynamically.
2. In the dynamic version, students were given a problem involving a turtle moving inside a circle that turned 135 degrees each time it hit the edge.
3. Results showed similar success rates between the dynamic and non-dynamic groups, suggesting the dynamic visuals did not aid problem-solving and may have distracted students' attention from the geometric aspects.
The document discusses interventions for teaching mathematics to at-risk non-specialist students from a cybernetics perspective. It analyzes factors that put students at risk for mathematics and discusses cognitive and pedagogical background theories. The document proposes designing interventions based on Kolb's experiential learning cycle and closed-loop lecturing models. It suggests implementing interventions using technology and continuous assessment and evaluating interventions using hybrid methods.
Assessing Complex Problem Solving In The Classroom Meeting Challenges And Op...Emily Smith
The document discusses challenges of assessing complex problem solving in classrooms, noting that today's "digital native" students have different characteristics than those typically used in prior microworld studies; it describes the Genetics Lab microworld which was designed with intuitive interfaces and game-like elements to engage students, and its development incorporated multiple usability studies to ensure it functioned well for students.
This document provides an overview for a project-based learning unit titled "The Story of Stuff" for grades 9-10. The unit is designed to last 6 weeks and uses the web film of the same name as a starting point to explore how consumerism impacts the environment. Students will research environmental issues, calculate their carbon footprint, and create a public service announcement with a solution to lessen environmental impact. The document outlines objectives, assessments, lessons, resources, and standards addressed.
Kay Hack - Development of a Stem Cell Technology Animation: campone
This project aimed to develop an animation about stem cell technology through collaboration between schools of biomedical science and creative arts. Students created 3D visualizations explaining stem cell concepts and one student produced a Second Life animation on stem cell transplants. Science students evaluated the animations, finding the visuals informative but some requiring more detail. The collaboration was valued by staff and students and provided a foundation for future inter-faculty work and grant applications visualizing biological processes.
This document is a report on computer simulation created by a group consisting of 3 students. It discusses the use of Biosawit simulation and STELLA software to simulate a system involving the relationship between palm, rat, and owl populations. The report includes an introduction to simulation, descriptions of the STELLA programming language and how it was used, aims of the simulation, when simulators are used, applications of simulation, and advantages and disadvantages of computer simulation.
The document discusses the use of social software in an online Masters in Structural Biology course. It finds that blogs, wikis, and instant messengers enhanced students' learning by allowing interaction. While technologies like Second Life could illustrate concepts, not all students had access. The course also found value in a dedicated chatroom and that pedagogy should drive technology choice over sophistication. Student participation was higher for passive over active engagement online.
This document summarizes Maximilian Müller's research focusing on engaging user scenarios around interactive public displays. It discusses deploying displays in school settings to showcase educational video content from the JuxtaLearn project. Observations found students engaged more with dynamic and interactive content. Introducing awareness of peer interactions, like through notifications of others' actions, positively increased engagement both with the displays and socially. Future work aims to better understand factors motivating interaction and bridging awareness to actual participation. The document also outlines exploring situated shared music experiences using public displays.
Computer simulations in science educationNico Rutten
The document discusses the use of computer simulations in science education. It provides background on simulations and their benefits, such as allowing students to explore realistic scenarios, manipulate variables, and see invisible processes. The document also reviews literature on different types of visualizations used in simulations and how peer collaboration and support can aid learning. It describes theories of discovery learning using simulations and challenges students may face with this approach.
Algorithmic thinking and digital fabrication (1) (2)Prabhat Kumar
This document discusses developing a new programming platform to teach algorithmic thinking and spatial reasoning through digital fabrication. It aims to make programming accessible to those with minimal computer knowledge by removing misconceptions and making it as simple as manipulating blocks. The methodology involves studying existing platforms like Logo and Scratch, conducting user studies, and conceptualizing a new platform that allows users to see program state, follow program flow, and create programs by reacting and abstracting. It will utilize constructionism and allow users to iteratively design, test and improve their creations. The document outlines initial prototype development and areas for future work such as interface design and testing.
Similar to Peter Miller - Teaching in Second Life: more than pretty pictures? (20)
Many students today are visual learners and prefer visual content over printed text. Animations can effectively engage these visual learners by explaining difficult concepts through visual means rather than traditional heavy textual presentations. Animations serve as multimedia tools that facilitate and enhance the student learning experience for visually-oriented students.
This document describes the development of e-modules for teaching clinical pediatrics examinations to medical students. Video recordings were made of child examinations and development milestones over multiple sessions with consenting parents and children. The recordings were edited into individual clips and compiled longitudinally to demonstrate progression. The aim was to create an innovative online format for students to learn how to examine children and understand development, as this is difficult to teach from textbooks alone. Formal evaluation of the e-modules by students is pending, but initial feedback suggests students appreciate this interactive teaching approach. The project required significant time and organization from a dedicated team.
The document provides an overview of a presentation given at a teaching and learning conference. It discusses attrition rates among health science programs, reasons why students leave, results from a national student survey, theories of powerful learning environments, a literature review on factors influencing learning, and a proposed pilot study to understand what causes radiotherapy students to consider leaving their program. The pilot study would involve interviewing past students using a timeline tool to map their experiences and identify challenges throughout their three years of study.
This document discusses educational disadvantage and strategies for targeting disadvantaged students. It provides an overview of educational disadvantage in the UK and its impacts. It then discusses how universities currently use contextual data like free school meals eligibility, neighborhood indices of deprivation, and parental education to identify and support disadvantaged students. Challenges discussed include effectively targeting students, determining which indicators to use, managing data collection and sharing between institutions, and assessing the impact of efforts over time.
This document summarizes a program where university students from the School of the Arts provide one-on-one reading sessions to students at a local high school. The goals are to promote reading for pleasure and build students' confidence. Feedback found the sessions improved literacy and students felt more engaged in stories. Both schools and parents found benefits, and the program helped some university students pursue related careers.
This session will introduce the concept of an Ambient Simulation-based Learning EXperience (ASLEX), a variant of the Alternate Reality Game (ARG) developed in part using virtual world technology and delivered on mobile phones and tablets.
This document summarizes a project aimed at improving interactions between home and international students at Xi'an Jiaotong-Liverpool University (XJTLU). The project will analyze current strategies and activities to enhance integration and teaching/learning. Data was collected through staff/student interviews and focus groups. Preliminary findings show activities like group work and field trips help integration when properly implemented. International students find challenges with English, independent learning, and writing but have strengths in maths and motivation. The project will propose a framework to guide future internationalization efforts.
The project piloted the use of an iPad for clinical staff assessing veterinary students. The students have clinical rotations in set subjects, each lasting one week. The iPad was introduced to allow/encourage members of staff to give a midweek feedback.
The Centre for Lifelong Learning’s programme of Continuing Education short courses, lectures and workshops are effective in attracting students from a range of backgrounds and including them within the University. Many of these individuals have a record of educational achievement; others have not.
At the core of architectural teaching is the Design Review or Critique in which students present their work to both their tutors and peers to receive immediate formative feedback.
Feedback has long been identified as a problem by staff and students alike. While students often complain that they are not getting enough detailed feedback that is relevant to future work, staff feel they are investing a lot of time and work into providing feedback that is not collected or not acted upon. Increasingly, the use of audio feedback is seen as a means to tackle some of these problems.
This document summarizes a presentation about conducting peer feedback in case scenario-based medical school tutorials. It discusses having groups of 25 first-year medical students participate in physiology tutorials and receive peer feedback over six weeks. In the first two weeks, students received training on how to give feedback. In week three, they conducted a pre-test where they provided their first peer feedback. In weeks four and five, students reflected on the feedback and set goals. In week six, they completed a post-test feedback and questionnaire. The document provides an example of a peer feedback rating scale used to evaluate fellow students' contributions to the tutorial group. It argues that peer feedback allows students to improve their roles in groups and their overall learning.
The purpose of this talk is to explore critically what 'a student-centred culture' might mean. Drawing on evidence from two research projects I currently lead and on the notion of a student charter, I hope to raise a number of questions relevant to this exploration, namely: how can we best define the student-teacher relationship? Is it a partnership? A sibling relationship? A contract? A gift relationship? An apprentice-master relationship?
The document outlines an international elective placement program for undergraduate nursing students at a university. It discusses how global health placements have been integrated into the nursing curriculum since 2009. Over 300 students have participated in 1-4 week elective placements in India, Africa, and other locations. The placements provided opportunities for students to improve their clinical and cultural competencies, gain a broader understanding of global health issues, and enhance their nursing education. Student reflections found the experiences to be personally and professionally transformative.
The document summarizes initial findings from a study examining international placement practices at the University of Liverpool. It finds that while practices vary, placements commonly aim to enhance employability and career opportunities for students. Placements provide benefits to student confidence and cultural awareness. However, more systematic data collection and sharing of best practices could help standardize support for students and maximize learning from international experiences.
1. The document discusses a study that surveyed medical students about challenging situations they may face in clinical practice.
2. It found that students were worried to varying degrees about different situations, such as breaking bad news, discussing end-of-life options, and dealing with angry or manipulative patients.
3. There were some differences in the types of situations that most concerned male versus female students, with women expressing a higher overall level of concern than men. The document calls for addressing students' concerns earlier in medical training.
The document describes a law module on asylum and immigration law taught at Liverpool Law School. It had 12 weekly seminars with directed reading and tasks. Assessment included an MCQ test, advice letter, and essay to test a range of legal skills. Feedback was positive, with most students happy and excellent results. The flexible teaching model fit the rapidly changing subject and experienced students. Sessions may need to be longer and provide more direction to offset the lack of lectures.
The document discusses key assumptions and principles for skillful teaching grounded in how students learn. It emphasizes that the most important pedagogical knowledge is understanding how students experience learning and that context is crucial. It also describes using critical incident questionnaires to get anonymous student feedback, building credibility through expertise, experience, rationale and conviction, and establishing authenticity through congruence, disclosure, responsiveness and acknowledging errors.
The document discusses grounding teaching in how students learn. It recommends that teachers focus on helping students learn through critically reflective practice and understanding how students experience learning, which can vary depending on context. The document also suggests techniques for teachers like using critical incident questionnaires to get anonymous feedback from students on their most engaged, distanced, helpful, and puzzling moments in class and addressing themes in the next class session through negotiation rather than capitulation. It emphasizes the importance for teachers of developing expertise, experience, rationale, conviction, congruence, full disclosure, responsiveness, and acknowledging errors to build credibility and authenticity.
The document describes a communication workshop for final year medical students in collaboration with a university drama department. The workshop aims to help students consolidate communication skills, develop confidence, and reflect on their skills through role playing difficult patient scenarios. Feedback from pilot workshops was positive, with students finding the active, collaborative approach more challenging and engaging than traditional methods. Students developed fictional patient profiles based on their worst fears in medicine and acted them out with drama students. Discussions focused on personal anxieties and biases and how these may impact patient interactions. While some students felt more prepared, others realized real patients may be more difficult than expected.
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তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
5. In SL you can build worlds that are imaginary or that no longer exist HUDs for audience,actors and navigation Theatron Island
6. Can we use SL to model the architecture of the cell? Opening of Skylabs on Nature’s Elucian Omega Island, June 2009 Annu. Rev. Biochem. 2008. 77:583–613
12. Making a presentationCore skills module; focus on communication and problem-solving 2 h introduction and 5 x 1 h sessions Introduce students to working in multi-user virtual environments Context: interaction between host and bacterial cell wall
17. What did we learn? Students do not know about SL Students will edit their appearance Need simple, consistent navigation Plan carefully (include groupwork) Meaningful milestones and de/briefing One hour barely long enough for a class Hard to be inworldand helping students Keep it simple
18. Student evaluations 26% named SL sessions as one of three most disliked elements 100% of students satisfied with project allocation (n = 19) External Examiner strongly supportive of continued use of SL
20. Features found in alpineTB sanatoria Notecard Hyperlinkedimage Inworld label Mycobacterium tuberculosis: Cityscape level Quests across multiple levels,Notecards can be annotated Integration of images, either inworld or personal
21. Protein Gene marker (yellow)with interactome (cyan) and accessory map Metabolicpathwaybrowser Drug ORFs on giant genome Mycobacterium tuberculosis: Datascape level Quests across multiple levelsData/web integration Shared presenceComparison with other species
22. Conclusions More than pretty pictures: context! Does not Suit all students Handle text /web well Like low-end PCs Does Suit visual and kinesthetic learners Opportunity to tailor projects to students Development getting easier Procedural simulation authoring tools PIVOTE (paramedic training) Citrus Virtual (H&S)
25. Student work: Gut microbiota with focus on possible rolesin obesity and diabetes
26. Issues in kitchen design/layout Poorly organisedfood storage Notecard Hyperlinkedimage Features found in alpineTB sanatoria Robot avatar programmedto respond to questions from inspector Student work: Training simulation for environmental health inspectors