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1	
  
Large-­‐Scale	
  Machine	
  Listening	
  And	
  Automa6c	
  Mood	
  Labeling	
  for	
  Music	
  
Discovery	
  in	
  Consumer	
  Applica6ons	
  
Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Peter	
  DiMaria	
  
Gracenote,	
  Inc.	
  
Ching-­‐Wei	
  Chen	
  
Gracenote,	
  Inc.	
  
2	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Overview	
  
•  Gracenote	
  Background	
  
•  The	
  Challenges	
  of	
  Music	
  Discovery	
  
•  Sonic	
  Mood	
  Overview	
  
–  Sonic	
  Mood	
  Taxonomy	
  
–  Cura6on	
  of	
  Machine	
  Listening	
  Training	
  Set	
  
–  Ground	
  Truth	
  Annota6on	
  
–  Classifier	
  Model	
  Training	
  
•  MoodGrid	
  User	
  Interface	
  
•  Example	
  Implementa6ons	
  
•  Demo	
  
	
  
3	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Powering	
  the	
  Music	
  Experience	
   Music	
  Iden6fica6on	
  
Media	
  Management	
  
Discovery	
  
More	
  Like	
  This™	
  
Links	
  
Music	
  Channels	
  
Lyrics	
  
Ar6st	
  Imagery	
  
Cover	
  Art	
  
Gracenote	
  provides	
  music	
  metadata	
  and	
  
technology	
  to	
  leading	
  music	
  services,	
  app	
  
developers,	
  and	
  consumer	
  electronics	
  &	
  
auto	
  manufacturers	
  	
  
•  Gracenote	
  MusicID®	
  	
  
•  Scan	
  &	
  Match	
  	
  
•  Cover	
  Art	
  &	
  Ar5st	
  Images	
  
•  Gracenote	
  Discover™	
  
Apple	
  
Amazon	
  
Pandora	
  
BMW	
  
LG	
  
Sony	
  
Panasonic	
  
Ford	
  
GM	
  
Mission:	
  To	
  create	
  beJer	
  ways	
  to	
  discover	
  and	
  enjoy	
  
digital	
  entertainment	
  
4	
  
The	
  Challenges	
  of	
  Music	
  Naviga6on	
  &	
  Discovery	
  
5	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
The	
  Challenges	
  of	
  Music	
  Naviga6on	
  &	
  Discovery	
  
Today’s	
  listener	
  has	
  the	
  world	
  of	
  
music	
  at	
  their	
  finger6ps.	
  	
  
	
  
•  iTunes	
  Store:	
   	
   	
  28M	
  
songs	
  
•  Spo5fy:	
   	
   	
   	
  18M	
  
•  Amazon	
  MP3	
  Store:	
   	
  20M	
  
•  Rhapsody:	
   	
   	
   	
  11M	
  
•  YouTube:	
   	
   	
   	
  Lots	
  
•  Pandora:	
   	
   	
  	
  	
   	
  1M	
  
6	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
The	
  Challenges	
  of	
  Music	
  Naviga6on	
  &	
  Discovery	
  
Given	
  all	
  these	
  op6ons,	
  finding	
  
music	
  is	
  a	
  challenge.	
  
•  These	
  methods	
  s5ll	
  prevail:	
  
	
  
–  Search	
  
–  Browsing	
  by	
  Ar5st,	
  Album,	
  
Song	
  
–  Seed-­‐based	
  
Recommenda5ons	
  
	
  
7	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
The	
  Challenges	
  of	
  Music	
  Naviga6on	
  &	
  Discovery	
  
Searching	
  assumes	
  the	
  listener	
  knows	
  
what	
  they	
  are	
  looking	
  for.	
  
•  Results	
  in	
  a	
  small	
  number	
  of	
  items	
  to	
  
listen	
  to.	
  
•  No	
  discovery.	
  	
  
8	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Browsing	
  by	
  Ar6st,	
  Album,	
  Song	
  
•  Somewhat	
  useful	
  for	
  organizing	
  
personal	
  collec5ons	
  
•  Doesn't	
  scale	
  to	
  massive	
  online	
  
catalogs	
  
9	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Seed-­‐based	
  Recommenda6ons	
  
•  Create	
  “radio	
  sta5ons”	
  based	
  on	
  a	
  “seed”	
  
Ar5st	
  or	
  Track.	
  
•  Endless	
  playback	
  with	
  good	
  variety	
  and	
  
discovery.	
  
•  S5ll	
  requires	
  listener	
  to	
  know	
  what	
  seed	
  Ar5st/
Track	
  to	
  use.	
  
10	
  
What	
  To	
  Do?	
  
11	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Help	
  is	
  on	
  the	
  way	
  –	
  Mood	
  for	
  Music	
  Discovery	
  &	
  Naviga6on	
  
Gracenote	
  has	
  analyzed	
  over	
  30	
  million	
  unique	
  
recordings	
  and	
  generated	
  a	
  sonic	
  mood	
  profile	
  for	
  
each	
  
	
  
•  This	
  data	
  can	
  be	
  delivered	
  to	
  client	
  services,	
  devices	
  
and	
  vehicles	
  worldwide	
  to	
  power	
  consumer	
  digital	
  
music	
  services	
  
•  Sonic	
  Mood	
  can	
  be	
  used	
  either	
  “behind-­‐the-­‐scenes”	
  to	
  
make	
  internet	
  radio,	
  playlists	
  &	
  recommenda5ons	
  
smarter	
  
•  Or,	
  as	
  a	
  way	
  to	
  help	
  user’s	
  find	
  and	
  navigate	
  to	
  music	
  in	
  
an	
  intui5ve	
  manner	
  
	
  
12	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Our	
  Goal	
  
Make	
  it	
  easy	
  for	
  consumers	
  to	
  get	
  one-­‐touch	
  access	
  
to	
  a	
  focused	
  mood-­‐based	
  listening	
  experience.	
  	
  
	
  
•  Offer	
  access	
  in	
  a	
  way	
  that	
  parallels	
  listeners’	
  own	
  
language	
  for	
  describing	
  the	
  music	
  experience	
  they	
  want	
  	
  
-­‐	
  “Roman5c”,	
  “Sen5mental”,	
  “Thrilling”,	
  “Energizing”	
  
etc.	
  	
  
•  Poten5ally	
  amplify,	
  maintain	
  or	
  change	
  the	
  user’s	
  
current	
  mood	
  state,	
  inducing	
  an	
  appropriate	
  personal	
  or	
  
shared	
  experience.	
  
	
  
	
  
	
  
	
  
13	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Gracenote	
  Sonic	
  Moods	
  –	
  For	
  Naviga6on	
  &	
  Discovery	
  
Solu6on	
  Overview	
  
•  Scalable	
  and	
  Global	
  Recording-­‐Level	
  Mood	
  Descriptors	
  
•  Combines	
  Gracenote	
  unique	
  capabili5es	
  of:	
  
–  Interna5onal	
  Team	
  of	
  Expert	
  Musicologists	
  
–  Advanced	
  Classifier	
  Models	
  
–  Massive	
  Network	
  of	
  End-­‐User	
  Client	
  Apps	
  to	
  Gather	
  DSP	
  
Features	
  	
  
Process	
  
•  Machine	
  Listening	
  
–  Sonic	
  Mood	
  Taxonomy	
  >	
  10K	
  Songs	
  >	
  Expert	
  Annota5on	
  
–  Audio	
  Features	
  >	
  Model	
  Training	
  >	
  Classifica5on	
  of	
  30M	
  
Songs	
  
–  Output:	
  Rich	
  101-­‐Dimension	
  “Sonic	
  Mood	
  Style”	
  Profile	
  
–  Each	
  Song	
  receives	
  a	
  score	
  for	
  each	
  of	
  101	
  mood	
  dimensions	
  	
  
•  Correlates	
  then	
  enable	
  system	
  to	
  understand	
  the	
  
rela5onships	
  between	
  different	
  moods	
  
	
  
14	
  
Sonic	
  Mood	
  Taxonomy	
  
15	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Context	
  for	
  Crea6ng	
  The	
  Sonic	
  Mood	
  Taxonomy	
  
We	
  chose	
  to	
  create	
  a	
  new	
  taxonomy	
  that	
  was	
  
informed	
  by	
  exis6ng	
  models,	
  yet	
  more	
  specifically	
  
targeted	
  towards	
  our	
  use	
  case	
  of	
  consumer	
  
recorded	
  music	
  naviga6on	
  and	
  discovery.	
  
	
  
These	
  use	
  case	
  requirements	
  included:	
  
	
  
•  Sufficiently	
  granular	
  taxonomy	
  to	
  enable	
  focused	
  
playlists,	
  recommenda5ons	
  and	
  radio	
  
	
  
•  Correla5on	
  with	
  the	
  colloquial	
  meaning	
  of	
  “mood”	
  in	
  
the	
  context	
  of	
  consumer	
  music	
  selec5on	
  
	
  
•  Capture	
  those	
  aspects	
  of	
  musical	
  mood	
  expression	
  
which	
  are	
  par5cularly	
  important	
  for	
  how	
  music	
  mood	
  
is	
  perceived	
  by	
  listeners	
  
	
  
Sensa6on	
  
Emo6on	
  
Feeling	
  
Mood	
  
“Atmosphere”	
  
Temperament	
  
16	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Crea6on	
  of	
  a	
  Single	
  Taxonomy	
  Covering	
  All	
  Musical	
  Mood	
  
Expression	
  is	
  a	
  Challenge	
  
There	
  is	
  an	
  incredible	
  diversity	
  how	
  mood	
  is	
  expressed	
  
musically	
  if	
  one	
  examines	
  the	
  complete	
  body	
  of	
  
recorded	
  music	
  –	
  across	
  all	
  genres,	
  global	
  origins,	
  and	
  
6me	
  periods	
  through	
  history.	
  
	
  
•  The	
  sonic	
  vocabulary	
  of,	
  for	
  example,	
  western	
  classical	
  
orchestral	
  music	
  versus	
  and	
  industrial	
  metal	
  band	
  are	
  
radically	
  different.	
  	
  
•  Although	
  each	
  may	
  express	
  “exci5ng”,	
  “brooding”,	
  
“serious”,	
  or	
  “drama5c”	
  moods	
  –	
  these	
  expressions	
  are	
  
quite	
  different	
  in	
  both	
  their	
  acous5c	
  signal	
  and	
  how	
  they	
  
are	
  perceived	
  	
  
•  We	
  have	
  structured	
  our	
  taxonomy	
  to	
  treat	
  these	
  in	
  a	
  
separate,	
  yet	
  related,	
  manner	
  so	
  that	
  listeners	
  can	
  get	
  to	
  
exactly	
  what	
  they	
  want	
  
	
  
1800s1700
s
1600s
2000s
2010s
17	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Crea6on	
  of	
  a	
  Single	
  Taxonomy	
  Covering	
  All	
  Musical	
  Mood	
  
Expression	
  is	
  a	
  Challenge	
  
Gracenote	
  “Sonic	
  Moods”	
  are	
  typically	
  compound	
  
terms	
  combining	
  mood,	
  feeling	
  and	
  atmosphere	
  -­‐	
  
some6me	
  with	
  addi6onal	
  cultural	
  associa6ons.	
  
	
  
•  An	
  even	
  more	
  accurate	
  term	
  for	
  these	
  would	
  be	
  “Sonic	
  
Mood	
  Styles”	
  	
  
•  This	
  approach	
  provides	
  addi5onal	
  differen5a5on	
  
beyond	
  that	
  of	
  pure	
  emo5on	
  terms.	
  	
  
•  We	
  have	
  not	
  shied	
  away	
  from	
  use	
  of	
  culturally-­‐specific	
  
or	
  colloquial	
  terms	
  are	
  part	
  of	
  our	
  taxonomy	
  –	
  e.g.	
  
“Cool”,	
  “Creepy”,	
  “Cosmic”,	
  “Groovy”	
  
	
  
18	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Gracenote	
  Sonic	
  Mood	
  Taxonomy	
  
•  Level	
  1	
  contains	
  26	
  single-­‐word	
  terms.	
  	
  
•  Level	
  2	
  contains	
  101	
  mul6-­‐word	
  terms	
  	
  
•  Each	
  Level	
  1	
  term	
  contains	
  exactly	
  four	
  Level	
  2	
  terms;	
  ra6onalized	
  this	
  way	
  just	
  for	
  ease	
  of	
  use.	
  	
  
	
  
Peaceful Easygoing Upbeat Lively Excited
Tender Romantic Empowering Stirring Rowdy
Sentimental Sophisticated Sensual Fiery Energizing
Melancholy Cool Yearning Urgent Defiant
Somber Gritty Serious Brooding Aggressive
Pastoral / Serene Delicate / Tranquil Hopeful / Breezy Cheerful / Playful Carefree Pop Party / Fun Showy / Rousing Lusty / Jaunty Loud Celebratory Euphoric Energy
Reverent / Healing Quiet / Introspective Friendly Charming / Easygoing Soulful / Easygoing Happy / Soulful Playful / Swingin' Exuberant / Festive Upbeat Pop Groove Happy Excitement
Refined / Mannered Awakening / Stately Sweet / Sincere Heartfelt Passion Strong / Stable Powerful / Heroic Invigorating / Joyous Jubilant / Soulful Ramshackle / Rollicking Wild / Rowdy
Romantic / Lyrical Light Groovy Dramatic / Romantic Lush / Romantic Dramatic Emotion Idealistic / Stirring Focused Sparkling Triumphant / Rousing Confident / Tough Driving Dark Groove
Tender / Sincere Gentle Bittersweet Suave / Sultry Dark Playful Soft Soulful Sensual Groove Dark Sparkling Lyrical Fiery Groove Arousing Groove Heavy Beat
Lyrical Sentimental Cool Melancholy Intimate Bittersweet Smoky / Romantic Dreamy Pulse Intimate Passionate Rhythm Energetic Abstract Groove Edgy / Sexy Abstract Beat
Mysterious / Dreamy Light Melancholy Casual Groove Wary / Defiant Bittersweet Pop Energetic Yearning Dark Pop Dark Pop Intensity Heavy Brooding Hard Positive Excitement
Wistful / Forlorn Sad / Soulful Cool Confidence Dark Groovy Sensitive / Exploring Energetic Dreamy Dark Urgent Energetic Anxious Attitude / Defiant Hard Dark Excitement
Solemn / Spiritual Enigmatic / Mysterious Sober / Determined Strumming Yearning Melodramatic Hypnotic Rhythm Evocative / Intriguing Energetic Melancholy Dark Hard Beat Heavy Triumphant
Dark Cosmic Creepy / Ominous Depressed / Lonely Gritty / Soulful Serious / Cerebral Thrilling Dreamy Brooding Alienated / Brooding Chaotic / Intense Aggressive Power
Calm	
  
Posi6ve	
  
Energe6c	
  
Dark	
  
19	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Interna6onaliza6on	
  
The	
  sonic	
  mood	
  classes	
  must	
  be	
  labeled	
  in	
  a	
  way	
  that	
  
is	
  understandable	
  and	
  resonates	
  with	
  local	
  users	
  
around	
  the	
  globe.	
  
	
  
•  A	
  rote	
  transla5on	
  of	
  the	
  mood	
  term	
  from	
  our	
  source	
  
language	
  may	
  not	
  be	
  sufficient.	
  
	
  
•  Instead	
  our	
  local	
  music	
  editors	
  actually	
  listen	
  to	
  a	
  
representa5ve	
  sample	
  of	
  recordings	
  that	
  belong	
  to	
  each	
  
class	
  to	
  ensure	
  that	
  they	
  directly	
  perceive	
  the	
  specific	
  
common	
  musical	
  quali5es	
  in	
  these	
  songs	
  
	
  
•  They	
  are	
  then	
  free	
  to	
  express	
  the	
  mood	
  label	
  in	
  
colloquial	
  terms	
  that	
  will	
  best	
  resonate	
  with	
  the	
  local	
  
popula5on	
  
20	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Mood	
  Similarity	
  &	
  Dissimilarity	
  
Each	
  sonic	
  mood	
  is	
  related	
  to	
  each	
  other	
  one	
  
via	
  a	
  posi6ve	
  or	
  nega6ve	
  correla6on	
  value	
  
•  With	
  such	
  a	
  granular	
  taxonomy,	
  this	
  element	
  is	
  
essen5al	
  for	
  enabling	
  playlis5ng,	
  
recommenda5on,	
  radio	
  and	
  taste	
  profiling	
  
applica5ons.	
  
	
  
•  For	
  example,	
  this	
  allows	
  us	
  to	
  associate	
  and	
  play	
  
music	
  which	
  has	
  a	
  very	
  similar,	
  yet	
  not	
  iden5cal	
  
mood	
  to	
  that	
  of	
  a	
  seed	
  song	
  in	
  a	
  radio	
  applica5on.	
  
	
  
•  Without	
  this	
  capability,	
  we	
  would	
  be	
  limited	
  to	
  
only	
  presen5ng	
  music	
  which	
  had	
  an	
  iden5cal	
  
mood	
  to	
  the	
  seed.	
  	
  
	
  
21	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Sonic	
  Mood	
  and	
  Genre	
  
Some	
  sonic	
  moods	
  are	
  expressed	
  more	
  
frequently	
  in	
  the	
  music	
  of	
  some	
  genres	
  more	
  
than	
  others	
  	
  
	
  
•  From	
  a	
  prac5cal	
  perspec5ve,	
  we	
  cannot	
  
completely	
  disassociate	
  sonic	
  mood	
  from	
  music	
  
genre	
  
	
  
•  Presence	
  or	
  absence	
  of	
  vocals	
  and	
  percussion	
  
also	
  have	
  great	
  impact	
  on	
  perceived	
  sonic	
  mood	
  
	
  
	
  
New	
  Age	
  
Metal	
  
Pastoral	
  /	
  Serene	
  
Delicate	
  /	
  
Tranquil	
  
Quiet	
  	
  /	
  Introspec6ve	
  
Reverent	
  /	
  Healing	
  
Mysterious	
  /	
  Dreamy	
  
Hopeful	
  	
  Breezy	
  
Dark	
  Cosmic	
   Drama6c	
  /	
  Roman6c	
  
Aggressive	
  Power	
  
Hard	
  Dark	
  Excitement	
  
Chao6c	
  /	
  Intense	
  
Heavy	
  Brooding	
  
Heavy	
  Triumphant	
  
Confident	
  	
  /	
  Tough	
  
Loud	
  Celebratory	
  
Wild	
  /	
  Rowdy	
  
22	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Sonic	
  vs.	
  Lyrical	
  Mood	
  
There	
  are	
  many	
  emo6ons	
  and	
  moods	
  that	
  are	
  
fundamental	
  to	
  human	
  experience,	
  yet	
  are	
  not	
  
ar6culately	
  expressed	
  via	
  audio	
  alone	
  –	
  lyrical	
  
content	
  or	
  other	
  context	
  is	
  required.	
  	
  
	
  
•  Our	
  current	
  system	
  does	
  not	
  incorporate	
  any	
  
understanding	
  of	
  lyrical	
  content	
  as	
  it	
  can	
  neither	
  be	
  
directly	
  perceived	
  or	
  extracted	
  from	
  the	
  acous5c	
  source	
  
alone.	
  	
  
	
  
•  To	
  the	
  extent	
  that	
  the	
  vocaliza5ons	
  present	
  in	
  the	
  
acous5c	
  signal	
  are	
  in	
  alignment	
  with	
  the	
  mood	
  of	
  the	
  
lyric,	
  there	
  will	
  be	
  correla5on,	
  but	
  only	
  as	
  a	
  result	
  of	
  the	
  
acous5c	
  signal	
  
	
  
	
  
	
  
23	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Instrumental	
  vs.	
  Vocal	
  
Our	
  taxonomy,	
  training	
  set	
  and	
  classifier	
  have	
  an	
  
equal	
  or	
  greater	
  emphasis	
  on	
  instrumental	
  
expressions	
  of	
  mood	
  rather	
  than	
  just	
  which	
  is	
  
expressed	
  via	
  vocals	
  
•  So,	
  although	
  the	
  direct	
  expression	
  of	
  emo5on	
  in	
  the	
  
vocals,	
  and	
  other	
  quali5es	
  of	
  vocals	
  (5mbre,	
  range,	
  
gender)	
  are	
  elements	
  which	
  contributes	
  to	
  the	
  
classifica5on,	
  the	
  are	
  not	
  necessarily	
  the	
  primary	
  
element.	
  	
  
•  The	
  system	
  has	
  to	
  be	
  sufficiently	
  robust	
  to	
  handle	
  
vocal	
  and	
  instrumental	
  music	
  equally	
  well.	
  
24	
  
Cura5ng	
  the	
  Training	
  Library	
  
25	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Training	
  Library	
  of	
  Music	
  for	
  Machine	
  Listening	
  
Our	
  produc6on	
  system	
  has	
  been	
  
trained	
  based	
  on	
  a	
  hand-­‐selected	
  body	
  
of	
  10,000	
  recordings.	
  
•  The	
  objec5ve	
  is	
  for	
  this	
  set	
  to	
  include	
  a	
  
sufficient	
  representa5ve	
  examples	
  of	
  all	
  
sonic	
  moods.	
  
	
  
•  The	
  training	
  set	
  includes	
  music	
  form	
  all	
  
genres,	
  era	
  and	
  geographic	
  origins	
  
•  Recording	
  that	
  are	
  judged	
  to	
  be	
  
par5cularly	
  pure	
  expressions	
  of	
  certain	
  
sonic	
  moods	
  are	
  given	
  preference.	
  
	
  
26	
  
Annota6on	
  
27	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Mood	
  Annota6on	
  of	
  Training	
  Library	
  
Annota6on	
  of	
  each	
  training	
  set	
  recording	
  
with	
  one	
  of	
  over	
  300	
  sonic	
  mood	
  classes	
  is	
  
based	
  on	
  the	
  overall	
  impression	
  of	
  the	
  
recording	
  
•  If	
  there	
  is	
  significant	
  range	
  of	
  sonic	
  moods	
  
within	
  the	
  song,	
  only	
  an	
  excerpt	
  that	
  is	
  
representa5ve	
  of	
  a	
  single	
  mood	
  is	
  selected	
  
for	
  training	
  
	
  
•  Annota5on	
  is	
  performed	
  by	
  musicologists	
  
employed	
  by	
  Gracenote	
  who	
  are	
  opera5ng	
  
under	
  a	
  common	
  set	
  of	
  defini5ons	
  for	
  each	
  
mood	
  –	
  maintaining	
  editorial	
  consistency	
  
	
  
Cool	
  Melancholy	
  
In6mate	
  Bieersweet	
  
Enigma6c	
  /	
  Mysterious	
  
Energe6c	
  Anxious	
  
28	
  
Machine	
  Listening	
  
29	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Scaling	
  to	
  Millions	
  of	
  Tracks	
  
•  Human	
  annota5on	
  is	
  not	
  
scalable	
  to	
  the	
  millions	
  of	
  
tracks	
  in	
  online	
  catalogs.	
  
•  This	
  is	
  where	
  Machine	
  
Learning	
  comes	
  in	
  handy.	
  
30	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Supervised	
  Machine	
  Learning	
  
From	
  h'p://nltk.googlecode.com/	
  	
  
31	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Audio	
  Features	
  
•  A	
  technique	
  for	
  represen5ng	
  
audio	
  in	
  a	
  perceptually	
  and	
  
musically	
  meaningful	
  way.	
  
ASE
Frame
FrequencyBand
50 100 150 200 250
2
4
6
8
10
12
14
32	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Training	
  the	
  Classifier	
  
•  Using	
  all	
  the	
  audio	
  features	
  from	
  a	
  training	
  set	
  of	
  songs	
  with	
  a	
  par5cular	
  
Mood	
  label,	
  the	
  classifier	
  creates	
  a	
  probabilis5c	
  model	
  which	
  describes	
  
that	
  Mood	
  in	
  terms	
  of	
  the	
  distribu5on	
  of	
  underlying	
  features.	
  
Training	
  Features	
   Trained	
  Model	
  
Audio	
  Labeled	
  
“Somber”	
  
33	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Classifica6on	
  
Model	
  for	
  
“Somber”	
  Features	
  
“Somber”:	
  30%	
  
Unlabeled	
  Audio	
  
•  Features	
  from	
  unlabeled	
  audio	
  are	
  compared	
  to	
  each	
  model,	
  and	
  the	
  
classifier	
  es5mates	
  the	
  probability	
  that	
  they	
  belong	
  to	
  that	
  Mood.	
  
•  The	
  Mood	
  with	
  the	
  highest	
  probability	
  is	
  designated	
  the	
  Primary	
  Mood.	
  
34	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
New	
  Favorite	
  
Alison	
  Krauss	
  +	
  Union	
  Sta6on	
  
	
  
Light	
  Melancholy	
  
35	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
She	
  Is	
  Beau>ful	
  
Andrew	
  W.K.	
  
	
  
Hard	
  Posi6ve	
  Excitement	
  
36	
  
MoodGrid	
  for	
  User	
  Interface,	
  Naviga6on	
  &	
  Selec6on	
  
37	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Categories	
  &	
  Valence–Arousal	
  Space	
  UI	
  –	
  A	
  Hybrid	
  Approach	
  	
  
We	
  use	
  the	
  valence	
  –	
  arousal	
  space	
  as	
  an	
  
organizing	
  paradigm.	
  The	
  discrete	
  categories	
  
are	
  then	
  mapped	
  into	
  a	
  best	
  fit	
  loca6on	
  in	
  the	
  
valence	
  arousal	
  space	
  to	
  enable	
  precise	
  
choice.	
  
•  This	
  provides	
  the	
  best	
  of	
  both	
  worlds:	
  users	
  
know	
  where	
  to	
  generally	
  look	
  to	
  find	
  celebratory	
  
vs.	
  solemn	
  vs.	
  aggressive	
  vs.	
  peaceful	
  music,	
  but	
  
are	
  then	
  able	
  to	
  zero	
  in	
  on	
  a	
  very	
  specific	
  
musical	
  mood	
  of	
  their	
  choice	
  via	
  the	
  seman5c	
  
labels.	
  
	
  
•  Note:	
  Our	
  representa5on	
  of	
  the	
  valence	
  arousal	
  
space	
  is	
  rotated	
  90	
  degrees	
  from	
  most.	
  
Posi6ve	
  
Energe6c	
  
Calm	
  
Dark	
  
38	
  
Implementa6ons	
  
39	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Mercedes-­‐Benz	
  F-­‐125	
  Concept	
  Car	
  with	
  Gracenote	
  MoodGrid	
  
Mercedes	
  is	
  using	
  Gracenote	
  mood	
  
technology	
  to	
  showcase	
  advanced	
  
music	
  naviga6on	
  
•  MoodGrid	
  localized	
  into	
  German	
  
	
  
•  Naviga5on	
  in	
  MoodGrid	
  done	
  via	
  gesture	
  
control	
  
•  Streaming	
  radio	
  sta5on	
  begins	
  to	
  play	
  
based	
  on	
  the	
  mood	
  selected	
  
	
  
40	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Visteon	
  Prototype	
  with	
  Gracenote	
  MoodGrid	
  
Automo6ve	
  systems	
  vendor	
  Visteon	
  
used	
  Gracenote	
  mood	
  technology	
  to	
  
power	
  this	
  prototype	
  music	
  naviga6on	
  
HMI	
  
•  Alterna5ve	
  3	
  x	
  5	
  valence-­‐arousal	
  mood	
  
category	
  space	
  u5lized	
  
	
  
•  Mood	
  selec5on	
  via	
  wheel	
  controller	
  
	
  
41	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Sony	
  Music	
  Licensing	
  
Sony	
  Music	
  uses	
  Gracenote	
  mood	
  data	
  
to	
  make	
  it	
  easy	
  for	
  music	
  directors	
  to	
  
select	
  just	
  the	
  right	
  music	
  for	
  their	
  next	
  
soundtrack	
  project	
  
•  Mood	
  is	
  an	
  essen5al	
  aJribute	
  for	
  
selec5ng	
  the	
  appropriate	
  music	
  for	
  film,	
  
television	
  and	
  video	
  produc5ons	
  
•  Gracenote	
  provide	
  a	
  primary	
  mood	
  
descriptor	
  for	
  each	
  recording	
  that	
  is	
  
available	
  to	
  license	
  
	
  
•  The	
  2-­‐level	
  mood	
  hierarchy	
  is	
  used	
  to	
  
allow	
  simple	
  or	
  detailed	
  search	
  
	
  
	
  
42	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
HABU	
  for	
  iPhone	
  &	
  iPad	
  
iOS	
  app	
  for	
  mood	
  naviga6on	
  that	
  projects	
  the	
  
valence	
  arousal	
  space	
  into	
  a	
  circular	
  format	
  	
  -­‐	
  from	
  
Gracenote	
  partner	
  company	
  Gravity	
  
•  The	
  more	
  music	
  the	
  user	
  has	
  of	
  a	
  given	
  mood,	
  the	
  
larger	
  the	
  circle	
  appears	
  in	
  the	
  “mood	
  map”	
  
•  Selec5on	
  of	
  a	
  mood	
  starts	
  playback	
  of	
  songs	
  from	
  the	
  
user’s	
  collec5on	
  of	
  that	
  mood	
  
	
  
	
  
	
  
43	
  Feel	
  The	
  Music:	
  Sound	
  and	
  Emo5on	
  
Coachella	
  Mood	
  Maps	
  
Gravity	
  also	
  recently	
  created	
  sonic	
  
mood	
  infographics	
  for	
  Coachella	
  
fes6val	
  based	
  on	
  the	
  HABU	
  UI	
  
•  For	
  each	
  day	
  of	
  the	
  fes5val,	
  2	
  high-­‐level	
  
moods	
  were	
  chosen	
  to	
  be	
  featured	
  
	
  
•  For	
  each	
  mood,	
  matching	
  songs	
  by	
  four	
  
different	
  ar5sts	
  performing	
  that	
  day	
  are	
  
displayed	
  
•  An	
  overall	
  mood	
  map	
  for	
  songs	
  
performed	
  during	
  the	
  day	
  is	
  also	
  shown	
  
	
  
44	
  
Demo	
  	
  

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Machine Listening Reveals Music Moods

  • 1. 1   Large-­‐Scale  Machine  Listening  And  Automa6c  Mood  Labeling  for  Music   Discovery  in  Consumer  Applica6ons   Feel  The  Music:  Sound  and  Emo5on   Peter  DiMaria   Gracenote,  Inc.   Ching-­‐Wei  Chen   Gracenote,  Inc.  
  • 2. 2  Feel  The  Music:  Sound  and  Emo5on   Overview   •  Gracenote  Background   •  The  Challenges  of  Music  Discovery   •  Sonic  Mood  Overview   –  Sonic  Mood  Taxonomy   –  Cura6on  of  Machine  Listening  Training  Set   –  Ground  Truth  Annota6on   –  Classifier  Model  Training   •  MoodGrid  User  Interface   •  Example  Implementa6ons   •  Demo    
  • 3. 3  Feel  The  Music:  Sound  and  Emo5on   Powering  the  Music  Experience   Music  Iden6fica6on   Media  Management   Discovery   More  Like  This™   Links   Music  Channels   Lyrics   Ar6st  Imagery   Cover  Art   Gracenote  provides  music  metadata  and   technology  to  leading  music  services,  app   developers,  and  consumer  electronics  &   auto  manufacturers     •  Gracenote  MusicID®     •  Scan  &  Match     •  Cover  Art  &  Ar5st  Images   •  Gracenote  Discover™   Apple   Amazon   Pandora   BMW   LG   Sony   Panasonic   Ford   GM   Mission:  To  create  beJer  ways  to  discover  and  enjoy   digital  entertainment  
  • 4. 4   The  Challenges  of  Music  Naviga6on  &  Discovery  
  • 5. 5  Feel  The  Music:  Sound  and  Emo5on   The  Challenges  of  Music  Naviga6on  &  Discovery   Today’s  listener  has  the  world  of   music  at  their  finger6ps.       •  iTunes  Store:      28M   songs   •  Spo5fy:        18M   •  Amazon  MP3  Store:    20M   •  Rhapsody:        11M   •  YouTube:        Lots   •  Pandora:            1M  
  • 6. 6  Feel  The  Music:  Sound  and  Emo5on   The  Challenges  of  Music  Naviga6on  &  Discovery   Given  all  these  op6ons,  finding   music  is  a  challenge.   •  These  methods  s5ll  prevail:     –  Search   –  Browsing  by  Ar5st,  Album,   Song   –  Seed-­‐based   Recommenda5ons    
  • 7. 7  Feel  The  Music:  Sound  and  Emo5on   The  Challenges  of  Music  Naviga6on  &  Discovery   Searching  assumes  the  listener  knows   what  they  are  looking  for.   •  Results  in  a  small  number  of  items  to   listen  to.   •  No  discovery.    
  • 8. 8  Feel  The  Music:  Sound  and  Emo5on   Browsing  by  Ar6st,  Album,  Song   •  Somewhat  useful  for  organizing   personal  collec5ons   •  Doesn't  scale  to  massive  online   catalogs  
  • 9. 9  Feel  The  Music:  Sound  and  Emo5on   Seed-­‐based  Recommenda6ons   •  Create  “radio  sta5ons”  based  on  a  “seed”   Ar5st  or  Track.   •  Endless  playback  with  good  variety  and   discovery.   •  S5ll  requires  listener  to  know  what  seed  Ar5st/ Track  to  use.  
  • 10. 10   What  To  Do?  
  • 11. 11  Feel  The  Music:  Sound  and  Emo5on   Help  is  on  the  way  –  Mood  for  Music  Discovery  &  Naviga6on   Gracenote  has  analyzed  over  30  million  unique   recordings  and  generated  a  sonic  mood  profile  for   each     •  This  data  can  be  delivered  to  client  services,  devices   and  vehicles  worldwide  to  power  consumer  digital   music  services   •  Sonic  Mood  can  be  used  either  “behind-­‐the-­‐scenes”  to   make  internet  radio,  playlists  &  recommenda5ons   smarter   •  Or,  as  a  way  to  help  user’s  find  and  navigate  to  music  in   an  intui5ve  manner    
  • 12. 12  Feel  The  Music:  Sound  and  Emo5on   Our  Goal   Make  it  easy  for  consumers  to  get  one-­‐touch  access   to  a  focused  mood-­‐based  listening  experience.       •  Offer  access  in  a  way  that  parallels  listeners’  own   language  for  describing  the  music  experience  they  want     -­‐  “Roman5c”,  “Sen5mental”,  “Thrilling”,  “Energizing”   etc.     •  Poten5ally  amplify,  maintain  or  change  the  user’s   current  mood  state,  inducing  an  appropriate  personal  or   shared  experience.          
  • 13. 13  Feel  The  Music:  Sound  and  Emo5on   Gracenote  Sonic  Moods  –  For  Naviga6on  &  Discovery   Solu6on  Overview   •  Scalable  and  Global  Recording-­‐Level  Mood  Descriptors   •  Combines  Gracenote  unique  capabili5es  of:   –  Interna5onal  Team  of  Expert  Musicologists   –  Advanced  Classifier  Models   –  Massive  Network  of  End-­‐User  Client  Apps  to  Gather  DSP   Features     Process   •  Machine  Listening   –  Sonic  Mood  Taxonomy  >  10K  Songs  >  Expert  Annota5on   –  Audio  Features  >  Model  Training  >  Classifica5on  of  30M   Songs   –  Output:  Rich  101-­‐Dimension  “Sonic  Mood  Style”  Profile   –  Each  Song  receives  a  score  for  each  of  101  mood  dimensions     •  Correlates  then  enable  system  to  understand  the   rela5onships  between  different  moods    
  • 14. 14   Sonic  Mood  Taxonomy  
  • 15. 15  Feel  The  Music:  Sound  and  Emo5on   Context  for  Crea6ng  The  Sonic  Mood  Taxonomy   We  chose  to  create  a  new  taxonomy  that  was   informed  by  exis6ng  models,  yet  more  specifically   targeted  towards  our  use  case  of  consumer   recorded  music  naviga6on  and  discovery.     These  use  case  requirements  included:     •  Sufficiently  granular  taxonomy  to  enable  focused   playlists,  recommenda5ons  and  radio     •  Correla5on  with  the  colloquial  meaning  of  “mood”  in   the  context  of  consumer  music  selec5on     •  Capture  those  aspects  of  musical  mood  expression   which  are  par5cularly  important  for  how  music  mood   is  perceived  by  listeners     Sensa6on   Emo6on   Feeling   Mood   “Atmosphere”   Temperament  
  • 16. 16  Feel  The  Music:  Sound  and  Emo5on   Crea6on  of  a  Single  Taxonomy  Covering  All  Musical  Mood   Expression  is  a  Challenge   There  is  an  incredible  diversity  how  mood  is  expressed   musically  if  one  examines  the  complete  body  of   recorded  music  –  across  all  genres,  global  origins,  and   6me  periods  through  history.     •  The  sonic  vocabulary  of,  for  example,  western  classical   orchestral  music  versus  and  industrial  metal  band  are   radically  different.     •  Although  each  may  express  “exci5ng”,  “brooding”,   “serious”,  or  “drama5c”  moods  –  these  expressions  are   quite  different  in  both  their  acous5c  signal  and  how  they   are  perceived     •  We  have  structured  our  taxonomy  to  treat  these  in  a   separate,  yet  related,  manner  so  that  listeners  can  get  to   exactly  what  they  want     1800s1700 s 1600s 2000s 2010s
  • 17. 17  Feel  The  Music:  Sound  and  Emo5on   Crea6on  of  a  Single  Taxonomy  Covering  All  Musical  Mood   Expression  is  a  Challenge   Gracenote  “Sonic  Moods”  are  typically  compound   terms  combining  mood,  feeling  and  atmosphere  -­‐   some6me  with  addi6onal  cultural  associa6ons.     •  An  even  more  accurate  term  for  these  would  be  “Sonic   Mood  Styles”     •  This  approach  provides  addi5onal  differen5a5on   beyond  that  of  pure  emo5on  terms.     •  We  have  not  shied  away  from  use  of  culturally-­‐specific   or  colloquial  terms  are  part  of  our  taxonomy  –  e.g.   “Cool”,  “Creepy”,  “Cosmic”,  “Groovy”    
  • 18. 18  Feel  The  Music:  Sound  and  Emo5on   Gracenote  Sonic  Mood  Taxonomy   •  Level  1  contains  26  single-­‐word  terms.     •  Level  2  contains  101  mul6-­‐word  terms     •  Each  Level  1  term  contains  exactly  four  Level  2  terms;  ra6onalized  this  way  just  for  ease  of  use.       Peaceful Easygoing Upbeat Lively Excited Tender Romantic Empowering Stirring Rowdy Sentimental Sophisticated Sensual Fiery Energizing Melancholy Cool Yearning Urgent Defiant Somber Gritty Serious Brooding Aggressive Pastoral / Serene Delicate / Tranquil Hopeful / Breezy Cheerful / Playful Carefree Pop Party / Fun Showy / Rousing Lusty / Jaunty Loud Celebratory Euphoric Energy Reverent / Healing Quiet / Introspective Friendly Charming / Easygoing Soulful / Easygoing Happy / Soulful Playful / Swingin' Exuberant / Festive Upbeat Pop Groove Happy Excitement Refined / Mannered Awakening / Stately Sweet / Sincere Heartfelt Passion Strong / Stable Powerful / Heroic Invigorating / Joyous Jubilant / Soulful Ramshackle / Rollicking Wild / Rowdy Romantic / Lyrical Light Groovy Dramatic / Romantic Lush / Romantic Dramatic Emotion Idealistic / Stirring Focused Sparkling Triumphant / Rousing Confident / Tough Driving Dark Groove Tender / Sincere Gentle Bittersweet Suave / Sultry Dark Playful Soft Soulful Sensual Groove Dark Sparkling Lyrical Fiery Groove Arousing Groove Heavy Beat Lyrical Sentimental Cool Melancholy Intimate Bittersweet Smoky / Romantic Dreamy Pulse Intimate Passionate Rhythm Energetic Abstract Groove Edgy / Sexy Abstract Beat Mysterious / Dreamy Light Melancholy Casual Groove Wary / Defiant Bittersweet Pop Energetic Yearning Dark Pop Dark Pop Intensity Heavy Brooding Hard Positive Excitement Wistful / Forlorn Sad / Soulful Cool Confidence Dark Groovy Sensitive / Exploring Energetic Dreamy Dark Urgent Energetic Anxious Attitude / Defiant Hard Dark Excitement Solemn / Spiritual Enigmatic / Mysterious Sober / Determined Strumming Yearning Melodramatic Hypnotic Rhythm Evocative / Intriguing Energetic Melancholy Dark Hard Beat Heavy Triumphant Dark Cosmic Creepy / Ominous Depressed / Lonely Gritty / Soulful Serious / Cerebral Thrilling Dreamy Brooding Alienated / Brooding Chaotic / Intense Aggressive Power Calm   Posi6ve   Energe6c   Dark  
  • 19. 19  Feel  The  Music:  Sound  and  Emo5on   Interna6onaliza6on   The  sonic  mood  classes  must  be  labeled  in  a  way  that   is  understandable  and  resonates  with  local  users   around  the  globe.     •  A  rote  transla5on  of  the  mood  term  from  our  source   language  may  not  be  sufficient.     •  Instead  our  local  music  editors  actually  listen  to  a   representa5ve  sample  of  recordings  that  belong  to  each   class  to  ensure  that  they  directly  perceive  the  specific   common  musical  quali5es  in  these  songs     •  They  are  then  free  to  express  the  mood  label  in   colloquial  terms  that  will  best  resonate  with  the  local   popula5on  
  • 20. 20  Feel  The  Music:  Sound  and  Emo5on   Mood  Similarity  &  Dissimilarity   Each  sonic  mood  is  related  to  each  other  one   via  a  posi6ve  or  nega6ve  correla6on  value   •  With  such  a  granular  taxonomy,  this  element  is   essen5al  for  enabling  playlis5ng,   recommenda5on,  radio  and  taste  profiling   applica5ons.     •  For  example,  this  allows  us  to  associate  and  play   music  which  has  a  very  similar,  yet  not  iden5cal   mood  to  that  of  a  seed  song  in  a  radio  applica5on.     •  Without  this  capability,  we  would  be  limited  to   only  presen5ng  music  which  had  an  iden5cal   mood  to  the  seed.      
  • 21. 21  Feel  The  Music:  Sound  and  Emo5on   Sonic  Mood  and  Genre   Some  sonic  moods  are  expressed  more   frequently  in  the  music  of  some  genres  more   than  others       •  From  a  prac5cal  perspec5ve,  we  cannot   completely  disassociate  sonic  mood  from  music   genre     •  Presence  or  absence  of  vocals  and  percussion   also  have  great  impact  on  perceived  sonic  mood       New  Age   Metal   Pastoral  /  Serene   Delicate  /   Tranquil   Quiet    /  Introspec6ve   Reverent  /  Healing   Mysterious  /  Dreamy   Hopeful    Breezy   Dark  Cosmic   Drama6c  /  Roman6c   Aggressive  Power   Hard  Dark  Excitement   Chao6c  /  Intense   Heavy  Brooding   Heavy  Triumphant   Confident    /  Tough   Loud  Celebratory   Wild  /  Rowdy  
  • 22. 22  Feel  The  Music:  Sound  and  Emo5on   Sonic  vs.  Lyrical  Mood   There  are  many  emo6ons  and  moods  that  are   fundamental  to  human  experience,  yet  are  not   ar6culately  expressed  via  audio  alone  –  lyrical   content  or  other  context  is  required.       •  Our  current  system  does  not  incorporate  any   understanding  of  lyrical  content  as  it  can  neither  be   directly  perceived  or  extracted  from  the  acous5c  source   alone.       •  To  the  extent  that  the  vocaliza5ons  present  in  the   acous5c  signal  are  in  alignment  with  the  mood  of  the   lyric,  there  will  be  correla5on,  but  only  as  a  result  of  the   acous5c  signal        
  • 23. 23  Feel  The  Music:  Sound  and  Emo5on   Instrumental  vs.  Vocal   Our  taxonomy,  training  set  and  classifier  have  an   equal  or  greater  emphasis  on  instrumental   expressions  of  mood  rather  than  just  which  is   expressed  via  vocals   •  So,  although  the  direct  expression  of  emo5on  in  the   vocals,  and  other  quali5es  of  vocals  (5mbre,  range,   gender)  are  elements  which  contributes  to  the   classifica5on,  the  are  not  necessarily  the  primary   element.     •  The  system  has  to  be  sufficiently  robust  to  handle   vocal  and  instrumental  music  equally  well.  
  • 24. 24   Cura5ng  the  Training  Library  
  • 25. 25  Feel  The  Music:  Sound  and  Emo5on   Training  Library  of  Music  for  Machine  Listening   Our  produc6on  system  has  been   trained  based  on  a  hand-­‐selected  body   of  10,000  recordings.   •  The  objec5ve  is  for  this  set  to  include  a   sufficient  representa5ve  examples  of  all   sonic  moods.     •  The  training  set  includes  music  form  all   genres,  era  and  geographic  origins   •  Recording  that  are  judged  to  be   par5cularly  pure  expressions  of  certain   sonic  moods  are  given  preference.    
  • 27. 27  Feel  The  Music:  Sound  and  Emo5on   Mood  Annota6on  of  Training  Library   Annota6on  of  each  training  set  recording   with  one  of  over  300  sonic  mood  classes  is   based  on  the  overall  impression  of  the   recording   •  If  there  is  significant  range  of  sonic  moods   within  the  song,  only  an  excerpt  that  is   representa5ve  of  a  single  mood  is  selected   for  training     •  Annota5on  is  performed  by  musicologists   employed  by  Gracenote  who  are  opera5ng   under  a  common  set  of  defini5ons  for  each   mood  –  maintaining  editorial  consistency     Cool  Melancholy   In6mate  Bieersweet   Enigma6c  /  Mysterious   Energe6c  Anxious  
  • 29. 29  Feel  The  Music:  Sound  and  Emo5on   Scaling  to  Millions  of  Tracks   •  Human  annota5on  is  not   scalable  to  the  millions  of   tracks  in  online  catalogs.   •  This  is  where  Machine   Learning  comes  in  handy.  
  • 30. 30  Feel  The  Music:  Sound  and  Emo5on   Supervised  Machine  Learning   From  h'p://nltk.googlecode.com/    
  • 31. 31  Feel  The  Music:  Sound  and  Emo5on   Audio  Features   •  A  technique  for  represen5ng   audio  in  a  perceptually  and   musically  meaningful  way.   ASE Frame FrequencyBand 50 100 150 200 250 2 4 6 8 10 12 14
  • 32. 32  Feel  The  Music:  Sound  and  Emo5on   Training  the  Classifier   •  Using  all  the  audio  features  from  a  training  set  of  songs  with  a  par5cular   Mood  label,  the  classifier  creates  a  probabilis5c  model  which  describes   that  Mood  in  terms  of  the  distribu5on  of  underlying  features.   Training  Features   Trained  Model   Audio  Labeled   “Somber”  
  • 33. 33  Feel  The  Music:  Sound  and  Emo5on   Classifica6on   Model  for   “Somber”  Features   “Somber”:  30%   Unlabeled  Audio   •  Features  from  unlabeled  audio  are  compared  to  each  model,  and  the   classifier  es5mates  the  probability  that  they  belong  to  that  Mood.   •  The  Mood  with  the  highest  probability  is  designated  the  Primary  Mood.  
  • 34. 34  Feel  The  Music:  Sound  and  Emo5on   New  Favorite   Alison  Krauss  +  Union  Sta6on     Light  Melancholy  
  • 35. 35  Feel  The  Music:  Sound  and  Emo5on   She  Is  Beau>ful   Andrew  W.K.     Hard  Posi6ve  Excitement  
  • 36. 36   MoodGrid  for  User  Interface,  Naviga6on  &  Selec6on  
  • 37. 37  Feel  The  Music:  Sound  and  Emo5on   Categories  &  Valence–Arousal  Space  UI  –  A  Hybrid  Approach     We  use  the  valence  –  arousal  space  as  an   organizing  paradigm.  The  discrete  categories   are  then  mapped  into  a  best  fit  loca6on  in  the   valence  arousal  space  to  enable  precise   choice.   •  This  provides  the  best  of  both  worlds:  users   know  where  to  generally  look  to  find  celebratory   vs.  solemn  vs.  aggressive  vs.  peaceful  music,  but   are  then  able  to  zero  in  on  a  very  specific   musical  mood  of  their  choice  via  the  seman5c   labels.     •  Note:  Our  representa5on  of  the  valence  arousal   space  is  rotated  90  degrees  from  most.   Posi6ve   Energe6c   Calm   Dark  
  • 39. 39  Feel  The  Music:  Sound  and  Emo5on   Mercedes-­‐Benz  F-­‐125  Concept  Car  with  Gracenote  MoodGrid   Mercedes  is  using  Gracenote  mood   technology  to  showcase  advanced   music  naviga6on   •  MoodGrid  localized  into  German     •  Naviga5on  in  MoodGrid  done  via  gesture   control   •  Streaming  radio  sta5on  begins  to  play   based  on  the  mood  selected    
  • 40. 40  Feel  The  Music:  Sound  and  Emo5on   Visteon  Prototype  with  Gracenote  MoodGrid   Automo6ve  systems  vendor  Visteon   used  Gracenote  mood  technology  to   power  this  prototype  music  naviga6on   HMI   •  Alterna5ve  3  x  5  valence-­‐arousal  mood   category  space  u5lized     •  Mood  selec5on  via  wheel  controller    
  • 41. 41  Feel  The  Music:  Sound  and  Emo5on   Sony  Music  Licensing   Sony  Music  uses  Gracenote  mood  data   to  make  it  easy  for  music  directors  to   select  just  the  right  music  for  their  next   soundtrack  project   •  Mood  is  an  essen5al  aJribute  for   selec5ng  the  appropriate  music  for  film,   television  and  video  produc5ons   •  Gracenote  provide  a  primary  mood   descriptor  for  each  recording  that  is   available  to  license     •  The  2-­‐level  mood  hierarchy  is  used  to   allow  simple  or  detailed  search      
  • 42. 42  Feel  The  Music:  Sound  and  Emo5on   HABU  for  iPhone  &  iPad   iOS  app  for  mood  naviga6on  that  projects  the   valence  arousal  space  into  a  circular  format    -­‐  from   Gracenote  partner  company  Gravity   •  The  more  music  the  user  has  of  a  given  mood,  the   larger  the  circle  appears  in  the  “mood  map”   •  Selec5on  of  a  mood  starts  playback  of  songs  from  the   user’s  collec5on  of  that  mood        
  • 43. 43  Feel  The  Music:  Sound  and  Emo5on   Coachella  Mood  Maps   Gravity  also  recently  created  sonic   mood  infographics  for  Coachella   fes6val  based  on  the  HABU  UI   •  For  each  day  of  the  fes5val,  2  high-­‐level   moods  were  chosen  to  be  featured     •  For  each  mood,  matching  songs  by  four   different  ar5sts  performing  that  day  are   displayed   •  An  overall  mood  map  for  songs   performed  during  the  day  is  also  shown