This document discusses Gracenote's efforts to analyze music and automatically label songs with mood descriptors to help users discover and navigate music collections. Gracenote analyzed over 30 million songs and generated a sonic mood profile for each using machine learning models trained on a taxonomy of over 10,000 expert-annotated songs. The mood profiles provide scores across 101 mood dimensions and aim to describe the music in terms that parallel how listeners describe their desired listening experiences. The mood labels can be used to power more intuitive music recommendations, playlists, radio stations and discovery experiences for consumers.
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Machine Listening Reveals Music Moods
1. 1
Large-‐Scale
Machine
Listening
And
Automa6c
Mood
Labeling
for
Music
Discovery
in
Consumer
Applica6ons
Feel
The
Music:
Sound
and
Emo5on
Peter
DiMaria
Gracenote,
Inc.
Ching-‐Wei
Chen
Gracenote,
Inc.
2. 2
Feel
The
Music:
Sound
and
Emo5on
Overview
• Gracenote
Background
• The
Challenges
of
Music
Discovery
• Sonic
Mood
Overview
– Sonic
Mood
Taxonomy
– Cura6on
of
Machine
Listening
Training
Set
– Ground
Truth
Annota6on
– Classifier
Model
Training
• MoodGrid
User
Interface
• Example
Implementa6ons
• Demo
3. 3
Feel
The
Music:
Sound
and
Emo5on
Powering
the
Music
Experience
Music
Iden6fica6on
Media
Management
Discovery
More
Like
This™
Links
Music
Channels
Lyrics
Ar6st
Imagery
Cover
Art
Gracenote
provides
music
metadata
and
technology
to
leading
music
services,
app
developers,
and
consumer
electronics
&
auto
manufacturers
• Gracenote
MusicID®
• Scan
&
Match
• Cover
Art
&
Ar5st
Images
• Gracenote
Discover™
Apple
Amazon
Pandora
BMW
LG
Sony
Panasonic
Ford
GM
Mission:
To
create
beJer
ways
to
discover
and
enjoy
digital
entertainment
5. 5
Feel
The
Music:
Sound
and
Emo5on
The
Challenges
of
Music
Naviga6on
&
Discovery
Today’s
listener
has
the
world
of
music
at
their
finger6ps.
• iTunes
Store:
28M
songs
• Spo5fy:
18M
• Amazon
MP3
Store:
20M
• Rhapsody:
11M
• YouTube:
Lots
• Pandora:
1M
6. 6
Feel
The
Music:
Sound
and
Emo5on
The
Challenges
of
Music
Naviga6on
&
Discovery
Given
all
these
op6ons,
finding
music
is
a
challenge.
• These
methods
s5ll
prevail:
– Search
– Browsing
by
Ar5st,
Album,
Song
– Seed-‐based
Recommenda5ons
7. 7
Feel
The
Music:
Sound
and
Emo5on
The
Challenges
of
Music
Naviga6on
&
Discovery
Searching
assumes
the
listener
knows
what
they
are
looking
for.
• Results
in
a
small
number
of
items
to
listen
to.
• No
discovery.
8. 8
Feel
The
Music:
Sound
and
Emo5on
Browsing
by
Ar6st,
Album,
Song
• Somewhat
useful
for
organizing
personal
collec5ons
• Doesn't
scale
to
massive
online
catalogs
9. 9
Feel
The
Music:
Sound
and
Emo5on
Seed-‐based
Recommenda6ons
• Create
“radio
sta5ons”
based
on
a
“seed”
Ar5st
or
Track.
• Endless
playback
with
good
variety
and
discovery.
• S5ll
requires
listener
to
know
what
seed
Ar5st/
Track
to
use.
11. 11
Feel
The
Music:
Sound
and
Emo5on
Help
is
on
the
way
–
Mood
for
Music
Discovery
&
Naviga6on
Gracenote
has
analyzed
over
30
million
unique
recordings
and
generated
a
sonic
mood
profile
for
each
• This
data
can
be
delivered
to
client
services,
devices
and
vehicles
worldwide
to
power
consumer
digital
music
services
• Sonic
Mood
can
be
used
either
“behind-‐the-‐scenes”
to
make
internet
radio,
playlists
&
recommenda5ons
smarter
• Or,
as
a
way
to
help
user’s
find
and
navigate
to
music
in
an
intui5ve
manner
12. 12
Feel
The
Music:
Sound
and
Emo5on
Our
Goal
Make
it
easy
for
consumers
to
get
one-‐touch
access
to
a
focused
mood-‐based
listening
experience.
• Offer
access
in
a
way
that
parallels
listeners’
own
language
for
describing
the
music
experience
they
want
-‐
“Roman5c”,
“Sen5mental”,
“Thrilling”,
“Energizing”
etc.
• Poten5ally
amplify,
maintain
or
change
the
user’s
current
mood
state,
inducing
an
appropriate
personal
or
shared
experience.
13. 13
Feel
The
Music:
Sound
and
Emo5on
Gracenote
Sonic
Moods
–
For
Naviga6on
&
Discovery
Solu6on
Overview
• Scalable
and
Global
Recording-‐Level
Mood
Descriptors
• Combines
Gracenote
unique
capabili5es
of:
– Interna5onal
Team
of
Expert
Musicologists
– Advanced
Classifier
Models
– Massive
Network
of
End-‐User
Client
Apps
to
Gather
DSP
Features
Process
• Machine
Listening
– Sonic
Mood
Taxonomy
>
10K
Songs
>
Expert
Annota5on
– Audio
Features
>
Model
Training
>
Classifica5on
of
30M
Songs
– Output:
Rich
101-‐Dimension
“Sonic
Mood
Style”
Profile
– Each
Song
receives
a
score
for
each
of
101
mood
dimensions
• Correlates
then
enable
system
to
understand
the
rela5onships
between
different
moods
15. 15
Feel
The
Music:
Sound
and
Emo5on
Context
for
Crea6ng
The
Sonic
Mood
Taxonomy
We
chose
to
create
a
new
taxonomy
that
was
informed
by
exis6ng
models,
yet
more
specifically
targeted
towards
our
use
case
of
consumer
recorded
music
naviga6on
and
discovery.
These
use
case
requirements
included:
• Sufficiently
granular
taxonomy
to
enable
focused
playlists,
recommenda5ons
and
radio
• Correla5on
with
the
colloquial
meaning
of
“mood”
in
the
context
of
consumer
music
selec5on
• Capture
those
aspects
of
musical
mood
expression
which
are
par5cularly
important
for
how
music
mood
is
perceived
by
listeners
Sensa6on
Emo6on
Feeling
Mood
“Atmosphere”
Temperament
16. 16
Feel
The
Music:
Sound
and
Emo5on
Crea6on
of
a
Single
Taxonomy
Covering
All
Musical
Mood
Expression
is
a
Challenge
There
is
an
incredible
diversity
how
mood
is
expressed
musically
if
one
examines
the
complete
body
of
recorded
music
–
across
all
genres,
global
origins,
and
6me
periods
through
history.
• The
sonic
vocabulary
of,
for
example,
western
classical
orchestral
music
versus
and
industrial
metal
band
are
radically
different.
• Although
each
may
express
“exci5ng”,
“brooding”,
“serious”,
or
“drama5c”
moods
–
these
expressions
are
quite
different
in
both
their
acous5c
signal
and
how
they
are
perceived
• We
have
structured
our
taxonomy
to
treat
these
in
a
separate,
yet
related,
manner
so
that
listeners
can
get
to
exactly
what
they
want
1800s1700
s
1600s
2000s
2010s
17. 17
Feel
The
Music:
Sound
and
Emo5on
Crea6on
of
a
Single
Taxonomy
Covering
All
Musical
Mood
Expression
is
a
Challenge
Gracenote
“Sonic
Moods”
are
typically
compound
terms
combining
mood,
feeling
and
atmosphere
-‐
some6me
with
addi6onal
cultural
associa6ons.
• An
even
more
accurate
term
for
these
would
be
“Sonic
Mood
Styles”
• This
approach
provides
addi5onal
differen5a5on
beyond
that
of
pure
emo5on
terms.
• We
have
not
shied
away
from
use
of
culturally-‐specific
or
colloquial
terms
are
part
of
our
taxonomy
–
e.g.
“Cool”,
“Creepy”,
“Cosmic”,
“Groovy”
18. 18
Feel
The
Music:
Sound
and
Emo5on
Gracenote
Sonic
Mood
Taxonomy
• Level
1
contains
26
single-‐word
terms.
• Level
2
contains
101
mul6-‐word
terms
• Each
Level
1
term
contains
exactly
four
Level
2
terms;
ra6onalized
this
way
just
for
ease
of
use.
Peaceful Easygoing Upbeat Lively Excited
Tender Romantic Empowering Stirring Rowdy
Sentimental Sophisticated Sensual Fiery Energizing
Melancholy Cool Yearning Urgent Defiant
Somber Gritty Serious Brooding Aggressive
Pastoral / Serene Delicate / Tranquil Hopeful / Breezy Cheerful / Playful Carefree Pop Party / Fun Showy / Rousing Lusty / Jaunty Loud Celebratory Euphoric Energy
Reverent / Healing Quiet / Introspective Friendly Charming / Easygoing Soulful / Easygoing Happy / Soulful Playful / Swingin' Exuberant / Festive Upbeat Pop Groove Happy Excitement
Refined / Mannered Awakening / Stately Sweet / Sincere Heartfelt Passion Strong / Stable Powerful / Heroic Invigorating / Joyous Jubilant / Soulful Ramshackle / Rollicking Wild / Rowdy
Romantic / Lyrical Light Groovy Dramatic / Romantic Lush / Romantic Dramatic Emotion Idealistic / Stirring Focused Sparkling Triumphant / Rousing Confident / Tough Driving Dark Groove
Tender / Sincere Gentle Bittersweet Suave / Sultry Dark Playful Soft Soulful Sensual Groove Dark Sparkling Lyrical Fiery Groove Arousing Groove Heavy Beat
Lyrical Sentimental Cool Melancholy Intimate Bittersweet Smoky / Romantic Dreamy Pulse Intimate Passionate Rhythm Energetic Abstract Groove Edgy / Sexy Abstract Beat
Mysterious / Dreamy Light Melancholy Casual Groove Wary / Defiant Bittersweet Pop Energetic Yearning Dark Pop Dark Pop Intensity Heavy Brooding Hard Positive Excitement
Wistful / Forlorn Sad / Soulful Cool Confidence Dark Groovy Sensitive / Exploring Energetic Dreamy Dark Urgent Energetic Anxious Attitude / Defiant Hard Dark Excitement
Solemn / Spiritual Enigmatic / Mysterious Sober / Determined Strumming Yearning Melodramatic Hypnotic Rhythm Evocative / Intriguing Energetic Melancholy Dark Hard Beat Heavy Triumphant
Dark Cosmic Creepy / Ominous Depressed / Lonely Gritty / Soulful Serious / Cerebral Thrilling Dreamy Brooding Alienated / Brooding Chaotic / Intense Aggressive Power
Calm
Posi6ve
Energe6c
Dark
19. 19
Feel
The
Music:
Sound
and
Emo5on
Interna6onaliza6on
The
sonic
mood
classes
must
be
labeled
in
a
way
that
is
understandable
and
resonates
with
local
users
around
the
globe.
• A
rote
transla5on
of
the
mood
term
from
our
source
language
may
not
be
sufficient.
• Instead
our
local
music
editors
actually
listen
to
a
representa5ve
sample
of
recordings
that
belong
to
each
class
to
ensure
that
they
directly
perceive
the
specific
common
musical
quali5es
in
these
songs
• They
are
then
free
to
express
the
mood
label
in
colloquial
terms
that
will
best
resonate
with
the
local
popula5on
20. 20
Feel
The
Music:
Sound
and
Emo5on
Mood
Similarity
&
Dissimilarity
Each
sonic
mood
is
related
to
each
other
one
via
a
posi6ve
or
nega6ve
correla6on
value
• With
such
a
granular
taxonomy,
this
element
is
essen5al
for
enabling
playlis5ng,
recommenda5on,
radio
and
taste
profiling
applica5ons.
• For
example,
this
allows
us
to
associate
and
play
music
which
has
a
very
similar,
yet
not
iden5cal
mood
to
that
of
a
seed
song
in
a
radio
applica5on.
• Without
this
capability,
we
would
be
limited
to
only
presen5ng
music
which
had
an
iden5cal
mood
to
the
seed.
21. 21
Feel
The
Music:
Sound
and
Emo5on
Sonic
Mood
and
Genre
Some
sonic
moods
are
expressed
more
frequently
in
the
music
of
some
genres
more
than
others
• From
a
prac5cal
perspec5ve,
we
cannot
completely
disassociate
sonic
mood
from
music
genre
• Presence
or
absence
of
vocals
and
percussion
also
have
great
impact
on
perceived
sonic
mood
New
Age
Metal
Pastoral
/
Serene
Delicate
/
Tranquil
Quiet
/
Introspec6ve
Reverent
/
Healing
Mysterious
/
Dreamy
Hopeful
Breezy
Dark
Cosmic
Drama6c
/
Roman6c
Aggressive
Power
Hard
Dark
Excitement
Chao6c
/
Intense
Heavy
Brooding
Heavy
Triumphant
Confident
/
Tough
Loud
Celebratory
Wild
/
Rowdy
22. 22
Feel
The
Music:
Sound
and
Emo5on
Sonic
vs.
Lyrical
Mood
There
are
many
emo6ons
and
moods
that
are
fundamental
to
human
experience,
yet
are
not
ar6culately
expressed
via
audio
alone
–
lyrical
content
or
other
context
is
required.
• Our
current
system
does
not
incorporate
any
understanding
of
lyrical
content
as
it
can
neither
be
directly
perceived
or
extracted
from
the
acous5c
source
alone.
• To
the
extent
that
the
vocaliza5ons
present
in
the
acous5c
signal
are
in
alignment
with
the
mood
of
the
lyric,
there
will
be
correla5on,
but
only
as
a
result
of
the
acous5c
signal
23. 23
Feel
The
Music:
Sound
and
Emo5on
Instrumental
vs.
Vocal
Our
taxonomy,
training
set
and
classifier
have
an
equal
or
greater
emphasis
on
instrumental
expressions
of
mood
rather
than
just
which
is
expressed
via
vocals
• So,
although
the
direct
expression
of
emo5on
in
the
vocals,
and
other
quali5es
of
vocals
(5mbre,
range,
gender)
are
elements
which
contributes
to
the
classifica5on,
the
are
not
necessarily
the
primary
element.
• The
system
has
to
be
sufficiently
robust
to
handle
vocal
and
instrumental
music
equally
well.
25. 25
Feel
The
Music:
Sound
and
Emo5on
Training
Library
of
Music
for
Machine
Listening
Our
produc6on
system
has
been
trained
based
on
a
hand-‐selected
body
of
10,000
recordings.
• The
objec5ve
is
for
this
set
to
include
a
sufficient
representa5ve
examples
of
all
sonic
moods.
• The
training
set
includes
music
form
all
genres,
era
and
geographic
origins
• Recording
that
are
judged
to
be
par5cularly
pure
expressions
of
certain
sonic
moods
are
given
preference.
27. 27
Feel
The
Music:
Sound
and
Emo5on
Mood
Annota6on
of
Training
Library
Annota6on
of
each
training
set
recording
with
one
of
over
300
sonic
mood
classes
is
based
on
the
overall
impression
of
the
recording
• If
there
is
significant
range
of
sonic
moods
within
the
song,
only
an
excerpt
that
is
representa5ve
of
a
single
mood
is
selected
for
training
• Annota5on
is
performed
by
musicologists
employed
by
Gracenote
who
are
opera5ng
under
a
common
set
of
defini5ons
for
each
mood
–
maintaining
editorial
consistency
Cool
Melancholy
In6mate
Bieersweet
Enigma6c
/
Mysterious
Energe6c
Anxious
29. 29
Feel
The
Music:
Sound
and
Emo5on
Scaling
to
Millions
of
Tracks
• Human
annota5on
is
not
scalable
to
the
millions
of
tracks
in
online
catalogs.
• This
is
where
Machine
Learning
comes
in
handy.
30. 30
Feel
The
Music:
Sound
and
Emo5on
Supervised
Machine
Learning
From
h'p://nltk.googlecode.com/
31. 31
Feel
The
Music:
Sound
and
Emo5on
Audio
Features
• A
technique
for
represen5ng
audio
in
a
perceptually
and
musically
meaningful
way.
ASE
Frame
FrequencyBand
50 100 150 200 250
2
4
6
8
10
12
14
32. 32
Feel
The
Music:
Sound
and
Emo5on
Training
the
Classifier
• Using
all
the
audio
features
from
a
training
set
of
songs
with
a
par5cular
Mood
label,
the
classifier
creates
a
probabilis5c
model
which
describes
that
Mood
in
terms
of
the
distribu5on
of
underlying
features.
Training
Features
Trained
Model
Audio
Labeled
“Somber”
33. 33
Feel
The
Music:
Sound
and
Emo5on
Classifica6on
Model
for
“Somber”
Features
“Somber”:
30%
Unlabeled
Audio
• Features
from
unlabeled
audio
are
compared
to
each
model,
and
the
classifier
es5mates
the
probability
that
they
belong
to
that
Mood.
• The
Mood
with
the
highest
probability
is
designated
the
Primary
Mood.
34. 34
Feel
The
Music:
Sound
and
Emo5on
New
Favorite
Alison
Krauss
+
Union
Sta6on
Light
Melancholy
35. 35
Feel
The
Music:
Sound
and
Emo5on
She
Is
Beau>ful
Andrew
W.K.
Hard
Posi6ve
Excitement
37. 37
Feel
The
Music:
Sound
and
Emo5on
Categories
&
Valence–Arousal
Space
UI
–
A
Hybrid
Approach
We
use
the
valence
–
arousal
space
as
an
organizing
paradigm.
The
discrete
categories
are
then
mapped
into
a
best
fit
loca6on
in
the
valence
arousal
space
to
enable
precise
choice.
• This
provides
the
best
of
both
worlds:
users
know
where
to
generally
look
to
find
celebratory
vs.
solemn
vs.
aggressive
vs.
peaceful
music,
but
are
then
able
to
zero
in
on
a
very
specific
musical
mood
of
their
choice
via
the
seman5c
labels.
• Note:
Our
representa5on
of
the
valence
arousal
space
is
rotated
90
degrees
from
most.
Posi6ve
Energe6c
Calm
Dark
39. 39
Feel
The
Music:
Sound
and
Emo5on
Mercedes-‐Benz
F-‐125
Concept
Car
with
Gracenote
MoodGrid
Mercedes
is
using
Gracenote
mood
technology
to
showcase
advanced
music
naviga6on
• MoodGrid
localized
into
German
• Naviga5on
in
MoodGrid
done
via
gesture
control
• Streaming
radio
sta5on
begins
to
play
based
on
the
mood
selected
40. 40
Feel
The
Music:
Sound
and
Emo5on
Visteon
Prototype
with
Gracenote
MoodGrid
Automo6ve
systems
vendor
Visteon
used
Gracenote
mood
technology
to
power
this
prototype
music
naviga6on
HMI
• Alterna5ve
3
x
5
valence-‐arousal
mood
category
space
u5lized
• Mood
selec5on
via
wheel
controller
41. 41
Feel
The
Music:
Sound
and
Emo5on
Sony
Music
Licensing
Sony
Music
uses
Gracenote
mood
data
to
make
it
easy
for
music
directors
to
select
just
the
right
music
for
their
next
soundtrack
project
• Mood
is
an
essen5al
aJribute
for
selec5ng
the
appropriate
music
for
film,
television
and
video
produc5ons
• Gracenote
provide
a
primary
mood
descriptor
for
each
recording
that
is
available
to
license
• The
2-‐level
mood
hierarchy
is
used
to
allow
simple
or
detailed
search
42. 42
Feel
The
Music:
Sound
and
Emo5on
HABU
for
iPhone
&
iPad
iOS
app
for
mood
naviga6on
that
projects
the
valence
arousal
space
into
a
circular
format
-‐
from
Gracenote
partner
company
Gravity
• The
more
music
the
user
has
of
a
given
mood,
the
larger
the
circle
appears
in
the
“mood
map”
• Selec5on
of
a
mood
starts
playback
of
songs
from
the
user’s
collec5on
of
that
mood
43. 43
Feel
The
Music:
Sound
and
Emo5on
Coachella
Mood
Maps
Gravity
also
recently
created
sonic
mood
infographics
for
Coachella
fes6val
based
on
the
HABU
UI
• For
each
day
of
the
fes5val,
2
high-‐level
moods
were
chosen
to
be
featured
• For
each
mood,
matching
songs
by
four
different
ar5sts
performing
that
day
are
displayed
• An
overall
mood
map
for
songs
performed
during
the
day
is
also
shown