Mobile App Project Proposal: L. Sayles

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Trend Spotting in Music

This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration.

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Mobile App Project Proposal: L. Sayles

  1. 1. finding music logan sayles
  2. 2. the search
  3. 3. pandora + close, but no cigar... last.fm + ghostly international +
  4. 4. lastFM + “i’ll ask the audience regis.” ethnography of an expert
  5. 5. hypemachine + twitter +
  6. 6. this application will teach its user how to consistently locate new, and good music, and have a better understanding of what makes good tunes good and bad tunes bad.
  7. 7. goals 1. know if music is good
  8. 8. goals 1. know if music is good 2. explain what makes good music good
  9. 9. goals 1. know if music is good 2. explain what makes good music good 3. show how to search and find good music
  10. 10. goals 1. know if music is good 2. explain what makes good music good 3. show how to search and find good music 4. compare and contrast good music based on culture and genre surrounding you and it
  11. 11. goals 1. know if music is good 2. explain what makes good music good 3. show how to search and find good music 4. compare and contrast good music based on culture and genre surrounding you and it 5. plan and create a playlist based on genre & cultural knowledge of systems of value
  12. 12. goals 1. know if music is good 2. explain what makes good music good 3. show how to search and find good music 4. compare and contrast good music based on culture and genre surrounding you and it 5. plan and create a playlist based on genre & cultural knowledge of systems of value 6. select and find appropriate, new, good music
  13. 13. goals 1. know if music is good 2. explain what makes good music good 3. show how to search and find good music 4. compare and contrast good music based on culture and genre surrounding you and it 5. plan and create a playlist based on genre & cultural knowledge of systems of value 6. select and find appropriate, new, good music
  14. 14. storyboarding
  15. 15. music suggestion - parameters -personal -geographic -environmental - user generated ratings/tags system -song suggestion/music dna based on user generated “survey” cloud,
  16. 16. a reader/feed - streams r.s.s. feeds - favorites -suggestions - allows for browsing and web streaming - user generated ratings/tags system

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