The document discusses how advances in information and communication technologies (ICT) are changing how people use and process information. It emphasizes that schools need to increase their effective use of ICT over the next decade to develop students' ICT skills, engage and motivate learners, and provide personalized and collaborative learning opportunities through technologies. The document also highlights technologies that are poised for adoption in schools within the next 1 to 5 years according to the Horizon Report, including cloud computing, electronic books, social computing, educational gaming, and mobiles.
Educational Social Software v.1 2010
Niki Lambropoulos, Margarida Romero
Broadcasting in Spain about the book
http://www.youtube.com/watch?v=au7tqIQY4LI
Collaborative E Learning Assistant NetworkPat Parslow
The document discusses the concept of machine consciousness (MC) and its potential use in eLearning assistants. It proposes that MC is possible if a system is capable of recognizing, classifying, modeling, communicating and predicting. An MC eLearning assistant could hold internal models of learners and itself to adapt instruction and provide a caring experience. However, developing full MC raises ethical issues that would need to be addressed.
The document discusses eLearning topics that will be covered in a workshop, including what eLearning is, processes and tools used in eLearning like blogs and wikis, and an introduction to a learning management system called WebTrain. It also discusses early examples of eLearning from the 1970s, key components of eLearning like objectives and feedback, and the eLearning development process. Web 2.0 technologies like blogs and wikis are presented as tools that can be used to build an "eLearning village" and enhance collaboration.
Complex Systems Approach to Emotionally-aware Learning EnvironmentsAladdin Ayesh
Agent technologies have emerged from Artificial Intelligence and Social Sciences studies to become an emergent filed within main stream Software Engineering. Their characteristics of scalability, robustness, and easy maintainability made them attractive technique for modelling and implementing variety of systems especially Complex Systems. Whilst their similarity to objects in object-oriented systems make them easy to model and implement using extended versions of existing tools, their association with AI and human notion of agency keep them an ever evolving field.
In this talk, we will be looking at some of our current projects on emotions and intelligent learning environments to a proposal for a new more concentrated effort for emotionally-aware learning environments by utilising intelligent agents concepts and complex systems principles. The presentation will give general background on Cognitive Agents and Emotions Modelling, and on some interesting recent developments in Complex Systems.
This presentation was shared as the opening plenary session at the Heartland eLearning Conference at the University of Central Oklahoma on March 7, 2011. It focuses on creativity as well as innovation in eLearning, especially in higher education, in four different areas: faculty Publishing,
The document summarizes a webinar presented by Serebrum Corporation on collaborative knowledge management and eLearning 2.0 using wiki approaches. It discusses the evolution of social collaboration and features of Serebrum's Axon enterprise collaboration portal. It also provides a case study of Axon's use by the Safety.Net Collaborative to facilitate knowledge sharing between distributed teams working on health IT implementation planning.
The document discusses how advances in information and communication technologies (ICT) are changing how people use and process information. It emphasizes that schools need to increase their effective use of ICT over the next decade to develop students' ICT skills, engage and motivate learners, and provide personalized and collaborative learning opportunities through technologies. The document also highlights technologies that are poised for adoption in schools within the next 1 to 5 years according to the Horizon Report, including cloud computing, electronic books, social computing, educational gaming, and mobiles.
Educational Social Software v.1 2010
Niki Lambropoulos, Margarida Romero
Broadcasting in Spain about the book
http://www.youtube.com/watch?v=au7tqIQY4LI
Collaborative E Learning Assistant NetworkPat Parslow
The document discusses the concept of machine consciousness (MC) and its potential use in eLearning assistants. It proposes that MC is possible if a system is capable of recognizing, classifying, modeling, communicating and predicting. An MC eLearning assistant could hold internal models of learners and itself to adapt instruction and provide a caring experience. However, developing full MC raises ethical issues that would need to be addressed.
The document discusses eLearning topics that will be covered in a workshop, including what eLearning is, processes and tools used in eLearning like blogs and wikis, and an introduction to a learning management system called WebTrain. It also discusses early examples of eLearning from the 1970s, key components of eLearning like objectives and feedback, and the eLearning development process. Web 2.0 technologies like blogs and wikis are presented as tools that can be used to build an "eLearning village" and enhance collaboration.
Complex Systems Approach to Emotionally-aware Learning EnvironmentsAladdin Ayesh
Agent technologies have emerged from Artificial Intelligence and Social Sciences studies to become an emergent filed within main stream Software Engineering. Their characteristics of scalability, robustness, and easy maintainability made them attractive technique for modelling and implementing variety of systems especially Complex Systems. Whilst their similarity to objects in object-oriented systems make them easy to model and implement using extended versions of existing tools, their association with AI and human notion of agency keep them an ever evolving field.
In this talk, we will be looking at some of our current projects on emotions and intelligent learning environments to a proposal for a new more concentrated effort for emotionally-aware learning environments by utilising intelligent agents concepts and complex systems principles. The presentation will give general background on Cognitive Agents and Emotions Modelling, and on some interesting recent developments in Complex Systems.
This presentation was shared as the opening plenary session at the Heartland eLearning Conference at the University of Central Oklahoma on March 7, 2011. It focuses on creativity as well as innovation in eLearning, especially in higher education, in four different areas: faculty Publishing,
The document summarizes a webinar presented by Serebrum Corporation on collaborative knowledge management and eLearning 2.0 using wiki approaches. It discusses the evolution of social collaboration and features of Serebrum's Axon enterprise collaboration portal. It also provides a case study of Axon's use by the Safety.Net Collaborative to facilitate knowledge sharing between distributed teams working on health IT implementation planning.
The document outlines a storyboard for creating a wiki resource to analyze eLearning tools for students in an applied eLearning master's program. The wiki will allow for collaborative contributions and updates from students on diverse eLearning resources, software programs, and learning theories. It will include pages on instructional design, authoring tools, communication tools, and considerations for accessibility and navigation. The resource aims to guide students and be constantly updated as software programs are developed and changed.
PULSO: Research and innovation in eLearningpulso research
The document summarizes research lines at PULSO, the Department of Computer Science at the University of Oviedo. The four main research lines are: (1) adapting eLearning content to different repositories using software reflection, (2) developing voice interactive learning environments using audio RSS feeds and voice dialog design, (3) using augmented reality on mobile devices for context-aware mobile learning through the UniDroid app, and (4) supporting virtual communities to collaboratively build and assess content and knowledge in a social learning environment.
Converting e learning to mlearning (why and how)John Feser
This document discusses converting existing eLearning content to mobile learning (mLearning). It provides an agenda for a workshop on the topic, including introductions, learning objectives, and a discussion of why to convert eLearning and what types of content are best suited for conversion. The rest of the workshop will cover instructional design considerations for converting eLearning, including how learning objectives, content, user experience, and success measurements may need to change to be effective on mobile devices.
This document discusses using scenarios in eLearning to make content more engaging and help learners apply their knowledge. It recommends incorporating characters and scenarios to provide context and allow learners to observe examples or make mistakes in a safe environment. Both linear and branching scenarios are covered, with branching scenarios following a challenge-choice-consequence model. Examples of how to set up branching scenarios in Articulate Quizmaker are provided. Throughout, it encourages making scenarios realistic and personalized to involve the learner.
The document discusses eLearning initiatives in Ethiopian universities. It proposes establishing eLearning Competence Centers at universities to support digital course development, learning management systems, and training. The centers would work with instructors and ICT departments to produce online content and administer platforms. Comprehensive training programs would be developed for all user groups. Institutionalizing eLearning requires commitment from university leadership and ensuring access to functioning technology infrastructure.
Training Teachers in Web2.0 Tools for Teaching and Learning EFLVance Stevens
Abstract (100 words): Data gathered on courses to exploit the individual laptop environment for students in the UAE navy college showed high satisfaction with this approach. Training for teachers in the tools and rationale used was organized in a blended environment with 20 steps to be completed emulating the way classes had been conducted at the navy college. As they completed each step, trainees tracked their progress in a shared GoogleDoc while a wiki gave links to what the teachers accomplished as they tackled their 20 tasks. The presentation concludes with teacher reaction to the blended environment used for their training.
Summary:
The author designed courses to exploit the individual laptop environment for students in the UAE navy college using Web 2.0 tools such as GoogleDocs, Prezi, Blogger, SurveyMonkey, and Jing. When data gathered from students found high satisfaction with this approach, the presenter was transferred to the aviation college to train teachers there in the tools and rationale used with the navy cadets.
Training was organized in a blended environment with a blog portal outlining 20 steps emulating the way classes had been conducted at the navy college, where students were set tasks in the class wiki portal, shown in class how to master the language and software needed, and then guided in completing the tasks and projects.
As they completed each step, teachers tracked their progress in an online spreadsheet, and wrote the URLs of online artifacts created in a shared GoogleDocs spreadsheet. Tabs in the blog pointed the trainees to a model wiki portal providing links to student artifacts online. Similarly in the sidebar of the training wiki there emerged links to what the teachers accomplished as they tackled their 20 tasks. This paper concludes with how the teachers responded to the blended environment used for their training.
Draft write-up:
https://docs.google.com/document/d/1VZkB_MQltwzGFyv7KSM5lloxqZ7uFc69NaX71ci_p0o/edit?usp=sharing
The document discusses options for delivering eLearning content on mobile devices. It addresses challenges of using Flash for mobile and provides two approaches - creating web-based courses or developing mobile apps. It also outlines considerations for each approach, tools like Captivate and PhoneGap, and tips for designing for different screen sizes.
The document outlines several principles for effective eLearning:
1. Prioritize pedagogy over technology - focus on what students need to learn before considering the technology used to deliver it.
2. Create smaller learning units to allow for personalized learning experiences tailored to individual student needs.
3. Present content in a simple, clear manner eliminating unnecessary details, and structure content for easy understanding.
4. Provide relevant context for students using scenarios, examples and case studies so they understand how to apply their learning.
THE COMPLETE ELEARNING JOURNEY – FROM PROTOTYPING TO RESPONSIVE ELEARNING DES...Allen Partridge
As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance? With Adobe eLearning solutions, you can. Give expression to your ideas using Adobe Captivate Draft, the all-new storyboarding app for iPads. Enrich the storyboards and turn them into responsive eLearning with Adobe Captivate 9. And deploy, deliver, track and manage your eLearning using Adobe Captivate Prime, the all-new self-service LMS from Adobe. Join Dr. Allen Partridge in an informative session on how to best use these industry-leading Adobe eLearning solutions to stay ahead and be in control of your eLearning environment.
Create a free 30 day Trial Account https://captivateprime.adobe.com/loginpost?workflowId=1&s_qp_request_origin=prime&sdid=N3PCRZ6D
Learn More www.adobe.com/products/captivateprime.html?sdid=MYYBS3XF
This guide describes four steps any company can take to get the most from an elearning investment.
Business leaders increasingly recognize that providing employee training is critical to success. Companies worldwide use instructional content available on demand to build elearning programs that drive positive outcomes.
More than 40 percent of global Fortune 500 companies had embraced elearning strategies in 2013 (Ibis Capital). That same year, elearning was a $56.2 billion industry. This was expected to more than double by the end of 2015 (Global Industry Analysts).
Tremendous benefits result from elearning—chief among them improving employee performance and productivity, aligning expertise with business objectives, and providing consistent and scalable training to a dispersed workforce.
Learn more: http://www.lynda.com/Education-Elearning-training-tutorials/1792-0.html
How to save the world with elearning scenariosCathy Moore
In this story, your small elearning design firm competes with a larger one to create real-world change with decision-making scenarios. The presentation helps you break away from the usual information-first approach to elearning design.
How can you and your organization demonstrate positive elearning return on investment (ROI)? Find out in this guide, which describes six key strategies.
Learn more about eLearning: http://www.lynda.com/Elearning-training-tutorials/33-0.html
A brief history of eLearning as seen through the lens of my own personal experience. A look at current trends we're seeing that influence how we design and deliver online learning programs. Presented at ATD Tech Knowledge, January 14, 2016.
This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
The document outlines a storyboard for creating a wiki resource to analyze eLearning tools for students in an applied eLearning master's program. The wiki will allow for collaborative contributions and updates from students on diverse eLearning resources, software programs, and learning theories. It will include pages on instructional design, authoring tools, communication tools, and considerations for accessibility and navigation. The resource aims to guide students and be constantly updated as software programs are developed and changed.
PULSO: Research and innovation in eLearningpulso research
The document summarizes research lines at PULSO, the Department of Computer Science at the University of Oviedo. The four main research lines are: (1) adapting eLearning content to different repositories using software reflection, (2) developing voice interactive learning environments using audio RSS feeds and voice dialog design, (3) using augmented reality on mobile devices for context-aware mobile learning through the UniDroid app, and (4) supporting virtual communities to collaboratively build and assess content and knowledge in a social learning environment.
Converting e learning to mlearning (why and how)John Feser
This document discusses converting existing eLearning content to mobile learning (mLearning). It provides an agenda for a workshop on the topic, including introductions, learning objectives, and a discussion of why to convert eLearning and what types of content are best suited for conversion. The rest of the workshop will cover instructional design considerations for converting eLearning, including how learning objectives, content, user experience, and success measurements may need to change to be effective on mobile devices.
This document discusses using scenarios in eLearning to make content more engaging and help learners apply their knowledge. It recommends incorporating characters and scenarios to provide context and allow learners to observe examples or make mistakes in a safe environment. Both linear and branching scenarios are covered, with branching scenarios following a challenge-choice-consequence model. Examples of how to set up branching scenarios in Articulate Quizmaker are provided. Throughout, it encourages making scenarios realistic and personalized to involve the learner.
The document discusses eLearning initiatives in Ethiopian universities. It proposes establishing eLearning Competence Centers at universities to support digital course development, learning management systems, and training. The centers would work with instructors and ICT departments to produce online content and administer platforms. Comprehensive training programs would be developed for all user groups. Institutionalizing eLearning requires commitment from university leadership and ensuring access to functioning technology infrastructure.
Training Teachers in Web2.0 Tools for Teaching and Learning EFLVance Stevens
Abstract (100 words): Data gathered on courses to exploit the individual laptop environment for students in the UAE navy college showed high satisfaction with this approach. Training for teachers in the tools and rationale used was organized in a blended environment with 20 steps to be completed emulating the way classes had been conducted at the navy college. As they completed each step, trainees tracked their progress in a shared GoogleDoc while a wiki gave links to what the teachers accomplished as they tackled their 20 tasks. The presentation concludes with teacher reaction to the blended environment used for their training.
Summary:
The author designed courses to exploit the individual laptop environment for students in the UAE navy college using Web 2.0 tools such as GoogleDocs, Prezi, Blogger, SurveyMonkey, and Jing. When data gathered from students found high satisfaction with this approach, the presenter was transferred to the aviation college to train teachers there in the tools and rationale used with the navy cadets.
Training was organized in a blended environment with a blog portal outlining 20 steps emulating the way classes had been conducted at the navy college, where students were set tasks in the class wiki portal, shown in class how to master the language and software needed, and then guided in completing the tasks and projects.
As they completed each step, teachers tracked their progress in an online spreadsheet, and wrote the URLs of online artifacts created in a shared GoogleDocs spreadsheet. Tabs in the blog pointed the trainees to a model wiki portal providing links to student artifacts online. Similarly in the sidebar of the training wiki there emerged links to what the teachers accomplished as they tackled their 20 tasks. This paper concludes with how the teachers responded to the blended environment used for their training.
Draft write-up:
https://docs.google.com/document/d/1VZkB_MQltwzGFyv7KSM5lloxqZ7uFc69NaX71ci_p0o/edit?usp=sharing
The document discusses options for delivering eLearning content on mobile devices. It addresses challenges of using Flash for mobile and provides two approaches - creating web-based courses or developing mobile apps. It also outlines considerations for each approach, tools like Captivate and PhoneGap, and tips for designing for different screen sizes.
The document outlines several principles for effective eLearning:
1. Prioritize pedagogy over technology - focus on what students need to learn before considering the technology used to deliver it.
2. Create smaller learning units to allow for personalized learning experiences tailored to individual student needs.
3. Present content in a simple, clear manner eliminating unnecessary details, and structure content for easy understanding.
4. Provide relevant context for students using scenarios, examples and case studies so they understand how to apply their learning.
THE COMPLETE ELEARNING JOURNEY – FROM PROTOTYPING TO RESPONSIVE ELEARNING DES...Allen Partridge
As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance? With Adobe eLearning solutions, you can. Give expression to your ideas using Adobe Captivate Draft, the all-new storyboarding app for iPads. Enrich the storyboards and turn them into responsive eLearning with Adobe Captivate 9. And deploy, deliver, track and manage your eLearning using Adobe Captivate Prime, the all-new self-service LMS from Adobe. Join Dr. Allen Partridge in an informative session on how to best use these industry-leading Adobe eLearning solutions to stay ahead and be in control of your eLearning environment.
Create a free 30 day Trial Account https://captivateprime.adobe.com/loginpost?workflowId=1&s_qp_request_origin=prime&sdid=N3PCRZ6D
Learn More www.adobe.com/products/captivateprime.html?sdid=MYYBS3XF
This guide describes four steps any company can take to get the most from an elearning investment.
Business leaders increasingly recognize that providing employee training is critical to success. Companies worldwide use instructional content available on demand to build elearning programs that drive positive outcomes.
More than 40 percent of global Fortune 500 companies had embraced elearning strategies in 2013 (Ibis Capital). That same year, elearning was a $56.2 billion industry. This was expected to more than double by the end of 2015 (Global Industry Analysts).
Tremendous benefits result from elearning—chief among them improving employee performance and productivity, aligning expertise with business objectives, and providing consistent and scalable training to a dispersed workforce.
Learn more: http://www.lynda.com/Education-Elearning-training-tutorials/1792-0.html
How to save the world with elearning scenariosCathy Moore
In this story, your small elearning design firm competes with a larger one to create real-world change with decision-making scenarios. The presentation helps you break away from the usual information-first approach to elearning design.
How can you and your organization demonstrate positive elearning return on investment (ROI)? Find out in this guide, which describes six key strategies.
Learn more about eLearning: http://www.lynda.com/Elearning-training-tutorials/33-0.html
A brief history of eLearning as seen through the lens of my own personal experience. A look at current trends we're seeing that influence how we design and deliver online learning programs. Presented at ATD Tech Knowledge, January 14, 2016.
This deck contains research collected from 249 respondents about how long it takes to create different formats of learning including instructor-led training materials, Level 1 eLearning (Basic), Level 2 (Interactive), Level 3 (advanced, simulations and games), and blended learning. The research is available as Creative Common meaning you are welcome to share the contents with anyone, as long as you list the source when referencing. Enjoy!
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Pedagogical Practices, Personal Learning Environments and the Future of eLearning (presentation)
1. Pedagogical Practices,
Personal Learning Environments
and the Future of eLearning
Rui Páscoa, Sérgio Lagoa, João Brògueira, José Mota
Universidade Aberta, Portugal
2. • What are the actual pedagogical models followed by the
teachers online?
• Do they follow the theoretical models or do they adopt a
mix of different models?
• What is the role of the services and tools available in the
pedagogical practices, namely the Personal Learning
Environments?
• How are Higher Education Institutions adapting
themselves and which are the future trends for
elearning?
Rui Páscoa, Sérgio Lagoa, João Brògueira, José Mota
Universidade Aberta, Portugal
3. Two interviews, one perspective
Graham Attwell (Wales)
José Lagarto (Portugal)
Rui Páscoa, Sérgio Lagoa, João Brògueira, José Mota
Universidade Aberta, Portugal
4. • There isn’t only one pedagogical model for elearning
• One should adapt the strategies and methodologies according
to the contexts
• More than simply a tool, the PLEs are part of the learning
process and have the necessary potentialities to fuel change
in the learning communities
• Elearning has a promising future mainly in the context of
lifelong learning but universities tend to stay inside their own
walls and they have difficulties in realizing the importance of
elearning
Rui Páscoa, Sérgio Lagoa, João Brògueira, José Mota
Universidade Aberta, Portugal
5. The interviews can be seen at:
http://bit.ly/NxlegY (Graham Attwel, by video)
http://bit.ly/N5cXTF (José Lagarto, by text)
Thank you
Rui Páscoa, Sérgio Lagoa, João Brògueira, José Mota
Universidade Aberta, Portugal