A workshop given with Alastair Somerville (https://www.slideshare.net/Someral) at UX Week 2017. It uses a game to elicit design ideas for products that could enhance transcendent experiences, followed by design fiction to explore them further.
Apologies for the sometimes cut-off edges. I didn't save the file in the right format (I neglected to click "scale to fit page") when I printed the deck to PDF), and SlideShare short-sightedly deleted the feature where you could upload a new file to replace the old one.
40. Flow
! Rewarding activity, clear
goals, sense of control
! Loss of awareness of self
! Usually individual
! Long (hours to days)
! Fun, enjoyment
! Repetition
UX Week 20
46. Flow
! Rewarding activity, clear
goals, sense of control
! Loss of awareness of self
! Usually individual
! Long (hours to days)
! Fun, enjoyment
! Repetition
UX Week 20
47. Transcendent
experience
! Activity not critical, may not
even matter
! Awareness of self, connection
beyond oneself
! Individual or communitarian
! Short (seconds to minutes)
! Wonder, awe, chills, tingles
! Transformation
UX Week 20
48. UX Week 20
Rewarding activity, clear
goals, sense of control
Loss of awareness of self
Usually individual
Long (hours to days)
Fun, enjoyment
Repetition
! Activity not critical, may not
even matter
! Awareness of self, connection
beyond oneself
! Individual or communitarian
! Short (seconds to minutes)
! Wonder, awe, chills, tingles
! Transformation
49. UX Week 20
Rewarding activity, clear
goals, sense of control
Loss of awareness of self
Usually individual
Long (hours to days)
Fun, enjoyment
Repetition
! Activity not critical, may not
even matter
! Awareness of self, connection
beyond oneself
! Individual or communitarian
! Short (seconds to minutes)
! Wonder, awe, chills, tingles
! Transformation
50. UX Week 20
Rewarding activity, clear
goals, sense of control
Loss of awareness of self
Usually individual
Long (hours to days)
Fun, enjoyment
Repetition
! Activity not critical, may not
even matter
! Awareness of self, connection
beyond oneself
! Individual or communitarian
! Short (seconds to minutes)
! Wonder, awe, chills, tingles
! Transformation
54. The Art of Losing
Control by Jules Evans
UX Week 2017
55. 1. The Entrance Gate
2. The Revival Tent
3. The Ecstatic Cinema
4. Rock and Roll Main Stage
5. Psychedelic Main Stage
6. The Contemplation Zone
7. The Tantric Sex Love Temple
8. The Mosh Pit
9. The Forest of Wonder
10. Futureland UX Week 20
62. Rules of the
Game
! Board spaces represent aspects of
context contributing to TX
! Cards represent other TX aspects
! Make a game piece and place it on
START
! Roll the die and move along the board
in the direction of the arrows
! If you land on the foot of a ladder or the
head of a snake, play your space
BEFORE sliding along it
! Draw TWO pink(ish) cards and ONE
each of the other colours — you will
have SIX total
! Sketch as many ideas as you can for
tech inspired by your board space and
cards
! IDEAS DO NOT HAVE TO BE
FEASIBLE! UX Week 20
64. Quickly, shift to the table shown on the
right side of your assignment card
Leave your drawings behind
Switching tables
UX Week 20
65. Rules of the
Game
! Board spaces represent aspects of
context contributing to TX
! Cards represent other TX aspects
! Make a game piece and place it on
START
! Roll the die and move along the board
in the direction of the arrows
! If you land on the foot of a ladder or the
head of a snake, play your space
BEFORE sliding along it
! Draw TWO pink(ish) cards and ONE
each of the other colours — you will
have SIX total
! Sketch as many ideas as you can for
tech inspired by your board space and
cards
! IDEAS DO NOT HAVE TO BE
FEASIBLE! UX Week 20