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Interaction design with senses and emotions

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Talk to IET in Gloucester in June 2016 on future of interaction design through better understanding of how senses and emotions affect user meaning making.

Published in: Design
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Interaction design with senses and emotions

  1. 1. SENSES & EMOTIONS INTERACTION DESIGN WITH
  2. 2. @ACUITY_DESIGN ALASTAIR SOMERVILLE
  3. 3. ACCESSIBILITY WHAT I DID
  4. 4. USABILITY WHAT I DO
  5. 5. SENSORY DESIGN WHAT I SAY I DO
  6. 6. PROBLEMS FINDING
  7. 7. CONFUSION
  8. 8. SIMPLICITY DOES NOT EQUAL CLARITY
  9. 9. UNI-MODAL
  10. 10. PLAYING WITH TOUCH
  11. 11. MULTI-MODAL
  12. 12. PLAYING WITH TASTE
  13. 13. PLAYING WITH TIME
  14. 14. A delay
  15. 15. A delay
  16. 16. No delay
  17. 17. No delay
  18. 18. MENTAL MODEL
  19. 19. PROBLEMS EXPLAINING
  20. 20. 32 SENSES
  21. 21. 32 SENSES
  22. 22. SENSORY PROCESSING
  23. 23. Vision Hearing Touch Taste Smell
  24. 24. Vision Hearing Touch Taste Smell
  25. 25. COGNITIVE SLOP TIME
  26. 26. HEARING AS CORE
  27. 27. SOLUTIONS EXPLORING
  28. 28. SENSORY COGNITION
  29. 29. Perceiving Orientating Meaning making Acting
  30. 30. USABILITY TESTING
  31. 31. GILBERT S. DANIELSThe Average Man 1952
  32. 32. NEUROERGONOMICS
  33. 33. NEUROERGONOMICS
  34. 34. Ergonomics PersonalisationSensory Design
  35. 35. OPPORTUNITIES FUTURE
  36. 36. SENSORY SUBSTITUTION
  37. 37. BRAINPORT
  38. 38. THE VOICE APP
  39. 39. OIC
  40. 40. NEUROPLASTICITY
  41. 41. BUT...
  42. 42. MORE PROBLEMS
  43. 43. PROBLEMS FINDING
  44. 44. CONFUSION
  45. 45. EMOTION
  46. 46. PROBLEMS EXPLAINING
  47. 47. SENSORY COGNITION
  48. 48. Perceiving Orientating Meaning making Acting
  49. 49. Perceiving Orientating Meaning making Acting Emotion
  50. 50. SENSORY EMOTIONAL COGNITION
  51. 51. EMOTION ACCELERATES ORIENTATION
  52. 52. EMOTION CONSTRICTS COGNITION
  53. 53. TO ACT BUT NOT TO ACT WELL
  54. 54. SOLUTIONS EXPLORING
  55. 55. COGNITIVE ALIGNMENT
  56. 56. EXPERIENCE OVER TIME
  57. 57. COGNITIVE ACCESSIBILITY
  58. 58. 3 DESIGN RULES
  59. 59. PERCEIVABLE INTELLIGIBLE ACTIONABLE DESIGN MUST BE
  60. 60. CUES NOT NOTIFICATIONS
  61. 61. OPPORTUNITIES FUTURE
  62. 62. V.E.S.T. David Eagleman
  63. 63. CAN CTA Cognition and Neuroergonomics Collaborative Technology Alliance
  64. 64. SWITCHING COGNITIVE LOAD WEIGHT AND MODALITY EMOTIONALLY AWARE DEVICES
  65. 65. INTERACTION DESIGN WITH SENSES AND EMOTIONS
  66. 66. USERS MAKE MEANING
  67. 67. EMOTIONS ARE PART OF MEANING MAKING
  68. 68. BE HUMAN CENTRED
  69. 69. THANK YOU

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