This document discusses the notion of playful organizations and whether online gamers' communities and work organizations can be considered playful. It outlines six values that characterize a playful organizational culture: contingency, agility, equality, teachability, meritocracy, and conviviality. The document presents a sequential exploratory research strategy to qualitatively study 95 Dutch online gamers through virtual-organizational ethnographic research to compare their online gaming communities and work organizations based on factors like age, organizational commitment, time of existence, and competitive rationale to determine the significance of any similarities or differences.