This document discusses how education systems can better prepare students for future trends and skills demands through the use of games in teaching. It suggests games can help students naturally develop communication skills, problem solving, collaboration and digital citizenship while allowing more freedom than traditional classroom settings. Specific examples are provided of how games could be used to teach concepts in areas like science, math and modeling real-world problems. The document argues games may be a more natural way for young students to communicate and share ideas compared to traditional classroom settings.