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How to be in a win-win
situation leveraging
inclusive design
Stefan Ivanov
Sr. UX Architect | Infragistics
14 ALL
AND
ALL 41
ONE FOR ALL
AND
ALL FOR ONE
INCLUSION
DISABLED
WIN-WIN
25%
37%
16%
21%
Severe Difficulties
Mild Difficulties
Minimal Difficulties
NO Difficulties
21%
16%
37%
25% Severe Difficulties
Mild Difficulties
Minimal Difficulties
NO Difficulties
UX
-British Standards Institute 2005
“The design of mainstream products and/or
services that are accessible to, and usable by, as
many people as reasonably possible ... without the
need for special adaptation or specialized design.”
Specialist
Inclusive
Specialist Products
Inclusive Design Products
EXAMPLE
EXAMPLE
-Hadto Quoteself
“The User Experience Design process already
equips us for inclusive design”
PROCESS
Extend to everyone
Context change
Discover our limits and biases
Points of exclusion
Freedom of engagement
Comparable experiences
Points of exclusion
Interviews
User observation
Context change
Storyboards
Discover our limits and biases
Participatory design
Workshops
Freedom of engagement
Design for multi-channel experiences
Free to engage and free to choose how
Comparable experiences
Measure for equivalence
Survey for preferences
Controlled experiments
Usability tests
Extend to everyone
Open up to anyone
Acceptance test
ONE FOR ALL
AND
ALL FOR ONE
Thank you, Questions?

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One for all and all for one