REDESIGN
DESIGN
Product Leaders - 9 June 2017 - V4.
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WHAT IS
DESIGN?
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4
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DECIDE
WHAT TO DO
DOING
THE JOB
SHAREHOLDERS
MANAGEMENT
DESIGN
PRODUCTION
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IT WORKED WELL IN PHYSICAL
PRODUCT ECONOMY
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IDEATE PROTOTYPE TEST DISTRIBUTIONPRODUCTION
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SCALE AND EFFICIENCY
FINAL PRODUCT
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BLUEPRINT
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DESIGN AS A PLAN
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A WORLD OF
DIGITAL PRODUCTS
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— STEVE BALLMER
on USA Today - April 2007
There’s no chance that the
iPhone is going to get any
significant market share.
No chance.
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LET’S GET
TO KNOW
EACH OTHER
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MATTEO CAVUCCI
@matteomced
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WHAT ABOUT YOU?
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DESIGN IN THE
DIGITAL ERA
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DIGITAL PRODUCTS
ARE DIFFERENT
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— ALBERTO BRANDOLINI
Introducing Eventstorming
Few people have done more
harm to software development
than those advocating that is
like “building a house”.
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DIGITAL PRODUCTS
HAVE LESS FRICTION
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PHYSICAL FIX
DIGITAL FIX
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MARKET NEEDS ARE IMPOSSIBLE
TO CONTROL & PREDICT
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RESILIENCE
AND ADAPTABILITY
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SHAREHOLDERS DESIGNER
DEV TEAM
USER TESTING ?
DESIGN
ARTIFACT
PRODUCTION
ENVIRONMENT
PO / PM
USERS
QA
THE WATER-SCRUM-FALL
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INCEPTION
CODING
REQUIREMENTS DESIGN CHECK
COST OF CHANGE
PEOPLE
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USER
RESEARCH
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— NATURE
August 2015
Over half of psychology studies
fail reproducibility test.
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WHY IT FAILS
Subject selection bias
Poor experimental control
Inconsistent measurement
Demand characteristics
Inadequate consideration of statistical power
Partial reporting
Post-hoc cherry picking of significant results
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DESIGN FOCUS IS
BEFORE THE LAUNCH
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PEOPLE DON'T KNOW WHAT
THEY WANT UNTIL THEY USE IT
in their context!
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COMPLEX
ADAPTIVE
SYSTEM
A DIFFERENT
IDEA OF DESIGN
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AGILE
SOFTWARE
DEVELOPMENT
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INABILITY TO EXERT CONTROL
OVER OUR ENVIRONMENT
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INSPECT & ADAPT
YOU BUILD IT, YOU RUN IT
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DEVOPS
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DEVOPS
IS NOT
DEVELOPER
OPERATIONS
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DEVOPS IS
ABOUT
FEEDBACK
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— JEZ HUMBLE
The devOps manifesto
Teams run software products
that run from inception
to retirement.
DESIGNOPS
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DESIGNOPS AS
CONTINUOUS DESIGN
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TWO WAY
CONVERSATION
the company the people
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GUT FEELINGS FAST FEEDBACK
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HYPOTHESIS
DRIVEN
DEVELOPMENT
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HYPOTHESIS
We believe that making the
offer teaser more prominent
Will result in an increase
number of booking for tonight
We know we have
succeeded when offer
conversions increases by 10%
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Aspirational Customer Journey
Product Hypothesis
Design Experiments
User Story Map
Data / Feedback
YOU RUN IT, YOU DESIGN IT
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ONE EXPERIMENT
IS EASY
EXPERIMENTS
AT SCALE IS HARD
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OPTIONALITY
experiment A
experiment B
Design generation
Weak design are eliminated or
combined. Strong design are
further developed.
Further narrowing
and integration
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EXPERIMENTS REQUIRE AUTOMATION
AND ORGANISATIONAL STRUCTURES
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AUTOMATE
DESIGN
DECISIONS
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MINIMIZE EFFORTS MAXIMIZE FEEDBACK
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ENABLE OTHERS TO DESIGN
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COMPASSES OVER MAPS
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DESIGN INFRASTRUCTURES
Support autonomy
Coherency (over consistency)
Ensure quality
Remove impediments
Enforce accountability
Reduce risk
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SPEAKING LISTENING
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BUILD OBSERVE
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DESIGN AS A SERVICE
PRODUCT
TEAM
Cross functional
End-to-end value creation
Domain experts
May (or may not!) include a designer
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DESIGN AS A SERVICE
STRATEGY
PRODUCT
TEAM
pull not push!
feedback!
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DESIGN AS A SERVICE
PRODUCT
TEAM
PRODUCTION
ENVIRONMENT
USERS
feedback!
co-creation
of value
pull not push!
feedback!
STRATEGY
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DESIGN AS A SERVICE
DESIGNOPS
TEAM
PRODUCT
TEAM
PRODUCTION
ENVIRONMENT
USERS
feedback!
feedback!
pull not push!
co-creation
of value
pull not push!
feedback!
STRATEGY
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DESIGN AS A SERVICE
Include designers
Include developers
Include data analysts
Provide the design infrastructure
Observe org design needs
Ideate org-wide solutions
Scale up local optimised solutions
Manage the design system lifecycle
[…]
DESIGNOPS
TEAM
feedback!
pull not push!
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The creation of a
standardised brick library is
an act of social engineering.
— JŌICHI ITŌ
Whiplash: How to Survive Our Faster Future
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GOVERNANCE
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CONNECTING THE DOTS
“Design as planning”
paradigm
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CONNECTING THE DOTS
“Design as planning”
paradigm
uncertainty
of markets
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CONNECTING THE DOTS
“Design as planning”
paradigm
resilience of
software
uncertainty
of markets
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CONNECTING THE DOTS
“Design as planning”
paradigm
resilience of
software
uncertainty
of markets
current design
practices :/
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CONNECTING THE DOTS
“Design as planning”
paradigm
resilience of
software
uncertainty
of markets
current design
practices :/
agile + devops
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CONNECTING THE DOTS
“Design as planning”
paradigm
resilience of
software
uncertainty
of markets
current design
practices :/
agile + devops
designOps
78
DESIGNOPS
ENABLE OTHERS TO DESIGN
Minimize the effort required by designers and non
designers to produce high quality design artefacts.
DESIGN FOR LEARNING
Complex adaptive systems are unpredictable, and
experimenting is part of the design process.
CONNECT DESIGN AND OPERATIONS
Launching a new product is just the beginning, not
the end, of a continuous design process.
THANK YOU
Matteo Cavucci
mcavucci@thoughtworks.com
@matteomced
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— ENZO MARI
Everyone should design: in
the end, it's the best way to
not be designed.

Redesign design