You'll learn:
How Bloomberg implemented Agile UX across offices
How to execute staggered sprints with designers and developers
How to employ a “Community of Practice” methodology to improve product consistency
You'll learn:
- How to run the right research on tight timelines
- How to plan research while still designing
- How object-oriented UX can improve the Agile process
Design Spikes for the Dual-Track Agile Processuxpin
You'll learn:
How to fit design spikes into a Scrum framework
How to address user stories without neglecting UX strategy
How to solve design problems before they become development issues
From 6 to 126 in 4 Years: The Story Behind Atlassian Designuxpin
You'll learn:
- How to lead design teams through periods of rapid growth
- How to change design processes, build design culture, and scale teams over time
- How to engage engineering and product teams to create a customer-focused organization
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
The experience your customers have with your products is a critical component of success. Valuable products can solve real human needs, fulfill desires, and improve the quality the of life. This goes beyond just building more features, or making things look pretty. It involves understanding and empathizing with your customers, and involving them in the design process.
How do we do this? And how do we do this in a way that fits into the operational rhythms of Agile development? These perspectives are shared by a long-time UX designer who has recently moved into Agile.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
You'll learn:
- How to run the right research on tight timelines
- How to plan research while still designing
- How object-oriented UX can improve the Agile process
Design Spikes for the Dual-Track Agile Processuxpin
You'll learn:
How to fit design spikes into a Scrum framework
How to address user stories without neglecting UX strategy
How to solve design problems before they become development issues
From 6 to 126 in 4 Years: The Story Behind Atlassian Designuxpin
You'll learn:
- How to lead design teams through periods of rapid growth
- How to change design processes, build design culture, and scale teams over time
- How to engage engineering and product teams to create a customer-focused organization
How to create new processes to sustain a design system
How to evolve the way companies build and ship products
How to decide on a governance model for design systems
The experience your customers have with your products is a critical component of success. Valuable products can solve real human needs, fulfill desires, and improve the quality the of life. This goes beyond just building more features, or making things look pretty. It involves understanding and empathizing with your customers, and involving them in the design process.
How do we do this? And how do we do this in a way that fits into the operational rhythms of Agile development? These perspectives are shared by a long-time UX designer who has recently moved into Agile.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
Three's a Party: How Trifectas Help Product, Engineering, and Design Work Tog...uxpin
You'll learn:
How to change your collaboration model for PM, engineering, and design as teams grow
How to define responsibilities, cadence, and activities across every layer of a product organization
How Shopify tackles multi-disciplinary collaboration across product teams
User Story Mapping for Minimum Lovable Productsuxpin
You'll learn:
How to visualize user needs instead of product features
How to make better decisions when prioritizing a UX backlog
How to align sprints with UX strategy
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
What do you get when user experience drives the agile process? Dual-Track Agile, where the features of the product are discovered alongside the development of the product itself. This session will explain what dual-track agile is, the benefits of dual-track agile, the role of UX, and what to expect. It will focus on the discovery cycle, the role of validated hypotheses and assumptions and how UX uniquely contributes to this invaluable process.
Lean UX in the Enterprise: A Government Case Studyuxpin
You'll learn:
- How to quickly identify user groups despite vague assumptions.
- How to define clear features amidst complex requirements and business objectives.
- How to establish efficient UX processes across disjointed teams.
Don't focus on buzzy-sounding prescriptive UX processes that require certain methods. UX is fundamentally about what you learn, not how you learn it. It's important to use the right tool for the job. Presented at Triangle UXPA Lightning Talks about UX process in 2015.
Agile-User Experience Design: an Agile and User-Centered Process?louschwartz
Agile-User Experience Design, also called Agile-UX, is a trend of the last decade that mixes values and practices from the Agile software engineering methods and the User-Centered Design. Several practitioners have proposed different processes to organize the work between development and design. After a short reminder of the values of Agile and User Centered Design methods, this paper presents five processes proposed in the literature. The processes are discussed with regards to their respect of the Agile and User Centered Design values. This comparative study concludes that not one process totally covers the Agile and User Centered Design values: they all make a trade-off and could be completed by practices and by a state of mind and a willingness adopted by the team.
You'll learn:
- How to design ahead of development without chaos
- How to conduct user research within Agile
- How to deliver consistent UX on tight timelines
Design systems: accounting for quality and scalabilityuxpin
You'll learn:
How Forumone builds and implements design systems for their clients
How to plan, create, sell, and implement a design system
How to use common design tools to build a design system developers will use
Walk, Don't Run: Incremental Change in Enterprise UXuxpin
You'll learn:
- A realistic approach to product improvement in large enterprises
- How to create and execute a pilot program for overcoming “product stagnation”
- How to scale the program to a growth team dedicated to improving existing products
Based on his experience at Airbnb and research with companies like Pinterest and Gusto, Jason offers a clear framework for scaling UX quality, processes, and teams.
Embracing the Inevitable: Experience Design in an Agile WorldTWG
How can designers harness the awesome power of Agile to improve their workflow and work more effectively to build digital products as part of a team? Whether your exposure to Agile methodology is just beginning or you’re already an Agile evangelist, this presentation will arm you with killer tips for developing digital projects right alongside Agile-loving developers and project managers. Grab insights into using tools such as InVision App and custom-built software, like TWG’s AlmostScrum, to improve cross-disciplinary collaboration, and find out why experience design in an Agile world really is inevitable.
Are process and culture interdependent on each other? What do engineers do differently that non-engineers can benefit from? How can we ensure we maintain passion and creativity while working among larger teams and organizations? This session will dive into unique op-mechs and collaboration methods to foster team culture, increase engagement, improve productivity, and help create more empathy between designers and developers.
Integrating User Centered Design with Agile DevelopmentJulia Borkenhagen
The Agile Manifesto emphasizes the importance of individuals and interactions over processes and tools, and that's precisely where the User Centered Design approach comes in. UCD always focuses on the users first, keeps them involved during the entire project and emphasizes the need for iterations and team collaboration.
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
Dual Track Agile Or, How I learned to stop worrying and love the scrumUXDXConf
In software there are two key types of work - discovery and delivery. However, that doesn't mean there are different people doing those jobs. If the whole team is responsible for product success, not just getting things built, then the whole team needs to understand and contribute to both kinds of work.
Dual track agile and the UXDX model both convey the approach of design and development working together.
Three's a Party: How Trifectas Help Product, Engineering, and Design Work Tog...uxpin
You'll learn:
How to change your collaboration model for PM, engineering, and design as teams grow
How to define responsibilities, cadence, and activities across every layer of a product organization
How Shopify tackles multi-disciplinary collaboration across product teams
User Story Mapping for Minimum Lovable Productsuxpin
You'll learn:
How to visualize user needs instead of product features
How to make better decisions when prioritizing a UX backlog
How to align sprints with UX strategy
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
What do you get when user experience drives the agile process? Dual-Track Agile, where the features of the product are discovered alongside the development of the product itself. This session will explain what dual-track agile is, the benefits of dual-track agile, the role of UX, and what to expect. It will focus on the discovery cycle, the role of validated hypotheses and assumptions and how UX uniquely contributes to this invaluable process.
Lean UX in the Enterprise: A Government Case Studyuxpin
You'll learn:
- How to quickly identify user groups despite vague assumptions.
- How to define clear features amidst complex requirements and business objectives.
- How to establish efficient UX processes across disjointed teams.
Don't focus on buzzy-sounding prescriptive UX processes that require certain methods. UX is fundamentally about what you learn, not how you learn it. It's important to use the right tool for the job. Presented at Triangle UXPA Lightning Talks about UX process in 2015.
Agile-User Experience Design: an Agile and User-Centered Process?louschwartz
Agile-User Experience Design, also called Agile-UX, is a trend of the last decade that mixes values and practices from the Agile software engineering methods and the User-Centered Design. Several practitioners have proposed different processes to organize the work between development and design. After a short reminder of the values of Agile and User Centered Design methods, this paper presents five processes proposed in the literature. The processes are discussed with regards to their respect of the Agile and User Centered Design values. This comparative study concludes that not one process totally covers the Agile and User Centered Design values: they all make a trade-off and could be completed by practices and by a state of mind and a willingness adopted by the team.
You'll learn:
- How to design ahead of development without chaos
- How to conduct user research within Agile
- How to deliver consistent UX on tight timelines
Design systems: accounting for quality and scalabilityuxpin
You'll learn:
How Forumone builds and implements design systems for their clients
How to plan, create, sell, and implement a design system
How to use common design tools to build a design system developers will use
Walk, Don't Run: Incremental Change in Enterprise UXuxpin
You'll learn:
- A realistic approach to product improvement in large enterprises
- How to create and execute a pilot program for overcoming “product stagnation”
- How to scale the program to a growth team dedicated to improving existing products
Based on his experience at Airbnb and research with companies like Pinterest and Gusto, Jason offers a clear framework for scaling UX quality, processes, and teams.
Embracing the Inevitable: Experience Design in an Agile WorldTWG
How can designers harness the awesome power of Agile to improve their workflow and work more effectively to build digital products as part of a team? Whether your exposure to Agile methodology is just beginning or you’re already an Agile evangelist, this presentation will arm you with killer tips for developing digital projects right alongside Agile-loving developers and project managers. Grab insights into using tools such as InVision App and custom-built software, like TWG’s AlmostScrum, to improve cross-disciplinary collaboration, and find out why experience design in an Agile world really is inevitable.
Are process and culture interdependent on each other? What do engineers do differently that non-engineers can benefit from? How can we ensure we maintain passion and creativity while working among larger teams and organizations? This session will dive into unique op-mechs and collaboration methods to foster team culture, increase engagement, improve productivity, and help create more empathy between designers and developers.
Integrating User Centered Design with Agile DevelopmentJulia Borkenhagen
The Agile Manifesto emphasizes the importance of individuals and interactions over processes and tools, and that's precisely where the User Centered Design approach comes in. UCD always focuses on the users first, keeps them involved during the entire project and emphasizes the need for iterations and team collaboration.
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
Dual Track Agile Or, How I learned to stop worrying and love the scrumUXDXConf
In software there are two key types of work - discovery and delivery. However, that doesn't mean there are different people doing those jobs. If the whole team is responsible for product success, not just getting things built, then the whole team needs to understand and contribute to both kinds of work.
Dual track agile and the UXDX model both convey the approach of design and development working together.
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Working Together: the UX role in a Scaled Agile FrameworkKelley Howell
Working together is supposed to be made much easier in an Agile environment. Indeed, collaborating well is the whole point of moving to an Agile framework. It works great on small teams, but how does it work when you have large teams and very complex products, where many interdependent teams, products, and systems have to coordinate? We use Scaled Agile Framework, or SAFE. This is one way the UX practitioner will be working with the team.
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA International
Agile Methodology refers to software design and development methodologies centered around the idea of iterative design and development, where requirements and concepts evolve through collaboration between self-organizing cross-functional teams. Thus, Agile enables teams to deliver value faster, with greater quality and predictability, and greater aptitude to respond to change. With evolving product features every design sprint, designers & researchers find it difficult to follow the design process. This sometimes leads to designs delivered in haste or sub-par design artifacts which result in UX debt. UX debt is accumulated when design teams take actions or shortcuts to expedite the delivery of a piece of functionality or a project which later needs to be refactored. It is the result of prioritizing speedy delivery of design to the development team over a perfect experience journey. Experience Maps is a great tool to practice UX in Agile as well as manage UX Debt.
How we got everyone at MYOB hooked on UX, and how we're managing their addict...Megan Dell
MYOB hasn't been known for its usability and design. In the past 12 months, a UX team has been growing, and their influence on product design and development is continually growing. As User Experience designers and managers of a UX team, getting buy-in from your stakeholders and peers is awesome - especially when you're all new to the company. But what happens when you've increased the interest and buy-in so much that it turns into a monster to manage? You could double the size or your team, or you could do what we're doing - educating the rest of the company about good design and user experience and letting go of the reins a little. Scary? Yes. Learn how we're doing things at MYOB and the exponential change we are seeing in the company culture.
A tale of integrating user research into the agile process. This is a case study, as well a potential method of integrating user-centered design processes and usability testing into the sprint process.
You'll learn:
- How to transition through through inspiration, ideation, and implementation with a global team
- How to turn “statements of intent” into prioritized user stories.
- How to increase team velocity without sacrificing usability
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
How Atlassian builds and manages their design system across their product suite
How the Design System team empowers users by iterating with research and testing
How design and engineering cooperate to be efficient and productive
Accessibility in Design Systems by Allison Shawuxpin
You'll learn:
The benefits of accessibility in a design system
How to create and incorporate accessibility standards
How to improve accessibility across your product suite
UXPin: State of the Union Product Keynote by Marcin Trederuxpin
How UXPin unifies design with code in design systems
Recent design system features in UXPin alongside roadmap
Predictions for the future of design tools.
Consistency vs. Flexibility in Design Systems: A GE Case Study by Ken Skistimasuxpin
A case study from the Predix Design System at GE on how balance consistency and flexibility in a large scale design system.
You'll learn:
Where design systems should be consistent or flexible
How GE Digital handles consistency vs. flexibility in the Predix design system
How to adapt tools and technology to balance both.
- Useful technology and frameworks for a scalable design system
- How to create a design systems process from scratch
- How to collaborate with developers in a design system
Developing UX ROI in Enterprise Land: An ADP Case Studyuxpin
You'll learn:
How to develop a quantitative framework for measuring UX ROI
How to use UX ROI as a strategic alignment tool with CX and other internal customer teams
Best practices and lessons learned
Automating Design Processes for Teams: An IDEO Case Studyuxpin
You'll learn:
How IDEO used bots to help automate user research
How you can use automation to improve team efficiency
The future of automation in design
Calculating the ROI of UX with Standard Financial Modelsuxpin
You'll learn:
- How to create a UX ROI model with decision trees and expected values
- How to forecast the effect of UX on sales
- How to use SUS and NPS to measure the effect of UX
- How to design across devices with an ecosystem approach
- How to design consistent, complementary, and continuous experiences
- How to deliver the right experience at the right time on the right device
Balancing UX Consistency and Developer Productivity in a Design Systemuxpin
You'll learn:
How to structure, govern, and maintain a design system
How to improve design consistency, productivity, and quality with React
How to avoid design debt in short-term and long-term projects
Participatory Design: Bringing Users Into Your UX Processuxpin
Participatory design tactics practiced by frog design
Collaborative activities for finding user needs, generating, and evaluating design ideas
How to select and deploy participatory design activities within an Agile team
Collaborative Product Discovery at Fjord: A Case Studyuxpin
You'll learn:
How to adapt user research and strategy methods for Agile timelines
How to turn research insights into a cohesive product strategy
Useful activities for “just enough research”
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
1. GREAT UX IN AN
AGILE WORLD
Anthony Viviano
Mobile Interaction Designer
aviviano@bloomberg.com
@anthviv Copyright 2016 Bloomberg LP. All rights reserved.
3. ENTERPRISE ADVOCATE FOR LEAN UX
Educating: UX Team, Other interested parties, Executives
Teaching: Hosted training classes, lunch and learns
Selling: One-week experiment
3
4. ONE WEEK EXPERIMENT
Picked a thorny problem
Gathered a crack team
Locked ourselves in “war room” for a week
Hypothesized a solution, created low fi prototype and tested
4
6. LEFT ME WONDERING
Learnings were valuable - wrong team
My day job suffered – never really given the mandate to do
this fulltime
Co-location? Not really
6
9. OPPORTUNITIES
Validation: Difficult to get user validation
Design decisions: Wireframes are heavy deliverables and not
the end product
Planning: Shifting priorities within milestones
Feedback: Not always timely
Feature driven: Not stepping back and working toward user
goals and problems
9
10. SO WE TRIED
Small batch production – both design and dev
Early and frequent validation – internal and external
Collaborative design – design studio (tweaks) and more time
between dev and design
Focus on solving user problems – manifested in user stories
The build is the deliverable – weekly build reviews
Minimum viable design – just enough design to start building
10
12. WHAT ABOUT UX?
• Scrum is all about Product Owners, Developers and a
Scrum Master. What about design?
• We were told that from the perspective of Scrum, we were
Developers
• We learned that Product Owners prioritized, created and
maintained the roadmap and interfaced with users
12
13. AND FURTHER
How does design and development work within a single
sprint (often only two weeks)?
What about …
» UX Strategy
» Consistency
» User research?
13
14. WHAT WE LOVE ABOUT AGILE
Stories are focused on personas
Software is built prioritizing what the user values
Spikes can be used to do design explorations and validation
Collaboration with developers is efficient and could mean
lighter deliverables
14
15. WE RESEARCHED
Internal Agile teams
External Agile teams
Best practices in industry (papers and presentations)
» NN/g Paper: Agile Development that Incorporates User
Experience Practices
» White Paper: Scaling Agile @ Spotify
» UIE: Josh Seiden’s Presentation for Lean UX in the Enterprise
» Jeff Kelley’s Presentation: Adapting Agile Techniques to User
Experience in a non-Agile World
15
16. VALUED PRINCIPLES
Collaborate cross team, cross discipline and cross time
zones
Working Software is our deliverable
Seek out early customer (end user) validation of user stories
and continue to iterate
The team as a whole and each team member should have a
willingness to change
16
21. RECOMMENDED CHANGES TO SCRUM TRAINING
Customer – not just the stakeholder but think of the end user
Developers – better describe who is included
» UX Team Members
» Software Developers
» QA Testers
Definition of Done – include UX examples
Testing – include user testing
22. RECOMMENDED BEST PRACTICES TO UX
Discovery and delivery
Staggered sprints
Special considerations for UXaaS
How to employ Community of Practice methodology to
maintain consistency
22
30. RISKS OF STAGGERED SPRINT
Slight waterfall, risk of change
Unplanned work
Mitigating the risk
» If minor – do it
» If major – make a decision (prioritize with PM)
• Defer to a future sprint?
• Disrupt the current sprint and work on it
30
31. CAN WE DO IT ALL IN ONE SPRINT?
Tightening the gap reduces risk since things can change
Reduces need for documentation even further
Allows UX to contribute in new ways (QA?)
31
32. SINGLE SPRINT – PAIR UX/DEV
32
UX sits with Dev and gives
live direction
UX supports several
developers in this method
33. SINGLE SPRINT: BREAK DOWN STORIES
33
Task is small (an afternoon)
Dev can begin quickly
UX moves on to next small
task
UX contributes to QA at the
end of the sprint (or dev)
34. BENEFITS
Better working relationship between dev, product and design
since we’re all on the same team
Everyone speaks the same language since we’re tightly
integrated
Shared knowledge and shared ownership
Focus on end user increases product value, building the right
stuff
34
Thank Women in Tech – Esther Kundin and Melanie Rodriquez (also Janhavi and Jennifer Ahn)
Intro:
Mobile IX, BB Professional App
Been here about a year a half
My focus is on Research (RES/BRC) on Mobile
I also have been looking at how UX best fits into the over all Agile/Scrum framework
Before I talk through my own case study, wanted to give you a bit of history
2008 Lean Startup Movement – about 5 years ago. Lean UX
5 years ago, weekend immersion into Lean UX. Didn’t know what it was but I believed that there had to be better ways to work with Dev and Business .. Thought this would be an interesting start.
Lane Haley
Josh Seiden
Inspired me … continued to network in NYC, meetups, conferences – first Lean UX conference
Became an advocate to Lean UX I the Enterprise.
Worked at large financial firm – started to do these things.
One-week experiment – show how this process worked and was hoping that it would be widely adopted.
We worked through the week. Publicly posted progress. Walked execs through the room and talked through our walls.
We iterated and felt like we had a validated learning of how to solve the problem. – presented it.
We came up with a solution to the thorny problem, tested it, pivoted slightly and then documented our recommendation. It was a validated learning, but now what?
We did get some value from it though. As a team, we began creating lighter artifacts and validating earlier.
This is what inspired me, but I’ve now come to realize that this is flawed. Lean UX before Agile – no good.
I went back to my day job. What I learned influenced my work personally but it wasn’t the major shift that I had hoped for.
Then I started at Bloomberg
Lean UX was being practiced on the Research team
Since I didn’t start on a project right away, I asked if I could help out and maybe share some of what I knew. Began by interviewing team members.
Interviewed the team members and found these opportunities.
Made a recommendation to try these items.
Scrum training was offered to our UX team, and went for it.
You could say that Bloomberg was always lower case agile. But this was an effort to go upper case or practice Agile more like it was meant to be practiced.
As a few of took the scrum training, we felt like UX was being left out.
We also struggled to understand how our work would fit into a two week spring.
Don’t get me wrong. UX people do not hate agile. In fact, we love it and here’s why.
As we approach any problem, we begin by researching.
First we uncovered the value that our company hopes to get out of Scrum. This allowed us the leeway to make adjustments and not be pragmatic.
And these are some of things we learned.
We also learned that the ux process takes time and could be viewed as a bottleneck, so we needed to figure out a way for this not to happen.
Co-location is still an issue
So how did we overcome these obstacles and find a way to work within the Agile Scrum process?
We also made some recommendations to the Agile Curriculum Committee.
Briefly touch on these then transition to the two track dev concept.
Briefly introduce then go into breaking it down.
Discovery – walk through it and point out that the deliverable is validated learnings. This, however is not a good way to make quality software.
Delivery track – staggered sprints.
Without the validated learnings, this is useless.
Matrix to help us decide how we can cut through the process.
Creating and maintaining a Kanban
How Lean UX can help
Estimating and sprinting within your team
Well timed collaboration
Experimenting with this.
Also experimenting here. Too soon to tell since it’s not being done on everything.