Inclusive design thinking workshop delivered to Boston Accessibility group on October 1st, 2016 by Erich Manser and Moe Kraft from IBM Accessibility. The presentation walks the audience through a set of empathy building exercises.
Four Approaches to Effective Design CommunicationMeng Yang
This document discusses four approaches to effective design communication: 1) Visualize as much as possible using visual content; 2) Use real content instead of placeholder text; 3) Prototype quickly using tools like Marvel, Keynote, Axure or custom tools; and 4) Tell stories using techniques like storyboarding, experience maps, and comics.
MVP development from software developer perspectiveRiza Fahmi
The document discusses what a minimum viable product (MVP) is and why and how to build one. It defines an MVP as the simplest version of a product that allows customers to be tested with minimum effort. Building an MVP focuses development on the core idea, allows for early testing and feedback, takes less time and resources. The document provides tips for building an MVP such as building less features, fixing budgets/time while flexing scope, releasing something daily, and breaking work into small tasks. Examples of successful MVPs from companies like Facebook, Dropbox, Amazon are also included.
Learn to validate your insights and know more about your customer with each test. That's winning continuously! Snehal Samant's talk from Startup Saturday
At Creative Spark, we encourage our employees to host sharing sessions with the rest of the team about new trends and updates within the industry. Recently, Ltisch Amos, our senior Digital Designer, shared her knowledge in a sharing session on current and upcoming web design trends. We liked it so much that we uploaded a short video of her presentation onto YouTube.
Now you can view the entire slideshow on Slideshare - BOOM!
Ltisch focused on:
Flat Design - a distinct two-dimensional style that is simply...flat, devoid of embellishment, drop shadows or any other tools that add depth.
Parallax scrolling sites - this involves the website background moving at a slower rate to the foreground, creating a 3D effect as you scroll down the page.
Responsive design - A website should automatically switch to accommodate for resolution, image size and scripting abilities if a user switches from their laptop to their iPad, for example, thereby responding to the user's preferences and eliminating the need for a different design and development phase for each new gadget on the market.
This document provides tips for avoiding burnout when creating and sharing content on social media. It recommends prioritizing work through macro and micro planning, being aware of opportunity costs when scheduling content, and using techniques like the Pomodoro method to maintain focus and deal with distractions. Content creation can be done in panic, relaxed, or scheduled modes depending on circumstances. Maintaining routines, unplugging from notifications, and analyzing engagement metrics can also help prevent fatigue from an always-on social media workload.
Designing for Distraction - Mobile and Engagement First DesignEdward Alonzo
An assessment of how to design User Interactions and Experience for the modern consumer. Includes assessment of modern consumer behaviours and presents Mobile and Engagement First Design.
This document discusses how to effectively manage time and plan goals. It recommends identifying the roles in one's life, setting 1-2 goals for each role over the next week, and then scheduling specific times to work on achieving those goals. This process allows one to translate goals into an action plan for the week while still leaving some flexibility and free time on the schedule. Managing distractions, focusing on one task at a time, and breaking large tasks into smaller steps can help maximize productivity. The overall message is that effective self-management through goal setting and time scheduling enables one to make the most of their time rather than feel run by it.
Four Approaches to Effective Design CommunicationMeng Yang
This document discusses four approaches to effective design communication: 1) Visualize as much as possible using visual content; 2) Use real content instead of placeholder text; 3) Prototype quickly using tools like Marvel, Keynote, Axure or custom tools; and 4) Tell stories using techniques like storyboarding, experience maps, and comics.
MVP development from software developer perspectiveRiza Fahmi
The document discusses what a minimum viable product (MVP) is and why and how to build one. It defines an MVP as the simplest version of a product that allows customers to be tested with minimum effort. Building an MVP focuses development on the core idea, allows for early testing and feedback, takes less time and resources. The document provides tips for building an MVP such as building less features, fixing budgets/time while flexing scope, releasing something daily, and breaking work into small tasks. Examples of successful MVPs from companies like Facebook, Dropbox, Amazon are also included.
Learn to validate your insights and know more about your customer with each test. That's winning continuously! Snehal Samant's talk from Startup Saturday
At Creative Spark, we encourage our employees to host sharing sessions with the rest of the team about new trends and updates within the industry. Recently, Ltisch Amos, our senior Digital Designer, shared her knowledge in a sharing session on current and upcoming web design trends. We liked it so much that we uploaded a short video of her presentation onto YouTube.
Now you can view the entire slideshow on Slideshare - BOOM!
Ltisch focused on:
Flat Design - a distinct two-dimensional style that is simply...flat, devoid of embellishment, drop shadows or any other tools that add depth.
Parallax scrolling sites - this involves the website background moving at a slower rate to the foreground, creating a 3D effect as you scroll down the page.
Responsive design - A website should automatically switch to accommodate for resolution, image size and scripting abilities if a user switches from their laptop to their iPad, for example, thereby responding to the user's preferences and eliminating the need for a different design and development phase for each new gadget on the market.
This document provides tips for avoiding burnout when creating and sharing content on social media. It recommends prioritizing work through macro and micro planning, being aware of opportunity costs when scheduling content, and using techniques like the Pomodoro method to maintain focus and deal with distractions. Content creation can be done in panic, relaxed, or scheduled modes depending on circumstances. Maintaining routines, unplugging from notifications, and analyzing engagement metrics can also help prevent fatigue from an always-on social media workload.
Designing for Distraction - Mobile and Engagement First DesignEdward Alonzo
An assessment of how to design User Interactions and Experience for the modern consumer. Includes assessment of modern consumer behaviours and presents Mobile and Engagement First Design.
This document discusses how to effectively manage time and plan goals. It recommends identifying the roles in one's life, setting 1-2 goals for each role over the next week, and then scheduling specific times to work on achieving those goals. This process allows one to translate goals into an action plan for the week while still leaving some flexibility and free time on the schedule. Managing distractions, focusing on one task at a time, and breaking large tasks into smaller steps can help maximize productivity. The overall message is that effective self-management through goal setting and time scheduling enables one to make the most of their time rather than feel run by it.
Designing with Color - a Collaborative Curiosity. CSUN 2017 presentation by Charu Pandhi and Moe Kraft.
For a fully accessible version, download presentation locally and view in MS PowerPoint. This presentation uses speaker notes.
Images purchased through Shutterstock.com under Standard License:
Image vector id: 514067857, Image id 400076566 and Stock illustration ID: 138348818.
https://www.shutterstock.com/license?type=standard
The document discusses modern web accessibility using WAI-ARIA, HTML5 and CSS. It provides an introduction and overview of key topics to be covered, including:
- How HTML5 and WAI-ARIA improve accessibility from new semantic elements, form input types, and ARIA roles, states and properties.
- How WAI-ARIA addresses the "JavaScript accessibility problem" by exposing accessibility semantics through roles, states and properties.
- Examples of using ARIA attributes like role, aria-labelledby and states like aria-expanded to make interactive elements accessible.
- How CSS selectors can style elements differently based on their ARIA states to complement WAI-AR
The document discusses IBM's design thinking framework. It describes design thinking as an approach to problem solving that involves deeply understanding user problems, exploring a wide range of potential solutions, prototyping ideas, and evaluating them with users to converge on the best solutions. The framework involves defining hills (objectives focused on user outcomes), having sponsor users provide expertise, and going through iterative playbacks (deliveries) with stakeholders. The goal is to use this human-centered approach to deliver great experiences for clients.
Lean UX wins - Design Thinking in large enterprises 20 min - LeanUX NYCAriadna Font Llitjos
It is well-known that Lean UX can help us design and deliver great products in a healthy environment, but how that actually can work is a very large company is less obvious.
This talk is about the journey me and my team went though, when joining IBM we were able to leverage a new corporate culture of design and a new approach and framework called IBM Design Thinking. This allowed us to remain focused and scale to the IBM sales workforce and maximize business impact.
BAE Systems has developed a Wireless Sensor Module (WSM) and Digital Sensor Module (DSM) for health and usage monitoring applications. The modules can interface with various sensors, have long battery life, wireless data offloading and programming, and on some models include a DSP for on-device data processing. They are designed for rugged environments and low power operation for extended use.
Observe os problemas, Reflita e crie perspectivas e Crie. Entendendo como usar IBM Design Thinking saindo do problema, explorando o contexto e desafios e experimentando soluções.
Assista a palestra aqui
https://pt-br.eventials.com/Globalcode/o-que-e-design-thinking/?playlist=tdconline-floripa-2016-stadium
The document discusses IBM's approach to design thinking and lean UX. It outlines key elements of IBM Design Thinking including maintaining close relationships with clients/users, focusing teams around "Release Hills", conducting frequent "Playbacks" to demo progress to users, collaborating through wiki-based documents, and measuring outcomes with metrics. The approach aims to scale design to consistently deliver great user experiences.
La contabilidad es una ciencia o técnica que analiza el patrimonio de una entidad para proveer información útil para la toma de decisiones. Suministra estados financieros que resumen la situación económica y permite conocer la realidad financiera de una empresa, controlarla y tomar mejores decisiones. Existen diferentes tipos de contabilidad como la administrativa, de costos, fiscal y financiera, cada una con objetivos específicos como medir eficiencias, calcular costos, presentar declaraciones de impuestos y producir información cuantitativa.
Marriott hotels - Gamification in recruitment - Manu Melwin Joymanumelwin
Marriott, a hospitality giant, had introduced a game called ‘My Marriott Hotel' as part of its recruitment gamification strategy on its Facebook jobs and careers page.
This document provides statistics about recruiters' review of CVs and reasons why recruiters reject them. Some key points:
- Recruiters spend on average 3 minutes 14 seconds reviewing a CV and 1 in 5 will decide on a candidate within 60 seconds.
- The top reasons recruiters reject CVs are typos, an overly casual tone, using cliches, and CVs being extremely long.
- The top 10 most hated CV cliches recruiters see are claims about working independently, being a hard worker, working well under pressure, being a good communicator, and being enthusiastic.
El documento describe las funciones y objetivos de Colciencias, el departamento administrativo de ciencia, tecnología e innovación de Colombia. Colciencias lidera la política nacional de CT+I y el Sistema Nacional de Ciencia, Tecnología e Innovación para generar y aplicar el conocimiento al desarrollo del país. Sus funciones incluyen formular políticas de CT+I, promover la investigación y la innovación, y fortalecer la capacidad científica y tecnológica de Colombia.
Design Thinking, Omnichannel & the Future of Customer ExperienceKatja Forbes
Customer interaction is increasing across all touch points (web. mobile, face to face), driving the need for integration across all channels to enable one seamless experience. Design Thinking is a powerful set of tools and techniques that allows us to put the human at the centre of all our design decisions and ultimately create a considered and consistent experience for them as well as for an organisations staff.
You wil learn:
the latest industry trends in design thinking
how organisations large and small are using it to deliver great experiences to both they customers and employees.
how omni channel experiences are the future for customer interactions"
The document discusses key performance indicators (KPIs) and how they can be used to measure performance, drive behavior, and enable continuous improvement. It provides examples of KPIs at different levels of an organization and emphasizes that KPIs should be simple, measurable, and focused on outcomes for customers. The document encourages collaboration and communication around KPIs.
the IBM Design Thinking methodology is changing the way IBM approaching software design.
Changing a culture of a company that is 104 year old and have about 480,000 employs worldwide and cross culture is complex, yet rewording process. In the talk I’ll explain the IBM Design Thinking methodology, and how we work toward move our focus to the users in an enterprise oriented technology company.
Share How the Design mind set
can help us to bring the team together
to Understand & Explore problems and needs putting
the user into the center of processes and How we can iterate over insights and unleash our creative potential.
Through the Doug Dietz's MRI(GE Heath Care) case we could see 'How we can go deep into the user perspective to understand their needs and generate ideas and prototypes to deliver meaningful experiences with personal value.
Talked about IBM Design heritage and
urgent need to deliver experiences
and how the new IBM Design are building a
new Design culture.
Tasting a little of Empathy & Ideation & Storytelling
+ Uncovering our Stakeholders
+ Practicing Empathy through the Personas
+ Generating & Choosing Ideas
+ Telling a story about our Personas and how we can help them
IBM Design Thinking - Delievery Value at ScaleNick Hahn
From the top to the bottom, IBM is changing the way it creates products. It's new focus is uncovering and solving true customer problems instead of building products that IBM business leaders think will be a big hit. IBM's Design Thinking methodology is a whole new way to create solutions that are developed directly with customers in rapid iterations.
GOALS:
Educate about why we have made this change to Design Thinking and created IBM Design
Build trust that we've listened and are making changes to build better products
Design is more than just how it looks, it's about solving real problems
Design thinking is everywhere these days. There’s plenty of people telling you how to do it and how it works, but not enough people are talking about the practical application. How do I apply it? How do I actually do it? How do I get it to work at my company and with my team?
I'll give you hands-on guidance and share my personal experiences doing design thinking at IBM in Austin, TX.
The document discusses accessibility and inclusive design at IBM over several decades. It provides examples of IBM's accessibility innovations from 1914 to present day, including the first braille printer in the 1970s, screen readers in the 1980s/90s, and tools to make websites accessible in the 2000s. The rest of the document focuses on designing inclusively through exercises like using low vision simulation goggles and creating empathy maps to understand different disabilities. It also outlines the roles and responsibilities of design researchers, information architects, visual designers, UX designers, and front end developers in building accessible products and interfaces.
Designing with Color - a Collaborative Curiosity. CSUN 2017 presentation by Charu Pandhi and Moe Kraft.
For a fully accessible version, download presentation locally and view in MS PowerPoint. This presentation uses speaker notes.
Images purchased through Shutterstock.com under Standard License:
Image vector id: 514067857, Image id 400076566 and Stock illustration ID: 138348818.
https://www.shutterstock.com/license?type=standard
The document discusses modern web accessibility using WAI-ARIA, HTML5 and CSS. It provides an introduction and overview of key topics to be covered, including:
- How HTML5 and WAI-ARIA improve accessibility from new semantic elements, form input types, and ARIA roles, states and properties.
- How WAI-ARIA addresses the "JavaScript accessibility problem" by exposing accessibility semantics through roles, states and properties.
- Examples of using ARIA attributes like role, aria-labelledby and states like aria-expanded to make interactive elements accessible.
- How CSS selectors can style elements differently based on their ARIA states to complement WAI-AR
The document discusses IBM's design thinking framework. It describes design thinking as an approach to problem solving that involves deeply understanding user problems, exploring a wide range of potential solutions, prototyping ideas, and evaluating them with users to converge on the best solutions. The framework involves defining hills (objectives focused on user outcomes), having sponsor users provide expertise, and going through iterative playbacks (deliveries) with stakeholders. The goal is to use this human-centered approach to deliver great experiences for clients.
Lean UX wins - Design Thinking in large enterprises 20 min - LeanUX NYCAriadna Font Llitjos
It is well-known that Lean UX can help us design and deliver great products in a healthy environment, but how that actually can work is a very large company is less obvious.
This talk is about the journey me and my team went though, when joining IBM we were able to leverage a new corporate culture of design and a new approach and framework called IBM Design Thinking. This allowed us to remain focused and scale to the IBM sales workforce and maximize business impact.
BAE Systems has developed a Wireless Sensor Module (WSM) and Digital Sensor Module (DSM) for health and usage monitoring applications. The modules can interface with various sensors, have long battery life, wireless data offloading and programming, and on some models include a DSP for on-device data processing. They are designed for rugged environments and low power operation for extended use.
Observe os problemas, Reflita e crie perspectivas e Crie. Entendendo como usar IBM Design Thinking saindo do problema, explorando o contexto e desafios e experimentando soluções.
Assista a palestra aqui
https://pt-br.eventials.com/Globalcode/o-que-e-design-thinking/?playlist=tdconline-floripa-2016-stadium
The document discusses IBM's approach to design thinking and lean UX. It outlines key elements of IBM Design Thinking including maintaining close relationships with clients/users, focusing teams around "Release Hills", conducting frequent "Playbacks" to demo progress to users, collaborating through wiki-based documents, and measuring outcomes with metrics. The approach aims to scale design to consistently deliver great user experiences.
La contabilidad es una ciencia o técnica que analiza el patrimonio de una entidad para proveer información útil para la toma de decisiones. Suministra estados financieros que resumen la situación económica y permite conocer la realidad financiera de una empresa, controlarla y tomar mejores decisiones. Existen diferentes tipos de contabilidad como la administrativa, de costos, fiscal y financiera, cada una con objetivos específicos como medir eficiencias, calcular costos, presentar declaraciones de impuestos y producir información cuantitativa.
Marriott hotels - Gamification in recruitment - Manu Melwin Joymanumelwin
Marriott, a hospitality giant, had introduced a game called ‘My Marriott Hotel' as part of its recruitment gamification strategy on its Facebook jobs and careers page.
This document provides statistics about recruiters' review of CVs and reasons why recruiters reject them. Some key points:
- Recruiters spend on average 3 minutes 14 seconds reviewing a CV and 1 in 5 will decide on a candidate within 60 seconds.
- The top reasons recruiters reject CVs are typos, an overly casual tone, using cliches, and CVs being extremely long.
- The top 10 most hated CV cliches recruiters see are claims about working independently, being a hard worker, working well under pressure, being a good communicator, and being enthusiastic.
El documento describe las funciones y objetivos de Colciencias, el departamento administrativo de ciencia, tecnología e innovación de Colombia. Colciencias lidera la política nacional de CT+I y el Sistema Nacional de Ciencia, Tecnología e Innovación para generar y aplicar el conocimiento al desarrollo del país. Sus funciones incluyen formular políticas de CT+I, promover la investigación y la innovación, y fortalecer la capacidad científica y tecnológica de Colombia.
Design Thinking, Omnichannel & the Future of Customer ExperienceKatja Forbes
Customer interaction is increasing across all touch points (web. mobile, face to face), driving the need for integration across all channels to enable one seamless experience. Design Thinking is a powerful set of tools and techniques that allows us to put the human at the centre of all our design decisions and ultimately create a considered and consistent experience for them as well as for an organisations staff.
You wil learn:
the latest industry trends in design thinking
how organisations large and small are using it to deliver great experiences to both they customers and employees.
how omni channel experiences are the future for customer interactions"
The document discusses key performance indicators (KPIs) and how they can be used to measure performance, drive behavior, and enable continuous improvement. It provides examples of KPIs at different levels of an organization and emphasizes that KPIs should be simple, measurable, and focused on outcomes for customers. The document encourages collaboration and communication around KPIs.
the IBM Design Thinking methodology is changing the way IBM approaching software design.
Changing a culture of a company that is 104 year old and have about 480,000 employs worldwide and cross culture is complex, yet rewording process. In the talk I’ll explain the IBM Design Thinking methodology, and how we work toward move our focus to the users in an enterprise oriented technology company.
Share How the Design mind set
can help us to bring the team together
to Understand & Explore problems and needs putting
the user into the center of processes and How we can iterate over insights and unleash our creative potential.
Through the Doug Dietz's MRI(GE Heath Care) case we could see 'How we can go deep into the user perspective to understand their needs and generate ideas and prototypes to deliver meaningful experiences with personal value.
Talked about IBM Design heritage and
urgent need to deliver experiences
and how the new IBM Design are building a
new Design culture.
Tasting a little of Empathy & Ideation & Storytelling
+ Uncovering our Stakeholders
+ Practicing Empathy through the Personas
+ Generating & Choosing Ideas
+ Telling a story about our Personas and how we can help them
IBM Design Thinking - Delievery Value at ScaleNick Hahn
From the top to the bottom, IBM is changing the way it creates products. It's new focus is uncovering and solving true customer problems instead of building products that IBM business leaders think will be a big hit. IBM's Design Thinking methodology is a whole new way to create solutions that are developed directly with customers in rapid iterations.
GOALS:
Educate about why we have made this change to Design Thinking and created IBM Design
Build trust that we've listened and are making changes to build better products
Design is more than just how it looks, it's about solving real problems
Design thinking is everywhere these days. There’s plenty of people telling you how to do it and how it works, but not enough people are talking about the practical application. How do I apply it? How do I actually do it? How do I get it to work at my company and with my team?
I'll give you hands-on guidance and share my personal experiences doing design thinking at IBM in Austin, TX.
The document discusses accessibility and inclusive design at IBM over several decades. It provides examples of IBM's accessibility innovations from 1914 to present day, including the first braille printer in the 1970s, screen readers in the 1980s/90s, and tools to make websites accessible in the 2000s. The rest of the document focuses on designing inclusively through exercises like using low vision simulation goggles and creating empathy maps to understand different disabilities. It also outlines the roles and responsibilities of design researchers, information architects, visual designers, UX designers, and front end developers in building accessible products and interfaces.
Presented at FITC Toronto 2016
See details at www.fitc.ca
Overview
Companies are beginning to understand that great design incites an emotional connection. This doesn’t occur at the enterprise level, but in the hearts of each individual user. Changing a 100+ year old company to be design-led isn’t a walk in the park.
IBM Design Thinking was developed to unite IBM and deliver solutions that delight their users individually, and deliver increasing value for every additional IBM touchpoint they experience.
Hear how Adam has brought design thinking to the enterprise at a scale never attempted before. He’ll share how IBM Design Thinking works and how it has been changing the way that IBM works from the inside out and the outside in.
OBJECTIVE
Provide an overview of IBM Design Thinking and the value it brings to the enterprise.
TARGET AUDIENCE
Those interested in design, design thinking and how to be design-led.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
A behavioral model for continuous understanding.
A framework for teaming and action.
How to be comfortable with failure.
How to slow down to move faster.
How IBM is practicing design at scale.
Design Thinking & Lean UX for Enterprise_UXNightAdam Williams
This is the Design Thinking framework the IBM Bluemix Garage uses to approach enterprise client work. It incorporates IBM Design Thinking, Lean Startup, and Lean UX Methodologies.
It was presented at CascadedSF's UXNight on 2/1/17 as SF Galvanize.
This document discusses designing a better way for people to enjoy flowers in their homes. It emphasizes observing users, reflecting on insights, and making ideas tangible. It also mentions that the cognitive enterprise focuses on simplicity, iterative design, and agility. The document outlines a vision for front office, back office, and whole office transformation using cognitive technology to discover, decide, engage and collaborate through curiosity and innovation.
How NOT to start a mobile app development?Zoltan Hosszu
How NOT to start a mobile app development?
We've been working on an iPhone application for the weather forcast website Köpönyeg.hu and here's what we've learned along the way.
Designing an MVP that works for your users - LeanUX NYC 2014Ariadna Font Llitjos
In this highly collaborative and fast-paced workshop, we will apply a few user-centered design methods and techniques, such as stakeholder maps, empathy maps, sketch boards and paper prototype usability testing, that allow teams to focus on quick validation and delivery of killer apps that will work for users.
Workshop goals:
• Learn and apply lean UX techniques that you can use with your teams
• Learn how to focus your team on effectively delivering an MVP fast
• Experience collaborative and iterative design and development first hand
• Build up the confidence to initiate collaborative creative thinking about ideas that have a business impact
and that will wow your users.
Service Design and Change in Corporate Contexts - Service Experience Camp 2016Klaus Rüggenmann
The value of Service Design has been recognized by major companies: Large, previously non-design and non-digital organizations are struggling to integrate Design culturally and methodically to come up with successful digital innovation processes.
Us, Klaus from Aperto and Carlo from IBM iX, shared IBMs own efforts to implement a design program, talked about the methodology IBM has developed to help large organisations transform to be more design driven and also adressed challenges these projects sometimes have.
After the talk, we had a very productive workshop session with the audience to find out about their own experiences with these challenges and the remedies they found for them.
More XP-rience
Video: https://youtu.be/DoFrzbpECCY
Thu, August 25, 4:00pm – 4:30pm
First Name: Niall
Last Name: Ross
Email Address: nross@cincom.com
Title: More XP-rience
Type: Talk
Abstract: In the 15 years since I last presented my 'XP-rience' of
eXtreme Programming to ESUG, I've had a lot more experience: of
working in partly and wholly not-colocated teams; of how I and others
actually think while doing XP; of the disadvantages and positive
advantages of non-colocation; of what is most used and most needed in
tools. This talk will let you (and me) discover if I've learned
anything in the last decade and a half.
Bio: Niall ended his undergraduate career with two intellectual
interests: computing and the theory of relativity. A quick check of
how much commercial work was available to relativity and gravitation
theorists made him decide to do academic research in that field and
then seek a commercial job in computing, rather than the other way
round. Niall started working commercially in IT in 1985. At first, he
was assigned to designing and implementing software engineering
process improvements; only after three years did he begin significant
writing and delivery of commercial software. This experience taught
him that intelligent people can form foolish ideas about software
engineering if they have not worked at the coding coalface of real,
large commercial projects.
Learning from this, Niall spent the nineties working on software to
manage complex, rapidly changing telecoms networks. A side effect of
this work was that it taught him much about how scale and rate of
change affects software. Early in the nineties, he discovered
Smalltalk. The more he used it the more he came to recognize its power
in this area. This perception was strengthened when he spent a year
delivering a telecoms management system in Java.
At the end of the decade, Niall formed his own software company to
offer consultancy in meta-data system design, Smalltalk and agile
methods. Over the next decade, he worked on a variety of
meta-data-driven systems, mostly in the financial domain.
Niall joined the Cincom Smalltalk Engineering Team nearly eight years
ago. His first task was to lead the team that does the weekly
VisualWorks builds - an experience he likened to doing brain surgery
on yourself every Friday (e.g., "Prepare new memory for insertion,
remove old memory … uh, I can't remember what I was going to do
next!").
Currently, he leads the Glorp and Database team. He also leads the
Custom Refactoring open-source project, which he co-founded, and the
SUnit open-source project.
The document discusses bringing soul and essence to design work. It emphasizes learning from failures, connecting designs to human needs, embracing constraints, sharing ideas openly, maintaining a lighthearted approach, preparing for but not dictating outcomes, and the role of IBM Design in this process.
10 Things Web Designers Need to Do Before Going MobileBarbara Ballard
The document outlines 12 things that web designers need to do before going mobile. They include: 1) Using a mobile device as the primary internet access point, 2) Designing for the phone aspect primarily, 3) Using mobile analytics tools, 4) Learning the capabilities and limitations of platforms, 5) Targeting the devices users actually have, 6) Considering various contexts of mobile use, 7) Understanding regional and cultural differences, 8) Learning how intermediaries can impact content, 9) Leveraging device repositories, 10) Only sending necessary content to mobile devices, 11) Embracing flexible design with rules over pixels, and 12) Getting involved in the mobile design community.
Innovation Stories from the Bluemix GarageHolly Cummins
Everyone’s talking about innovation, but how do you know if you’re actually doing it? What are the ingredients for successful innovation? In this talk, Holly will describe how the right combination of people, place, practices, and platform can lead to some pretty impressive outcomes. She’ll also answer questions, such as ‘what happens when we think about our user first?’, ‘is there an app for that?’, ’can a computer really tell dog breeds apart?,’ how can I tell if my idea is great or terrible?’, ’how long does it take to build a minimum viable product?’
Prepared for my "Strategic Marketing" course, the purpose of this presentation was to put a light on Snapchat and how it has strategically placed itself to garner a wide user-base in a very short amount of time.
It is a look into the What, How, and Why of Snapchat and what kind of growth they've seen over time, and what might be predicted over the future.
Building a SaaS App: From Paper to Prototype to Product.Josh Rodriguez
AdStage presents Building a SaaS App: From Paper to Prototype to Product. CSU East Bay Innovation Conference, Feb. 25th, 2017. Presented by Paul Wicker and Josh Rodriguez.
zen & the art of mobile application strategyBryan Maleszyk
As an experience design consultant, I'm often asked by clients what they should be doing in mobile. Should we have an app? Should our website be optimized for mobile devices, and if so, which ones and which parts of the site?
So here are some tips on how to answer those questions. None of these tips is "pay me to tell you."
Boris Chan - FITC SCREENS - Becoming Social By Default on MobileBoris Chan
The document discusses becoming social by default on mobile applications. It covers several key points:
1) Designing mobile applications should be mobile-first, starting from scratch rather than porting web experiences. Every design decision matters on mobile due to limited screens.
2) Latency kills mobile experiences so applications must be fast and responsive. Caching and offline functionality are also important.
3) Social features can help with discovery, distribution, personalization and providing context if integrated thoughtfully into the core mobile experience rather than as an add-on.
4) Examples like Rdio, Instagram and Uber illustrate how mobile-first, social-by-design applications are disrupting incumbents by focusing
The document discusses considerations for transitioning apps to iOS 7. It summarizes Apple's three core iOS 7 principles of deference, clarity and depth. It then outlines Tigerspike's six key considerations for the transition: the new aesthetic, full bleed interfaces, dynamic typography, hierarchy through depth, the physics engine, and enhanced multitasking. The document concludes by recommending a four-point transition strategy of testing on iOS 7, releasing a point update, planning a major release, and iterative updates.
Big Ideas, Small Screens: Making better ads and experiences for mobileGRAPE
The document discusses making effective ads and experiences for mobile devices. It notes that mobile usage is surpassing desktop usage and marketing dollars are shifting to mobile accordingly. It emphasizes focusing on people rather than technology, understanding the capabilities of different mobile devices, and creating experiences that are uniquely suited to the mobile context and take advantage of features like location. Specific examples discussed include a Volkswagen campaign connecting drivers to the brand both in and out of their cars, and an NFL-related Madden game campaign tapping into second screen mobile usage while watching TV.
Similar to 2016 inclusive design workshop 100116a (20)
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Presenter: Moe
Prompt: "Take 1 minute and design an alarm clock"
(don't give the audience any constraints, or notion of users, experience design etc. After a minute, ask people to share their design. Choose two or three.
Note for the group that most if not all of the drawings are similar, uncreative, lack innovation etc. More importantly, note for the group that in most cases, they've made an assumption that their user can hear. They've taken for granted that their user has all of the same abilities they themselves have.
Crumple and throw away. Take responsibility as the facilitator for the fact that "the prompt I gave you was actually poorly formed. To get to a better outcome, now take 1 minute and design a better way for people to wake up in the morning-- some of your users are unable to hear."
Invariably, the design sketches are more innovative, more human-centered and substantive. We can host a very short reflection with the group on that.
Presenter: Moe
Presenter: Erika
We created IBM Design Thinking to help us:
Understand people’s needs.
Form intent.
Deliver outcomes at speed and scale.
Presenter: Erika
For many people, design is branding, or visual design, graphic design, advertising, interior design, or fashion design.
All of these things are valid interpretations of design, but none of them really get at design as design as we are practicing it here at IBM.
Presenter: Erika
Before we begin, let’s make sure everyone understands what we mean when we say “design”:
Design is the purpose, planning, and intent behind an action, fact, or material object.
What conditions can we create to bring great designs to life?
Presenter: Erika
But we’re not just interested in any outcome. We want outcomes that help people.
This requires us to understand the perspectives of the people whose future we are helping to shape.
We’re not interested in tech for the sake of tech, or even design for the sake of improving the trivial problems in our business.
Presenter: Moe
Presenter: Moe
Break into groups of 2 or 3.
Take a pair of low-vision goggles.
Take out your phone.
Assistance from your group is encouraged.
Presenter: Moe
Presenter: Moe
Your phone may have looked like this when wearing the low vision goggles.
Technology is a pervasive part of living today. Mobile devices, computers, digital media and IoT devices. You use technology in your home, the classroom, at work, the gym…you name it! Whatever you want to do or learn, there’s an app for that!
Presenter: Erika
A persona is something that captures empathy for your user. It captures who they are as people – what makes them happy, sad, proud, what gets them up in the morning.
This is a persona that focuses on the user’s job – both what he needs to accomplish and what issues and challenges he has to being effective in his job. This helps the designer to empathize with the problems that need to be solved in the design and focus on the goals of the user.
Keep the persona with you through out a project so everyone on the team knows who to focus on. If there are questions about what the user wants, you can always refer back to the persona.
So how do you create a persona? Where does this information come from? Well, you do research to figure out who your user is – who’s life are you trying to make better?
Once you gather data about the user, you can use an empathy map to understand the user as a team and then later create the persona.
Empathy Maps help to rapidly put your team in the
user’s shoes and align on pains and gains—whether
at the beginning of a project or mid-stream when you
need to re-focus on your user.
Don’t go it alone.
Empathy for users arises from sharing in the collaborative making of the Empathy Map. Everyone knows something
about your user, so use the activity as a means to gather, socialize, and synthesize that information together.
Involve your users.
Share your Empathy Maps with your Sponsor Users to validate or invalidate your observations and assumptions. Better yet, invite them to co-create the artifact with your team.
Go beyond the job title.
Rather than focusing on your user’s “job title,” consider their actual tasks, motivations, goals, and obstacles.
Here’s some more detail to help you with each quadrant.
Notice that the LEFT side of the Empathy Map (Says & Does) are things that we can implicitly OBSERVE. We could follow our user around with a tape recorder and know what she says, or we could follow her around with a video camera and know what she actually does.
But the RIGHT side (Thinks & Feels) are things that we might need to INFER. These ideas might be gleaned directly from user research — maybe our user mentioned how she’s thinking and feeling during an interview or a prototype walkthrough. But we might also have to make an educated guess here. That’s okay, as long as we go back later and validate our assumptions.
Presenter: Moe
Slide 31: 'Empathy map' is poor contrast - change color to match other slides. Suggest simplifying text. Fix 'an' to 'a' in #2.
Put on the goggles and...
1. Take a photograph of something in the room.
2. Share the photograph on social media. Feel free to tag us on Twitter!
#ibmaccess | @bo.campbell | @1mjmueller
3. Email the photograph with a brief description to:
bcampbell@us.ibm.com
4. Pass the goggles to the next person.
Presenter: Moe
If you feel adventurous pick another disability and write down your assumptions about that experience for a user.
Presenter: Moe
Write or sketch lots of your ideas on sticky notes before talking about them.
Start big—diverge to get everyone’s ideas out there. Remix to discuss, cluster, and seek patterns. Then converge to determine the strongest ideas.
Tell stories about users to keep them at the center of your attention.
Everyone has a Sharpie, everyone has a pad of sticky notes.
Avoid side conversations. Use a parking lot to capture issues that are off-topic.