This document discusses how Dutch cultural heritage institutions ("GLAMs") have successfully reached millions of people each month through Wikimedia projects like Wikipedia. It notes that 29 Dutch GLAMs contribute content like photos, artworks and recordings to Wikimedia Commons. Currently over 54,000 unique objects from Dutch GLAMs are reused over 110,000 Wikipedia pages, generating over 155 million page views in a single month. By openly sharing their digital collections, Dutch GLAMs have helped educate audiences of hundreds of millions about Dutch cultural heritage each year through Wikimedia.
Exploring Audiovisual Archives through Aligned Thesauri Victor de Boer
Slides for the presentation given at the MTSR 2016 conference in Gottingen, Germany for the paper "Exploring Audiovisual Archives through Aligned Thesauri" by Victor de Boer, Matthias Priem, Michiel Hildebrand, Nico Verplancke, Arjen de Vries, and Johan Oomen.
In this paper, we present a case study where partial
collections of two audiovisual archives (Netherlands Institute for Sound and Vision and VIAA) are connected by aligning their thesauri. We report on the conversion of one of the thesauri to SKOS and on the subsequent application of an interactive alignment tool CultuurLINK. Finally, we introduce an cross-collection browser which uses the produced alignment to allow users to explore connections between the two collections.
Research and Development at Sound and Vision Victor de Boer
Slides for guest lecture about R&D at the Netherlands Institute for Sound and Vision for the lecture series "Introduction to IMM" at VU Amsterdam.
With slides by Lotte Belice Baltussen, Maarten Brinkerink, Johan Oomen, Bouke Huurnink and Victor de Boer
Open Science, Open Data: towards a new transparent and reproducible ecosystemLIBER Europe
Presented at the Preforma Open Source Workshop 8 April 2016
As a library membership organization, LIBER works on addressing Open Science barriers. Standardisation of file formats can really help in overcoming some of these barriers: it enables us to process and preserve data in a controlled way, it helps ensure that outputs are really open and accessible in the long term and it improves interoperability of new tools and services. Making sure data is stored in a controlled way and can be (re) used today and in the future is an important element in Open Science. We see this as not only a technical challenge but also a social one: awareness, trust and community building is needed in order to ensure uptake of these standards. Libraries therefore have a valuable role to play in the development of good research data management throughout all phases of the Open Data lifecycle.
The Netherlands Institute for Sound and Vision (NISV) manages over 70% of Dutch audiovisual heritage in its collection, including over a million hours of television, radio, music and film from 1898 to present. NISV aims to make as much of its collection publicly available online as possible under various open licenses, while obtaining permissions for material with third party rights. Its Open Images platform shares over 150 hours each of video and audio openly online, which has been reused over 160 million times on Wikipedia and elsewhere, though this represents only 0.03% of NISV's total collection.
This document discusses how Dutch cultural heritage institutions ("GLAMs") have successfully reached millions of people each month through Wikimedia projects like Wikipedia. It notes that 29 Dutch GLAMs contribute content like photos, artworks and recordings to Wikimedia Commons. Currently over 54,000 unique objects from Dutch GLAMs are reused over 110,000 Wikipedia pages, generating over 155 million page views in a single month. By openly sharing their digital collections, Dutch GLAMs have helped educate audiences of hundreds of millions about Dutch cultural heritage each year through Wikimedia.
Exploring Audiovisual Archives through Aligned Thesauri Victor de Boer
Slides for the presentation given at the MTSR 2016 conference in Gottingen, Germany for the paper "Exploring Audiovisual Archives through Aligned Thesauri" by Victor de Boer, Matthias Priem, Michiel Hildebrand, Nico Verplancke, Arjen de Vries, and Johan Oomen.
In this paper, we present a case study where partial
collections of two audiovisual archives (Netherlands Institute for Sound and Vision and VIAA) are connected by aligning their thesauri. We report on the conversion of one of the thesauri to SKOS and on the subsequent application of an interactive alignment tool CultuurLINK. Finally, we introduce an cross-collection browser which uses the produced alignment to allow users to explore connections between the two collections.
Research and Development at Sound and Vision Victor de Boer
Slides for guest lecture about R&D at the Netherlands Institute for Sound and Vision for the lecture series "Introduction to IMM" at VU Amsterdam.
With slides by Lotte Belice Baltussen, Maarten Brinkerink, Johan Oomen, Bouke Huurnink and Victor de Boer
Open Science, Open Data: towards a new transparent and reproducible ecosystemLIBER Europe
Presented at the Preforma Open Source Workshop 8 April 2016
As a library membership organization, LIBER works on addressing Open Science barriers. Standardisation of file formats can really help in overcoming some of these barriers: it enables us to process and preserve data in a controlled way, it helps ensure that outputs are really open and accessible in the long term and it improves interoperability of new tools and services. Making sure data is stored in a controlled way and can be (re) used today and in the future is an important element in Open Science. We see this as not only a technical challenge but also a social one: awareness, trust and community building is needed in order to ensure uptake of these standards. Libraries therefore have a valuable role to play in the development of good research data management throughout all phases of the Open Data lifecycle.
The Netherlands Institute for Sound and Vision (NISV) manages over 70% of Dutch audiovisual heritage in its collection, including over a million hours of television, radio, music and film from 1898 to present. NISV aims to make as much of its collection publicly available online as possible under various open licenses, while obtaining permissions for material with third party rights. Its Open Images platform shares over 150 hours each of video and audio openly online, which has been reused over 160 million times on Wikipedia and elsewhere, though this represents only 0.03% of NISV's total collection.
The Impact of Open Collections...and What's NextEffie Kapsalis
This document discusses the impact and benefits of open collections at cultural heritage institutions. It begins by quoting James Smithson about the importance of exchange and mutual assistance between naturalists to assemble collections. It then discusses how open access to scholarly articles on the internet has allowed unprecedented sharing of knowledge. Examples are given of how open collections at institutions like museums have led to increased use of collections, new funding opportunities, and greater engagement with the public. Challenges of openness like infrastructure demands and copyright issues are also addressed. The document advocates for making collections as openly accessible and useful as possible to support research, education, and creativity.
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
Europeana & IIIF - what we have been doing with IIIF and whyDavid Haskiya
Slides supporting my presentation at the IIIF Outreach event at the Rijksmuseum, October 18 2016. The presentation covered why we at Europeana have chose to join the IIIF community and adopt the protocol in our own stack. It includes examples of what we have developed and also what we have in the development pipeline.
Europeana Cloud as part of the Europeana EcosystemEuropeana
Europeana Cloud is a 3-year project that aims to create a cloud-based infrastructure for storing and sharing cultural heritage data and content from over 2,200 content providers. It seeks to offer economies of scale and access to knowledge and solutions around sustainability, licensing, and governance. The meeting aims to help participants understand the full project, form a cohesive unit with a common purpose, and start deciding how to build Europeana Cloud to fulfill its objectives of making cultural heritage openly accessible in a digital way.
Europeana Creative - What is this Europeana thing?Europeana
Europeana is a website and API that provides access to over 26 million digital objects from museums, libraries, archives and collections across Europe. It is operated by the Europeana Foundation along with contributions from cultural heritage organizations. The documents discusses Europeana projects like Europeana Creative that enable reuse of content. It aims to aggregate cultural works, facilitate the cultural heritage sector, and distribute content to users. Initiatives to better engage users include virtual exhibitions, professional sites, and crowdsourcing campaigns. The presentation encourages partnerships and an open lab network to further these engagement goals.
This document provides a business plan for Europeana in 2016. It outlines 4 main goals: 1) Create value for partners by improving the customer experience and focusing on networking, 2) Improve data quality by transforming how cultural heritage is made available and reaching higher quality standards, 3) Open the data by developing community services and championing interoperability, and 4) Strengthen the organization through long-term funding and organizational transformation. Objectives are defined for each goal around areas like ensuring a better user experience, large partnerships, changing how data is ingested, and achieving sustainability. The plan explores focusing on specific cultural domains like art, music, fashion and newspapers in 2016.
Address to the conference ‘Museums in the Digital Sphere: Opportunities and Challenges’ held on 6 October 2017 at the Pinakothek der Moderne, Munich, Germany.
The event provided an opportunity to analyse the needs and wishes of museum visitors in the 21st century and to open up topics such as digital collections, transparency, and open access to public discussion. It addressed technical restrictions (databases, structures, resources) and legal limitations (copyright, image rights) as well as the opportunities created by interlinking multiple collections in comprehensive platforms such as the Deutsche Digitale Bibliothek (German Digital Library – DDB), ‘bavarikon’, Europeana and introduce initiatives such as #openGLAM.
Douglas presented Europeana, a unique digital resource where thousands of cultural institutions – from regional archives to national museums – share their collections online. Douglas emphasised the benefits of working with Europeana's community of 1700+ digital heritage and tech experts to expand and improve access to our shared cultural heritage. He outlined the opportunities for cultural institutions to showcase their collections with Europeana and to engage citizens within and beyond Europe.
Europeana Network Association AGM 2016 - 8 November - Speaker: Markus KrötzschEuropeana
Wikidata is Wikipedia's sister database project, which is a large multilingual knowledge base that anyone can edit. It contains over 24 million data entities and 150,000 contributors. Data is stored per entity as property-value assignments, and can have annotations and references. Wikidata serves as a cultural heritage information hub, containing data on over 700,000 entities with heritage status. It has strong connections to Wikipedias, cultural heritage databases, and external data sources. New users are encouraged to connect their data to Wikidata by joining ongoing integration projects, donating data, and finding ways to exploit Wikidata content and infrastructure.
At this online web conference, the Europeana Aggregators’ Forum will open their virtual doors to cultural heritage professionals and anyone with an interest in high quality, open cultural heritage content.
Project "The Digital City Revives, A Case Study of Web Archaeology"Tjarda de Haan
Presentation at the iPRES 2016, 13th International Conference on Digital Preservation. Bern, October 3-6, 2016
By Tjarda de Haan, guest e-curator & web archaeologist at the Amsterdam Museum
Partners:
National Coalition Digital Preservation, Netherlands Institute for Sound and Vision, Old inhabitants, (ex) DDS employees and DDS affiliated web-archeologists, UvA Faculty of Science and Waag Society
Visit:
http://www.dpconline.org/newsroom/latest-news/1777-qthe-digital-city-revivesq-a-case-study-of-web-archaeology
http://hart.amsterdammuseum.nl/re-dds
http://www.bitsandbytesunited.com/?portfolio=publication-the-reconstruction-of-the-digital-city-a-case-study-of-web-archaeology
Preserving Interactive Media - SXSW 2017Johan Oomen
http://schedule.sxsw.com/2017/events/PP96792
Interactive documentaries are at the vanguard of current media technologies. Taking into account every framework imaginable, its makers challenge some of our assumptions about how these technologies can or cannot support bringing a non-fiction storyline to a audience. In over a decade of IDFA DocLab’s existence, web technologies have changed dramatically and many producers experience how complicated it can be to keep their creations accessible and ‘experienceable’.
In this panel, chair Johan Oomen from Sound and Vision, will outline the challenges to creating dynamic web archives. We will then take a deeper look at particular cases. NFB collaborated with Google on the re-making of Bear 71 - porting it from a Flash-based to a WebVR online experience. Megan Lindsay will present this collaboration on re-representing a modern classic. After the presentations, there will be room for questions.
This document discusses the digitization of cultural heritage in Europe. It provides an overview of the Digital Agenda for Europe initiative and its goals of improving access to cultural content and creating a legal framework for digitizing works. A key part of this effort is Europeana, the EU digital library, which has over 30 million digitized objects and aims to have all public domain masterpieces available online by 2015. The document also reviews funding programs that support digitization, coordination efforts between member states, and survey results indicating that while about 17% of collections on average are currently digitized, over 50% still need to be digitized.
europeana agm 2015, 4/11, bp 2015 to 2016 -new publication framework aggregat...Europeana
This document summarizes a meeting of the Europeana Aggregator Forum that took place in Rome from 21-23 October 2015. It discusses the Europeana Publishing Framework, which has four tiers of participation from search engine to distribution platform. A content strategy is presented that focuses on acquiring and prioritizing quality metadata and content. The aggregation landscape and roles of different organizations are also addressed, with a goal of shared infrastructure and expertise hubs between the Europeana Foundation and national aggregators.
Culture Untapped: inspirational content & fresh ideas for your gamesMilena Popova
Games are often brain- and resource-intensive projects. Why not save precious time and exploit untapped, powerful sources of inspiration and material? Discover Europeana, a digital platform for culture giving access to over 43 million records of great thematic and media variety, coming from 3300 heritage organizations and available in 31 languages.
This presentation shows how this huge database can help game creation process with fresh ideas and “building blocks” of diverse and high-quality digital content. Game developers will look at inspiring content picks, learn more about technical tools and services to access and use the digital material and see some real-life examples of creative re-use of cultural content in educational and tourism games.
Europeana is a digital platform that provides access to over 30 million digitized items from European cultural heritage institutions. It aims to make cultural works openly accessible online. Content is aggregated from over 2,300 institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available for anyone to reuse under a CC0 public domain waiver.
Europeana is a digital platform that provides access to over 27 million digitized items from European cultural heritage institutions like museums, libraries, and archives. It aims to make cultural works openly accessible online. Content is aggregated from over 2,200 contributing institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available under a CC0 public domain waiver, allowing open reuse.
This document discusses Open Cultuur Data, a network in the Netherlands that aims to open cultural data and encourage the development of cultural applications. It provides metrics on Open Images, an open media platform containing audiovisual archive material. It also discusses the growth of the Open Cultuur Data network through events like hackathons and competitions. The network now includes many cultural institutions and has resulted in the creation of apps that make culture more accessible.
The Impact of Open Collections...and What's NextEffie Kapsalis
This document discusses the impact and benefits of open collections at cultural heritage institutions. It begins by quoting James Smithson about the importance of exchange and mutual assistance between naturalists to assemble collections. It then discusses how open access to scholarly articles on the internet has allowed unprecedented sharing of knowledge. Examples are given of how open collections at institutions like museums have led to increased use of collections, new funding opportunities, and greater engagement with the public. Challenges of openness like infrastructure demands and copyright issues are also addressed. The document advocates for making collections as openly accessible and useful as possible to support research, education, and creativity.
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
Europeana & IIIF - what we have been doing with IIIF and whyDavid Haskiya
Slides supporting my presentation at the IIIF Outreach event at the Rijksmuseum, October 18 2016. The presentation covered why we at Europeana have chose to join the IIIF community and adopt the protocol in our own stack. It includes examples of what we have developed and also what we have in the development pipeline.
Europeana Cloud as part of the Europeana EcosystemEuropeana
Europeana Cloud is a 3-year project that aims to create a cloud-based infrastructure for storing and sharing cultural heritage data and content from over 2,200 content providers. It seeks to offer economies of scale and access to knowledge and solutions around sustainability, licensing, and governance. The meeting aims to help participants understand the full project, form a cohesive unit with a common purpose, and start deciding how to build Europeana Cloud to fulfill its objectives of making cultural heritage openly accessible in a digital way.
Europeana Creative - What is this Europeana thing?Europeana
Europeana is a website and API that provides access to over 26 million digital objects from museums, libraries, archives and collections across Europe. It is operated by the Europeana Foundation along with contributions from cultural heritage organizations. The documents discusses Europeana projects like Europeana Creative that enable reuse of content. It aims to aggregate cultural works, facilitate the cultural heritage sector, and distribute content to users. Initiatives to better engage users include virtual exhibitions, professional sites, and crowdsourcing campaigns. The presentation encourages partnerships and an open lab network to further these engagement goals.
This document provides a business plan for Europeana in 2016. It outlines 4 main goals: 1) Create value for partners by improving the customer experience and focusing on networking, 2) Improve data quality by transforming how cultural heritage is made available and reaching higher quality standards, 3) Open the data by developing community services and championing interoperability, and 4) Strengthen the organization through long-term funding and organizational transformation. Objectives are defined for each goal around areas like ensuring a better user experience, large partnerships, changing how data is ingested, and achieving sustainability. The plan explores focusing on specific cultural domains like art, music, fashion and newspapers in 2016.
Address to the conference ‘Museums in the Digital Sphere: Opportunities and Challenges’ held on 6 October 2017 at the Pinakothek der Moderne, Munich, Germany.
The event provided an opportunity to analyse the needs and wishes of museum visitors in the 21st century and to open up topics such as digital collections, transparency, and open access to public discussion. It addressed technical restrictions (databases, structures, resources) and legal limitations (copyright, image rights) as well as the opportunities created by interlinking multiple collections in comprehensive platforms such as the Deutsche Digitale Bibliothek (German Digital Library – DDB), ‘bavarikon’, Europeana and introduce initiatives such as #openGLAM.
Douglas presented Europeana, a unique digital resource where thousands of cultural institutions – from regional archives to national museums – share their collections online. Douglas emphasised the benefits of working with Europeana's community of 1700+ digital heritage and tech experts to expand and improve access to our shared cultural heritage. He outlined the opportunities for cultural institutions to showcase their collections with Europeana and to engage citizens within and beyond Europe.
Europeana Network Association AGM 2016 - 8 November - Speaker: Markus KrötzschEuropeana
Wikidata is Wikipedia's sister database project, which is a large multilingual knowledge base that anyone can edit. It contains over 24 million data entities and 150,000 contributors. Data is stored per entity as property-value assignments, and can have annotations and references. Wikidata serves as a cultural heritage information hub, containing data on over 700,000 entities with heritage status. It has strong connections to Wikipedias, cultural heritage databases, and external data sources. New users are encouraged to connect their data to Wikidata by joining ongoing integration projects, donating data, and finding ways to exploit Wikidata content and infrastructure.
At this online web conference, the Europeana Aggregators’ Forum will open their virtual doors to cultural heritage professionals and anyone with an interest in high quality, open cultural heritage content.
Project "The Digital City Revives, A Case Study of Web Archaeology"Tjarda de Haan
Presentation at the iPRES 2016, 13th International Conference on Digital Preservation. Bern, October 3-6, 2016
By Tjarda de Haan, guest e-curator & web archaeologist at the Amsterdam Museum
Partners:
National Coalition Digital Preservation, Netherlands Institute for Sound and Vision, Old inhabitants, (ex) DDS employees and DDS affiliated web-archeologists, UvA Faculty of Science and Waag Society
Visit:
http://www.dpconline.org/newsroom/latest-news/1777-qthe-digital-city-revivesq-a-case-study-of-web-archaeology
http://hart.amsterdammuseum.nl/re-dds
http://www.bitsandbytesunited.com/?portfolio=publication-the-reconstruction-of-the-digital-city-a-case-study-of-web-archaeology
Preserving Interactive Media - SXSW 2017Johan Oomen
http://schedule.sxsw.com/2017/events/PP96792
Interactive documentaries are at the vanguard of current media technologies. Taking into account every framework imaginable, its makers challenge some of our assumptions about how these technologies can or cannot support bringing a non-fiction storyline to a audience. In over a decade of IDFA DocLab’s existence, web technologies have changed dramatically and many producers experience how complicated it can be to keep their creations accessible and ‘experienceable’.
In this panel, chair Johan Oomen from Sound and Vision, will outline the challenges to creating dynamic web archives. We will then take a deeper look at particular cases. NFB collaborated with Google on the re-making of Bear 71 - porting it from a Flash-based to a WebVR online experience. Megan Lindsay will present this collaboration on re-representing a modern classic. After the presentations, there will be room for questions.
This document discusses the digitization of cultural heritage in Europe. It provides an overview of the Digital Agenda for Europe initiative and its goals of improving access to cultural content and creating a legal framework for digitizing works. A key part of this effort is Europeana, the EU digital library, which has over 30 million digitized objects and aims to have all public domain masterpieces available online by 2015. The document also reviews funding programs that support digitization, coordination efforts between member states, and survey results indicating that while about 17% of collections on average are currently digitized, over 50% still need to be digitized.
europeana agm 2015, 4/11, bp 2015 to 2016 -new publication framework aggregat...Europeana
This document summarizes a meeting of the Europeana Aggregator Forum that took place in Rome from 21-23 October 2015. It discusses the Europeana Publishing Framework, which has four tiers of participation from search engine to distribution platform. A content strategy is presented that focuses on acquiring and prioritizing quality metadata and content. The aggregation landscape and roles of different organizations are also addressed, with a goal of shared infrastructure and expertise hubs between the Europeana Foundation and national aggregators.
Culture Untapped: inspirational content & fresh ideas for your gamesMilena Popova
Games are often brain- and resource-intensive projects. Why not save precious time and exploit untapped, powerful sources of inspiration and material? Discover Europeana, a digital platform for culture giving access to over 43 million records of great thematic and media variety, coming from 3300 heritage organizations and available in 31 languages.
This presentation shows how this huge database can help game creation process with fresh ideas and “building blocks” of diverse and high-quality digital content. Game developers will look at inspiring content picks, learn more about technical tools and services to access and use the digital material and see some real-life examples of creative re-use of cultural content in educational and tourism games.
Europeana is a digital platform that provides access to over 30 million digitized items from European cultural heritage institutions. It aims to make cultural works openly accessible online. Content is aggregated from over 2,300 institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available for anyone to reuse under a CC0 public domain waiver.
Europeana is a digital platform that provides access to over 27 million digitized items from European cultural heritage institutions like museums, libraries, and archives. It aims to make cultural works openly accessible online. Content is aggregated from over 2,200 contributing institutions through 150 aggregators and includes books, photographs, paintings, newspapers, and more. Europeana's metadata is available under a CC0 public domain waiver, allowing open reuse.
This document discusses Open Cultuur Data, a network in the Netherlands that aims to open cultural data and encourage the development of cultural applications. It provides metrics on Open Images, an open media platform containing audiovisual archive material. It also discusses the growth of the Open Cultuur Data network through events like hackathons and competitions. The network now includes many cultural institutions and has resulted in the creation of apps that make culture more accessible.
The document summarizes presentations from the OpenGLAM Working Group at Wikimania 2014 in London. It describes initiatives in several countries to open cultural data from galleries, libraries, archives, and museums (GLAMs) and promote best practices. The Netherlands program includes OpenGLAM masterclasses to train GLAMs on open data. Germany's program included a cultural data hackathon. Switzerland conducted an OpenGLAM benchmark survey of heritage institutions and a pilot project encouraging institutions to contribute to Wikipedia.
As more and more chapters develop and implement their GLAM outreach programs, it is time to talk about evaluation again. An earlier workshop on this topic was held at Wikimania 2013 in order to reach a shared vision of what may be achieved by different types of GLAM outreach activities. The results have been documented on the Outreach Wiki. In parallel, the WMF Programme Evaluation team has produced several evaluation reports about programs including one on GLAM content release partnerships, and the GLAM-wiki Toolset Project coordinated by the Europeana Foundation and supported by Wikimedia Netherlands, Wikimedia France, Wikimedia UK, and Wikimedia CH has produced a Report on requirements for usage and reuse statistics for GLAM content. As we work as a community to further develop evaluation strategies and systematic measures we invite community members engaged in GLAM outreach activities to take part in this strategy workshop.
Developing a webarchiving strategy for national movements in FlandersTom Cobbaert
The document discusses the development of a web archiving strategy for the Archives and Documentation Centre for the Flemish Movement (ADVN). ADVN aims to selectively harvest websites of Flemish nationalist organizations and politicians on a quarterly basis using tools like Web Curator Tool or Wget to archive websites, blogs, Twitter, and Facebook pages. Collaboration may include the Internet Archive and ArchiveTeam since there is no national web archiving in Belgium currently. Issues to address include permissions, authenticity, access within privacy and copyright laws, and long-term digital preservation challenges.
1. The Netherlands Institute for Sounds and Vision is the largest audiovisual archive in the Netherlands, with over 800,000 hours of content including 2 million pictures and 20,000 objects.
2. It has been digitizing its collections and making some content openly available on platforms like Open Images since 2008 as part of its mission to preserve Dutch cultural heritage and enable public access and reuse.
3. The Institute aims to further connect its open data to other cultural and external datasets to stimulate new applications and unexpected reuse, though currently only a small portion of its collection is openly available.
The OpenGLAM community: promoting free & open access to digital cultural heritage | Lieke Ploeger, Open Knowledge Foundation at http://books2ebooks.eu/eod2014
Keynote at Wikimedia Netherland Conference 2017
Utrecht 4 November 2017
GLAMs hold tangible expression of culture, which conveys identity, meaning, and value.
GLAMs in Wikipedia reflect our current social values: increase diversity, innovation, equity, well-being.
https://nl.wikimedia.org/wiki/WCN_2017
Update and forward plan for ENUMERATE - Digitisation intelligence for EuropeNicholas Poole
The document summarizes an ENUMERATE workshop discussing the purpose and findings of the ENUMERATE Thematic Network. Some key findings from the ENUMERATE surveys included a disparity between digitization strategies and action among cultural heritage institutions in Europe, with around 20% of collections digitized so far. The network achieved its objectives of building a community of practice, developing a valid survey methodology, conducting coordinated surveys, and creating an open data platform for digitization intelligence. Going forward, the network aims to sustain its efforts by embedding the methodology in ongoing national and European data gathering initiatives.
Cross-sector collaboration for digital museum and library projectsMia
I provide some examples of cross-sector collaboration from the UK, and include some examples of different models for international collaboration. Invited presentation for the Chinese Association of Museums, Taipei, Taiwan, August 2017
Through a new Audiovisual Think Tank, visionary experts in the AV cultural heritage sector are working together to map out our shared strategic priorities and put into place a research and action agenda to shape the coming decade. The AV Think Tank looks to represent major AV archives and digital cultural heritage professionals from across the globe and closely connects these key players to work collectively at the forefront of the sector in consultation with the wider community. Initiated and actively supported by Sound and Vision, the AV Think Tank aims to lay the groundwork for an AV archiving sector that enables more long-term use of, learning with, and education through AV materials.
Open Cultuur Data is a Dutch network that aims to make cultural data from institutions openly available and accessible in order to create new cultural applications. The network includes cultural professionals, developers, and open data experts. It works to collect and publish open cultural datasets from organizations like museums and archives. It also organizes events like hackathons to encourage developers to build apps using this open cultural data. The goal is to make culture more accessible to the public in new ways through open data and new applications.
Advancing Open Access through CollaborationIna Smith
1. The document discusses open access and its importance in advancing scholarly communication and research. It provides definitions and explanations of open access, its benefits, and different approaches to open access like open repositories and journals.
2. Key stakeholders in open access at Central University of Technology are identified, including the library who can assist with publishing, copyright issues, and increasing research visibility.
3. The Academy of Science of South Africa's Scholarly Publishing Unit works to improve the quality, quantity and worldwide visibility of South African research and foster new generations of scholars through various programs and recommendations.
Fifth lesson of a course on "Open Data and Linked Open Data" for Master in "ICT for Cultural Heritage" of the Technological District for Cultural Heritage (DATABENC).
The COVID-19 pandemic has exacerbated or made more visible many known inequalities across borders and societies. This includes access to archaeological resources, both physical and digital. As both the creators and users of archaeological data adapted to working from their homes, cut off from artefact collections and research data siloed within organisations and institutions, the importance of making data freely and openly
available internationally became even more pronounced. The ARIADNE infrastructure (ariadne-infrastructure.eu) for archaeological data, and the SEADDA COST Action
(seadda.eu) are working to secure the sustainable future of archaeological data across Europe and beyond, in ways that are Findable, Accessible, Interoperable and Re-usable (FAIR). Experience within the ARIADNE partnership during the pandemic was largely positive, with many partners able to carry on as usual with accessing their digital resources, emphasising what is possible, while also emphasising what is not achievable
across archaeology, due to lack of capacity. ARIADNE and SEADDA invite papers discussing the challenges, opportunities and lessons learned across all aspects of archaeological data management during the pandemic, and how it may change and
inform our best practice going forward. We particularly invite papers from outside of Western Europe on how the COVID-19 pandemic created barriers or opportunities for accessing archaeological resources, so that we may better understand capacity building during a post-COVID era.
Similar to Ocd impact analysis presentation gla mwiki 2015 (20)
Ready to Unlock the Power of Blockchain!Toptal Tech
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HijackLoader Evolution: Interactive Process HollowingDonato Onofri
CrowdStrike researchers have identified a HijackLoader (aka IDAT Loader) sample that employs sophisticated evasion techniques to enhance the complexity of the threat. HijackLoader, an increasingly popular tool among adversaries for deploying additional payloads and tooling, continues to evolve as its developers experiment and enhance its capabilities.
In their analysis of a recent HijackLoader sample, CrowdStrike researchers discovered new techniques designed to increase the defense evasion capabilities of the loader. The malware developer used a standard process hollowing technique coupled with an additional trigger that was activated by the parent process writing to a pipe. This new approach, called "Interactive Process Hollowing", has the potential to make defense evasion stealthier.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
1. Impact Analysis of Dutch GLAM Collections on
Wikimedia Projects
Jesse de Vos (Netherlands Institute for Sound and Vision)
The Hague, April 11th
, 2015
t: @OpenCultuurData | #opencultuurdata
2. WHAT IS OPEN CULTUUR DATA?
Open Cultuur Data is a network of professionals from the
cultural industries, developers, designers, IPR-experts and
open data experts. It opens up cultural data en stimulates de
development of new applications.
By doing so culture in the broadest sense is made accessible
for a larger audience.
Open Cultuur Data is initiated by Open State Foundation,
Kennisland and the Netherlands Institute for Sound and
Vision.
3. HOW?
Open Cultuur Data supports the cultural heritage sector in the
release of culture data in the following way:
•encourage making more open culture data available
•collecting and disseminating open culture data via
an open digital infrastructure
•collecting and sharing knowledge and experience with open
culture data through masterclass
•encouraging the making of new applications based on open
culture data through a competition (e.g. Wiggle)
4. CHALLENGE OF MEASURING IMPACT
• Evidence (statistical) for the value that is created
based on open data is still rare (especially in the
GLAM domain) and predominantly anecdotal.
• Often difficult for institutions to differentiate between
their online collections in general and the parts that
are open.
• By its very nature, open data/content can be
distributed without limits, through many different
channels making its usage inherently hard to track
and trace.
5. IMPORTANCE OF MEASURING IMPACT
• Report to higher management
• Increase the allocation of resources towards
opening up data
• Compare and evaluate ‘content-strategies’
IMPORTANCE OF entral data collection
• Wikimedia chapter can set targets
• USP’s of cooperation become clearer
• Comparable results
6. METHODS FOR MEAsuRING IMPACT
• Tools
– Baglama:
• Pagevisits
• No. of pages containing items
– Glamorous:
• Use on Wikipedia and other Wikimedia projects
• No. of items used in pages
7. Which data?
• Total pagerequests
• Monthly pagerequests
• Months tracked
• No. of items
• Distinct items used
• Times used
10. THE DATA
• Data as far back as 2010
• Data from 24 Dutch institutions, a total of 27
collections, traced as categories on
Wikimedia Commons.
• Structurally measured since Nov. 2014
11. RESULTS - general
• Total of almost 1.8 billion
measured pagerequests!
• Almost 60 million monthly
visits
• 580.000 items available
(2% of total)
• 76.000 (13%) items used
• Used 100.000 times
• On average 27% of
category used
12. RESULTS - general
• Total of 141 monthly
pagerequests for
each uploaded file
• Total of 2160
pagerequests for
each unique item
used in one or more
articles
16. RESULTS - Specifics
• From December 2014 until February 2015
reuse increased by 3.4%
• Items in some collections get used as many
as four times on average. (e.g. Beeld en
Geluid Wiki and Anefo, both containing
portraits of famous people).
17. Challenging collections
A.B. Wigman, 1931. CC-BY-SA Collection
Gemeentearchief Ede
Abraham Bloemaert, 1619.
Collection University Library
Nijmegen
Anselmus van Hille, Hommes
Illustrés, 1717. Collection
Peace Palace Library
18. Interpretation of results
• Which data we can still get:
– Types of content (age, subject matter, quality, etc.)
– Number of events organized to stimulate reuse
– Data for just the Netherlands
• Which data we would like to get:
– Number of human visits
– Bounce rate
– Mediaview statistics