NEW MEDIA & TECHNOLOGIES
OF REPRESENTATION
MASS COMMUNICATION
• With the advent of the internet, the media
has become highly participatory and there is
an ever increasing amount of user generated
content available to the masses
• See the timeline of Media development
(answer question 2 on p.36)
NEW MEDIA & MORAL PANICS
• Media in Mintues – Moral Panics
Moral Panic
• “Any widespread anxiety about an issue that is
set to threaten the very fabric of society”
• Worries about new forms of media are as old as
information itself
• Socrates famously warned against writing
because it would diminish people’s memory
• Older generations warn against new technology
and complain that society is abandoning the
‘wholesome’ old media, unaware that this same
technology was considered to be harmful when
first introduced
CONVERGENCE
• The combining of traditional media forms with
computer based media to create new media
• New media also refers to on-demand access
to content any time, anywhere, on any digital
device, as well as interactive user
feedback, creative participation. Another
aspect of new media is the real-time
generation of new, unregulated content.
DIGITAL MUSIC
• Digitized music combined with file sharing
software has allowed peer-to-peer sharing of
content
• This has had massive issues with copyright
infringement
• It has also provided opportunities for
individuals to connect with a wider audience
COPYRIGHT
• File sharing online presents a major challenge
to existing copyright laws
• The Creative Commons project was developed
to allow people to share and reuse copyright
material in a manner that is legal and
consistent with the rules of copyright
• Google, Wikipedia and flickr have
incorporated creative commons licenses into
their websites
WEB 2.0
• Invented by Tim O’Reilly, the term describes
the way the internet has evolved to
incorporate greater interactivity, socialisation
and user-generated content
• Blogging, Wikis, Social
Networks, Crowdfunding platforms are all
examples of Web 2.0 technology
NEW DEVICES & MEDIUMS
• Tablets
• eBOOK Readers
• Smartphones
• Massively Multiplayer online role-playing
games (MMORPGs)
TECHNOLOGIES OF REPRESENTATION
• Digital photography and digital image
manipulation are a consequence of
convergence and the development of new
media
• The Dove ‘Evolution’ campaign illustrates this
well
Digitally Enhanced Images
• Dove ‘Evolution’ commercial
CULTURE JAMMING
• The process of mimicking or modifying a
media message, particularly those for in
ads, to make a political or social statement
• See Calvin Klein example of p.55
RETCUT TRAILERS
• Chopper

New media & technologies of representations

  • 1.
    NEW MEDIA &TECHNOLOGIES OF REPRESENTATION
  • 2.
    MASS COMMUNICATION • Withthe advent of the internet, the media has become highly participatory and there is an ever increasing amount of user generated content available to the masses • See the timeline of Media development (answer question 2 on p.36)
  • 3.
    NEW MEDIA &MORAL PANICS • Media in Mintues – Moral Panics
  • 4.
    Moral Panic • “Anywidespread anxiety about an issue that is set to threaten the very fabric of society” • Worries about new forms of media are as old as information itself • Socrates famously warned against writing because it would diminish people’s memory • Older generations warn against new technology and complain that society is abandoning the ‘wholesome’ old media, unaware that this same technology was considered to be harmful when first introduced
  • 5.
    CONVERGENCE • The combiningof traditional media forms with computer based media to create new media • New media also refers to on-demand access to content any time, anywhere, on any digital device, as well as interactive user feedback, creative participation. Another aspect of new media is the real-time generation of new, unregulated content.
  • 6.
    DIGITAL MUSIC • Digitizedmusic combined with file sharing software has allowed peer-to-peer sharing of content • This has had massive issues with copyright infringement • It has also provided opportunities for individuals to connect with a wider audience
  • 7.
    COPYRIGHT • File sharingonline presents a major challenge to existing copyright laws • The Creative Commons project was developed to allow people to share and reuse copyright material in a manner that is legal and consistent with the rules of copyright • Google, Wikipedia and flickr have incorporated creative commons licenses into their websites
  • 8.
    WEB 2.0 • Inventedby Tim O’Reilly, the term describes the way the internet has evolved to incorporate greater interactivity, socialisation and user-generated content • Blogging, Wikis, Social Networks, Crowdfunding platforms are all examples of Web 2.0 technology
  • 9.
    NEW DEVICES &MEDIUMS • Tablets • eBOOK Readers • Smartphones • Massively Multiplayer online role-playing games (MMORPGs)
  • 10.
    TECHNOLOGIES OF REPRESENTATION •Digital photography and digital image manipulation are a consequence of convergence and the development of new media • The Dove ‘Evolution’ campaign illustrates this well
  • 11.
    Digitally Enhanced Images •Dove ‘Evolution’ commercial
  • 12.
    CULTURE JAMMING • Theprocess of mimicking or modifying a media message, particularly those for in ads, to make a political or social statement • See Calvin Klein example of p.55
  • 13.