Henry Jenkins is an influential media theorist interested in how the internet has transformed audiences into interactive participants. In his 1992 book Textual Poachers, Jenkins showed how fans construct their own cultures by appropriating and remixing content from mass media in creative ways. More recently, Jenkins noted the development of new media has accelerated participatory culture, where audiences actively create online communities and media content rather than just consuming passive content. For Minecraft fans, platforms like YouTube, community servers, modding, and fan events enable them to generate their own narratives and content, making them textual poachers who help expand Minecraft's storyworld.
2. Henry Jenkins
Henry Jenkins is an influential Media
theorist, who is interested in Media in the
online world, or Media 2.0. Since the
emergence of the internet as a
participatory, interactive medium, there has
been a great deal of writing about how this
has transformed audiences, institutions and
the nature of media products. Jenkins looks
at many areas, but for this topic, his 1992
1992 book Textual Poachers: Television Fans
and Participatory Culture is particularly
important.
4. Textual poachers
Jenkins' research in Textual Poachers showed
how fans construct their own culture by
appropriating and remixing—"poaching"—content
from mass culture. Through this "poaching", the
fans carried out such creative cultural
activities as rethinking personal identity
issues such as gender and sexuality; writing
stories to shift focus onto a media
"storyworld's" secondary characters; producing
content to expand of the timelines of a
storyworld; or filling in missing scenes in the
storyworld's official narratives order to
better satisfy the fan community.
5. Jenkins’ (inter)active audience approach
Jenkins belongs to a group of Media thinkers who are highly
optimistic about the Media. They view the Media, and Web 2.0 as
empowering to the audience, breaking down traditional boundaries of
class and status. The audience is interactive and powerful. They
can participate and create their own narratives, questioning
messages and generating their own ideas.
Jenkins, Shirky and others clearly contrast with the more
traditional media effects theory models, which see the media as
powerful and the audience as passive.
6. Participatory culture
Jenkins noted that the development of “new” Media (roughly
post 2000) has accelerated “participatory culture”, in which
audiences are active and creative participants rather than
passive consumers. They create online communities, produce
new creative forms, collaborate to solve problems, and shape
the flow of media. This generates what Jenkins describes as
“collective intelligence.”
7. Three key terms from Jenkins
Fandom refers to the social structures and cultural practices
created by the most passionately engaged consumers of mass
media properties
Participatory culture refers more broadly to any kind of
cultural production which starts at the grassroots level and
which is open to broad participation
Web 2.0 is a business model that sustains many web-based
projects that rely on principles such as user-creation and
moderation, social networking, and "crowdsourcing."
10. Fandom and minecraft
Very poachy:
● Minecraft YouTubers- Stampylongnose,
Dan TDM
● Minecraft communities, marketplace,
including server communities and
modding- user generated content UGC
● Minecon https://minecraft.net/en-
us/minecon/
● Minecraft camp
https://www.visiontechcamps.com/courses
/minecraft-camps/
11. Fandom and minecraft
Still participatory but slightly less poachy / active:
● Merchandise: books, clothing, bags, toys,
● Synergy and the Minecraft film
12. Minecraft and trans-media learning
http://henryjenkins.org/blog/2015/04/minecraft-and-the-
future-of-transmedia-learning.html
14. Task
500 word mini-essay:
Define Jenkins’ theory of “fandom.” How do converging platforms and
distribution methods help “Minecraft” fans become textual poachers?
Include the following:
A definition of the theory with key dates
Define participatory culture and Web 2.0
Refer to synergy
Give examples of Minecraft fans as textual poachers