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Multimedia is defined as content that uses a combination of different content forms such as text, audio, images, animations, and video. It is usually experienced using electronic devices like computers but can also be used in live performances. The document outlines that multimedia can increase learning effectiveness and engagement over traditional lectures. However, it may also be expensive to create, require special hardware, take time to compile, and risk information overload. The document provides an introduction to multimedia, its basic components, advantages, and potential disadvantages.





