This chapter discusses why technology should be used in schools. It notes that technology has revolutionized many areas of life but that education has yet to see a truly transformative impact. The chapter aims to enhance understanding of the benefits of technology across the curriculum and provide practical information on how it can increase student motivation and learning.
Ict applications have become an important part of teaching and learninghengtiger
The Ministry of Education in Malaysia has made a significant investment in equipping schools with ICT resources like laptops, projectors, and printers to facilitate greater integration of ICT in education. However, there are still issues and challenges that need to be addressed, including providing continuous technical support to help teachers overcome difficulties when using technology, ensuring teachers have proper training to effectively utilize ICT resources, and expanding internet access especially in rural areas to optimize the use of ICT in teaching and learning.
The usage of technology has become increasingly prominent in education these days, evident by the infrastructure and facilities in schools ranging from tablets to high speed internet connectivity. This book is written to complement the effort of promoting the integration of technology with education, focusing on the basic knowledge of technology which an educator should know.
9 d infusing dynamism in te-front pages_forewordradha2013
This document discusses integrating information and communication technologies (ICT) into teacher education programs in India. It contains 20 case studies of teacher education institutions that have incorporated ICT in various ways, such as by including an ICT course, facilitating technology-enabled learning, and deploying technologies across campus. The goal is to infuse dynamism and improve the quality, relevance and research capabilities of teacher training.
This document provides ICT curricula for teachers and students in the school system. It aims to prepare youth to participate in establishing a knowledge society and to be globally competitive, as outlined in the National Policy on ICT in School Education.
The curriculum for teachers focuses on 6 learning strands: connecting with the world through online resources, connecting with each other, creating with ICT, interacting with ICT, possibilities of ICT in education, and reaching out/bridging divides. It includes 14 modules covering topics such as digital storytelling, data analysis, using ICT for teaching/learning/evaluation, documentation/communication, and subject-specific ICT tools.
The student curriculum spans 3 years with 3 sessions
Assignment 1 - Report on Challenges of Smart School Fatimah Zulkifli
This document provides an overview of the challenges of implementing a smart school in Malaysia. It identifies challenges for schools in providing updated infrastructure and reliable internet access. Teachers face difficulties adapting to technology-based teaching and lack skills to properly utilize ICT tools. They also have to take on technical support roles. Students from rural areas or with learning difficulties have trouble adjusting to new learning methods. Parents lack involvement in planning and many cannot afford technology at home, risking exclusion of their children. Overall, successful smart schools require overcoming infrastructure limitations, extensive teacher training, student support, and parent participation.
The document provides guidance for teachers on integrating iPads into classroom learning. It discusses establishing cybersafe classrooms and reinforcing cybersafety processes through home-school partnerships. It also introduces the "Me We See" framework for considering online spaces and communities. Teachers are encouraged to regularly focus on safe and responsible internet use and to explore how these practices can be supported between home and school.
This document discusses educational technology and its integration into teaching and learning. It covers several topics:
1) Educational technology aims to introduce, reinforce, supplement and extend students' knowledge and skills so they can become proficient users of technology in their education.
2) Most Asia Pacific countries have adopted policies to create an educational technology environment in schools, with the goal of guiding educators on adopting new technologies.
3) True technology integration involves using technology to introduce, reinforce, supplement and extend skills, not just using computers for games or teaching computer skills alone.
4) Technology allows for cooperative learning projects, information gathering, and communication beyond the classroom. When used properly, it can develop students' higher-order
Charity Mae C. Jamora is a 26-year-old student from Koronadal City, South Cotabato who is studying Bachelor of Elementary Education at Ramon Magsaysay Memorial College- Marbel Inc. Educational Technology 2 focuses on integrating technology into teaching and learning to improve instruction and help teachers and students become better technology users. It also teaches new trends in educational technology so teachers can use technology effectively in their classrooms. Information and communication technology has become an important part of modern classrooms and allows for greater access to information, communication and collaboration, as well as opportunities for creativity and self-expression.
Ict applications have become an important part of teaching and learninghengtiger
The Ministry of Education in Malaysia has made a significant investment in equipping schools with ICT resources like laptops, projectors, and printers to facilitate greater integration of ICT in education. However, there are still issues and challenges that need to be addressed, including providing continuous technical support to help teachers overcome difficulties when using technology, ensuring teachers have proper training to effectively utilize ICT resources, and expanding internet access especially in rural areas to optimize the use of ICT in teaching and learning.
The usage of technology has become increasingly prominent in education these days, evident by the infrastructure and facilities in schools ranging from tablets to high speed internet connectivity. This book is written to complement the effort of promoting the integration of technology with education, focusing on the basic knowledge of technology which an educator should know.
9 d infusing dynamism in te-front pages_forewordradha2013
This document discusses integrating information and communication technologies (ICT) into teacher education programs in India. It contains 20 case studies of teacher education institutions that have incorporated ICT in various ways, such as by including an ICT course, facilitating technology-enabled learning, and deploying technologies across campus. The goal is to infuse dynamism and improve the quality, relevance and research capabilities of teacher training.
This document provides ICT curricula for teachers and students in the school system. It aims to prepare youth to participate in establishing a knowledge society and to be globally competitive, as outlined in the National Policy on ICT in School Education.
The curriculum for teachers focuses on 6 learning strands: connecting with the world through online resources, connecting with each other, creating with ICT, interacting with ICT, possibilities of ICT in education, and reaching out/bridging divides. It includes 14 modules covering topics such as digital storytelling, data analysis, using ICT for teaching/learning/evaluation, documentation/communication, and subject-specific ICT tools.
The student curriculum spans 3 years with 3 sessions
Assignment 1 - Report on Challenges of Smart School Fatimah Zulkifli
This document provides an overview of the challenges of implementing a smart school in Malaysia. It identifies challenges for schools in providing updated infrastructure and reliable internet access. Teachers face difficulties adapting to technology-based teaching and lack skills to properly utilize ICT tools. They also have to take on technical support roles. Students from rural areas or with learning difficulties have trouble adjusting to new learning methods. Parents lack involvement in planning and many cannot afford technology at home, risking exclusion of their children. Overall, successful smart schools require overcoming infrastructure limitations, extensive teacher training, student support, and parent participation.
The document provides guidance for teachers on integrating iPads into classroom learning. It discusses establishing cybersafe classrooms and reinforcing cybersafety processes through home-school partnerships. It also introduces the "Me We See" framework for considering online spaces and communities. Teachers are encouraged to regularly focus on safe and responsible internet use and to explore how these practices can be supported between home and school.
This document discusses educational technology and its integration into teaching and learning. It covers several topics:
1) Educational technology aims to introduce, reinforce, supplement and extend students' knowledge and skills so they can become proficient users of technology in their education.
2) Most Asia Pacific countries have adopted policies to create an educational technology environment in schools, with the goal of guiding educators on adopting new technologies.
3) True technology integration involves using technology to introduce, reinforce, supplement and extend skills, not just using computers for games or teaching computer skills alone.
4) Technology allows for cooperative learning projects, information gathering, and communication beyond the classroom. When used properly, it can develop students' higher-order
Charity Mae C. Jamora is a 26-year-old student from Koronadal City, South Cotabato who is studying Bachelor of Elementary Education at Ramon Magsaysay Memorial College- Marbel Inc. Educational Technology 2 focuses on integrating technology into teaching and learning to improve instruction and help teachers and students become better technology users. It also teaches new trends in educational technology so teachers can use technology effectively in their classrooms. Information and communication technology has become an important part of modern classrooms and allows for greater access to information, communication and collaboration, as well as opportunities for creativity and self-expression.
GurujiWorld Technologies develops educational technology products and services including an interactive K-12 classroom called K12-Interactive Classroom. It provides primary, secondary, and pre-university education content across India. The company aims to create an affordable and accessible education system through innovative techniques. It has partnered with schools to provide digital learning content, an online school management solution called GEMS, and an online examination platform. The products are benefiting millions of students across India. GurujiWorld also provides teacher training on computer education and its educational applications.
This module discusses integrating ICT into teaching and learning. It aims to help teachers analyze content, context, teaching methods, and identify appropriate ICT tools. The module will enable teachers to effectively plan ICT integration strategies. It explains the concept of ICT and how technology, pedagogy, and content intersect. When selecting ICT tools, teachers should consider the nature of content, teaching/learning methods, and technology features. ICT is not always necessary and the right tool depends on whether content is factual, conceptual, or procedural.
The document discusses the importance and applications of multimedia in education. It covers several key points:
1) Multimedia increases student motivation and facilitates active and experiential learning by engaging multiple senses. However, poorly designed multimedia can be tedious.
2) While multimedia can improve teaching efficiency by reducing contact time, the upfront development costs must be considered. Efficient teaching does not necessarily mean efficient learning from the student perspective.
3) Multimedia provides opportunities for simulations and interactions that can enhance the learning experience when designed properly. Limitations include inability to replicate full complexity and risk of weak real-world interaction skills.
4) Fields like business, education, entertainment and more can benefit from multimedia integration in
- The document provides a review and progress update of the Ottawa Catholic School Board's blueprint for 21st century learning and technology integration from May 2012.
- It outlines the board's vision of equipping students and staff with 21st century skills, and discusses how technology access has increased dramatically while costs have decreased.
- The review summarizes initiatives taken to update infrastructure, introduce new tools, build leadership capacity, and support 21st century teaching and learning. It also discusses priorities around student success, staff success, and stewardship of resources.
The document discusses the concept of smart schools in Malaysia. It outlines the goals of smart schools, which include producing a technology-literate workforce and increasing access to education. Some challenges to implementing smart schools are lack of technical staff, facilities and technology infrastructure especially in rural areas. Teachers may also lack ICT skills. Solutions proposed include providing more training to teachers, improving connectivity in rural schools, and collaborating with private companies and donors to support smart school initiatives financially and technically.
This document describes an innovative approach to transforming students into passionate learners through a specialization pathway in Infocomm Sales and Marketing at Ngee Ann Polytechnic in Singapore. The approach uses three learning approaches supported by technology: learning by doing with realism, learning with increasing autonomy, and learning with others. Students are issued iPads and learn through authentic experiences, role plays, presentations to real customers and industry experts, and team projects. Evaluation shows this approach improves student engagement, develops professional skills, and leads to higher evaluation scores, demonstrating the students have become more passionate learners.
This document discusses the use of technology in the math and science classroom. It makes three key points:
1. There is a need for strong support systems for teachers to learn how to effectively integrate technology into their lessons, as lack of support and professional development has led to a "digital divide".
2. Lessons should be designed purposefully using technology tools to enhance learning and engage students, not just for the sake of using technology. Frameworks like Learning for Use and T-GEM can help guide lesson planning.
3. Technology can help bring real-world experiences into the classroom through simulations, virtual field trips, and online learning environments, making lessons more relevant and interesting for students.
The document discusses issues and challenges with integrating information and communication technology (ICT) into teaching and learning in Malaysian schools. It identifies several key challenges: 1) some teachers lack formal training in using ICT and are uncomfortable teaching with it; 2) many students do not have access to necessary technology at home; and 3) there is insufficient access to computer hardware and facilities at schools for all students. It argues that teachers need more opportunities for ICT professional development courses and schools need improved infrastructure and facilities to effectively integrate ICT into the curriculum.
Dan Winter introduces himself in his personal portfolio wiki for EDU5315 Technology Applications for the Classroom. He provides a picture and biography, noting that he works as an instructional technology coach and previously taught science. Winter is taking this class as part of an instructional technology program, and hopes to learn new techniques for implementing technology into curriculum to stay current on educational technology trends and strategies. He created a wiki page to post all course assignments.
The document proposes integrating elearning into middle and high school curriculums in the Boulder Valley School District. It would start with augmenting biology/science classes with an online learning track to provide a more visual and interactive learning experience. The online portion would include tutorials, expanded course materials and resources. It outlines the advantages, disadvantages, goals and provides details on content development, implementation, evaluation, technical specifications, budget, timeline and marketing. The overall goal is to help students develop 21st century skills and become comfortable with online learning.
The document discusses the role of educational technology in teaching and learning. It notes that educational technology provides useful tools that help both teachers and students achieve better learning outcomes by utilizing advances in technology. It also discusses how educational technology involves deeper understanding of computers and computer skills and is concerned with integrating technology into the learning and teaching process. The objectives of educational technology include imparting technology-supported instructional planning, learning to use and evaluate computer-based educational resources, and acquainting students with IT-related learning theories.
The document discusses issues and challenges in integrating information and communication technology (ICT) in teaching and learning in Malaysian schools. It notes that while the Ministry of Education has invested in equipping teachers and students with ICT skills, there remain issues such as ICT not always being used effectively, an inability to interact personally, and over-reliance making students less skilled manually. Challenges include not all schools, especially in remote areas, being able to apply ICT effectively due to lack of infrastructure or teacher skills/motivation. The replacement of damaged equipment is also a long process.
Leveraging Digitised Intellectual Property to Build a Global Education BusinessJeremy Williams
Leveraging Digitised Intellectual Property to Build a Global Education Business
1) Knowledge Universe seeks to establish a global education business by leveraging its digitized intellectual property and content across low-cost online and blended learning platforms to reach large, low-income student populations.
2) It plans to partner with governments and establish operations in countries like India to address critical issues like teacher shortages through third-party provision of online curriculum, infrastructure, and technology.
3) By reducing costs through digitization and partnerships, Knowledge Universe aims to transform education delivery at scale through customized and accessible online learning programs.
This document discusses a group assignment on smart schools in Malaysia. It provides background on the history of smart schools in Malaysia, which began as a pilot program in 1999 before expanding nationwide. It also outlines some of the key challenges in implementing smart schools, such as lack of technological infrastructure and training for teachers, insufficient technical support, and inadequate financial resources - particularly in rural areas. The conclusion reiterates that smart schools aim to improve education through ICT but face difficulties that must be addressed, such as providing more teacher training on using technology.
Teaching using information and communication technology : Do trainee teachers...syaabdulrahman
This study assessed the confidence levels of 675 trainee teachers at Universiti Putra Malaysia in integrating information and communication technology (ICT) into their teaching. The study found that the trainee teachers were generally quite confident in their ability to integrate ICT. However, some groups showed higher levels of confidence than others. Male trainee teachers, those with teaching experience, and those studying vocational subjects reported higher confidence levels than their counterparts. The study suggests that confidence in using ICT is an important factor in realizing Malaysia's goal of developing technology-integrated smart schools.
This is the set of slides used throughout the first coalition ICT workshop held in Cape Town on the 22nd February 2011. This session was facilitated by John Thole of Edunova
The document discusses the concept of Smart Schools in Malaysia. It provides background on the introduction of Smart Schools in Malaysia beginning in the 1990s as part of an effort to prepare students for the information age. Smart Schools integrate information and communication technologies into teaching and learning to make the process more engaging, student-centered, and self-paced. The document outlines the objectives, roles of stakeholders, advantages, and challenges of implementing the Smart School model in Malaysia. Key stakeholders like teachers, students, and parents must work together to achieve the goals of developing students' skills and preparing them for further education and career opportunities in the digital world.
The document discusses the concept and history of Smart Schools in Malaysia. Some key points:
- Smart Schools aim to prepare students for the digital age by integrating information and communication technologies into teaching and learning.
- They began as a pilot project in Malaysia in 1999 before expanding to over 10,000 schools between 2002-2010.
- Smart Schools utilize technologies like computers, the internet, and video conferencing to provide a flexible, student-centered learning environment.
- Stakeholders like teachers, students, and parents all have important roles to play in helping Smart Schools achieve their objectives of developing students' skills for the digital world.
The document discusses issues and challenges in integrating information and communication technology (ICT) in teaching and learning in Malaysian schools. It notes that while the Ministry of Education has invested in equipping teachers and students with ICT skills, there remain issues such as ICT not always being used effectively, an inability to interact personally, and over-reliance making students less skilled manually. Challenges include not all schools having effective ICT access, presentations distracting students, content becoming boring if not varied, and lack of technical support and teacher ICT skills and motivation.
The document outlines the author's vision for integrating instructional technology into K-12 classrooms. The goal of technology integration is to use technology seamlessly so that it is invisible and provides new ways for students to learn, think critically, problem solve, and collaborate. Effective integration requires consideration of the teacher, student, content, and technology. It also requires building a team to support integration and setting high expectations while modeling technology use to engage and motivate students.
Today's learners need a wide variety of skills to be successful, including skills related to communication, critical thinking, questioning, and problem solving. Integrating information and communication technology (ICT) into teaching and learning can help develop these important skills. ICT can be used as an object of learning about technology itself, as an aspect to support vocational training, or as a medium to enhance the overall teaching and learning process. The capacity building program from IMIH promotes using ICT as a medium to increase motivation and support active, student-centered instructional approaches.
Irish Ann L. Espeño is a third year student studying Bachelor of Secondary Education majoring in Mathematics at Cavite State University. The document discusses educational technology, which involves integrating technology into teaching and learning to reinforce and extend students' knowledge and skills. It explains concepts like meaningful learning, discovery learning, and constructivism. Educational technology applications discussed include using computers as tutors, teachers' tools, and for cooperative learning. The importance of software, hypermedia, and the internet for education are also covered. The document concludes by reflecting on how educational technology training will help the student become an effective future teacher who can incorporate technology into their teaching.
GurujiWorld Technologies develops educational technology products and services including an interactive K-12 classroom called K12-Interactive Classroom. It provides primary, secondary, and pre-university education content across India. The company aims to create an affordable and accessible education system through innovative techniques. It has partnered with schools to provide digital learning content, an online school management solution called GEMS, and an online examination platform. The products are benefiting millions of students across India. GurujiWorld also provides teacher training on computer education and its educational applications.
This module discusses integrating ICT into teaching and learning. It aims to help teachers analyze content, context, teaching methods, and identify appropriate ICT tools. The module will enable teachers to effectively plan ICT integration strategies. It explains the concept of ICT and how technology, pedagogy, and content intersect. When selecting ICT tools, teachers should consider the nature of content, teaching/learning methods, and technology features. ICT is not always necessary and the right tool depends on whether content is factual, conceptual, or procedural.
The document discusses the importance and applications of multimedia in education. It covers several key points:
1) Multimedia increases student motivation and facilitates active and experiential learning by engaging multiple senses. However, poorly designed multimedia can be tedious.
2) While multimedia can improve teaching efficiency by reducing contact time, the upfront development costs must be considered. Efficient teaching does not necessarily mean efficient learning from the student perspective.
3) Multimedia provides opportunities for simulations and interactions that can enhance the learning experience when designed properly. Limitations include inability to replicate full complexity and risk of weak real-world interaction skills.
4) Fields like business, education, entertainment and more can benefit from multimedia integration in
- The document provides a review and progress update of the Ottawa Catholic School Board's blueprint for 21st century learning and technology integration from May 2012.
- It outlines the board's vision of equipping students and staff with 21st century skills, and discusses how technology access has increased dramatically while costs have decreased.
- The review summarizes initiatives taken to update infrastructure, introduce new tools, build leadership capacity, and support 21st century teaching and learning. It also discusses priorities around student success, staff success, and stewardship of resources.
The document discusses the concept of smart schools in Malaysia. It outlines the goals of smart schools, which include producing a technology-literate workforce and increasing access to education. Some challenges to implementing smart schools are lack of technical staff, facilities and technology infrastructure especially in rural areas. Teachers may also lack ICT skills. Solutions proposed include providing more training to teachers, improving connectivity in rural schools, and collaborating with private companies and donors to support smart school initiatives financially and technically.
This document describes an innovative approach to transforming students into passionate learners through a specialization pathway in Infocomm Sales and Marketing at Ngee Ann Polytechnic in Singapore. The approach uses three learning approaches supported by technology: learning by doing with realism, learning with increasing autonomy, and learning with others. Students are issued iPads and learn through authentic experiences, role plays, presentations to real customers and industry experts, and team projects. Evaluation shows this approach improves student engagement, develops professional skills, and leads to higher evaluation scores, demonstrating the students have become more passionate learners.
This document discusses the use of technology in the math and science classroom. It makes three key points:
1. There is a need for strong support systems for teachers to learn how to effectively integrate technology into their lessons, as lack of support and professional development has led to a "digital divide".
2. Lessons should be designed purposefully using technology tools to enhance learning and engage students, not just for the sake of using technology. Frameworks like Learning for Use and T-GEM can help guide lesson planning.
3. Technology can help bring real-world experiences into the classroom through simulations, virtual field trips, and online learning environments, making lessons more relevant and interesting for students.
The document discusses issues and challenges with integrating information and communication technology (ICT) into teaching and learning in Malaysian schools. It identifies several key challenges: 1) some teachers lack formal training in using ICT and are uncomfortable teaching with it; 2) many students do not have access to necessary technology at home; and 3) there is insufficient access to computer hardware and facilities at schools for all students. It argues that teachers need more opportunities for ICT professional development courses and schools need improved infrastructure and facilities to effectively integrate ICT into the curriculum.
Dan Winter introduces himself in his personal portfolio wiki for EDU5315 Technology Applications for the Classroom. He provides a picture and biography, noting that he works as an instructional technology coach and previously taught science. Winter is taking this class as part of an instructional technology program, and hopes to learn new techniques for implementing technology into curriculum to stay current on educational technology trends and strategies. He created a wiki page to post all course assignments.
The document proposes integrating elearning into middle and high school curriculums in the Boulder Valley School District. It would start with augmenting biology/science classes with an online learning track to provide a more visual and interactive learning experience. The online portion would include tutorials, expanded course materials and resources. It outlines the advantages, disadvantages, goals and provides details on content development, implementation, evaluation, technical specifications, budget, timeline and marketing. The overall goal is to help students develop 21st century skills and become comfortable with online learning.
The document discusses the role of educational technology in teaching and learning. It notes that educational technology provides useful tools that help both teachers and students achieve better learning outcomes by utilizing advances in technology. It also discusses how educational technology involves deeper understanding of computers and computer skills and is concerned with integrating technology into the learning and teaching process. The objectives of educational technology include imparting technology-supported instructional planning, learning to use and evaluate computer-based educational resources, and acquainting students with IT-related learning theories.
The document discusses issues and challenges in integrating information and communication technology (ICT) in teaching and learning in Malaysian schools. It notes that while the Ministry of Education has invested in equipping teachers and students with ICT skills, there remain issues such as ICT not always being used effectively, an inability to interact personally, and over-reliance making students less skilled manually. Challenges include not all schools, especially in remote areas, being able to apply ICT effectively due to lack of infrastructure or teacher skills/motivation. The replacement of damaged equipment is also a long process.
Leveraging Digitised Intellectual Property to Build a Global Education BusinessJeremy Williams
Leveraging Digitised Intellectual Property to Build a Global Education Business
1) Knowledge Universe seeks to establish a global education business by leveraging its digitized intellectual property and content across low-cost online and blended learning platforms to reach large, low-income student populations.
2) It plans to partner with governments and establish operations in countries like India to address critical issues like teacher shortages through third-party provision of online curriculum, infrastructure, and technology.
3) By reducing costs through digitization and partnerships, Knowledge Universe aims to transform education delivery at scale through customized and accessible online learning programs.
This document discusses a group assignment on smart schools in Malaysia. It provides background on the history of smart schools in Malaysia, which began as a pilot program in 1999 before expanding nationwide. It also outlines some of the key challenges in implementing smart schools, such as lack of technological infrastructure and training for teachers, insufficient technical support, and inadequate financial resources - particularly in rural areas. The conclusion reiterates that smart schools aim to improve education through ICT but face difficulties that must be addressed, such as providing more teacher training on using technology.
Teaching using information and communication technology : Do trainee teachers...syaabdulrahman
This study assessed the confidence levels of 675 trainee teachers at Universiti Putra Malaysia in integrating information and communication technology (ICT) into their teaching. The study found that the trainee teachers were generally quite confident in their ability to integrate ICT. However, some groups showed higher levels of confidence than others. Male trainee teachers, those with teaching experience, and those studying vocational subjects reported higher confidence levels than their counterparts. The study suggests that confidence in using ICT is an important factor in realizing Malaysia's goal of developing technology-integrated smart schools.
This is the set of slides used throughout the first coalition ICT workshop held in Cape Town on the 22nd February 2011. This session was facilitated by John Thole of Edunova
The document discusses the concept of Smart Schools in Malaysia. It provides background on the introduction of Smart Schools in Malaysia beginning in the 1990s as part of an effort to prepare students for the information age. Smart Schools integrate information and communication technologies into teaching and learning to make the process more engaging, student-centered, and self-paced. The document outlines the objectives, roles of stakeholders, advantages, and challenges of implementing the Smart School model in Malaysia. Key stakeholders like teachers, students, and parents must work together to achieve the goals of developing students' skills and preparing them for further education and career opportunities in the digital world.
The document discusses the concept and history of Smart Schools in Malaysia. Some key points:
- Smart Schools aim to prepare students for the digital age by integrating information and communication technologies into teaching and learning.
- They began as a pilot project in Malaysia in 1999 before expanding to over 10,000 schools between 2002-2010.
- Smart Schools utilize technologies like computers, the internet, and video conferencing to provide a flexible, student-centered learning environment.
- Stakeholders like teachers, students, and parents all have important roles to play in helping Smart Schools achieve their objectives of developing students' skills for the digital world.
The document discusses issues and challenges in integrating information and communication technology (ICT) in teaching and learning in Malaysian schools. It notes that while the Ministry of Education has invested in equipping teachers and students with ICT skills, there remain issues such as ICT not always being used effectively, an inability to interact personally, and over-reliance making students less skilled manually. Challenges include not all schools having effective ICT access, presentations distracting students, content becoming boring if not varied, and lack of technical support and teacher ICT skills and motivation.
The document outlines the author's vision for integrating instructional technology into K-12 classrooms. The goal of technology integration is to use technology seamlessly so that it is invisible and provides new ways for students to learn, think critically, problem solve, and collaborate. Effective integration requires consideration of the teacher, student, content, and technology. It also requires building a team to support integration and setting high expectations while modeling technology use to engage and motivate students.
Today's learners need a wide variety of skills to be successful, including skills related to communication, critical thinking, questioning, and problem solving. Integrating information and communication technology (ICT) into teaching and learning can help develop these important skills. ICT can be used as an object of learning about technology itself, as an aspect to support vocational training, or as a medium to enhance the overall teaching and learning process. The capacity building program from IMIH promotes using ICT as a medium to increase motivation and support active, student-centered instructional approaches.
Irish Ann L. Espeño is a third year student studying Bachelor of Secondary Education majoring in Mathematics at Cavite State University. The document discusses educational technology, which involves integrating technology into teaching and learning to reinforce and extend students' knowledge and skills. It explains concepts like meaningful learning, discovery learning, and constructivism. Educational technology applications discussed include using computers as tutors, teachers' tools, and for cooperative learning. The importance of software, hypermedia, and the internet for education are also covered. The document concludes by reflecting on how educational technology training will help the student become an effective future teacher who can incorporate technology into their teaching.
This document discusses the role of information and communication technology (ICT) in teacher education. It outlines several purposes of ICT in education, including keeping pace with scientific and technological development and improving student learning and performance. The document also describes different approaches to integrating ICT in teacher education programs, such as improving ICT skills, focusing on ICT pedagogy, incorporating ICT into specific subjects, and practice-driven approaches. It emphasizes that ICT allows teachers to upgrade their knowledge and resources to become more effective educators who can help students succeed.
This document discusses syncing digital learning to key learning areas and ICT pedagogy in education. It notes that classroom teachers require flexible practices to engage modern students. ICT is seen as a catalyst for change that requires evaluation of its effectiveness. The document recommends that teachers integrate ICT based on pedagogical needs, to provide creative problem-solving opportunities. It also suggests that inquiry learning can be enhanced through ICT to create accelerated and personalized learning, while ethical issues around internet use need supervision and filtering. Professional development in ICT is most effective when contextual, collaborative, sustained and supports teachers' self-efficacy and system-based needs.
This document discusses several lessons related to educational technology:
Lesson 1 provides an overview of the Educational Technology 1 course and its focus on introducing students to educational technology tools and the application of technology to instruction.
Lesson 2 discusses Educational Technology 2 and its goal of integrating technology into teaching and learning by providing knowledge and skills on technology integration.
Lesson 7 examines how information technology can be used to develop higher-level thinking skills and creativity in students, such as through technology-enhanced project methods.
Educational technology refers to the use of technology tools to enhance learning. Several Asia Pacific countries have implemented policies promoting educational technology in schools. These include New Zealand, Australia, Malaysia, Singapore, and Hong Kong. Technologies can be used to introduce, reinforce, supplement and extend teaching skills. They provide opportunities to address instructional issues and expose students to state-of-the-art practices. Technologies also help develop 21st century skills and allow for higher-order thinking through projects. Computers specifically help with communication, interaction and message-building while supporting student-centered learning. The internet is also an important classroom and study tool for students. Educational technology helps promote learning as well as teaching when used as a tool rather than just content.
My portfolio in educational technologyeloisemolina
Eloise Wilma Jame M. Molina is a 3rd year student at Cavite State University studying for a Bachelor's degree in Secondary Education with a focus on Mathematics. She took Educational Technology 2 which taught her how to effectively integrate technology into teaching and learning by introducing, reinforcing and extending students' knowledge and skills so they can become proficient technology users. The course aimed to help student teachers and practicing teachers learn how to use technology in their teaching. Eloise learned about various educational technologies like computer-assisted instruction, hypermedia applications, and how to incorporate technology into her future classroom to engage students and make learning more accessible. After taking the course, Eloise believes it is important for teachers to be
This document discusses the student's experiences learning about educational technology. It begins by introducing the student and providing definitions and examples of educational technology. It then discusses how countries in the Asia Pacific region are incorporating technology into education policies. The student learned about using technology for projects, as a tutor, and as a teacher's tool. The student used software like MS Office and learned their importance for future educators. After learning about educational technology, students will be able to complete work more easily using technology, while still needing guidance to avoid over-reliance.
The document discusses deliverable D3.1 from the School on the Cloud network project, which focuses on presentations about the impact of cloud-based teaching and teacher education. It provides details on the deliverable, including its title, type, delivery date, and description. It then outlines the process undertaken by working group iTeacher to develop the presentations, including a pre-assignment, two submeetings, drafting presentations, and finalizing the presentations. The final presentations focused on topics like the impact of cloud-based teaching on teachers and teacher education, using social media and mobile devices in the classroom, recommendations for innovation, and a manifesto for educational organizations.
The Multiple Learning Experiences (M-LEx™) Model – A Holistic Approach to Edu...Tatainteractive1
http://www.tatainteractive.com/ : We should recognize the porous borders that compartmentalize different subjects. We should acknowledge the differences in aptitude and provide room for each child to build on his or her strengths. Visit http://www.tatainteractive.com/ for more.o the complexity and choices.
- The document discusses educational technology and the integration of technology into teaching and learning.
- Educational technology 2 focuses on teaching students how to integrate technology into the teaching and learning process. It aims to provide knowledge and skills for using technology to introduce, reinforce, supplement and extend learning.
- The course also aims to familiarize students with IT-related learning theories and help them adapt to technological changes in the digital environment.
This document discusses guidelines for integrating information and communication technology (ICT) into teaching and learning through teacher training courses. It outlines eight skills developed through ICT integration, such as critical thinking and problem solving. It then lists various ICT training courses provided by Microsoft and Intel, covering topics like project-based learning, assessment, and collaboration. The document describes five levels of teacher development with ICT and maps an ICT integration certificate to the UNESCO technology literacy framework. It promotes SchoolNet membership as a professional learning community for educators.
This document summarizes Sarah Jane Quiño Cantila's experience as a student taking Educational Technology courses. It discusses key concepts in educational technology like the five domains of design, development, utilization, evaluation and management. It also explains how technology can be used as an information and communication tool, as a tutor, and as a tool for teachers. Sarah Jane explains how EDTECH 1 introduced her to educational media and how EDTECH 2 taught her to integrate technology into teaching and learning. The document concludes by discussing 21st century learners and the importance of investing in educational technology and school construction.
This document summarizes Sarah Jane Quiño Cantila's experience as a student taking Educational Technology courses. It discusses key concepts in educational technology like the five domains of design, development, utilization, evaluation and management. It also explains how technology can be used as an information and communication tool, as a tutor, and as a tool for teachers. Sarah Jane explains how EDTECH 1 introduced her to different educational media and how EDTECH 2 taught her to integrate technology into teaching and learning. The document concludes by discussing 21st century learners and the importance of investing in educational technology and school construction.
The document discusses the objectives and benefits of educational technology. The course aims to provide instruction on technology integration, acquaint students with IT theories, and impart experiences with instructional technologies. Both teachers and students benefit from technologies which have improved learning, removed boundaries, and allowed real-time collaboration. The use of technologies such as software and online resources makes learning easier and more engaging for students.
This is a research-based slide presentation which talks about the use of ICT: its benefits, significance, as well as various strategies which help the pre-service and the in-service teacher.
My Final Presentation about Ed Tech 1 and 2. Jermaine Dabon
My over-all collections about what we have in our subject which is Educational Tech 1 and 2. BSEd- III HET from Cebu Technological University Moalboal, Cebu Moalboal Campus.
Diza Rose Kysha G. Abrenica outlines her experience learning about educational technology in her BEED III-C course. She discusses key concepts like the definition of educational technology, how technology can benefit or harm learning, and tools like Microsoft Office that she learned. Through the course, she gained an understanding of how to effectively integrate technology into teaching to make lessons more engaging for 21st century students.
Similar to Mseduebookexcitinglearningweb Final 120914022330 Phpapp02 (20)
This document provides a tutorial on using the Simple Object Access Protocol (SOAP) for communication between components using XML messaging. It uses an example of an HTML calendar widget that can receive event updates and display event listings for a given month. The tutorial demonstrates making a SOAP request to add an event listing and get the event listings for a month using the IDL-defined interface for the calendar component.
This document provides an introduction to converting HTML documents to XHTML, including the basic syntax changes needed like making all tags lowercase and closing all tags. It provides examples of correct XHTML markup for different tags. It also explains the new DOCTYPE declaration and shows a sample well-formed XHTML document with the discussed syntax. Resources for learning more about XHTML are listed at the end.
The document provides an overview of the Unified Modeling Language (UML). UML was created by the Object Management Group as a standard modeling language for visualizing, specifying, constructing, and documenting software systems. It introduces key concepts of UML including its goals, building blocks, basic notations, and types of modeling. UML uses standard visual notations like diagrams, classes, use cases to model both structural and behavioral aspects of a system.
This document provides an introduction to converting HTML documents to XHTML, including the basic syntax changes needed like making all tags lowercase and closing all tags. It provides examples of correct XHTML markup for different tags. It also explains the new DOCTYPE declaration and shows a sample well-formed XHTML document incorporating all the discussed changes. Resources for learning more about XHTML are listed at the end.
The document provides a reference guide for HTML5 tags including the tag name, which HTML versions the tag is valid for, and common attributes for each tag. It lists over 100 tags across 4 pages, providing brief descriptions and allowed attributes for each. Key tags covered include common text tags like <p>, <strong>, and <em>, media tags like <audio> and <video>, form tags like <button> and <input>, semantic sectioning tags like <header> and <footer>, and lists tags like <ul> and <ol>.
The document discusses advanced features of the AjaxTags Library including autocomplete textboxes that populate associated values in other textboxes. It provides an example of an autocomplete textbox that populates a secondary textbox with a linked Spanish word when an English animal is selected. The server-side code returns an XML list with names and values to map selections to the secondary field. Training courses are also advertised on Ajax, Java EE and other technologies.
This document is a complete list of ASCII codes from 0 to 255. It includes the ASCII code number, symbol, and description for each code. Common symbols include letters, numbers, punctuation marks, and some international characters with diacritics. Control codes at the beginning are also included, such as NULL, SOH, STX, ETX.
Www Kitebird Com Articles Pydbapi Html Toc 1AkramWaseem
The document discusses using Python and the DB-API module to write scripts that interact with MySQL databases. It provides an example of a short script that connects to a MySQL database, issues a query to get the server version, and prints the result. It then discusses a more extensive script that handles errors, issues different statement types like INSERT and SELECT, and retrieves result rows using fetchone() and fetchall() methods. The document provides information on installing prerequisites like Python and MySQLdb, and executing the example scripts.
The document discusses using Python's DB-API interface to write scripts that interact with MySQL databases. It describes installing the MySQLdb driver module, creating a connection to a MySQL server, executing queries using cursor objects, and retrieving and printing the results. A sample script is provided that connects to a test database, executes queries to create and populate a table with animal data, then selects and prints the data from the table.
Random And Dynamic Images Using Python CgiAkramWaseem
This document discusses using Python to generate random and dynamic images through CGI scripts. It begins with an overview and introduction to Python CGI programming and the Python Imaging Library (PIL). It then demonstrates a simple Python CGI script that serves a static image file. Next, it shows a random image script that selects a random image file from a directory. The document also covers using PIL to dynamically generate images and build a script that generates a random gradient image. It concludes by discussing building more advanced dynamic image scripts that accept arguments and graph log files.
This document provides instructions for setting up MySQL for Python (MySQLdb) on Mac OS X. It describes downloading MySQL from mysql.com and installing it, then downloading and building MySQLdb from sourceforge.net. It notes potential issues like missing header files and explains how to fix them by installing additional developer packages or changing symbolic links. Comments provide corrections and additional troubleshooting tips for issues users encountered.
The document discusses writing MySQL scripts using Python's DB-API module. It provides a short 3-sentence summary of the document:
1) Python's DB-API module provides a database application programming interface and the MySQLdb driver allows it to access MySQL databases.
2) An example script is presented that connects to a MySQL database, issues a query to get the server version, and prints the result.
3) The document also discusses using cursors to execute statements and fetch results, handling errors, and retrieving results as tuples or dictionaries.
This document provides instructions for connecting to a MySQL database from Python using the MySQLdb package. It outlines downloading and installing MySQLdb, connecting to the database, creating a cursor to execute queries, and using cursor methods like fetchone() and fetchall() to retrieve data. The steps include uncommenting and editing configuration files during installation, connecting with MySQLdb.connect() and specifying host, user, password, database and port, and executing queries with cursor.execute() and retrieving rows with fetchone() or a list of tuples with fetchall().
Internet Programming With Python PresentationAkramWaseem
This document provides an overview and agenda for the "Internet Programming with Python" tutorial being given at OSCON 2009. The tutorial will cover network programming with sockets in Python, including an introduction to client-server architecture and networking concepts. It will also cover internet client programming, CGI programming, and conclude with a question and answer session. The target audience is software engineers and system administrators with a basic Python knowledge seeking an introduction to internet programming topics in Python.
This document provides information about Common Gateway Interface (CGI) programming and how web browsers communicate with web servers. It discusses how browsers make requests to servers, how servers respond, and how form data is transmitted from browsers to CGI programs using GET and POST methods. It also covers cookies, file uploads, and provides examples of simple CGI programs in Perl and Python.
This document discusses how to use Python for web development. It presents several methods for integrating Python with a web server, including the Common Gateway Interface (CGI) which allows Python programs to communicate with the server. CGI is the oldest interface but has performance limitations. Newer interfaces like WSGI allow Python programs to emulate CGI while avoiding its downsides. The document provides a simple CGI script example for testing integration and discusses common issues with CGI scripts. It also introduces several popular Python web frameworks.
This document provides an introduction to Python programming using a hands-on tutorial approach. It discusses obtaining Python for your computer, running a sample Python program called madlib.py to prompt the user for input and print a story, and explains the code for this sample program line-by-line. It emphasizes learning programming concepts and skills through active participation and experimentation rather than just presenting information.
The document provides an overview of the Python programming language. It discusses that Python is an interpreted, interactive, object-oriented language created by Guido van Rossum in the late 1980s. It describes Python as high-level, portable, and has an extensive standard library. The document then covers Python variables and data types, basic operators, and provides examples of Python code, including defining variables, strings, lists, tuples, and dictionaries.
The document outlines a Python training course that will cover topics such as the Python shell, data types, built-in functions, operators, flow control, syntax, data structures, file input/output, regular expressions, and Python library modules. Exercises will be done after each topic is taught to allow students to practice writing Python scripts.
This document provides an introduction to the Python programming language. It discusses Python's easy-to-learn and powerful features such as its efficient data structures and object-oriented approach. The document also covers Python's syntax, dynamic typing, scripting capabilities, extensive standard library, and ability to be extended via C/C++. It is intended to introduce readers to Python's basic concepts and features in an informal manner.
2. the microsoft visual identity the microsoft visual identity
Using Technology
Contents to Improve Education
FORWARD ............................................................................................................................. 3
the microsoft visual identity
AIMS ......................................................................................................................................... 4
the microsoft visual identity
CHAPTERS ............................................................................................................................. 5
Chapter 1: Why use Technology in Schools ........................................................................................ 5
Chapter 2: Pedagogical Approach .......................................................................................................... 9
Chapter 3: ICT for Productivity and Efficiency ................................................................................... 16
Chapter 4: Creating Digital Content ...................................................................................................... 19
the microsoft visual identity
Chapter 5: Overcoming the Challenges and Getting Started ...................................................... 23
The Microsoft Brand Guidelines for Education | 27
CONCLUSION ....................................................................................................................... 26
ACKNOWLEDGEMENTS .................................................................................................. 27
Th
REFERENCES ......................................................................................................................... 28
The Microsoft Brand Guidelines for Education | 27
The Microsoft Brand Guidelines for Education | 27
The Microsoft Brand Guidelines for Education | 27
2 Contents The Microsoft Brand Guidelines for Education | 27 education
3. Using Technology
Forward to Improve Education
I’ve always liked playing with computers. The year before I started my first teaching job as a geography teacher
I spent the summer building revision websites in HTML and Flash. Imagine my surprise when I went into my new
classroom and it didn’t have a computer!
It didn’t take me long to start to accumulate ICT equipment from other parts of the school – I quickly realised that we were
actually well resourced but the equipment was not well used. I raided cupboards, brought things in from home and applied
for grants. I did this because I realised that young people in my care were highly engaged and captivated by the technology
I was using. It was enhancing my performance as a teacher and getting children excited and re-energised about learning.
During my first few years teaching the students in the class I used to always talk about the technology and how much they
enjoyed learning about geography. But over time the buzz created by the ICT started to subside, at first I was surprised,
but then I realised something that has stuck with me until this day. The technology was still very important to the children,
yet in my classroom it had become invisible – it was truly supporting me as a teacher and the young peoples needs as learners.
The Microsoft Brand Guidelines for Educa
As I moved into school management and then to a national advisory role I have re-told this story hundreds of times. It is not
about the technology – it is about good learning and teaching. Our challenge is to think about what makes a good lesson
and then think about how you can augment and enhance the experience with technology.
That is what makes learning exciting – and that is what this eBook is about!
Ollie Bray
www.olliebray.com
3 Forward education
4. Using Technology
Aims to Improve Education
The aims of this eBook are to:
Enhance the understanding of the benefits of ICT and technology across the
•
curriculum including literacy, numeracy, technology, personal, social and health
education.
Provide practical information on how technology can be used to increase student
•
motivation and enhance learning.
Give teachers the confidence to use technology in class as a learning and teaching
•
methodology that reaches across all subject areas and age groups.
• einforce the importance and place of ICT skills for productivity and the 21st century
R
skills agenda.
Encourage teachers to consider using games design and other technologies with
•
students to help children become creators rather than consumers of content.
Improve advice on how teachers and school leaders might tackle some of the common
•
challenges encountered when trying to develop the use of technology in schools.
Most importantly – to share some of the tips, tricks and tools that I have found useful
•
over the years which should help you not make quite as many mistakes as I’ve made
during my time as a teacher, school leader and national adviser!
4 Aims education
5. Using Technology
Chapter 1 – Why use Technology in Schools to Improve Education
“Technology is just a tool. In terms of getting the kids working
together and motivating them, the teacher is the most important.”
Bill Gates, Chairman, Microsoft Corporation
®
education
6. Using Technology
Chapter 1 – Why use Technology in Schools to Improve Education
When I think about technology and life, I find it How technology has changed things... Of course, there is one area of society where,
hard to think of examples where technology has in my opinion, we are yet to consistently see truly
not revolutionised or had a profound impact on Shopping: revolutionary transformation as a result of technology.
what we do, how productive we are and even
This is sometimes illustrated well by the example
how we behave.
first told by Dr Seymour Papert in the early 1990’s
and has been re-told in various forms ever since.
Some examples include:
Finance: “A mid-nineteenth-century surgeon is magically
•
Shopping online rather than visiting physical transported though time to a modern operating
retail spaces theatre. Once there, he finds himself completely
•
Carrying out online transactions rather than at loss to know what to do or how to help.
writing cheques In contrast, a mid-nineteenth-century teacher
•
Children playing on the Xbox when it is too is transported through the years to a modern
dark to play outside Play: classroom. Once there, he picks up seamlessly
where his modern peer left off”.
Catching up with friends on Social
•
Networking sites when meeting up As Facer (2011) explains, ’The implication of the
physically is geographically impossible narrative is clear; unlike medicine, the education
community has failed to appropriate the technology
advances of the contemporary world’.
Socialising:
“Sometimes technology
Don’t misunderstand what I am saying here.
helps us make the actual There is still a place for going to the shops or the
bank, playing outside and meeting people for a
purpose of why we do coffee. It’s just that sometimes technology helps
us make the actual purpose of why we do these
these things easier.” things easier.
6 Why use Technology in Schools education
7. Using Technology
Chapter 1 – Why use Technology in Schools to Improve Education
The key here of course is not to flood a classroom When we talk about 21st Century Skills what we While the graphic represents each element distinctly,
with technology, as we know that, alone, this really mean is essential skills for life, work and play in for descriptive purposes all of the components should
normally has very little impact on learning and modern society. be considered as fully interconnected rather than in
teaching. What we need to do is modernise the individual silos. This is particularly true for Information,
However, definitions aside, the United States Media and Technology Skills that make up an
classroom in the same way that we have modernised Partnership for Education and 21st Century Skills important component of the model.
the operating theatre and other aspects of society provides a useful model for thinking about modern
over time. We need to make investments in schooling and to help us consider if we are actually For example, in the modern world it would be naive to
technology for the right reasons and because there meeting the needs of our young people within our consider life skills and career skills without the roll of
is a need. Rather than investments in technology own education systems. technology. Technology has also greatly enhanced the
because we think that it is the right thing to do. way that we communicate and collaborate, which in
The graphic below represents the modern skills and turn can help improve our own critical thinking skills,
So, after keeping children safe, what is the number knowledge that students need to be successful in the but also how we work creatively on projects
one thing that we are trying to do in our classrooms, modern world (as represented by the arches of the with others.
schools and education systems? Surely, we are trying rainbow) and the support systems that we need to put
in place to turn the model to reality (as represented by Technology also has a role within the underlying
to improve learning, because improving learning
the pools at the bottom). support structures of modern curriculum design. For
will deliver better outcomes and provide better life
example, many people now recognise the importance
chances for children. of online and digital professional development
21st Century Student Outcomes
Put simply, it’s the difference between ‘Technology and Support Systems and professional learning networks. They see the
for Learning’ and ‘Technology in Learning’. importance of technology to help both formative and
Learning summative assessment and finally they understand
The learning must come first and the technology Innovation Skills – 4 C’s that technology (in particular connectivity) needs to
should be invisibly supporting what we do. Critical Thinking ● Communication
Collaboration ● Creativity be built into the fabric of any learning environment.
They also acknowledge that mobile and Internet
Core Subjects – 3 R’s technologies can aid anytime, anywhere learning
Essential Skills Life 21st Century Themes Information, which should also be an entitlement within the
Career Media
Technology modern world.
I don’t really like the term 21st Century Skills Skills
Skills
as pretty much all of the world’s primary school
children and a rapidly growing proportion of the
worlds secondary school children have only ever “ echnology has greatly
T
enhanced the way
Standard
lived in the 21st Century. The term sometimes s Assessments
makes me wonder what we have been doing Curriculu
m Instruction
we communicate.”
for the last few years!
Professional Development
Learning Environments
7 Why use Technology in Schools education
8. Using Technology
Chapter 1 – Why use Technology in Schools to Improve Education
Integrating Technology The Conflict... the use of ICT as a methodology and a pedagogical
approach to raising standards. It is technology in
ICT
in Learning and Teaching learning and is the thing that holds the real key to
As educators and school leaders our challenge classroom transformational change.
is a simple one. How do we integrate technology
COM
into learning and teaching and how do we make PUTI
sure that all members of the school community NG ICT in Schools?
from the policy makers to the classroom teachers
understand that technology is important. In fact, Productivity Creation Pedagogy
as we have already discussed, it has the potential
to be transformational. The political response to this emerging problem in
many countries (including the UK) has been very
To help us do this it might be useful to think about how
interesting. Almost overnight schools have been
technology is often perceived and sometimes retrofitted
instructed to teach ‘real’ computing again.
into schools. At the core of the problem is how ICT is
often mistaken for computing and vice-versa. While no one can really argue that the problem
needed to be addressed the sudden switch of priority
In the UK and many other countries during the first
from ICT to computing also brings with it a number
part of the 21st Century there was quite rightly a real
of challenges. Most importantly, children still need
focus on ICT. This was partly to equip young people
ICT skills, particularly around productivity and also
with the ICT skills that they would require when moving
many within our teaching workforce do no have the
beyond school to the workplace. Many of the courses
professional skills to teach children to code. Indeed,
that were taught in schools focused around office based
ICT and computing have become so blurred during the
administrative and productivity skills.
last decade that many computing teachers come from
In doing this schools fulfilled their statutory requirement an administrative or business background rather than I believe that young people need skills in ICT
to teach ICT to young people but this was often at a technical or computer engineering one. productivity (including Internet Safety and Responsible
the detriment of children learning real computing or Use) and that we should also be giving more young
But there is also a third area of ICT in education which people skills in computing (including programming
programming skills. The result was a whole decade of
is arguably the most important and is also the area that skills). Finally, I strongly believe that we need to make
children who were unable to code, build and create
has gone really unnoticed and unsupported politically sure that teachers are using technology appropriately
things digitally at a time where many countries are also
for many years. and not just as an ‘add-on’. Technology needs to be
trying to move from a traditional manufacturing age to
a digital manufacturing age. The extent of this problem It is the use of ICT to support learning and teaching in used to enhance all areas of the curriculum.
for the UK is well documented in the Next Gen Review all areas of the curriculum and not just the domain of We are going to tackle each of these areas in turn –
researched and written by Ian Livingston and Alex Hope. the computer lab. It is the use of ICT to make learning but we are going to start with and spend the most
(I’ll come back to this review in Chapter 4). real, relevant and exciting for young people. It is time on the most important one, pedagogy.
8 Why use Technology in Schools education
9. Using Technology
Chapter 2 – Pedagogical Approach to Improve Education
The Microsoft Brand Guidelines for Edu
“Good teachers always use good tools.”
Derek Robertson, Education Scotland
education
10. Using Technology
Chapter 2 – Pedagogical Approach to Improve Education
If we truly want technology to have a The next question that we need to consider is what Unfortunately not all topics are interesting and not all
transformational impact on the children and does good learning look like? This is a complicated children see the point of all tasks. That’s where content,
young people in our schools then we need to focus question but in short I think good learning in tasks and activities need to be engaging in order to
on more than what is going on in the computer schools is made up of a combination of two things. create powerful learning environments. Most children
lab and consider how technology can be used to Good pedagogy combined with interesting and / or find technology engaging and that is one of the
support both the core and informal curriculum. engaging content and / or activities. reasons it is so valuable in the classroom.
Before schools or school systems rush into any Our challenge therefore is to think about the key
technology integration programme it is important to components of good lesson design and student
step back and think about what the education research Learning... engagement. Then we need to consider how these
has shown us about classroom practice and behaviour I also think that there is a difference between interest components could be enhanced or re-invented
that can have a real impact on learning. Over the and engagement. through the appropriate use of technology.
years there are two key pieces of recurring evidence
There are lots of different learning models out there
that have been academically verified by different
but if we want to keep students engaged we have to
researchers from all over the world.
get back to basics. I think these five points are helpful
The first is the importance of teacher to student to keep us focused and not over complicate things.
relationships and the second is the importance of
For learning to be successful it needs to be:
formative assessment and giving feedback to learners.
As I’ve mentioned there are a number of reports that
• Culturally relevant
confirm this and if you are interested then the work of
New Zealand academic Dr John Hattie and his synthesis • Include real-time Interaction
of over 800 meta-analyses relating to achievement in
• Provide different learning pathways
the book titled Visible Learning (2008) is worth further
investigation. Similarly the work of Professor Dylan Showcase learning achievements through Brand Guidelines for Edu
• The Microsoft
Williams from the UK on formative approaches to authentic audience
assessment is also worth checking out. An educator who is teaching a child who has a natural • Accessible to all
With this is mind during any technology integration it interest in a subject or who sees the point of it
is worth thinking about how can technology be used (e.g. it might help them get a job) is likely to find it Lets tackle each of these points in turn because this is
to build and improve teacher to student relationships, easier to help that child learn compared to a child who what is at the heart of exciting learning!
and how can technology be used to support formative has no apparent interest in the subject matter and does
assessment and feedback on learning. not see the point.
10 Pedagogical Approach education
11. Using Technology
Chapter 2 – Pedagogical Approach to Improve Education
1. Cultural Relevance For more information on Computer Games in 2. Real-Time Interaction and Data
Education check out the Microsoft® UK eBook on
All good teachers know that if young people Playful Learning: Computer Games in Education, Over the years I have done hundreds of
can see the relevance in what they are learning http://www.slideshare.net/Microsofteduk/ lesson observations and in recent times it
to their own lives and their own place in the playful-learning-computer-games-in-education. has frustrated me more and more that lots of
world then they are more likely to be interested If you are interested in the idea of using games for classroom teachers use contrived or out of date
and motivated to learn. In short, they have to thematic learning (or contextual hubs) you might data with young people.
see the point! also like the Microsoft UK resources on using Kinect This information might come from an out-of-date
Technology is hugely culturally relevant to young Adventures in the Classroom, http://www.slideshare. textbook or might just be made up by a teacher.
people at the moment and this means that using net/Microsofteduk/kinect-adventures-in-the-classroom The point is young people just don’t see the point
technology tools appropriately can be incredibly and using Kinect Sports in the Classroom, as it has not got direct relevance to them or their
motivating and engaging. This is one of the reasons http://www.slideshare.net/Microsofteduk/ lives. It is no wonder we have so many disengaged
why computer games based learning needs to be kinect-sports-in-the-classroom. children in our schools.
part of the toolbox of the modern educator. Of course it is not just computer games. The trick is The Internet now offers amazing opportunities to
In particular, using commercially available computer to ask young people about the technology that they search for real and relevant data, examples, and
games (such as the ones available for the Xbox 360®) are using at home, find out what it does and think case studies that can motivate and captivate the
in education is a great example of this where the about how it could be used to enhance learning. imagination of children.
game can used as a stimulus for learning and then For example how can social networking and mobile
These things might get you thinking…
aspects of the game are linked thematically to phone be used in schools?
different parts of the curriculum. The example below Question: How can you use technology to make
shows how this might work using Kinect™ Sports. learning more culturally relevant to your learners?
The Microsoft Brand Guidelines for Edu
“ omputer games based learning needs to
C be part
of the toolbox of the modern educator.”
11 Pedagogical Approach education
12. Using Technology
Chapter 2 – Pedagogical Approach to Improve Education
Bing™ Start Page There are a number of tools to help us do this.
Lync online is a web based video conference solution
Everyday the Bing start page is illustrated with a new that is free to schools as part of the Office 365 for
stunning image from around the world. As well as education. It allows you connect with others by video
being beautiful and worthy of a discussion in its own and IM as well as share your computer screen and a
right hidden within the image are ‘hot-spots’ which virtual whiteboard.
form question to ask your students. The answers can
be discovered via Bing Search. The daily picture is also Another alternative is Skype which offers a similar
Another nice feature of Bing is the ability to search service. One of the reasons why Skype is so interesting
normally directly relevant to something that is going
for video by source (this includes news channels such for educators is due to their Skype in the Classroom
on in the world. The Bing Start Page can be used in
as the BBC) and then filter your Bing video search by Project (education.skype.com).
lots of ways but it is perhaps most useful as a lesson
‘most recent’. This is a great way to beam real-time
starter or plenary activity and to make students more
news media footage into your classroom.
aware of global events.
Bing Search
Of course Bing isn’t just pretty pictures it is also a
powerful search engine with the capabilities to unite
The Skype in the Classroom project is a directory
your students with rich and meaningful information.
filled with teachers who want to connect with other
As many of the readers of this eBook will be aware
teachers using Skype. You can search by keyword, or
Bing has the capacity to search the web for; search
you can filter teachers by language, ages taught and
terms, images, video, news and location (via Bing
what you’re looking for (e.g. classroom exchange,
Maps). But it also has some other interesting tools that Web Based Video Conference The Microsoft Brand Guidelines for Edu
inspiration, subjects). Remember its not just
support real-time interaction and exciting learning.
(Lync and Skype™) international links. Skype in the Classroom is great to
This includes Social Search (www.bing.com/social) connect classrooms within counties as well
Another great tools that we have to bring real- (e.g. Rural and urban schools) it’s also great to connect
including a nice feature that lets you search for
time interaction into the classroom are web video classrooms within schools (e.g. beaming back a school
#-tags and then Bing geo-locates them on a Map
conferencing tools. There is no doubt about it that production from the drama studio to another part of
for you. This is a really handy tool to gather public
there is something about a real-time conversation the building).
opinion about an event or issue (e.g. the Olympics
or presentation from an expert that captures the
or a natural disaster).
imagination of children and gains command of Question: How can you use technology to include
children’s interest and respect. more real-time interaction in your classroom?
12 Pedagogical Approach education
13. Using Technology
Chapter 2 – Pedagogical Approach to Improve Education
3. Learning Pathways Finally, we will produce our final piece. Even when re-drafting and review are exactly the same for all
you have an interesting topic it is difficult for some of these outputs (video, audio, poster etc.) but the
Providing young people with different learning learners to stay motivated through this process. difference in choice of production of the final piece
pathways to get to an intended outcome is an might just be enough to capture the imagination of
important component of exciting learning. even our most reluctant learners.
Let me explain how this might work. The Production Process Technology gives us some wonderful tools to help
Everywhere I go in the world there are always present different types of writing and text.
a group of teachers who tell me that they are Idea
struggling to get children interested in writing. For example:
There are three quick ways to improve this. Research
Write •
Create a Blog using SharePoint Blogs
•
The first, is to stop setting writing tasks as a Plan something for Microsoft® Office 365;
down
punishment exercise or sanctions (what sort • Record audio in Microsoft OneNote®;
of message does this send to young people?). Collaboration
• Compose a song using Microsoft Songsmith;
The second, is while children are learning the
• Redraft
skill of writing give them lots of choice about • Direct movie using Windows® Movie Maker Live;
what they write about – no one likes writing or
about boring stuff, but most people enjoy • Design a professional poster using Microsoft
Write
writing about a passion, hobby or interest. Produce something PowerPoint® or Microsoft Publisher
final text down
•
Finally, focus on improving the process of
writing (planning, sentence construction,
story, quality of the narrative, etc.) rather But one way is to provide motivation based on For more information about how to use these tools
The Microsoft Brand Guidelines for Edu
than simply improving handwriting. output. for learning and teaching check out the Microsoft
Partners in Learning Network. You can also get
Instead of producing a written piece the children links to all of the above services from the Microsoft
produce a movie, or an audio podcast, or a Learning Suite.
The process of writing a piece of work is actually fairly newspaper report, or a professional poster, or a hand
simple. We write down some ideas, do some planning written piece. Ideally they will choose themselves Question: How can you use technology to provide
and a bit of research. Eventually we have enough and the element of learner choice will also provide different pathways for students’ work and motivate
ideas to produce a first draft and then a number of additional motivation. You see, the writing process learners though choice?
re-drafts. At some point we will get some feedback made up of ideas, research, planning, drafting,
on our work from the teacher or from other learners.
13 Pedagogical Approach education
14. Using Technology
Chapter 2 – Pedagogical Approach to Improve Education
4 S
. howcase learning achievements Movie Maker and Photo Gallery can also be used to
upload and edit videos and photos. These types of
through authentic audience
media can be shared to popular social networking
There is something about finishing a piece of spaces and embedded within your blogs or school
work and someone saying, ‘well done’, or seeing websites. Work created in Microsoft® Office can
one of your paintings in a public gallery, or one also be shared and published online using Office
of your posts / observations getting lots of ‘likes’ Web Apps (online versions of Microsoft Word,
on Facebook. As human beings we get a real Excel®, PowerPoint® and OneNote®). You can also
sense of pride from getting an audience for our share just about any other file type on Skydrive
work and an even greater sense of achievement (7GB of free cloud storage for everyone!).
if exposure to that audience leads to positive
I was touched recently by a school headteacher
praise.
who told me that they had received an email from
This is why making sure that we give appropriate a parent saying how much he liked seeing his
and authentic audience to children’s work is an daughters animation work online. The parent was
important aspect of exciting learning. The World in the armed forces and currently serving a three
Wide Web has the potential to become the month tour of duty in a war zone. His comment to
World Wide Wall Display (a term coined by the the headteacher was, ‘I feel more in touch now with
Scottish educator John Johnson). The challenge my daughter’s education, despite being thousands
is how can we use technology to extend the reach of miles away’.
of students’ work.
Never before have there been so many easy, powerful
One-way might be through the use of SharePoint and accessible ways to share students’ work.
Online to create class or school websites where
Question: How can you use technology to share
The Microsoft Brand Guidelines for Edu
students’ work can be showcased. Individual students
with a web based audience and provide authentic
might also use SharePoint Blogs to record and
feedback to students’ work?
reflect on their learning or to create more formal
ePortfolios. Remember SharePoint online is a free
resource for schools and education institutes as part
of Office 365 for education. You might also choose
to create a Blog using Windows® Live Writer.
14 Pedagogical Approach education
15. Using Technology
Chapter 2 – Pedagogical Approach to Improve Education
5. Accessible to all The third strand of accessibility is access. If you school leaders to open up networks and access to
don’t have access to a good education then infrastructure. Let’s hope that adults are able to work
When we talk about accessibility we really learning is not accessible. Access to education together to make learning truly accessible for all.
mean a variety of things. Firstly, learning includes access to education professionals, access
should be differentiated to cater for a variety of Question: How can you use technology to improve
to education content and access to education
different learning needs. When we talk about accessibility for learning?
opportunities. In the third millennium as well
differentiation we don’t mean ‘easy’. There is as physical access it must also include digital The principles of exciting learning (relevance,
nothing wrong with learning being challenging access. This is why we must be working towards real-time, audience, pathways and accessibility)
and hard, both of these things push student systems where children have access to one-to-one explored in this chapter need to be at the heart of
achievement in the long run. Differentiation like ubiquitous learning via Internet enabled devices. what we do as educators. Let’s move now to look
any learning task also needs to be personalised A challenge is making the systems sustainable but at how we can make some of the work we do in a
to individual needs. that is starting to now be achieved in some parts computer lab more exciting.
Secondly, we need to make sure that we deal of the world though the consumerisation of ICT
with the accessibility issues that are sometimes where the education system invests in the network
complicated by technology for children (and adults) infrastructure and bandwidth and young people can
who have additional support needs. For web based connect to it using their own devices.
technologies this should include providing screen Of course if we really are committed to making
reader support for people who can’t see the screen learning accessible then it is going to rely heavily
and ensuring that people who don’t use a computer on adults being able to work with each other.
mouse can access all functionality via a keyboard. This includes teachers working with teachers
Technology companies (such as Microsoft®) have (to differentiate work and develop practice),
a statutory duty in many countries to make their technologies working with educators (to make sure
products accessible. For more information on software and hardware are fit for purpose) and The Microsoft Brand Guidelines for Edu
accessibility explore www.microsoft.com/enable. of course corporate IT departments working with
”f you don’t have access to a good education then learning is not accessible.”
I
15 Pedagogical Approach education
16. Using Technology
Chapter 3 – ICT for Productivity and Efficiency to Improve Education
“I have always preferred inspiration to information.”
Man Ray, Artist
education
17. Using Technology
Chapter 3 – ICT for Productivity and Efficiency to Improve Education
I recently asked a group of young people if they here (relevance, real-time, audience, pathways and In game mode Clippy moves from place to place
could think of a career where technology didn’t accessibility), but during the rest of this chapter I’ll on a world tour and you have the choice of playing
play a role and they struggled to come up with suggest three activities where you can apply and a variety of tutorials on the way. Each games is
a response. reinforce some of these principles. worth a certain amount of points and you have an
opportunity to see how many points are available
The fact of the matter is when young people move As you might expect I’ll use Microsoft Office as my
before you select the tutorial to play.
from school to college, or from school to university, chosen productivity suite.
or from school to the workplace an understanding
of how technology works, how to use it
appropriately and how to use it to make you more Gamification – Ribbon Hero
efficient is very important.
I mentioned gamification briefly in chapter two
This business productivity and efficiency agenda of this eBook. It’s the process of applying what
has been the focus of many education systems we know works well in the gaming word to
for the past decade. Although it is not the most other tasks and activities. If you’re interested in
important ICT agenda (see chapter 2) it is Games Based Learning check out the Microsoft
important nevertheless. It is important that UK eBook on Playful Learning: Using Computer
young people leave schools with skills and an Games in the Classroom, http://www.slideshare.
understanding of how to use business productivity net/Microsofteduk/playful-learning-computer-
software (like Microsoft® Office) appropriately. games-in-education.
The problem is learning how to make documents look Online tutorials to learn how software works can
nice, creating colourful graphs, delivering visually be a little dry and occasionally tedious. But to help If you select a tutorial to play the gameplay takes
pleasing presentations and building rich databases you get the most out of Office 2007 and 2010, place inside Office. Again, just like in all good games
doesn’t always excite young people! They can’t always Microsoft Office Labs have ‘gamified’ traditional help is built into Ribbon Hero so there is no need to
see the point and the end benefit to them. Why tutorials to make them more engaging, real and consult a large instruction manual. The amount of
should they? They have grown up in a world where relevant for new users of Office. The game is called help you ask for may have an impact on the points
there are more digital distractions than ever before. ‘Ribbon Hero’ (www.ribbonhero.com), which is a free that you score for each level. If you want to progress
So here we have a set of skills that are important for plug in for Office 2007 and 2010 and is now in its to play the harder more complicated tutorials you
young people to learn (from a business and economic second generation. have to ‘unlock’ achievements first.
sense) but a conflict from an Internet and relevance Like all good games you play a character and
sense. The principles of exciting learning covered Ribbon Hero resurrects ‘Clippy’ the office assistant
in Chapter 2 of this eBook are obviously helpful that you might remember from Office 1997.
17 ICT for Productivity and Efficiency education
18. Using Technology
Chapter 3 – ICT for Productivity and Efficiency to Improve Education
Again like all great games Ribbon Hero gives you Ubiquitous Access – Certification – IT Academy
feedback as you progress through the levels. You can
Office 365 for Education Ok, we all know that certification and
also share your achievements and scores with friends
on popular social networking sites such as Facebook. Another reason that young people do not always examinations aren’t necessarily learning’s end
Finally, freeplay mode allows you to play the tutorials see the relevance of learning about business goal but they are important and we also know
in any order to help you improve and practice your productivity software is because it seems to that most employers like certification as they
skills on specific Office applications and tasks. them that it is confined to the domain of the can provide proof of competence.
computer laboratory at school. One way to get learners more motivated about
One way to help young people become more business productivity software is to set clear and
familiar with the software and at the same time tangible targets and to make sure that students
help them understand how tools and services can understand that they are working towards
be applied to different aspect of their life is for the something. As well as improving their skill level and
software to become more ubiquitous. preparing for the workplace that ‘something’ might
also be professional recognition.
Office Web Apps are web based versions of the
popular Microsoft® Office Suite that allow you The Microsoft IT Academy provides students
to view, access, edit, and share your Word, Excel® , with the future ready technology skills they need
PowerPoint® and OneNote® documents online from to be successful in college and a career. It’s not
If you teach Ribbon Hero it certainly is worth checking almost anywhere. You can use Office Web Apps even just office skills as well. The IT Academy provides
out and is a guaranteed way to make some of your if you don’t have the full version of Office installed logical progression and certification for a variety
lessons and home learning tasks more exciting. on your computer. You can also access Office Web of technology related career paths including
Apps from your Internet enabled mobile phone. Technology Associate, Digital Literacy, Office
Professional, IT professional and Software Developer.
Office Web Apps are an important component of
Microsoft Office 365 for education which is free Of course it’s not just business productivity
for schools and education institutes. By harnessing software that we teach in computer labs. In the
the power of Office 365 and Office Web Apps it is next chapter we will tackle some of the challenges
possible to start to get messages across to young and opportunities associated with teaching young
people that business productivity software is people computer programming.
relevant in all walks of life and not just the context
of the computer lab. Office Web Apps are free!
18 ICT for Productivity and Efficiency education
19. Using Technology
Chapter 4 – Creating Digital Content to Improve Education
“Children need to be given digital building blocks
to inspire them to build digital content.”
Ian Livingstone, Life president, Eidos
education
20. Using Technology
Chapter 4 – Creating Digital Content to Improve Education
As I mentioned in chapter one many education Ian Livingston, author of the UK Government’s NetGen Games design in a
systems are starting to realise that economic Report, states that, ‘A very big part of the problem,
cross curricular context
prosperity often comes from building things. common to both industries, lies in their skills gaps and
In the past this was often large things like ships, shortages. We simply cannot hire enough computer Before I talk more about some of the games
cars and trains but in recent years people are scientists and this seems madness at a time of such design tools that are available to schools it is
finally staring to realise that economies need high youth unemployment’. worth mentioning that the production of a video
diversity and that there is now a growing market game makes a powerful cross-curricular project.
It is because of these factors that there is renewed
for building things ‘digitally’. Projects like this can help break down the subject
interest in the teaching of computer science and
silos that exist in many secondary schools and
The challenge in the UK (and many other countries) is specifically computer programming in schools.
develop the 21st century skills of collaboration,
that for the last decade we have created a generation of This is something that has quickly gained the support
communication and teamwork.
content consumers rather than nurtured and developed of politicians, university computer lecturers and
a generation of content creators. Quite simply, industry specialists. However, many naively thought it The production of any blockbuster computer game
if countries really want to embrace and capitalise on might also capture the imagination of young people – needs market researchers, storywriters, graphic
the digital economy then they need people who are the reality is this is actually easier said than done. artists, character designers, programmers, marketers,
digitally literate and who can build things digitally. communication teams and even people to design
Why would young people be interested in computer
To achieve this our education system has to become and make the packaging. Then you need to work
programming? Just like any subject on the curriculum
the training ground for our future digital entrepreneurs. out how much you will sell the game for and how
in schools you will only get the majority of learners
you will distribute and possibly translate it into
For evidence of how much of an issue this may be interested if it is taught in an interesting way.
different languages.
you only have to look at the UK visual effects industry. The principles of exciting learning covered in Chapter
Visual effects is the fastest growing component of the 2 of this eBook are again helpful here (relevance, There is no reason why a holistic computer games
UK’s film industry and the video games industry is real-time, audience, pathways and accessibility). design project cannot be successfully linked to almost
the largest entertainment industry in the world, with But there is one way that I am absolutely convinced every subject on the curriculum. The project will also
global software revenues exceeding $50bn (£32bn) per is a great way to get most young people interested provide a real and relevant stimulus for students.
annum. Unfortunately, in a growing market, the UK is in programming and that is to use the context of
Now, let’s look at some of the tools that are available
slipping down the global games development league computer games design.
for teachers.
table and the UK’s visual effects industry is reported to
turn down millions of pounds in business each year.
” ou will only get the majority of learners interested if it’s taught in an interesting way.”
Y
20 Creating Digital Content education
21. Using Technology
Chapter 4 – Creating Digital Content to Improve Education
Microsoft Kodu®
•
Kodu is a great tool for narrative creation
Kodu is an exciting, easy to use and free and storytelling – providing an interesting
games design and programming software. environment to create stories.
You can use it to create elaborate 3D landscapes
•
Kodu allows you to change the in-world
and build complicated immersive games while
variables making it easy to introduce
remaining in control of the characters, lighting
Kodu programming involves selecting visual tiles for scientific and mathematical concepts.
and camera angles.
a condition (WHEN) and an action (DO). It is very
Kodu builds real world, 21st century skills by
•
simple and intuitive to use. It is a great way to get
challenging users to analyse a problem
young people interested in developing a passion for
deeply and structure their solution.
programming and making things.
How to get started with Kodu?
Kodu (version 1.2.38) can be downloaded for free
from www.kodugamelab.com. There are also a
number of Kodu tutorials on the same site.
Kodu in the Classroom is a set of resources that
Kodu is available for the PC and for the Xbox. have been developed for education to help you
The PC version of the game allows you to use introduce Kodu as either a one off experience or
the keyboard to programme the characters and What does Kodu help you teach? as a sequence of lessons.
landscape. You can also plug an Xbox controller into The UK Kodu in the
the PC version of the game which is very popular •
Kodu introduces the logic and problem classroom series are
with young people. solving of programming without complex available to download
syntax. It demonstrates that programming from the Microsoft
The most recent version of Kodu (version 1.2.38) is a creative medium.
adds a new story telling feature (ideal for Partners in Learning
supporting literacy) and also a new web-based •
Kodu is object-orientated and introduces (PiL) Network.
support community. conditions and sequence.
21 Creating Digital Content education
22. Using Technology
Chapter 4 – Creating Digital Content to Improve Education
Microsoft XNA Game Studio
® A number of educators have already started to Microsoft Dreamspark
collaborate globally on projects to help bring
Microsoft XNA Game Studio is an integrated Kinect for Windows technology to the classroom DreamSpark (www.dreamspark.com) is a Microsoft
development environment (IDE) that includes tools environment. For example, Ray Chambers a programme that provides students with
and code development libraries that programmers computing teacher from Lodge Park Technology software design and development tools at no
can use to create computer games for Microsoft College in Northampton has developed and shared cost (including Visual Studio 2010 Professional
Windows®, Xbox 360® and Windows® Phone 7. the code for a Kinect Quiz and a Kinect eBook – Edition). The programme is now available in
both of which have huge classroom potential. more than 80 countries and is offered within
Unlike Kodu to get started with XNA Game Studio,
secondary, further and higher education.
you’ll need to have a basic working knowledge of More information about the Kinect for Windows To register, students must visit the DreamSpark
C# and object-oriented programming (OOP). XNA is SDK can be found at http://kinectforwindows.org. website and verify their identity.
ideal for older students who want to develop for
real platforms. It is estimated that up to 35 million students will be
Code Academy able to access these software titles free of charge
The XNA Development centre can be found at
through this programme. Have you told your
http://msdn.microsoft.com/en-us/aa937791 from As well as the tutorial videos associated with Kodu students about it yet?
here you can download code, watch tutorials and and XNA mentioned elsewhere in this chapter
upload your projects for a wider audience. another great resource to help bridge the gap So as you can see there are a wide variety of tools
between these two resources is Code Academy. and resources available to get young people excited
about programming. One of our key roles as
Kinect™ SDK Code Academy (www.codecademy.com) contains educators is to link students to these resources and
a set of free tutorials that will help put you on the give the permission to explore, use and build.
One recent development from Microsoft that path to building great websites, games, and apps.
has huge potential for schools and education is There are a number of different pathways to choose
the release of the Kinect Software Development from including mastering the basics of JavaScript,
Kit (SDK) for Windows. HTML and CSS.
“ ducators have already started to help bring
E
Kinect for Windows to the classroom.”
22 Creating Digital Content education
23. Using Technology
Chapter 5 – Overcoming the Challenges and Getting Started to Improve Education
“One of the true tests of leadership is the ability to recognise a problem
before it becomes an emergency.”
Arnold H Glasow
education
24. Using Technology
Chapter 5 – Overcoming the Challenges and Getting Started to Improve Education
In this final chapter of Exciting Learning: What about professional Don’t forget that Microsoft® Partners in Learning
Using Technology to Improve Education we will development? Network (www.pil-network.com) offers global
examine some of the challenges that you may connections, discussion forums and digital tutorials
encounter when trying to integrate some of the In the modern age teachers should be engaging populated by some of the most innovative and
ideas and concepts that we have mentioned in in what is termed Continuous Professional enthusiastic teachers in the world.
this book. To help you tackle these challenges Development (CPD) and the key word here
we have provided some answers to frequently is ‘continuous’. As well as keeping up with
asked questions. changes to the curriculum, teachers also need Will the children will misuse
to keep up-to-date with changes in learning
technology
theory (e.g. how the brain works) as well as
changes in technology. Children have always misused technology.
Why the focus on technology?
That’s why the number 5318008 was so
The good news is that in the modern era technology
Maybe you need to read the key messages popular when calculators were first introduced
is not actually that complicated and many of the
again? This book is focused on learning but I do to schools and why you still get graffiti on
ideas and processes that we have described in this
believe that technology has got the potential to school desk. The important thing here is
book do not require technical wizardry! The reality
make learning exciting. This is partly because of trust, establishing rules, good classroom
is the teacher is only required to drive the pedagogy
the principles that are outlined in chapter two management and if necessary sanctions.
and to assess the learning. If you do get stuck with
(which are some principals of good learning
a particular tool or service ask your school ICT Any misuse of technology in the classroom needs
and teaching) and how we think technology can
technicians for a hand (you probably have up to 30 to be seen as a learning opportunity where the
enhance these principals.
of them sat in front of you most days!). responsible use of technology is emphasised.
As teachers, there are obviously other things that
If you do want to be a school that embraces
we can do to help make learning exciting for young
technology in the classroom then the main thing
people. For example motivating children through
that is required is a collective change of mindset.
the use of the outdoors – of course it’s good to be
This is best done through support and swapping
able to reflect on these experiences as well and a few
ideas. We have given you plenty of ideas to get you
digital photographs will help you do that!
started in this short guide and now it is up to you
adapt them for your own local need.
” here are other things we can do to help make learning exciting for young people.”
T
24 Overcoming the Challenges and Getting Started education
25. Using Technology
Chapter 5 – Overcoming the Challenges and Getting Started to Improve Education
Will the computers be powerful Do all kids need to be able to code? •
Use the Kinect™ Adventures in the Classroom
enough to create digital content? No. But, try to think of teaching computer Resource to create a culturally relevant unit
They should be. But if not you need to take this programming languages in the same way that of work.
into consideration when procuring your next we might help children learn a modern foreign
•
Sign up to Skype™ in the Classroom and
set of PCs. Young people expect a media rich language. All children should have the opportunity
connect with another teacher to develop
experience these days where they can manipulate try lots of different types of programming
some real time interaction around a global
images, edit video and design games. language as part of their broad general education.
citizenship project.
Some children will want to go on and learn a
programming language in more depth as they get •
Use the Bing start page every day for a week
older – they should have an entitlement to do this. as a lesson starter.
Remember, there are lots of online materials to support •
Give your students a choice of pathways
the teaching of computer science and the young to publish a piece or writing – a film, audio
people who are really keen to learn more uncommon recording, poster or blog post.
or niche programming languages will be the ones who
•
Publish your students’ work online and give
are more than capable of teaching themselves from
them real audience and recognition.
the digital resources available.
•
Unlock the power of technology by signing
up for Office 365 for education for your class
How do I get staff motivated or school.
Are the Microsoft IT Academy
®
to make learning more exciting •
Have a conversation with your corporate IT
qualifications worth it?
with technology? team about learners being able to connect
That is completely up to you to decide. their own devices to the school network to
Structured learning with assessment at the Strong leadership is important here and you
help make learning more accessible.
end of it is one way to get some students need to start with little steps and encourage
motivated. We also know that the qualifications staff to take risks in the classroom. One way to
are recognised by industry. Have a good look get started is partly by leading by example and
at the online materials and decide if any of the partly asking for volunteers. Why don’t you see
qualifications are relevant for your local needs. if there is anyone in your school who might be
If they are – why not give them a try? willing to do one of the following things to help
get things moving.
25 Overcoming the Challenges and Getting Started education
26. Using Technology
Conclusion to Improve Education
The main aim of this short eBook was really to
remind people of some of the key principles of good
learning and teaching. In many ways it is as much a
‘back-to-basics’ guide as it is a ‘call to arms’ for using
technology in the classroom.
Although education policy often switches between the
importance of teaching children to use ICT and the
importance of giving children computing skills. We must
remember that there is absolutely a place for both.
The most important message that this book tries to get
across to educators is the importance of using technology
as a pedagogical process across the curriculum, in all subject
areas. It also reinforces how technology can be used to
create models of anytime, anywhere learning – which should
The Microsoft Brand G
be considered an entitlement in the modern era.
Surrounding all of these themes must be the notion of
responsible technology use and as adults it is our job to
help young people use technology safely. Over the next
ten years we need to nurture all young people to become
digitally skilled and also digitally inquisitive to both find
and solve the problems of the 21st century. This journey
has to start at school.
Children should be excited about learning and it is our job as educators to make sure that they are!
26 Conclusion education
27. Using Technology
Acknowledgements to Improve Education
A huge thank you to the following people who have influenced my practice and
thinking on these issues over the years. In no particular order…
• nthony Salcito , Vice President of education for Microsoft Corp’s Worldwide Public
A ®
Sector organisation
• Andrew Brown, Education Scotland
• Derek Robertson, Education Scotland
• Gillian Penny, Gavinburn Primary School, West Dunbartonshire
• Professor Stephen Heppell, Bournmouth University
• Professor Keri Facer, Manchester Metropolitan University
• Professor Mick Walters, University of Wolverhampton
• Dr Jane McGonigal, Author and Creative Director for Social Chocolate
Also a huge thank you to Stuart Ball and Tim Bush at Microsoft UK for encouraging me to
•
turn my blog rambling to eBook ramblings.
Note: The above acknowledgements does in no way indicate that the fore mentioned people have acknowledge or
endorsed the contents of the eBook.
27 Acknowledgements education