SUPPORT & PURPOSEFUL DESIGN OF TECH TOOLS: Analysis of ETEC 533 
One of the most heated debates around the world today, examines how the 
education system can increase achievement outcomes, worldwide. Some consider 
the answer to be standardized tests, possibly known as ‘teaching to the test… ?’ 
Who decides how we demonstrate achievement? 
As an educator, I shift my teaching toward constructivist strategies that 
extend outside of the confinements of tests. I attempt to develop a classroom filled 
with engagement and experimentation where students test limits and develop new 
theories while learning to think and engage in multiple, complex ways. But how is 
this possible? Technology is one of the many tools I use to enhance and create more 
realistic depictions of what is being taught. 
As I entered into my fourth MET course, I was intrigued initially by the topic 
itself, technology within the math and science classroom. My initial thoughts in my 
auto e-ography focused on the power of simulation and a new way of interaction 
with blogs and forums. As I delved into our class community, I soon realized that 
my journey would be much more than discovery of games and possibly the 
development of my own. I set forth on a DISCOVERY trail of educational technology, 
specifically for the math and science classroom. My interviewees in my own 
teaching community set my thoughts reeling in a much different direction as I 
questioned or shared the thoughts within the forum. The advances in technologies 
and the new focus of instruction highlighted our conversations and I was struck 
with how little has been accomplished in the last couple of decades. If we know it, 
why can’t we show it? I set out to discover the answers of ‘why’. 
After engaging with interviews, research and within the MET forum, my first 
discovery spoke volumes. The distribution of technologies and professional 
development within our nation alone has only managed to create a ‘digital divide’, 
but how? It is here that my first theme of support emerged. As RM mentioned in 
module A, “professional development seems to play a large role in whether or not 
available technology is being integrated with instruction in the classroom. If it’s too 
difficult to figure out or takes too long to learn, it probably won’t be used.” The need 
for embedded support beyond workshops is apparent. Support needs to begin at 
the top with administrators and board personnel that are interested and motivated 
about tech, as well as a call for an increase in the community of educators who are 
sharing and practicing with this new learning paradigm. Time not only to learn 
from leaders but from coworkers as well. 
The ability to excess resources that support technology in the math and 
science classroom is essential within each school community. Without resources, 
the capability to enhance learning and give students the opportunity to “knock on 
the world’s doorstep” becomes non-existent. This seemed like much too bleak of a 
future to digest, so I set out to see why this is occurring and how we can fix it. 
Overall, it was blatantly obvious that administrators and teachers still need to give
their time to adopt new technologies and adapt to teaching with them as well as 
being able to adjust to a new way of learning. Some educators are already doing, 
some in the stages of initial integration but others, they just didn’t seem to be 
hooking in and giving constructivist and technologies a chance. Frustrating to say 
the least, but how can we solve this problem? 
As I framed my issue, I wanted to understand how the educational system 
strives to accommodate and support teachers that are reluctant or scared to use 
technology as a tool. These tools are “necessary to develop strategies for students 
to effectively use computers and advanced communication technologies that help 
them to improve their academic performance.” (Lee et al., 2009, p.226). If as Lee 
(2009) suggests, the use of technological tools helps to improve our overall 
understanding and the main debate in education is how we can enhance our 
outcomes, why isn’t everyone joining in and following suit? 
As we began learning about technology enhanced learning environments 
(TELEs), I realized that the need for effectively curriculum designs using 
technological tools was essential for educators to see, hear and feel in order to feel 
comfortable with the new type of teaching. Support needs to be given in the manner 
of predesigned activities and examples of how tools can be used. I discovered that 
ideally, the teacher should design a lesson with specific learning goals in mind and 
use technology to enhance their critical thinking skills by demonstrating examples 
of “thinking” outside of the box in 3 dimensional layers. 
So how can we show teachers the benefit of these experiences and help them 
to understand how to connect students to a changing world? The feeling of cynicism 
in the teacher career was apparent in discussion and the lack of support in all 
arenas was a grim reality. It is evident from personal reflections, interviews and 
numerous case studies and discussions thereafter, that a shift in teaching strategies 
requires pedagogical and technical shifts for educators. 
It is at this part of the course, I discovered the Learning for Use Model (LfU) 
and (Technology – Generate, Evaluate and Modify) T-GEM framework. I began to 
see a solution and thought these types of strategies could benefit teaching. These 
frameworks can be designed for teachers to use within our classrooms. I reiterate 
my feeling about LfU as stated in module B, that just like a good book, a good writer 
of curriculum design will chose to intrigue the learners right from the start by 
setting the stage for the “big idea” and eliciting previous knowledge as well as 
engaging students in the task at hand. Much like DC suggested, ““if students are 
able to teach or articulate their knowledge to others, students more or less have a 
grasp on the concepts.” The synthesizing part of the lesson is so important for 
students. They take all those bits and pieces and put them together so that they can 
understand the big picture. DH’s concluding comment that “by making the lessons 
real and relevant, the students are more likely to be interested and learn.” So how 
can we make learning real and relevant? Field trips everyday would be a splendid 
way to get students learning with and not from textbooks but nonetheless,
extremely unrealistic. Technology within the math and science classroom creates 
opportunities for real life learning experiences and helps in the development of 
meaningful connections. Through applets, virtual field trips, videos and online 
learning environments strive to engage learners and set the scene for inquiry based 
learning. 
Using the T-GEM (Khan 2010) model to create a lesson may help educators to 
understand how they are developing ‘mastery learners’ that is, students who are 
primarily motivated by the need to acquire competence rather than to strive only 
for social approval and recognition (O’Keefe, 1996). In order to create ‘mastery 
experiences’, educators need to understand how to use technology as a tool and 
need examples of lessons while sharing ideas within their own communities; the 
reluctance and fear may dissipate. As Khan (MET forum, 2012) mentioned 
“designers may find it beneficial to use technology in one phase of the GEM cycle 
over another. T-GEM is arguably like LfU, SKI, and anchored instruction, in that the 
digital technology can be eliminated for portions of the activity, exchanged, or 
repurposed.” Key point being that technology should only be used with PURPOSE 
and not for glorified instruction. By the end of module B, my theme extended past 
the need for support and saw the connection for the need for effective DESIGN and 
the understanding of technology as a TOOL. Jonassen (2000) quotes Gagnéa (1980) 
as saying “the central point of education is to teach people to think, to use their 
rational powers, to become better problem solvers” (p.85). 
Technology plays an important role in the math and science classroom. The 
ability to help visualize, solve complex problems within learning communities and 
the connection to a wealth of information is imperative within the scientific and 
mathematical fields of learning. During module C, I had the opportunity to 
understand how the introduction of technology enhanced learning environments 
(TELEs) in the classroom requires a tremendous amount of restructuring for 
administrators, educators and students. 
Online learning environments, virtual worlds/trips or 3-D hands on tools can 
offer opportunities to enhance intellectual growth and student centred classrooms 
that attempt to connect to the learner on a personal level. These tools help 
educators to combine learning experiences while eliminating barriers to 
participation. Lessons today should be interactive with web and hypermedia while 
adapting to student learning through tutorial programs and simulations. The social 
part of virtual worlds is one of the main factors that help to motive students because 
it is driven by free choice learning. Falk and Storksdiek’s study (2009) stress the 
need for self -interpretation in learning and believe it influences student 
perceptions. Learning is made productive through applets, virtual field trips and 
interactive tools. As I suggested in module C, lessons should be created to align with 
reality, which helps to enhance natural curiosity making the learning meaningful. 
How then does this learning translate into my own classroom? What ways 
can I integrate new models of teaching and tools that help to enhance learning
within my own school community? First and foremost, I would be sure to be the 
guide when integrating technology, along with the curriculum expectations. Finding 
purposeful simulations and virtual field trips to enhance our science units or help 
students visualize mathematical concepts through applets. I believe it is imperative 
to have administrator support with the integration of technology and have spent 
countless hours sharing my experiences with my principal and the GM of IT with my 
board. I choose to have a voice and to not only teach others but also attempt to 
learn and observe when they are integrating technology. "The instructional goals of 
computer-using teachers are in art, science, math, language arts, social studies, or 
other disciplines, not in computers." Geisert & Futrell, 1995. 
My Personal Goals to Integrate Technology: 
- Communicate through blogs (kidblog.org) to increase creative writing and 
reflection on experiments 
- Interact on the smart board during math class, using applets and allowing 
students to demonstrate thinking (student-lead) 
- Use simulations when examine sound and light sources as well as the 
formation of different types of rocks 
- Incorporate videos to enhance mathematical concepts (intro or conclusion) 
- Journey through virtual field trips to help add to contextual experiences 
- Use digital cameras to illustrate curricular concepts 
- Design interactive smart board lessons that students can lead learning or 
work in small groups 
- Offer use of smart board to other classroom (we only have 5 in our school) 
and my personal expertise to help guide them through the lesson. 
- Collaborate with technologists in school district and keep up to date with 
board initiatives. 
As technology becomes more available within our classrooms and teachers 
learn how to apply it, it is important to consider how we will evaluate this type of 
learning. Throughout the final discussions, many people voiced concerns about the 
lack of assessments developed for the new tools being integrated. The challenge is 
in preparing students for their FUTURE and not ours is often a roadblock educators 
face when designing assessments. Some educators tend to teach in the way they 
were taught and old forms of assessments lack the importance of communication, 
collaboration and creative problem solving while having very little to do with the 
incorporation of constructivist learning. Students need to be learning to use 
technology to learn with and not from. So how can we adjust to teach 
technologically literate learners? The way teachers EXPERIENCE learning within 
Pro-D sessions is essential. By experiencing what technology can look, sound and 
feel like, educators are learning to effectively lead classroom learning in the 21st 
century.
My final thoughts are centred with how to integrate technology effectively 
and the need for a pedagogical shift. I believe that scaffolding strategies and 
training opportunities are essential for teachers to transform from novice 
technology users to expert technology integrators as well as essential support and 
guidance from administration. I must act not only for my students but also for the 
community of students within my reach. A voice for reform must not only be heard 
but must also show the way, demonstrating the benefits and sharing techniques will 
have a measurable impact. 
REFERENCES: 
Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry 
activities. Journal of Research in Science Teaching, 38(3), 355-385. 
Falk, J. & Storksdieck, M. (2010). Science learning in a leisure setting. Journal of Research in Science 
Teaching, 47(2), 194-212 
Gagnéa, R.M. (1980). Learnable aspects of problem solving. Educational Psychologist, 15(2), 84-92. 
Geisert Paul G. & Futrell, Mynga K. (1995). Teachers, Computers, and Curriculum (2nd Edition). Needham 
Heights, Mass: Simon & Schuster. 
Jonassen, D.H. (2000). Toward a design theory of problem solving. Educational Technology Research 
& Development, 48(4), 63-85. 
Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science 
Education and Technology, 20(3), 215-232. 
Lee, S. M., Brescia, W., & Kissinger, D. (2009). Computer use and academic development in secondary 
schools. Computers in the Schools, 26(3), 224-235. 
O‟Keefe, B.A. (1996). A teacher’s interpretation of motivational strategies: Tools to help students 
succeed. Retrieved from: http:// edpsycherver.ed.vt.edu/resources/motivation1.html

Analysis Essay

  • 1.
    SUPPORT & PURPOSEFULDESIGN OF TECH TOOLS: Analysis of ETEC 533 One of the most heated debates around the world today, examines how the education system can increase achievement outcomes, worldwide. Some consider the answer to be standardized tests, possibly known as ‘teaching to the test… ?’ Who decides how we demonstrate achievement? As an educator, I shift my teaching toward constructivist strategies that extend outside of the confinements of tests. I attempt to develop a classroom filled with engagement and experimentation where students test limits and develop new theories while learning to think and engage in multiple, complex ways. But how is this possible? Technology is one of the many tools I use to enhance and create more realistic depictions of what is being taught. As I entered into my fourth MET course, I was intrigued initially by the topic itself, technology within the math and science classroom. My initial thoughts in my auto e-ography focused on the power of simulation and a new way of interaction with blogs and forums. As I delved into our class community, I soon realized that my journey would be much more than discovery of games and possibly the development of my own. I set forth on a DISCOVERY trail of educational technology, specifically for the math and science classroom. My interviewees in my own teaching community set my thoughts reeling in a much different direction as I questioned or shared the thoughts within the forum. The advances in technologies and the new focus of instruction highlighted our conversations and I was struck with how little has been accomplished in the last couple of decades. If we know it, why can’t we show it? I set out to discover the answers of ‘why’. After engaging with interviews, research and within the MET forum, my first discovery spoke volumes. The distribution of technologies and professional development within our nation alone has only managed to create a ‘digital divide’, but how? It is here that my first theme of support emerged. As RM mentioned in module A, “professional development seems to play a large role in whether or not available technology is being integrated with instruction in the classroom. If it’s too difficult to figure out or takes too long to learn, it probably won’t be used.” The need for embedded support beyond workshops is apparent. Support needs to begin at the top with administrators and board personnel that are interested and motivated about tech, as well as a call for an increase in the community of educators who are sharing and practicing with this new learning paradigm. Time not only to learn from leaders but from coworkers as well. The ability to excess resources that support technology in the math and science classroom is essential within each school community. Without resources, the capability to enhance learning and give students the opportunity to “knock on the world’s doorstep” becomes non-existent. This seemed like much too bleak of a future to digest, so I set out to see why this is occurring and how we can fix it. Overall, it was blatantly obvious that administrators and teachers still need to give
  • 2.
    their time toadopt new technologies and adapt to teaching with them as well as being able to adjust to a new way of learning. Some educators are already doing, some in the stages of initial integration but others, they just didn’t seem to be hooking in and giving constructivist and technologies a chance. Frustrating to say the least, but how can we solve this problem? As I framed my issue, I wanted to understand how the educational system strives to accommodate and support teachers that are reluctant or scared to use technology as a tool. These tools are “necessary to develop strategies for students to effectively use computers and advanced communication technologies that help them to improve their academic performance.” (Lee et al., 2009, p.226). If as Lee (2009) suggests, the use of technological tools helps to improve our overall understanding and the main debate in education is how we can enhance our outcomes, why isn’t everyone joining in and following suit? As we began learning about technology enhanced learning environments (TELEs), I realized that the need for effectively curriculum designs using technological tools was essential for educators to see, hear and feel in order to feel comfortable with the new type of teaching. Support needs to be given in the manner of predesigned activities and examples of how tools can be used. I discovered that ideally, the teacher should design a lesson with specific learning goals in mind and use technology to enhance their critical thinking skills by demonstrating examples of “thinking” outside of the box in 3 dimensional layers. So how can we show teachers the benefit of these experiences and help them to understand how to connect students to a changing world? The feeling of cynicism in the teacher career was apparent in discussion and the lack of support in all arenas was a grim reality. It is evident from personal reflections, interviews and numerous case studies and discussions thereafter, that a shift in teaching strategies requires pedagogical and technical shifts for educators. It is at this part of the course, I discovered the Learning for Use Model (LfU) and (Technology – Generate, Evaluate and Modify) T-GEM framework. I began to see a solution and thought these types of strategies could benefit teaching. These frameworks can be designed for teachers to use within our classrooms. I reiterate my feeling about LfU as stated in module B, that just like a good book, a good writer of curriculum design will chose to intrigue the learners right from the start by setting the stage for the “big idea” and eliciting previous knowledge as well as engaging students in the task at hand. Much like DC suggested, ““if students are able to teach or articulate their knowledge to others, students more or less have a grasp on the concepts.” The synthesizing part of the lesson is so important for students. They take all those bits and pieces and put them together so that they can understand the big picture. DH’s concluding comment that “by making the lessons real and relevant, the students are more likely to be interested and learn.” So how can we make learning real and relevant? Field trips everyday would be a splendid way to get students learning with and not from textbooks but nonetheless,
  • 3.
    extremely unrealistic. Technologywithin the math and science classroom creates opportunities for real life learning experiences and helps in the development of meaningful connections. Through applets, virtual field trips, videos and online learning environments strive to engage learners and set the scene for inquiry based learning. Using the T-GEM (Khan 2010) model to create a lesson may help educators to understand how they are developing ‘mastery learners’ that is, students who are primarily motivated by the need to acquire competence rather than to strive only for social approval and recognition (O’Keefe, 1996). In order to create ‘mastery experiences’, educators need to understand how to use technology as a tool and need examples of lessons while sharing ideas within their own communities; the reluctance and fear may dissipate. As Khan (MET forum, 2012) mentioned “designers may find it beneficial to use technology in one phase of the GEM cycle over another. T-GEM is arguably like LfU, SKI, and anchored instruction, in that the digital technology can be eliminated for portions of the activity, exchanged, or repurposed.” Key point being that technology should only be used with PURPOSE and not for glorified instruction. By the end of module B, my theme extended past the need for support and saw the connection for the need for effective DESIGN and the understanding of technology as a TOOL. Jonassen (2000) quotes Gagnéa (1980) as saying “the central point of education is to teach people to think, to use their rational powers, to become better problem solvers” (p.85). Technology plays an important role in the math and science classroom. The ability to help visualize, solve complex problems within learning communities and the connection to a wealth of information is imperative within the scientific and mathematical fields of learning. During module C, I had the opportunity to understand how the introduction of technology enhanced learning environments (TELEs) in the classroom requires a tremendous amount of restructuring for administrators, educators and students. Online learning environments, virtual worlds/trips or 3-D hands on tools can offer opportunities to enhance intellectual growth and student centred classrooms that attempt to connect to the learner on a personal level. These tools help educators to combine learning experiences while eliminating barriers to participation. Lessons today should be interactive with web and hypermedia while adapting to student learning through tutorial programs and simulations. The social part of virtual worlds is one of the main factors that help to motive students because it is driven by free choice learning. Falk and Storksdiek’s study (2009) stress the need for self -interpretation in learning and believe it influences student perceptions. Learning is made productive through applets, virtual field trips and interactive tools. As I suggested in module C, lessons should be created to align with reality, which helps to enhance natural curiosity making the learning meaningful. How then does this learning translate into my own classroom? What ways can I integrate new models of teaching and tools that help to enhance learning
  • 4.
    within my ownschool community? First and foremost, I would be sure to be the guide when integrating technology, along with the curriculum expectations. Finding purposeful simulations and virtual field trips to enhance our science units or help students visualize mathematical concepts through applets. I believe it is imperative to have administrator support with the integration of technology and have spent countless hours sharing my experiences with my principal and the GM of IT with my board. I choose to have a voice and to not only teach others but also attempt to learn and observe when they are integrating technology. "The instructional goals of computer-using teachers are in art, science, math, language arts, social studies, or other disciplines, not in computers." Geisert & Futrell, 1995. My Personal Goals to Integrate Technology: - Communicate through blogs (kidblog.org) to increase creative writing and reflection on experiments - Interact on the smart board during math class, using applets and allowing students to demonstrate thinking (student-lead) - Use simulations when examine sound and light sources as well as the formation of different types of rocks - Incorporate videos to enhance mathematical concepts (intro or conclusion) - Journey through virtual field trips to help add to contextual experiences - Use digital cameras to illustrate curricular concepts - Design interactive smart board lessons that students can lead learning or work in small groups - Offer use of smart board to other classroom (we only have 5 in our school) and my personal expertise to help guide them through the lesson. - Collaborate with technologists in school district and keep up to date with board initiatives. As technology becomes more available within our classrooms and teachers learn how to apply it, it is important to consider how we will evaluate this type of learning. Throughout the final discussions, many people voiced concerns about the lack of assessments developed for the new tools being integrated. The challenge is in preparing students for their FUTURE and not ours is often a roadblock educators face when designing assessments. Some educators tend to teach in the way they were taught and old forms of assessments lack the importance of communication, collaboration and creative problem solving while having very little to do with the incorporation of constructivist learning. Students need to be learning to use technology to learn with and not from. So how can we adjust to teach technologically literate learners? The way teachers EXPERIENCE learning within Pro-D sessions is essential. By experiencing what technology can look, sound and feel like, educators are learning to effectively lead classroom learning in the 21st century.
  • 5.
    My final thoughtsare centred with how to integrate technology effectively and the need for a pedagogical shift. I believe that scaffolding strategies and training opportunities are essential for teachers to transform from novice technology users to expert technology integrators as well as essential support and guidance from administration. I must act not only for my students but also for the community of students within my reach. A voice for reform must not only be heard but must also show the way, demonstrating the benefits and sharing techniques will have a measurable impact. REFERENCES: Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385. Falk, J. & Storksdieck, M. (2010). Science learning in a leisure setting. Journal of Research in Science Teaching, 47(2), 194-212 Gagnéa, R.M. (1980). Learnable aspects of problem solving. Educational Psychologist, 15(2), 84-92. Geisert Paul G. & Futrell, Mynga K. (1995). Teachers, Computers, and Curriculum (2nd Edition). Needham Heights, Mass: Simon & Schuster. Jonassen, D.H. (2000). Toward a design theory of problem solving. Educational Technology Research & Development, 48(4), 63-85. Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science Education and Technology, 20(3), 215-232. Lee, S. M., Brescia, W., & Kissinger, D. (2009). Computer use and academic development in secondary schools. Computers in the Schools, 26(3), 224-235. O‟Keefe, B.A. (1996). A teacher’s interpretation of motivational strategies: Tools to help students succeed. Retrieved from: http:// edpsycherver.ed.vt.edu/resources/motivation1.html