This document contains Kelly Vu's Eng Project about geometry concepts seen in video games. It includes 3 sentences summarizing each concept: points on a circular map showing soldier locations; parallel lines never intersecting like wires on a wall; perpendicular lines forming 90 degree angles between kills and deaths on a screenshot. It also discusses: congruent boxes forming right angles in Crossfire; acute and obtuse angles on soldier crosses; corresponding and consecutive angles on a diagram; alternate exterior and interior angles; adjacent blocks next to each other in Minecraft; an angle bisector cutting angles exactly in half; and an altitude as a line segment from a vertex perpendicular to the opposite side.