Introducing the i pad in a norwegian high schoolFrode Kyrkjebø
Report written by Henrik Valstad about introducing the iPad as a pedagogic device in school. The project was initiated and managed by Sør-Trønedalg fylkeskommune - futuristic classrooms, the report was written as a graduation thesis at NTNU.
Learning team technology and the teacherNicole Simone
The classroom integration of technological devices continues. There are many devices that can be used to help a classroom be more interactive between teacher and student. There are five technological devices that can be helpful in a classroom.
Technological devices have become part of the everyday classroom. The teacher is able to use technology to help with interactive lessons as well as having access to online resources.
WebOrganic eLearning - SSPKW Primary School Project Sharing 20130628Jeff Ng
WebOrganic eLearning - SSPKW Primary School Project Sharing 20130628
For more information on e-Learning, please visit my blog http://jeffconsulting.blogspot.com/ .
This lesson plan is from an intermediate oral skills class of adult learners. The focus of the lesson is on reviewing pronunciation of vowels as well as using note-taking for comprehension and discussion.
Introducing the i pad in a norwegian high schoolFrode Kyrkjebø
Report written by Henrik Valstad about introducing the iPad as a pedagogic device in school. The project was initiated and managed by Sør-Trønedalg fylkeskommune - futuristic classrooms, the report was written as a graduation thesis at NTNU.
Learning team technology and the teacherNicole Simone
The classroom integration of technological devices continues. There are many devices that can be used to help a classroom be more interactive between teacher and student. There are five technological devices that can be helpful in a classroom.
Technological devices have become part of the everyday classroom. The teacher is able to use technology to help with interactive lessons as well as having access to online resources.
WebOrganic eLearning - SSPKW Primary School Project Sharing 20130628Jeff Ng
WebOrganic eLearning - SSPKW Primary School Project Sharing 20130628
For more information on e-Learning, please visit my blog http://jeffconsulting.blogspot.com/ .
This lesson plan is from an intermediate oral skills class of adult learners. The focus of the lesson is on reviewing pronunciation of vowels as well as using note-taking for comprehension and discussion.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
1. Running Head: THE DIGITAL LEARNER 1
Creating Learning Objects
Leyla Sarikaya
American College of Education
2. THE DIGITAL LEARNER 2
Part 1: Creating Learning Objects
Learning Objectives Part 1
Name of the Course: Language Other Than English (LOTE)- Turkish Classes
Unit of Study: Daily Emotions
Focus Group: 6th Graders
Learning Objective: Students will be able to know and recall the "Daily Emotions" in
the target language.
Key Words: Happy, sad, excited, mad, good, hungry, sick, tired, I am sad, I am happy, I
am mad, I am excited, etc.
Quizlet is one of the Web 2.0 tools that students can recall the assigned vocabulary or reading
sections' vocabularies by practicing on the Quizlet.
In my classes, I usually focus on how I can engage students in the class, and game-based
learning is one of the strategies that works perfectly, and students love to play interactive games.
As a Web 2.00 tools, I chose to work on Quizlet and Edpuzzle. These are the Web 2.0 tools that
can be used in any subject areas.
There are different kind of educational games can be used in a classroom. As a Language
Other Than English (LOTE) teacher, I first checked whether the games are related to our
curriculum or not. I also checked whether I could edit the languages or not.
1: Quizlet and Quizlet Live
The URL of the website https://quizlet.com/latest and https://quizlet.com/192676732/live
3. THE DIGITAL LEARNER 3
Quizlet is an educational website that teachers and students can create their study sets,
and practice on them everywhere. I first created a teacher account and added my classes on the
quizlet. You can change languages depends on what language to teach. In my classroom,
whenever I finish a vocabulary or reading section, I first let my students create their study sets
that they can record their voices, upload images on the study sets than I pick a random study set
and create a game on the live section of quizlet. Students see this screen below and type the join
code
4. THE DIGITAL LEARNER 4
In Quizlet. Live game, there should be at least six students in a classroom. When all
students enter the game, the system automatically creates random groups and assign names for
each group, and then students work in a group to answer all questions. The fastest team gets
points if they respond to the questions correctly. This game can be used for grade levels.
Students both get very excited and recall the previous topics too. Students learn how to work
cooperatively and support one another during the game. They also speak the target language in
class and practice what we learn in class. They can also work outside of the classroom by log in
to their quizlet account.
5. THE DIGITAL LEARNER 5
Based on the LOTE curriculum, each unit should be completed in four weeks. After we
had covered the vocabulary section with 6th graders, they started practicing on the Quizlet during
the second week. First, they created their own study sets by using keywords, then shared them
with me. They also completed and practiced all sections in Quizlet which are Spell, Learn, Test,
Gravity, Match parts, then I chose random study sets and created group games on Quizlet.live
section. Playing interactive games engaged students in learning, and language skills are
enhanced.
Spires (2015) explains that "Many digital games require players to master skills (e.g.,
strategic and analytical thinking, problem-solving, decision-making, adaptation to change) that
are in demand in today’s workforce” (p.125). Quizlet.Live empowers how the working group is
important, how actively participating in group works is important, how students recall the topic
without even getting bored. Turkle (2014), states that “Technology does not determine change,
but encourages us to take certain directions. If we make those directions clear, we can more
easily exert human choice” (p.2).
Learning Objectives Part 2
Name of the Course: LOTE-Turkish
Unit of Study: Name of the Seasons, Months, and Days of the Week
Focus Group: 6th Grade
Learning Objective: Students will be able to know the seasons, months, and days of the
weeks and reinforce the keywords in the target language.
In this unit of study, I can use Edpuzzle which is a video website that allows you to edit
and insert questions in the video. Videos are one of the interactive tools because they are both
6. THE DIGITAL LEARNER 6
visual and auditorily. In this unit of study, the student will be assigned a different kind of videos
and work on them at home before starting this unit. Students will be able to submit their works
online, and teacher can see even they complete the work or not.
EDpuzzle
The URL of the website is https://edpuzzle.com/
Edpuzzle is a video website that allows teachers to create their classes. The purpose of the site is
to use videos in a classroom setting. I explored that I can edit the videos by adding questions,
recording the videos, cutting some parts if they are not necessary and using them as an
educational tool. I created a teacher account and uploaded any videos related my pacing guide. It
is an excellent listening assessment tool that is a video version of the listening assessments. It is
an exquisite resource for visual learners. I could assign the videos by adding questions, and
discussion parts, so my students both enjoy the video and learn visually. Instead of just making
students listen to a text or workbook listening sections, it is better to assign videos and edit it
regarding assigned curriculum of the classes. Edpuzzle can be used for all grade levels,
especially for elementary kids.
8. THE DIGITAL LEARNER 8
Yaoyuneyong G., Yuen S., &Yuen P. (2011), further point out that “The advent of Web
2.0 technologies gives teachers the opportunity to empower their students as never before,
through an array of exciting new learning tools and mediums” (p.110). The Web 2.0 tools that I
used for my classes reside for the Remembering and Understanding sections on the Web 2.0
tools of Taxonomy. The Quizlet and Edpuzzle are user-friendly and perfectly fit in our
curriculum. Especially, the websites empower the remembering skills of the topics.
Part 2: Creating Learning Objects- Presentation
The link for the narrated Web 2.0 tools is attached below.
https://voicethread.com/share/9258090/
https://voicethread.com/share/9258090/
9. THE DIGITAL LEARNER 9
References
Steve Chi-Yin Yuen1, s., Yaoyuneyong, G., & Yuen, P. K. (2011). Perceptions, Interest, and Use:
Teachers and Web 2.0 Tools in Education. International Journal Of Technology In Teaching &
Learning, 7(2), 109-123
Spires, H. A. (2015). Digital game-based learning. Journal of Adolescent & Adult Literacy, 59(2), 125-
130. doi:10.1002/jaal.424
Turkle, S. (2004). How computers change the way, we think. The Chronicle of Higher Education,
50(21), B26.