This document discusses the use of instructional software in K-12 art classrooms. It begins by explaining that instructional software can enhance teaching by offering visual examples, feedback, and structured learning environments. There are five main types: drill and practice, tutorials, simulations, educational games, and problem-solving software. The document then evaluates factors for choosing software like cost, reviews, and ease of use. Each type of software is defined, with examples given of how it could benefit art students, such as drill and practice quizzes on artists and techniques. Overall the document argues that instructional software has advantages for art education when chosen and applied appropriately.