The document discusses three articles about using technology in the classroom. The first article discusses how educational games can improve student motivation, retention of material, and cognitive skills. The second article describes a project where students used iPods to record interviews and create podcasts, finding it improved their oral skills, work habits, and excitement for learning. The third article examines how Read and Write Gold software can help students with reading, writing, and accessibility needs by providing supports like text-to-speech, annotations, and customized learning. Teachers and students reported benefits from using this technology in the classroom.