Open Educational Resources and Peer2Peer UniversityStian Håklev
Talk about OER, meaning of openness, and P2PU at Indira Gandhi National Open University in Delhi, Jan 7, 2010. Recording: http://reganmian.net/file/talk%20ignou%20jan%202010.mp3
This is a keynote address delivered at the Committee for Vice Chancellors and Directors (CVCD) conference 2015 in Colombo, Sri Lanka. The presentation covers the evolution of Distance Education (DE) from correspondence to modern day online; redefining the “D” in DE to “Digital”; flipping the classroom to teach digital natives in a connected world; using MOOC to increase flexibility and access to Higher Education in Sri Lanka; how to use OER with MOOC; and the OERu model to maximize equity in a country desperate to create a knowledge society.
The fourth annual Second Life MOOC (SLMOOC17) https://moodle4teachers.org/course/view.php?id=114 will take place from June 1-30, 2017 on Moodle for Teachers (click here to access SLMOOC). The theme of the current MOOC is “Connecting in Virtual Worlds. Communities of Practice” There is a plethora of communities in virtual worlds promoting education and learning through connecting online via web technologies such as Second Life. The MOOC will focus on connecting online for collaborative learning and teaching around the world through virtual worlds like Second Life, .Minecraft, or OpenSim. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.
SLMOOC17 is for educators, schools, and public and private businesses that wish to provide training in virtual worlds. Weekly badges and a final certificate of completion will be available for free.
EMMA Summer School - António Teixeira - MOOC PEDAGOGIES xMOOCs, cMOOCs and iM...EUmoocs
Combining openness and scalability, MOOCs have been spearheading the dramatic expansion of online education in recent years. However, very different pedagogical approaches can be found in this new form of education delivery. Apart from the more typical xMOOC model and the original connectivist cMOOC alternative pedagogical approaches have been developing in Europe, pioneered by the iMOOC model. In this workshop we will analyze the theoretical foundations and principles of MOOC design and explore the different pedagogies being mostly used in these courses.
This presentation was given during the EMMA Summer School, that took place in Ischia (Italy) on 4-11 July 2015.
More info on the website: http://project.europeanmoocs.eu/project/get-involved/summer-school/
Follow our MOOCs: http://platform.europeanmoocs.eu/MOOCs
Design and deliver your MOOC with EMMA: http://project.europeanmoocs.eu/project/get-involved/become-an-emma-mooc-provider/
Teaching a new programming environment to teachers of Informatics from the Cyclades island complex in southern Greece
Aims of the seminar:
familiarisation of the participating informatics teachers with tile programming in general and AppInventor in particular
developing a thematic virtual community that could support further development of those partisipants that choose to delve more deeply on the subject
Open Educational Resources and Peer2Peer UniversityStian Håklev
Talk about OER, meaning of openness, and P2PU at Indira Gandhi National Open University in Delhi, Jan 7, 2010. Recording: http://reganmian.net/file/talk%20ignou%20jan%202010.mp3
This is a keynote address delivered at the Committee for Vice Chancellors and Directors (CVCD) conference 2015 in Colombo, Sri Lanka. The presentation covers the evolution of Distance Education (DE) from correspondence to modern day online; redefining the “D” in DE to “Digital”; flipping the classroom to teach digital natives in a connected world; using MOOC to increase flexibility and access to Higher Education in Sri Lanka; how to use OER with MOOC; and the OERu model to maximize equity in a country desperate to create a knowledge society.
The fourth annual Second Life MOOC (SLMOOC17) https://moodle4teachers.org/course/view.php?id=114 will take place from June 1-30, 2017 on Moodle for Teachers (click here to access SLMOOC). The theme of the current MOOC is “Connecting in Virtual Worlds. Communities of Practice” There is a plethora of communities in virtual worlds promoting education and learning through connecting online via web technologies such as Second Life. The MOOC will focus on connecting online for collaborative learning and teaching around the world through virtual worlds like Second Life, .Minecraft, or OpenSim. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.
SLMOOC17 is for educators, schools, and public and private businesses that wish to provide training in virtual worlds. Weekly badges and a final certificate of completion will be available for free.
EMMA Summer School - António Teixeira - MOOC PEDAGOGIES xMOOCs, cMOOCs and iM...EUmoocs
Combining openness and scalability, MOOCs have been spearheading the dramatic expansion of online education in recent years. However, very different pedagogical approaches can be found in this new form of education delivery. Apart from the more typical xMOOC model and the original connectivist cMOOC alternative pedagogical approaches have been developing in Europe, pioneered by the iMOOC model. In this workshop we will analyze the theoretical foundations and principles of MOOC design and explore the different pedagogies being mostly used in these courses.
This presentation was given during the EMMA Summer School, that took place in Ischia (Italy) on 4-11 July 2015.
More info on the website: http://project.europeanmoocs.eu/project/get-involved/summer-school/
Follow our MOOCs: http://platform.europeanmoocs.eu/MOOCs
Design and deliver your MOOC with EMMA: http://project.europeanmoocs.eu/project/get-involved/become-an-emma-mooc-provider/
Teaching a new programming environment to teachers of Informatics from the Cyclades island complex in southern Greece
Aims of the seminar:
familiarisation of the participating informatics teachers with tile programming in general and AppInventor in particular
developing a thematic virtual community that could support further development of those partisipants that choose to delve more deeply on the subject
Defining a quality model for Blended Learning course for adult learners: the experience of Patronato EPASA CNA (Italian National Confederation of the Craft Sector and Small and
Medium Enterprises)
In order to improve the quality of the traning process of their employes the Patronato EPASA CNA started a experimentation of a new model of traning. The needs of the patronato were to:
* To develop a training system for a large number of learners, geographically distributed throughout the country, which is economically sustainable
* To develop a training system that meets the needs of learners with different levels of skills and knowledge.
* To develop a training system that enables the assessment of the effectiveness of the training and monitoring the level of learning for each individual operator.
4 concrete ideas to enhance Vocational Education and Training using
- Blended Learning,
- Open Education
- Social Virtual Immersive Environments &
- Augmented Reality Applications.
Presentation at CEDEFOP Expert Seminar (December 10-11, 2015)
Week 4: Setting Up a Moodle Course in the Course Practice Area
Learn how to develop a Moodle course lesson collaboratively in the Course Practice Area (CPA)
Hologram Lecturers and Tele-Presence Teachers in the Next DimensionZac Woolfitt
Just because you cannot travel to a university to give a lecture, does not mean you can’t be there ‘in person’. Students can still benefit from your expertise via two potential remote presence educational formats.
1 – Remote Presence Robot
2 – The Lecturer as Hologram.
From a teaching and learning perspective each format has its own strengths and unique affordances. By developing our understanding of the pedagogical potential, we can leverage these distinct elements to enhance learning and create new opportunities for education.
How credible are the as teaching formats of the future? Examining these innovative modes of remote teaching gives us a new position from which to reflect on our traditional face-to-face teaching. Not only do we open our mind to new possibilities, but we gain a deeper understanding of the core-essence of teaching and learning. Current circumstances did not allow us to demonstrate these formats on the stage of the OEB. But there was still room for a lively discussion about the educational possibilities of virtual presence teaching.
Click to enrol https://moodle4teachers.org/course/view.php?id=88
his is the 6th annual M4TEVO session. The first M4TEVO session started in 2012. The goal of the M4T EVO 2018 session is to introduce the participants to a learning management system called Moodle. Participants will learn about resources, activities, and blocks available in a Moodle course as students and practice with the role of a teacher and manager. In weeks 4 and 5, they will work collaboratively to design and develop their own Moodle course. Participants will learn to create video tutorials using screencast-o-matic, Screencastify and Hippo with Chrome and SlideSpeech.
Theories and Design Principles of Multimedia Courseware for Teaching Arabic V...Nurkhamimi Zainuddin
This study attempts to analyze and evaluate theories and design principles for design and development of multimedia program for teaching and learning Arabic vocabulary. The researchers mentioned about the research tools, research samples and steps which are related to the design and development process. The study proposes the implementation of social constructivism theory proposed by Vygotsky (1978), theory of second language acquisition by Krashen (1984), theory of multimedia learning by Mayer (2001) and ADDIE instructional model by Dick & Carey (1990). Various subjects matter experts in teaching Arabic as a second language and instructional design (ID) have participated in the study. The outcome from this research will later be used by the researcher in the design and development processes.
Defining a quality model for Blended Learning course for adult learners: the experience of Patronato EPASA CNA (Italian National Confederation of the Craft Sector and Small and
Medium Enterprises)
In order to improve the quality of the traning process of their employes the Patronato EPASA CNA started a experimentation of a new model of traning. The needs of the patronato were to:
* To develop a training system for a large number of learners, geographically distributed throughout the country, which is economically sustainable
* To develop a training system that meets the needs of learners with different levels of skills and knowledge.
* To develop a training system that enables the assessment of the effectiveness of the training and monitoring the level of learning for each individual operator.
4 concrete ideas to enhance Vocational Education and Training using
- Blended Learning,
- Open Education
- Social Virtual Immersive Environments &
- Augmented Reality Applications.
Presentation at CEDEFOP Expert Seminar (December 10-11, 2015)
Week 4: Setting Up a Moodle Course in the Course Practice Area
Learn how to develop a Moodle course lesson collaboratively in the Course Practice Area (CPA)
Hologram Lecturers and Tele-Presence Teachers in the Next DimensionZac Woolfitt
Just because you cannot travel to a university to give a lecture, does not mean you can’t be there ‘in person’. Students can still benefit from your expertise via two potential remote presence educational formats.
1 – Remote Presence Robot
2 – The Lecturer as Hologram.
From a teaching and learning perspective each format has its own strengths and unique affordances. By developing our understanding of the pedagogical potential, we can leverage these distinct elements to enhance learning and create new opportunities for education.
How credible are the as teaching formats of the future? Examining these innovative modes of remote teaching gives us a new position from which to reflect on our traditional face-to-face teaching. Not only do we open our mind to new possibilities, but we gain a deeper understanding of the core-essence of teaching and learning. Current circumstances did not allow us to demonstrate these formats on the stage of the OEB. But there was still room for a lively discussion about the educational possibilities of virtual presence teaching.
Click to enrol https://moodle4teachers.org/course/view.php?id=88
his is the 6th annual M4TEVO session. The first M4TEVO session started in 2012. The goal of the M4T EVO 2018 session is to introduce the participants to a learning management system called Moodle. Participants will learn about resources, activities, and blocks available in a Moodle course as students and practice with the role of a teacher and manager. In weeks 4 and 5, they will work collaboratively to design and develop their own Moodle course. Participants will learn to create video tutorials using screencast-o-matic, Screencastify and Hippo with Chrome and SlideSpeech.
Theories and Design Principles of Multimedia Courseware for Teaching Arabic V...Nurkhamimi Zainuddin
This study attempts to analyze and evaluate theories and design principles for design and development of multimedia program for teaching and learning Arabic vocabulary. The researchers mentioned about the research tools, research samples and steps which are related to the design and development process. The study proposes the implementation of social constructivism theory proposed by Vygotsky (1978), theory of second language acquisition by Krashen (1984), theory of multimedia learning by Mayer (2001) and ADDIE instructional model by Dick & Carey (1990). Various subjects matter experts in teaching Arabic as a second language and instructional design (ID) have participated in the study. The outcome from this research will later be used by the researcher in the design and development processes.
Evaluation is the process of collecting data on a programme to determine its value or worth with the aim of deciding whether to adopt, reject, or revise the programme. The public want to know whether the curriculum implemented has achieved its aims and objectives; teachers want to know whether what they are doing in the classroom is effective; and the developer or planner wants to know how to improve the curriculum product.
Outcomes from JISC Anytime Learning Literacies Environment (ALLE) projectjisc-elearning
Whilst there is a wealth of experience across the sector in supporting digital and information literacies with our learners, it is often dispersed and difficult for students most in need to access at the appropriate point in their studies. They need the very skills they are searching for before they can find them. Using the LLiDA findings (http://www.academy.gcal.ac.uk/llida/) our response was the development of a digital learning literacy environment (http://alle.uwl.ac.uk/).
The literacy environment is comprised of a series of learning objects organised in three parts: the Academic Journey, the Library Learning Journey and Digital Tools for Learning. The literacy environment has been used and evaluated by over 200 first-year business students (http://hermes.uwl.ac.uk/learnerjourney/).
As well as creating new resources, existing interactive materials customised for generic reuse were brought together in a cohesive and structured framework enclosed in a wraparound shell (http://www.glomaker.org/). We will share how we made effective use of ‘best’ pedagogy knowledge and resources to maximise OER potential.
UBIQUITOUS SCAFFOLD LEARNING ENVIRONMENT USING PROBLEM-BASED LEARNING TO ENHA...IJITE
The purpose of this research is to 1) design of an Ubiquitous Scaffold Learning Environment Using
Problem-based Learning model to enhance problem-solving skills and context awareness, and 2) evaluate
the developed model. The research procedures divide into two phases. The first phase is to design of
Ubiquitous Scaffold Learning Environment Using Problem-based Learning model, and the second phase is
to evaluate the developed model. The sample group in this study consists of five experts selected by
purposive sampling method. Data were analyzed by arithmetic mean and standard deviation. The research
findings are as follows: 1. The developed model consist of three components is 1) principles of ubiquitous
learning environment (ULE), problem-based learning with scaffolding in ULE, problem solving skill and
context awareness 2) objectives of the model are to enhance problem solving skill and context awareness
and 3) Process of the instructional model 2. The experts agree Ubiquitous Scaffold Learning Environment
Using Problem-based Learning model model is high level of appropriateness.
UBIQUITOUS SCAFFOLD LEARNING ENVIRONMENT USING PROBLEM-BASED LEARNING TO ENHA...IJITE
The purpose of this research is to 1) design of an Ubiquitous Scaffold Learning Environment Using
Problem-based Learning model to enhance problem-solving skills and context awareness, and 2) evaluate
the developed model. The research procedures divide into two phases. The first phase is to design of
Ubiquitous Scaffold Learning Environment Using Problem-based Learning model, and the second phase is
to evaluate the developed model. The sample group in this study consists of five experts selected by
purposive sampling method. Data were analyzed by arithmetic mean and standard deviation. The research
findings are as follows: 1. The developed model consist of three components is 1) principles of ubiquitous
learning environment (ULE), problem-based learning with scaffolding in ULE, problem solving skill and
context awareness 2) objectives of the model are to enhance problem solving skill and context awareness
and 3) Process of the instructional model 2. The experts agree Ubiquitous Scaffold Learning Environment
Using Problem-based Learning model model is high level of appropriateness.
Ubiquitous scaffold learning environment using problem based learning to enha...IJITE
The purpose of this research is to 1) design of an Ubiquitous Scaffold Learning Environment Using
Problem-based Learning model to enhance problem-solving skills and context awareness, and 2) evaluate
the developed model. The research procedures divide into two phases. The first phase is to design of
Ubiquitous Scaffold Learning Environment Using Problem-based Learning model, and the second phase is
to evaluate the developed model. The sample group in this study consists of five experts selected by
purposive sampling method. Data were analyzed by arithmetic mean and standard deviation. The research
findings are as follows: 1. The developed model consist of three components is 1) principles of ubiquitous
learning environment (ULE), problem-based learning with scaffolding in ULE, problem solving skill and
context awareness 2) objectives of the model are to enhance problem solving skill and context awareness
and 3) Process of the instructional model 2. The experts agree Ubiquitous Scaffold Learning Environment
Using Problem-based Learning model model is high level of appropriateness.
Presentations on the impact of Cloud-based teaching and teacher education on ...TheSoFGr
Sofie De Cupere (editor),
School on the Cloud,
ICT Key Action 3 European Project
Participants in Working Group 2 (i-Teacher) have prepared presentations on the impact of Cloud-based teaching, teacher education, training and on the relationship between the “use of Cloud-based teaching” and the mobile, connected and social media use in i-classroom. Discussion and analysis is focused on the identification of training needs for teachers and trainers and produce a guide to Cloud-based terminology. The issues associated with mainstreaming innovation has been discussed and a series of recommendations resulted to a model of vision and practical strategic outlines. These are published as a training needs manifesto for educational organizations and for decision makers.
Talk from iPED 2010. Reviews how Open Context Model of Learning and the PAH Continuum can be applied to the craft of teaching. References sample courses and current debates such as Digital Literacies.
Some Issues Affecting the Sustainability of Open Learning Courses James Aczel
Presentation about the openED 2.0 project, at the EDEN 2011 conference
Aczel, James; Cross, Simon; Meiszner, Andreas; Hardy, Pascale; McAndrew, Patrick and Clow, Doug (2011). Some issues affecting the sustainability of open learning courses. In: EDEN 2011 Annual Conference: Learning and Sustainability: The New Ecosystem of Innovation and Knowledge, 19-22 June 2011, Dublin, Ireland.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
1. Models of Evaluation in Educational TechnologyProject: Using sloodle in DE courses Researches, reviews, study cases Done by: 1. Malik Humood Al-Nou’mani 2. Ahmed Hamdan Al-Jahwari
2. Using sloodle in DE courses What is sloodle: SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) is an Open Source project which integrates the multi-user virtual environment of Second Life® with the Moodle® learning-management system. Sloodle provides a range of tools for supporting learning and teaching to the immersive virtual world; tools which are fully integrated with a tried and tested web-based learning management system used by hundreds of thousands of educators and students worldwide.
3.
4.
5. Using sloodle in DE courses Case studies: 3- Ministry of education in Oman is training some of their faculty on sloodle. 1- An international cultural-exchange between Korea and Dubai has been detailed in a case study. https://www.sloodle.org/blog/?p=13 2- Sloodle at the university of the west Scotland: outlines some of the ways that SLOODLE was used by tutor and students to support teaching, learning and collaboration in the classes. (Collaborative Virtual Environments & Introduction to Virtual Worlds) http://www.scribd.com/doc/22969853/SLOODLE-Case-Study-University-of-the-West-of-Scotland
6. Using sloodle in DE courses Expected Outcomes of using sloodle in DE courses: SLOODLE tools provided support to tutor and to students in teaching and learning. Students‟ themselves made effective use of SLOODLE tools in supporting group work activities and for presenting their own work to other students around the world in a short period of time, without having to first become conversant with object creation and editing in the virtual world. ………..etc.
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8. Are the provided courses able to maintain learners interest. (ability of the course to maintain interest)
9. Are sloodle courses provide the required level of interactivity. (appropriateness of interactive exercises)
10. Are learners able to navigate and use sloodle courses easily. (ease of navigation)