This document discusses models for evaluating story consistency and interestingness in single-player role-playing games (RPGs). It analyzes various game features through a literature review and formal analysis to determine which features affect player perceptions of these qualities. Mixed effect ordinal regression is used to combine the formal analysis with questionnaire data from players. Cut-scenes showing romance, pre-scripted character development, and supporting different playstyles were found to positively impact consistency and interestingness, while moral choices and appearance customization sometimes had negative effects. Romance modeling and interactive dialogue require further investigation into their impacts.
A lecture on game system design. Introduction to concepts for describing and discussing designs with examples. Some notes about evaluating game system behavior.
Slides revised Mar 23, 2015.
The course intro for level design course with an introduction to some surrealist methods and development project aiming to use those those techniques. This is part of an experiment in design teaching to extend student design understanding outside of tradition methods.
The slides contains the course intro, instructions to a development assignment and description of prefabs that are offered for the project (the Unity Project will be available later after I I fixed all the details and removed assets that I cannot redistribute).
Over view to a book about research methods edited by Petri Lankoski and Staffan Björk (2015). http://press.etc.cmu.edu/content/game-research-methods-overview
A lecture in HEVGA research summer school at the University of Skövde, Sweden (Aug 21-23 2019) on Game Analysis. The focus of the lecture is in the formal analysis and some applications of it.
A lecture on game system design. Introduction to concepts for describing and discussing designs with examples. Some notes about evaluating game system behavior.
Slides revised Mar 23, 2015.
The course intro for level design course with an introduction to some surrealist methods and development project aiming to use those those techniques. This is part of an experiment in design teaching to extend student design understanding outside of tradition methods.
The slides contains the course intro, instructions to a development assignment and description of prefabs that are offered for the project (the Unity Project will be available later after I I fixed all the details and removed assets that I cannot redistribute).
Over view to a book about research methods edited by Petri Lankoski and Staffan Björk (2015). http://press.etc.cmu.edu/content/game-research-methods-overview
A lecture in HEVGA research summer school at the University of Skövde, Sweden (Aug 21-23 2019) on Game Analysis. The focus of the lecture is in the formal analysis and some applications of it.
My level design intro course lecture: assignment description
Video at slide 16: https://youtu.be/w_x5wI3PNZA
Video at slide 25: https://youtu.be/OPIwVcOe3k0
Slides introduces Escape package that is developed for teaching Unity. The package contains building blocks for a simple first person sneaking game.
Contents:
- Introduction to prefabs in package
- Level design assignment
Download the Unity package:
http://www.mediafire.com/download/2t49ajxl6n7xq3z/escape_new.unitypackage
- Course description and assignments (slides 3-10)
- Game system design
-- Game elements (slides 12-29)
-- Hints for design (slides 30-32)
- References + reading list (slides 33-34)
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
My level design intro course lecture: assignment description
Video at slide 16: https://youtu.be/w_x5wI3PNZA
Video at slide 25: https://youtu.be/OPIwVcOe3k0
Slides introduces Escape package that is developed for teaching Unity. The package contains building blocks for a simple first person sneaking game.
Contents:
- Introduction to prefabs in package
- Level design assignment
Download the Unity package:
http://www.mediafire.com/download/2t49ajxl6n7xq3z/escape_new.unitypackage
- Course description and assignments (slides 3-10)
- Game system design
-- Game elements (slides 12-29)
-- Hints for design (slides 30-32)
- References + reading list (slides 33-34)
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
3. Research Question
• What are the game features that aect a
player evaluation of story interestingness
and consistency?
Petri Lankoski
4. Method
• Literature review isolating possible candidetes
• Formal analysis, classifying games in terms of
certain features
• Mixed effect ordinal regression
– combining formal analysis and questionnaire data
about players evaluation of story
– Ad-hoc quotas
– Iterative model selection using AIC
Petri Lankoski
12. Conclusions
Story Consistency
• Cut-scenes showing
romance (positive)
• Pre-scripted character
development (positive)
• Player-guided character
development (positive)
• Appearance
customization (negative)
Story Interestingness
• Cut-scenes showing
romance (positive)
• Pre-scripted character
development (positive)
• Support different play
styles (positive)
• Moral choices
(negative)
Petri Lankoski
13. Conclusions
Story Consistency
• Romance modeling
(negative?)
Story Interestingness
• Interactive dialogue
(positive?)
• Player controlled character
development (negative?)
• Appearance customization
(negative?)
Petri Lankoski
Mixed-method research: combining formal gameplay analysis and player modelingContents:1 Why story2 What is this research about3 Method4 Results5 Conclusions
Story: interpretation of the game events as a storyWhy: Many AAA games are “story-driven”. Understanding aspects of game stories
Formal analysis results are shown in tableNot all of the features could be used in the later stages. For example, voluntary side quest with only one example in the no group needed to be dropped. interactive dialogue had two categories that collapsed as one.
Black line is predicted distribution of answers to the question “story was consistent” by male players.Greyed lines are 5%-tile and 95%-tile playersDotted lines show the distribution of the actual answers in the data
Green line shows baseline. This is part that the model does not associate the scores to the specific features of the game. Red and blue lines show the evaluated impact of a specific formal features.
We see that model is not so good as story consistency one. Here we have large confidence intervals, especially in threshold coefficients.Model is more complex and improving model would require larger N.
Black line is predicted distribution of answers to the question “story was consistent” by male players.Greyed lines are 5%-tile and 95%-tile playersDotted lines show the distribution of the actual answers in the dataHere we see the impact of the low quality of the model. In case of Batman Arkham Asylum the predicted probabilities and data does not correspond well, but with Dragon Age, Mass Effect & Skyrim we have better match. N is also higher there.