Slides introduces Escape package that is developed for teaching Unity. The package contains building blocks for a simple first person sneaking game.
Contents:
- Introduction to prefabs in package
- Level design assignment
Download the Unity package:
http://www.mediafire.com/download/2t49ajxl6n7xq3z/escape_new.unitypackage
Moving pixels on someone else's screen: introduction to Unity networkingGiovanni Frigo
Multiplayer games are indeed one of the most involving and addictive gaming experiences you could offer to anyone. Everything is simply more funny if you can challenge your friends! 🎮
Although nowadays Unity is hugely simplifying game development, when talking about making a real-time multiplayer game there are still some non-trivial concepts and different patterns to deal with ☝️
We will explore some of the "quirks and features" that Unity offers to the developers in support of this task, from the ready to use Matchmaker down to bit-a-bit messages serialization 👾
Github repo for the demo: https://github.com/BelkaLab/unity-networking-demo
Chapter 03 of the lecture Style & Design Principles taught at SAE Institute Hamburg.
Drawbacks of inheritance-based game models and introduction to aggregation-based game models.
Slides revised Mar 23, 2015.
The course intro for level design course with an introduction to some surrealist methods and development project aiming to use those those techniques. This is part of an experiment in design teaching to extend student design understanding outside of tradition methods.
The slides contains the course intro, instructions to a development assignment and description of prefabs that are offered for the project (the Unity Project will be available later after I I fixed all the details and removed assets that I cannot redistribute).
Moving pixels on someone else's screen: introduction to Unity networkingGiovanni Frigo
Multiplayer games are indeed one of the most involving and addictive gaming experiences you could offer to anyone. Everything is simply more funny if you can challenge your friends! 🎮
Although nowadays Unity is hugely simplifying game development, when talking about making a real-time multiplayer game there are still some non-trivial concepts and different patterns to deal with ☝️
We will explore some of the "quirks and features" that Unity offers to the developers in support of this task, from the ready to use Matchmaker down to bit-a-bit messages serialization 👾
Github repo for the demo: https://github.com/BelkaLab/unity-networking-demo
Chapter 03 of the lecture Style & Design Principles taught at SAE Institute Hamburg.
Drawbacks of inheritance-based game models and introduction to aggregation-based game models.
Slides revised Mar 23, 2015.
The course intro for level design course with an introduction to some surrealist methods and development project aiming to use those those techniques. This is part of an experiment in design teaching to extend student design understanding outside of tradition methods.
The slides contains the course intro, instructions to a development assignment and description of prefabs that are offered for the project (the Unity Project will be available later after I I fixed all the details and removed assets that I cannot redistribute).
The design and rules of games constantly change during development, invalidating your carefully engineered software from day to day. Entity systems are a great approach for getting rid of the many drawbacks of inheritance-based game models like the “diamond of death”, moving on to a much more flexible aggregation-based model which has been popular since Gas Powered Games’ Dungeon Siege.
A lecture in HEVGA research summer school at the University of Skövde, Sweden (Aug 21-23 2019) on Game Analysis. The focus of the lecture is in the formal analysis and some applications of it.
My level design intro course lecture: assignment description
Video at slide 16: https://youtu.be/w_x5wI3PNZA
Video at slide 25: https://youtu.be/OPIwVcOe3k0
Over view to a book about research methods edited by Petri Lankoski and Staffan Björk (2015). http://press.etc.cmu.edu/content/game-research-methods-overview
A lecture on game system design. Introduction to concepts for describing and discussing designs with examples. Some notes about evaluating game system behavior.
The design and rules of games constantly change during development, invalidating your carefully engineered software from day to day. Entity systems are a great approach for getting rid of the many drawbacks of inheritance-based game models like the “diamond of death”, moving on to a much more flexible aggregation-based model which has been popular since Gas Powered Games’ Dungeon Siege.
A lecture in HEVGA research summer school at the University of Skövde, Sweden (Aug 21-23 2019) on Game Analysis. The focus of the lecture is in the formal analysis and some applications of it.
My level design intro course lecture: assignment description
Video at slide 16: https://youtu.be/w_x5wI3PNZA
Video at slide 25: https://youtu.be/OPIwVcOe3k0
Over view to a book about research methods edited by Petri Lankoski and Staffan Björk (2015). http://press.etc.cmu.edu/content/game-research-methods-overview
A lecture on game system design. Introduction to concepts for describing and discussing designs with examples. Some notes about evaluating game system behavior.
- Course description and assignments (slides 3-10)
- Game system design
-- Game elements (slides 12-29)
-- Hints for design (slides 30-32)
- References + reading list (slides 33-34)
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
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Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
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2. Goals
Learn to use with Unity
editor in level design
Familiarize to simple level
design task
Prerequisites
Familiar with
the Unity interface
Materials in Unity
How to create textures
and import them to Unity
Petri Lankoski
3. Contents
Unity package Escape
Level design assignment description
Using Escape package
Petri Lankoski
5. An Example
Intended to show how main pieces are used
Prefabs with functionality
Not an example of level design
Not cover all aspects of level design
No examples working with materials and 3D models
StartScreen
(scene 0) level1 level2 level3 TheEnd
Petri Lankoski
An enemy
patrolling
+ door
A door with
a lock +
key +
power-ups
Gate +
lever
6. Set-up
Create New Unity Project
File -> New Project
It is important to start from
empty Unity project!
Select folder and name
All packages should be unchecked
Petri Lankoski
7. Set-up…
Download the unity
package
Import package to Unity
Assets -> Import Package
-> Custom Package…
Select
escape_new.unitypackage
Click Import
Petri Lankoski
8. Prefabs
Main components are in
Prefabs folder
Enemy
Waypoint
Health power-up
Power power-up
Door
Door with key
Key
Gate
Gate with Lever
Some wall pieces
Petri Lankoski
9. Start Screen
Add StartScreen prefab
Save scene
File->Save
Name it as StartScreen
Move the StartScreen
scene to Scenes folder
Add scene to Build
File->Build Settings…
Click “Add Current”
Petri Lankoski
10. StartScreen Object
Write level1
(new Game loads
this level)
Credits screen
Uses these
Petri Lankoski
11. Level1
Save Scene
Create new scene
File -> New Scene
Save and name the scene
File->Save Scene
Name should be level1
Move level1 to Scenes folder
Add scene to Scenes to be
build
File->Build Settings…
Petri Lankoski
12. Building a Level
Delete Main Camera
1. GameObject->Create Other->
• Directional light
• Plane
2. Scale the plane
3. Move the plane to <0,0,0>
Add GameManager
Add PlayerStart
- Place it above the Plane
Petri Lankoski
13. Some Tips
Start building your levels at <0,0,0>
In project use folders
E.g., all scene files belongs to Scenes folder
Do not leave thing floating around at the top level
In Hierarchy one can use an empty GameObject
like folder
Moving that empty GameObject moves all children
Petri Lankoski
14. Building the first Level
• NextLevel:
• size: 1
• Element0: level2
• If more than one level
specified, the level is
picked randomly
• GameFinished
• Check if this is
the game if
finished after
reaching this
door
Petri Lankoski
15. Adding an Enemy
First we need create a
patrol route for the enemy
• A three waypoints
• Rename
• Waypoint1
• Waypoint2
• Waypoint3
• Make sure that the
waypoints (colliders)
are just fully above the
plane
Petri Lankoski
16. Adding an Enemy…
Add the enemy
• Place it near
waypoint1
• Make sure that the
enemy
(CharacterController)
is just fully above the
plane
Connect the Enemy to the
Waypoint1
• Drag-and-drop
Waypoint1 to Target in
Inspector
Petri Lankoski
17. Connecting Waypoints
1. Select Waypoint1
2. Drag-and-Drop
Waypoint2 to
NextTarget of
Waypoint1
3. Select Waypoint2
4. Drag-and-drop
Waypoint3 to
NextTarget
5. Select Waypoint3
6. Drag-and-drop
Waypoint1 to
NextTarget
Petri Lankoski
19. Second level
Create new Scene
Remove MainCamera
Add
Plane
DirectionalLight
GameManager
PlayerStart
Save scene
Name it level2
level2 is the name we added to door in level1
Petri Lankoski
20. Door with a Lock
Petri Lankoski
• Set-up door: NextLevel
= level3
• Number of keys
needed to make door
visible and accessible
26. Gate
Lever control
Disable Type
Absolute
Lever turns the gate
on/off
Timed
Gate will active after a
Disable Time has
elapsed.
Disable Time
Second the game if off
Off intervals
Intervals
If check the gate will turn
on and off randomly
Min time
Minimum that time (sec)
that the gate if off in one
time
Max time
Maximumthat time (sec)
that the gate if off in one
time
Petri Lankoski
27. TheEnd scene
Create new scene
Add TheEnd prefab to the
scene
Save the scene
Name it as TheEnd
Add to Scenes to be build
File->Build Settings…
Petri Lankoski
28. Building Web Player
File->Build Settings
Platform: Web Player
Build
Petri Lankoski
29. Thanks to
Oscar Romin
Programming / Electric
Gates
Andreas Jansson
Electric gate model
Power power-up model
License
Escape Unity Assignment by
Petri Lankoski is licensed
under a Creative Commons
Attribution-NonCommercial-
ShareAlike 4.0 International
License.
Petri Lankoski
31. Assignment
Build a game that has 3–5 small levels using
Escape Unity package
The game is a 1st person sneaking game where
the player should find ones way via levels that
are patrolled by monsters. The monsters shoot an
electrical ray if they see the player. The player
can turn oneself invisible in order to evade the
monsters. Being invisible draws energy. If the
player runs out of energy, it is not possible to turn
oneself invisible.
Petri Lankoski
32. Requirements
3–5 small levels (playtime around 2–5 minutes)
All main components are in used in the game
Do not use every main component type in one level
Do not modify the looks of main components
Use inspector to fine-tune the behavior of the main components
The game is possible to play through
No new component with functionality. You should the gameplay using the
above-listed main components.
In addition to ready-made level pieces, create your own pieces to make
levels in Maya or use Unity’s components
Object should be textured and the levels should have one directional light
The web player should be less than 100MB
Return as Unity Web Player
Petri Lankoski